Merge 4.0.3 changes to main (#674)
* Fix exception sometimes thrown on save
- Switch back from File.Rename to File.Move, as Rename is throwing exceptions on some users systems
* Change BTR skin to tarcola during Christmas event
* Added comment
* Remove unused using
* Add wipe Response model
* formatting and add Wipe Endpoint to V2
* Format Style Fixes
* Merge pull request #669 from sp-tarkov/Assembly-ref-validation
Validate core assembly reference when loading mods
* removed zombies from customs and interchange + increased infection across other maps that have zombie kill quests
* Don't apply hostility changes to maps without zombies during halloween
`ReplaceBotHostiltiy` has optional map whitelist param
* Updated hostility values for maps with infection:
bosses = hostile to player not to pmc bots
followers = hostile to player not to pmc bots
pmcs = hostile to player + always hostile to scavs
scavs = hostile to player and pmc bots
raiders = hostile to player and pmc bots
Adjusted infection rates to just maps with zombie kill quests
* Format Style Fixes
* Added missing values for event bosses
* Format Style Fixes
* Added missing values for `ravangezryachiyevent`
Fixed preset typo `bossTagillaAgro`
* Format Style Fixes
* Flagged `Night of The Cult` as halloween quest
* Fixed incorrect logic
* Enabled `Night of The Cult` bosses to spawn
* Format Style Fixes
* Addd a new ReleaseCheckService to notify users of updates (#670)
* Addd a new ReleaseCheckService to notify users of updates
- Pulls the latest release from GitHub API to compare the tag against the users current SPT version
- Runs at the very end of the startup process to avoid being pushed off screen by mod logging
- Only notifies of patch version increments, not major or minor increments
- Links the release notes so users can Ctrl+Click to open directly to the upgrade page
- Is run on its own thread, and discards all errors, so as to not impact users without an internet connection or ability to access GitHub
* Formatting
* Use record for the ReleaseInformation class
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
* ProfileDataService changes:
Added `ClearProfileData()`
Replaced filepath access with `Path.Combine`
Reduced various sources of duplication
* Adjusted `Goons` spawn chance to 20% across `Customs/Lighthouse/Woods/Shoreline`
* Account for compound items in DialogHelper.GetMessageItemContents
* Generate weapon/armor price based on the child item price total
* Added halloween event bosses to april event
* Flagged infected spawns as `ForceSpawn` and ``
* Add migration for invalid pockets
* Default assign IEnumerable
* Post raid effect fixes:
When exiting raid with severe muscle pain, prevent client instructing server to add mild muscle pain
When exiting a raid with effect that has a timer, decrease timer value by amount of time spent in raid
* Updated nuget packages
* Fixed player scav not having correct HP values on limbs #642
* Remove unused record
* Revert "Updated nuget packages"
This reverts commit f6d9d461a6.
* Added `IMP mine detector` to reward and flea blacklist
* Fixed weapon builds not overwriting existing #654
Cleaned up `SaveWeaponBuild` and `SaveEquipmentBuild`
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWXDEV@outlook.com>
Co-authored-by: sp-tarkov-bot <singleplayertarkov@gmail.com>
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Co-authored-by: Tyfon <29051038+tyfon7@users.noreply.github.com>
Co-authored-by: Archangel <jesse@archangel.wtf>
This commit is contained in:
@@ -18,6 +18,12 @@ public class ModValidator(ISptLogger<ModValidator> logger, ServerLocalisationSer
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return [];
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}
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// Validate all assemblies for references. This will deprecate AbstractMetadata semver checks in 4.1
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foreach (var mod in mods)
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{
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ValidateCoreAssemblyReference(mod);
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}
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logger.Info(localisationService.GetText("modloader-loading_mods", mods.Count()));
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// Validate and remove broken mods from mod list
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@@ -147,6 +153,39 @@ public class ModValidator(ISptLogger<ModValidator> logger, ServerLocalisationSer
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return true;
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}
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/// <summary>
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/// Validate that the SPTarkov.Server.Core assembly is compatible with this mod. Semver is not enough.<br/>
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///
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/// Throws an exception if the mod was built for a newer SPT version than the current running SPT version
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/// </summary>
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/// <param name="mod">mod to validate</param>
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protected void ValidateCoreAssemblyReference(SptMod mod)
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{
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var sptVersion = ProgramStatics.SPT_VERSION();
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var modName = $"{mod.ModMetadata.Author}-{mod.ModMetadata.Name}";
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foreach (var assembly in mod.Assemblies)
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{
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var sptCoreAsmRefVersion = assembly
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.GetReferencedAssemblies()
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.FirstOrDefault(asm => asm.Name == "SPTarkov.Server.Core")
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?.Version?.ToString();
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if (sptCoreAsmRefVersion is null)
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{
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continue;
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}
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var modRefVersion = new SemanticVersioning.Version(sptCoreAsmRefVersion?[..^2]!);
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if (modRefVersion > sptVersion)
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{
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throw new Exception(
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$"Mod: {modName} requires a minimum SPT version of `{modRefVersion}`, but you are running `{sptVersion}`. Please update SPT to use this mod."
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);
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}
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}
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}
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/// <summary>
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/// Add into class property "Imported"
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/// </summary>
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