diff --git a/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/CompletionQuestGenerator.cs b/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/CompletionQuestGenerator.cs
index 6ec7c9ca..4944215a 100644
--- a/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/CompletionQuestGenerator.cs
+++ b/Libraries/SPTarkov.Server.Core/Generators/RepeatableQuestGeneration/CompletionQuestGenerator.cs
@@ -108,10 +108,10 @@ public class CompletionQuestGenerator(
///
/// Generate a pool of item tpls the player should reasonably be able to retrieve
///
- /// Completion quest type config
+ /// Completion quest type config
/// Item tpls to not add to pool
/// Set of item tpls
- protected HashSet GetItemsToRetrievePool(CompletionConfig completionConfigConfig, HashSet itemTplBlacklist)
+ protected HashSet GetItemsToRetrievePool(CompletionConfig completionConfig, HashSet itemTplBlacklist)
{
// Get seasonal items that should not be added to pool as seasonal event is not active
var seasonalItems = seasonalEventService.GetInactiveSeasonalEventItems();
@@ -137,7 +137,7 @@ public class CompletionQuestGenerator(
return repeatableQuestRewardGenerator.IsValidRewardItem(
itemTemplate.Id,
itemTplBlacklist,
- completionConfigConfig.RequiredItemTypeBlacklist
+ completionConfig.RequiredItemTypeBlacklist
);
})
.Select(item => item.Id)
@@ -239,21 +239,21 @@ public class CompletionQuestGenerator(
/// Generate the available for finish conditions for this quest
///
/// Quest to add the conditions to
- /// Completion config
+ /// Completion config
/// Repeatable config
/// Filtered item selection
/// Budget in roubles
/// Chosen item template Ids
protected List GenerateAvailableForFinish(
RepeatableQuest quest,
- CompletionConfig completionConfigConfig,
+ CompletionConfig completionConfig,
RepeatableQuestConfig repeatableConfig,
List itemSelection,
double roublesBudget
)
{
// Store the indexes of items we are asking player to supply
- var distinctItemsToRetrieveCount = randomUtil.GetInt(1, completionConfigConfig.UniqueItemCount);
+ var distinctItemsToRetrieveCount = randomUtil.GetInt(1, completionConfig.UniqueItemCount);
var chosenRequirementItemsTpls = new List();
var usedItemIndexes = new HashSet();
@@ -289,8 +289,8 @@ public class CompletionQuestGenerator(
var tplChosen = itemSelection[chosenItemIndex];
var itemPrice = itemHelper.GetItemPrice(tplChosen).Value;
- var minValue = completionConfigConfig.MinimumRequestedAmount;
- var maxValue = completionConfigConfig.MaximumRequestedAmount;
+ var minValue = completionConfig.MinimumRequestedAmount;
+ var maxValue = completionConfig.MaximumRequestedAmount;
var value = minValue;
@@ -339,14 +339,14 @@ public class CompletionQuestGenerator(
///
/// Id of the item to request
/// Amount of items of this specific type to request
- /// Completion config from quest.json
+ /// Completion config from quest.json
/// object of "Completion"-condition
- protected QuestCondition GenerateCondition(MongoId itemTpl, double value, CompletionConfig completionConfigConfig)
+ protected QuestCondition GenerateCondition(MongoId itemTpl, double value, CompletionConfig completionConfig)
{
- var onlyFoundInRaid = completionConfigConfig.RequiredItemsAreFiR;
+ var onlyFoundInRaid = completionConfig.RequiredItemsAreFiR;
var minDurability = itemHelper.IsOfBaseclasses(itemTpl, [BaseClasses.WEAPON, BaseClasses.ARMOR])
? randomUtil.GetArrayValue(
- [completionConfigConfig.RequiredItemMinDurabilityMinMax.Min, completionConfigConfig.RequiredItemMinDurabilityMinMax.Max]
+ [completionConfig.RequiredItemMinDurabilityMinMax.Min, completionConfig.RequiredItemMinDurabilityMinMax.Max]
)
: 0;