Fixed build error
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@@ -510,7 +510,7 @@ public class RepeatableQuestGenerator(
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(double)(_mathUtil.Interp1(pmcLevel, levelsConfig, roublesConfig) * multi));
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roublesBudget = Math.Max(roublesBudget, 5000d);
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var itemSelection = possibleItemsToRetrievePool.Where(
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(x) => _itemHelper.GetItemPrice(x.Key) < roublesBudget);
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(x) => _itemHelper.GetItemPrice(x.Key) < roublesBudget).ToList();
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// We also have the option to use whitelist and/or blacklist which is defined in repeatableQuests.json as
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// [{"minPlayerLevel": 1, "itemIds": ["id1",...]}, {"minPlayerLevel": 15, "itemIds": ["id3",...]}]
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@@ -527,7 +527,7 @@ public class RepeatableQuestGenerator(
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itemIdsWhitelisted.Any((v) => _itemHelper.IsOfBaseclass(x.Key, v)) ||
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itemIdsWhitelisted.Contains(x.Key)
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);
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});
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}).ToList();
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// check if items are missing
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// var flatList = itemSelection.reduce((a, il) => a.concat(il[0]), []);
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// var missing = itemIdsWhitelisted.filter(l => !flatList.includes(l));
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@@ -546,7 +546,7 @@ public class RepeatableQuestGenerator(
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itemIdsBlacklisted.All((v) => !_itemHelper.IsOfBaseclass(x.Key, v)) ||
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!itemIdsBlacklisted.Contains(x.Key)
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);
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});
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}).ToList();
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}
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if (!itemSelection.Any()) {
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@@ -585,10 +585,10 @@ public class RepeatableQuestGenerator(
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usedItemIndexes.Add(chosenItemIndex);
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var itemSelected = itemSelection[chosenItemIndex];
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var itemUnitPrice = _itemHelper.GetItemPrice(itemSelected[0]).Value;
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var itemUnitPrice = _itemHelper.GetItemPrice(itemSelected.Key).Value;
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var minValue = (double)completionConfig.MinimumRequestedAmount.Value;
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var maxValue = (double)completionConfig.MaximumRequestedAmount.Value;
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if (_itemHelper.IsOfBaseclass(itemSelected[0], BaseClasses.AMMO)) {
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if (_itemHelper.IsOfBaseclass(itemSelected.Key, BaseClasses.AMMO)) {
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// Prevent multiple ammo requirements from being picked
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if (isAmmo > 0 && isAmmo < _maxRandomNumberAttempts) {
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isAmmo++;
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@@ -613,13 +613,13 @@ public class RepeatableQuestGenerator(
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roublesBudget -= value * itemUnitPrice;
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// Push a CompletionCondition with the item and the amount of the item
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chosenRequirementItemsTpls.Add(itemSelected[0]);
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quest.Conditions.AvailableForFinish.Add(GenerateCompletionAvailableForFinish(itemSelected[0], value));
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chosenRequirementItemsTpls.Add(itemSelected.Key);
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quest.Conditions.AvailableForFinish.Add(GenerateCompletionAvailableForFinish(itemSelected.Key, value));
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if (roublesBudget > 0) {
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// Reduce the list possible items to fulfill the new budget constraint
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itemSelection = itemSelection.Where((dbItem) => _itemHelper.GetItemPrice(dbItem.Key) < roublesBudget);
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if (itemSelection.Count() == 0) {
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itemSelection = itemSelection.Where((dbItem) => _itemHelper.GetItemPrice(dbItem.Key) < roublesBudget).ToList();
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if (!itemSelection.Any()) {
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break;
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}
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} else {
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