Improved nickname validation code clarity
Improved accuracy of 2 responses: `client/game/profile/nickname/validate` `client/game/profile/nickname/change`
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@@ -6,6 +6,7 @@ using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.Launcher;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Launcher;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Routers;
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using SPTarkov.Server.Core.Servers;
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@@ -104,54 +105,54 @@ public class ProfileController(
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/// <summary>
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/// Handle client/game/profile/list
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/// </summary>
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/// <param name="sessionID">Session/Player id</param>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns>Return a full profile, scav and pmc profiles + meta data</returns>
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public virtual List<PmcData> GetCompleteProfile(string sessionID)
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public virtual List<PmcData> GetCompleteProfile(string sessionId)
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{
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return _profileHelper.GetCompleteProfile(sessionID);
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return _profileHelper.GetCompleteProfile(sessionId);
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}
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/// <summary>
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/// Handle client/game/profile/create
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/// </summary>
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/// <param name="request">Create profile request</param>
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/// <param name="sessionID">Player id</param>
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/// <param name="sessionId">Player id</param>
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/// <returns>Player id</returns>
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public virtual string CreateProfile(ProfileCreateRequestData request, string sessionID)
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public virtual string CreateProfile(ProfileCreateRequestData request, string sessionId)
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{
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return _createProfileService.CreateProfile(sessionID, request);
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return _createProfileService.CreateProfile(sessionId, request);
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}
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/// <summary>
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/// Generate a player scav object
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/// PMC profile MUST exist first before player-scav can be generated
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/// </summary>
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/// <param name="sessionID">Player id</param>
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/// <param name="sessionId">Player id</param>
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/// <returns>PmcData</returns>
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public virtual PmcData GeneratePlayerScav(string sessionID)
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public virtual PmcData GeneratePlayerScav(string sessionId)
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{
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return _playerScavGenerator.Generate(sessionID);
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return _playerScavGenerator.Generate(sessionId);
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}
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/// <summary>
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/// Handle client/game/profile/nickname/validate
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/// </summary>
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/// <param name="request">Validate nickname request</param>
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/// <param name="sessionID">Session/Player id</param>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns></returns>
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public virtual string ValidateNickname(ValidateNicknameRequestData request, string sessionID)
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public virtual NicknameValidationResult ValidateNickname(ValidateNicknameRequestData request, string sessionId)
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{
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if (request.Nickname.Length < 3)
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if (request.Nickname?.Length < 3)
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{
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return "tooshort";
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return NicknameValidationResult.Short;
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}
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if (_profileHelper.IsNicknameTaken(request, sessionID))
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if (_profileHelper.IsNicknameTaken(request, sessionId))
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{
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return "taken";
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return NicknameValidationResult.Taken;
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}
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return "OK";
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return NicknameValidationResult.Valid;
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}
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/// <summary>
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@@ -159,21 +160,21 @@ public class ProfileController(
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/// Client allows player to adjust their profile name
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/// </summary>
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/// <param name="request">Change nickname request</param>
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/// <param name="sessionID">Player id</param>
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/// <param name="sessionId">Player id</param>
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/// <returns></returns>
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public virtual string ChangeNickname(ProfileChangeNicknameRequestData request, string sessionID)
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public virtual NicknameValidationResult ChangeNickname(ProfileChangeNicknameRequestData request, string sessionId)
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{
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var output = ValidateNickname(
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new ValidateNicknameRequestData
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{
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Nickname = request.Nickname
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},
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sessionID
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sessionId
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);
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if (output == "OK")
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if (output == NicknameValidationResult.Valid)
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{
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var pmcData = _profileHelper.GetPmcProfile(sessionID);
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var pmcData = _profileHelper.GetPmcProfile(sessionId);
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pmcData.Info.Nickname = request.Nickname;
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pmcData.Info.LowerNickname = request.Nickname.ToLower();
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