BotGen fixes
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@@ -1,2 +1,2 @@
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global using GlobalAmmo = System.Collections.Generic.Dictionary<string, System.Collections.Generic.Dictionary<string, double>>;
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global using GlobalMods = System.Collections.Generic.Dictionary<string, System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<string>>>;
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global using GlobalAmmo = System.Collections.Generic.Dictionary<string, System.Collections.Generic.Dictionary<string, double>>;
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global using GlobalMods = System.Collections.Generic.Dictionary<string, System.Collections.Generic.Dictionary<string, System.Collections.Generic.HashSet<string>>>;
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@@ -8,7 +8,7 @@ public record FilterPlateModsForSlotByLevelResult
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public Result? Result { get; set; }
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[JsonPropertyName("plateModTpls")]
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public List<string>? PlateModTemplates { get; set; }
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public HashSet<string>? PlateModTemplates { get; set; }
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}
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public enum Result
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@@ -38,7 +38,7 @@ public record ModToSpawnRequest
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/// Pool of items to pick from
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/// </summary>
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[JsonPropertyName("itemModPool")]
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public Dictionary<string, List<string>>? ItemModPool { get; set; }
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public Dictionary<string, HashSet<string>>? ItemModPool { get; set; }
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/// <summary>
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/// List with only weapon tpl in it, ready for mods to be added
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