finished off helpers, added few more types (might not be used)
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@@ -1,6 +1,49 @@
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namespace Core.Helpers;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Spt.Bots;
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namespace Core.Helpers;
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public class BotDifficultyHelper
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{
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/// <summary>
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/// Get difficulty settings for desired bot type, if not found use assault bot types
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/// </summary>
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/// <param name="type">bot type to retrieve difficulty of</param>
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/// <param name="difficulty">difficulty to get settings for (easy/normal etc)</param>
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/// <param name="botDb">bots from database</param>
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/// <returns>Difficulty object</returns>
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public DifficultyCategories GetBotDifficultySettings(string botType, string difficultyLevel, Bots botDatabase)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get difficulty settings for a PMC
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/// </summary>
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/// <param name="type">"usec" / "bear"</param>
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/// <param name="difficulty">what difficulty to retrieve</param>
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/// <returns>Difficulty object</returns>
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protected DifficultyCategories GetDifficultySettings(string botType, string difficultyLevel)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Translate chosen value from pre-raid difficulty dropdown into bot difficulty value
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/// </summary>
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/// <param name="dropDownDifficulty">Dropdown difficulty value to convert</param>
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/// <returns>bot difficulty</returns>
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public string ConvertBotDifficultyDropdownToBotDifficulty(string dropDownDifficultyValue)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Choose a random difficulty from - easy/normal/hard/impossible
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/// </summary>
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/// <returns>random difficulty</returns>
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public string ChooseRandomDifficulty()
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{
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throw new NotImplementedException();
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}
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}
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