Fixed build error

This commit is contained in:
Chomp
2025-01-22 21:07:59 +00:00
parent dbf6f0d01f
commit daa508c528
@@ -510,7 +510,7 @@ public class RepeatableQuestGenerator(
(double)(_mathUtil.Interp1(pmcLevel, levelsConfig, roublesConfig) * multi));
roublesBudget = Math.Max(roublesBudget, 5000d);
var itemSelection = possibleItemsToRetrievePool.Where(
(x) => _itemHelper.GetItemPrice(x.Key) < roublesBudget);
(x) => _itemHelper.GetItemPrice(x.Key) < roublesBudget).ToList();
// We also have the option to use whitelist and/or blacklist which is defined in repeatableQuests.json as
// [{"minPlayerLevel": 1, "itemIds": ["id1",...]}, {"minPlayerLevel": 15, "itemIds": ["id3",...]}]
@@ -527,7 +527,7 @@ public class RepeatableQuestGenerator(
itemIdsWhitelisted.Any((v) => _itemHelper.IsOfBaseclass(x.Key, v)) ||
itemIdsWhitelisted.Contains(x.Key)
);
});
}).ToList();
// check if items are missing
// var flatList = itemSelection.reduce((a, il) => a.concat(il[0]), []);
// var missing = itemIdsWhitelisted.filter(l => !flatList.includes(l));
@@ -546,7 +546,7 @@ public class RepeatableQuestGenerator(
itemIdsBlacklisted.All((v) => !_itemHelper.IsOfBaseclass(x.Key, v)) ||
!itemIdsBlacklisted.Contains(x.Key)
);
});
}).ToList();
}
if (!itemSelection.Any()) {
@@ -585,10 +585,10 @@ public class RepeatableQuestGenerator(
usedItemIndexes.Add(chosenItemIndex);
var itemSelected = itemSelection[chosenItemIndex];
var itemUnitPrice = _itemHelper.GetItemPrice(itemSelected[0]).Value;
var itemUnitPrice = _itemHelper.GetItemPrice(itemSelected.Key).Value;
var minValue = (double)completionConfig.MinimumRequestedAmount.Value;
var maxValue = (double)completionConfig.MaximumRequestedAmount.Value;
if (_itemHelper.IsOfBaseclass(itemSelected[0], BaseClasses.AMMO)) {
if (_itemHelper.IsOfBaseclass(itemSelected.Key, BaseClasses.AMMO)) {
// Prevent multiple ammo requirements from being picked
if (isAmmo > 0 && isAmmo < _maxRandomNumberAttempts) {
isAmmo++;
@@ -613,13 +613,13 @@ public class RepeatableQuestGenerator(
roublesBudget -= value * itemUnitPrice;
// Push a CompletionCondition with the item and the amount of the item
chosenRequirementItemsTpls.Add(itemSelected[0]);
quest.Conditions.AvailableForFinish.Add(GenerateCompletionAvailableForFinish(itemSelected[0], value));
chosenRequirementItemsTpls.Add(itemSelected.Key);
quest.Conditions.AvailableForFinish.Add(GenerateCompletionAvailableForFinish(itemSelected.Key, value));
if (roublesBudget > 0) {
// Reduce the list possible items to fulfill the new budget constraint
itemSelection = itemSelection.Where((dbItem) => _itemHelper.GetItemPrice(dbItem.Key) < roublesBudget);
if (itemSelection.Count() == 0) {
itemSelection = itemSelection.Where((dbItem) => _itemHelper.GetItemPrice(dbItem.Key) < roublesBudget).ToList();
if (!itemSelection.Any()) {
break;
}
} else {