Updated core difficulty code to use JsonElement
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@@ -1,3 +1,4 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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@@ -12,5 +13,5 @@ public record Bots
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public required BotBase Base { get; init; }
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[JsonPropertyName("core")]
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public required Dictionary<string, object> Core { get; init; }
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public required Dictionary<string, JsonElement> Core { get; init; }
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}
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@@ -731,10 +731,7 @@ public class SeasonalEventService(
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{
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// Flag zombies as being enabled
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var botData = databaseService.GetBots();
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if (!botData.Core.TryAdd("ACTIVE_HALLOWEEN_ZOMBIES_EVENT", true))
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{
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botData.Core["ACTIVE_HALLOWEEN_ZOMBIES_EVENT"] = true;
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}
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botData.Core["ACTIVE_HALLOWEEN_ZOMBIES_EVENT"] = JsonDocument.Parse("true").RootElement.Clone();
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var globals = databaseService.GetGlobals();
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var infectionHalloween = globals.Configuration.SeasonActivity.InfectionHalloween;
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@@ -750,7 +747,7 @@ public class SeasonalEventService(
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? infectionPercentage
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: Convert.ToDouble(randomUtil.GetInt(Convert.ToInt32(infectionPercentage), 100));
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if (logger.IsLogEnabled(LogLevel.Debug))
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logger.Debug($"Percent infected from map {locationId} is {randomInfectionPercentage}");
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logger.Debug($"Percent infected from map: {locationId} is: {randomInfectionPercentage}");
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// Infection rates sometimes apply to multiple maps, e.g. Factory day/night or Sandbox/sandbox_high
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// Get the list of maps that should have infection value applied to their base
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// 90% of locations are just 1 map e.g. bigmap = customs
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