BotGen fixes
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@@ -348,7 +348,7 @@ public class BotWeaponGenerator(
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}
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// Iterate over required slots in db item, check mod exists for that slot
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foreach (var modSlotTemplate in modTemplate.Properties.Slots.Where((slot) => slot.Required ?? false))
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foreach (var modSlotTemplate in modTemplate.Properties.Slots?.Where((slot) => slot.Required.GetValueOrDefault(false)) ?? [])
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{
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var slotName = modSlotTemplate.Name;
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var hasWeaponSlotItem = weaponItemList.Any(
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@@ -553,9 +553,7 @@ public class BotWeaponGenerator(
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protected string GetWeightedCompatibleAmmo(Dictionary<string, Dictionary<string, double>> cartridgePool, TemplateItem weaponTemplate)
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{
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var desiredCaliber = GetWeaponCaliber(weaponTemplate);
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var cartridgePoolForWeapon = cartridgePool[desiredCaliber];
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if (cartridgePoolForWeapon is null || cartridgePoolForWeapon?.Count == 0)
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if (!cartridgePool.TryGetValue(desiredCaliber, out var cartridgePoolForWeapon) && cartridgePoolForWeapon.Keys.Count > 0)
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{
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_logger.Debug(
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_localisationService.GetText(
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