fix location loot gen
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@@ -636,7 +636,7 @@ public class LocationLootGenerator(
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// Positions not in forced but have 100% chance to spawn
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List<Spawnpoint> guaranteedLoosePoints = [];
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var blacklistedSpawnpoints = _locationConfig.LooseLootBlacklist[locationName];
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var blacklistedSpawnpoints = _locationConfig.LooseLootBlacklist.GetValueOrDefault(locationName);
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var spawnpointArray = new ProbabilityObjectArray<ProbabilityObject<string, Spawnpoint>, string, Spawnpoint>(_mathUtil, _cloner, []);
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foreach (var spawnpoint in allDynamicSpawnpoints)
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