diff --git a/Core/Generators/BotEquipmentModGenerator.cs b/Core/Generators/BotEquipmentModGenerator.cs index 44add471..a0889ec7 100644 --- a/Core/Generators/BotEquipmentModGenerator.cs +++ b/Core/Generators/BotEquipmentModGenerator.cs @@ -95,7 +95,7 @@ public class BotEquipmentModGenerator /// Chance dictionary to update /// /// - public void AdjustSlotSpawnChances(ModsChances modSpawnChances, List modSlotsToAdjust, double newChancePercent) + public void AdjustSlotSpawnChances(Dictionary modSpawnChances, List modSlotsToAdjust, double newChancePercent) { throw new NotImplementedException(); } @@ -141,7 +141,7 @@ public class BotEquipmentModGenerator /// Chances for various mod spawns /// Various config settings for generating this type of bot /// ModSpawn.SPAWN when mod should be spawned, ModSpawn.DEFAULT_MOD when default mod should spawn, ModSpawn.SKIP when mod is skipped - public ModSpawn ShouldModBeSpawned(Slot itemSlot, string modSlotName, ModsChances modSpawnChances, EquipmentFilters botEquipConfig) + public ModSpawn ShouldModBeSpawned(Slot itemSlot, string modSlotName, Dictionary modSpawnChances, EquipmentFilters botEquipConfig) { throw new NotImplementedException(); } diff --git a/Core/Generators/BotLootGenerator.cs b/Core/Generators/BotLootGenerator.cs index 074a18fd..0c7015d7 100644 --- a/Core/Generators/BotLootGenerator.cs +++ b/Core/Generators/BotLootGenerator.cs @@ -128,7 +128,7 @@ public class BotLootGenerator /// /// public void AddLooseWeaponsToInventorySlot(string sessionId, BotBaseInventory botInventory, string equipmentSlot, BotBaseInventory templateInventory, // TODO: type for containersIdFull was Set - ModsChances modsChances, string botRole, bool isPmc, int botLevel, List? containersIdFull) + Dictionary modsChances, string botRole, bool isPmc, int botLevel, List? containersIdFull) { throw new NotImplementedException(); } diff --git a/Core/Generators/BotWeaponGenerator.cs b/Core/Generators/BotWeaponGenerator.cs index 30b8a464..e47b6f72 100644 --- a/Core/Generators/BotWeaponGenerator.cs +++ b/Core/Generators/BotWeaponGenerator.cs @@ -28,7 +28,7 @@ public class BotWeaponGenerator /// /// GenerateWeaponResult object public GenerateWeaponResult GenerateRandomWeapon(string sessionId, string equipmentSlot, BotBaseInventory botTemplateInventory, string weaponParentId, - ModsChances modChances, string botRole, bool isPmc, int botLevel) + Dictionary modChances, string botRole, bool isPmc, int botLevel) { throw new NotImplementedException(); } @@ -58,7 +58,7 @@ public class BotWeaponGenerator /// The level of the bot. /// GenerateWeaponResult object. public GenerateWeaponResult GenerateWeaponByTpl(string sessionId, string weaponTpl, string slotName, BotBaseInventory botTemplateInventory, - string weaponParentId, ModsChances modChances, string botRole, bool isPmc, int botLevel) + string weaponParentId, Dictionary modChances, string botRole, bool isPmc, int botLevel) { throw new NotImplementedException(); }