Improved accuracy of client/match/join and client/match/group/start_game
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@@ -2,7 +2,6 @@ using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Eft.Match;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Models.Spt.Services;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Services;
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@@ -14,7 +13,6 @@ namespace SPTarkov.Server.Core.Controllers;
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[Injectable]
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public class MatchController(
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ISptLogger<MatchController> _logger,
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SaveServer _saveServer,
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MatchLocationService _matchLocationService,
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ConfigServer _configServer,
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LocationLifecycleService _locationLifecycleService,
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@@ -23,8 +21,8 @@ public class MatchController(
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ICloner _cloner
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)
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{
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protected MatchConfig _matchConfig = _configServer.GetConfig<MatchConfig>();
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protected PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
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protected readonly MatchConfig _matchConfig = _configServer.GetConfig<MatchConfig>();
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protected readonly PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
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/// <summary>
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/// Handle client/match/available
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@@ -50,7 +48,7 @@ public class MatchController(
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/// <param name="request">Start game request</param>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns>ProfileStatusResponse</returns>
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public ProfileStatusResponse JoinMatch(MatchGroupStartGameRequest request, string sessionId)
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public ProfileStatusResponse JoinMatch(MatchGroupJoinRequest request, string sessionId)
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{
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var output = new ProfileStatusResponse
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{
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