Made ProbabilityObjectArray slightly less awful

This commit is contained in:
Chomp
2025-02-04 19:38:59 +00:00
parent 621dd27323
commit db0feff1d8
8 changed files with 43 additions and 76 deletions
@@ -1,4 +1,4 @@
using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Core.Models.Common;
using Core.Models.Enums;
using Core.Utils.Collections;
@@ -285,13 +285,13 @@ public record EliminationConfig : BaseQuestConfig
public MinMax? LevelRange { get; set; }
[JsonPropertyName("targets")]
public List<Target>? Targets { get; set; }
public List<ProbabilityObject<string, BossInfo>>? Targets { get; set; }
[JsonPropertyName("bodyPartProb")]
public double? BodyPartProbability { get; set; }
[JsonPropertyName("bodyParts")]
public List<BodyPart>? BodyParts { get; set; }
public List<ProbabilityObject<string, List<string>>>? BodyParts { get; set; }
[JsonPropertyName("specificLocationProb")]
public double? SpecificLocationProbability { get; set; }
@@ -330,13 +330,13 @@ public record EliminationConfig : BaseQuestConfig
public double? WeaponCategoryRequirementProbability { get; set; }
[JsonPropertyName("weaponCategoryRequirements")]
public List<WeaponRequirement>? WeaponCategoryRequirements { get; set; }
public List<ProbabilityObject<string, List<string>>>? WeaponCategoryRequirements { get; set; }
[JsonPropertyName("weaponRequirementProb")]
public double? WeaponRequirementProbability { get; set; }
[JsonPropertyName("weaponRequirements")]
public List<WeaponRequirement>? WeaponRequirements { get; set; }
public List<ProbabilityObject<string, List<string>>>? WeaponRequirements { get; set; }
}
public record BaseQuestConfig
@@ -345,10 +345,6 @@ public record BaseQuestConfig
public List<string>? PossibleSkillRewards { get; set; }
}
public class Target : ProbabilityObject<string, BossInfo>
{
}
public record BossInfo
{
[JsonPropertyName("isBoss")]
@@ -357,11 +353,3 @@ public record BossInfo
[JsonPropertyName("isPmc")]
public bool? IsPmc { get; set; }
}
public class BodyPart : ProbabilityObject<string, List<string>>
{
}
public class WeaponRequirement : ProbabilityObject<string, List<string>>
{
}