diff --git a/Core/Generators/BotEquipmentModGenerator.cs b/Core/Generators/BotEquipmentModGenerator.cs
index 44add471..a0889ec7 100644
--- a/Core/Generators/BotEquipmentModGenerator.cs
+++ b/Core/Generators/BotEquipmentModGenerator.cs
@@ -95,7 +95,7 @@ public class BotEquipmentModGenerator
/// Chance dictionary to update
///
///
- public void AdjustSlotSpawnChances(ModsChances modSpawnChances, List modSlotsToAdjust, double newChancePercent)
+ public void AdjustSlotSpawnChances(Dictionary modSpawnChances, List modSlotsToAdjust, double newChancePercent)
{
throw new NotImplementedException();
}
@@ -141,7 +141,7 @@ public class BotEquipmentModGenerator
/// Chances for various mod spawns
/// Various config settings for generating this type of bot
/// ModSpawn.SPAWN when mod should be spawned, ModSpawn.DEFAULT_MOD when default mod should spawn, ModSpawn.SKIP when mod is skipped
- public ModSpawn ShouldModBeSpawned(Slot itemSlot, string modSlotName, ModsChances modSpawnChances, EquipmentFilters botEquipConfig)
+ public ModSpawn ShouldModBeSpawned(Slot itemSlot, string modSlotName, Dictionary modSpawnChances, EquipmentFilters botEquipConfig)
{
throw new NotImplementedException();
}
diff --git a/Core/Generators/BotLootGenerator.cs b/Core/Generators/BotLootGenerator.cs
index 074a18fd..0c7015d7 100644
--- a/Core/Generators/BotLootGenerator.cs
+++ b/Core/Generators/BotLootGenerator.cs
@@ -128,7 +128,7 @@ public class BotLootGenerator
///
///
public void AddLooseWeaponsToInventorySlot(string sessionId, BotBaseInventory botInventory, string equipmentSlot, BotBaseInventory templateInventory, // TODO: type for containersIdFull was Set
- ModsChances modsChances, string botRole, bool isPmc, int botLevel, List? containersIdFull)
+ Dictionary modsChances, string botRole, bool isPmc, int botLevel, List? containersIdFull)
{
throw new NotImplementedException();
}
diff --git a/Core/Generators/BotWeaponGenerator.cs b/Core/Generators/BotWeaponGenerator.cs
index 30b8a464..e47b6f72 100644
--- a/Core/Generators/BotWeaponGenerator.cs
+++ b/Core/Generators/BotWeaponGenerator.cs
@@ -28,7 +28,7 @@ public class BotWeaponGenerator
///
/// GenerateWeaponResult object
public GenerateWeaponResult GenerateRandomWeapon(string sessionId, string equipmentSlot, BotBaseInventory botTemplateInventory, string weaponParentId,
- ModsChances modChances, string botRole, bool isPmc, int botLevel)
+ Dictionary modChances, string botRole, bool isPmc, int botLevel)
{
throw new NotImplementedException();
}
@@ -58,7 +58,7 @@ public class BotWeaponGenerator
/// The level of the bot.
/// GenerateWeaponResult object.
public GenerateWeaponResult GenerateWeaponByTpl(string sessionId, string weaponTpl, string slotName, BotBaseInventory botTemplateInventory,
- string weaponParentId, ModsChances modChances, string botRole, bool isPmc, int botLevel)
+ string weaponParentId, Dictionary modChances, string botRole, bool isPmc, int botLevel)
{
throw new NotImplementedException();
}