Format Style Fixes

This commit is contained in:
sp-tarkov-bot
2025-07-28 19:39:29 +00:00
parent 51430d55c9
commit b14b74bf24
357 changed files with 7345 additions and 24604 deletions
@@ -44,9 +44,7 @@ public class RepairHelper(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Adding {amountToRepair} to {itemToRepairDetails.Name} using kit: {useRepairKit}"
);
logger.Debug($"Adding {amountToRepair} to {itemToRepairDetails.Name} using kit: {useRepairKit}");
}
var itemMaxDurability = cloner.Clone(itemToRepair.Upd.Repairable.MaxDurability);
@@ -69,11 +67,7 @@ public class RepairHelper(
}
// Update Repairable properties with new values after repair
itemToRepair.Upd.Repairable = new UpdRepairable
{
Durability = newCurrentDurability,
MaxDurability = newCurrentMaxDurability,
};
itemToRepair.Upd.Repairable = new UpdRepairable { Durability = newCurrentDurability, MaxDurability = newCurrentMaxDurability };
// when modders set the repair coefficient to 0 it means that they dont want to lose durability on items
// the code below generates a random degradation on the weapon durability
@@ -126,26 +120,17 @@ public class RepairHelper(
)
{
// Degradation value is based on the armor material
if (
!databaseService
.GetGlobals()
.Configuration.ArmorMaterials.TryGetValue(material, out var armorMaterialSettings)
)
if (!databaseService.GetGlobals().Configuration.ArmorMaterials.TryGetValue(material, out var armorMaterialSettings))
{
logger.Error($"Unable to find armor with a type of: {material}");
}
var minMultiplier = isRepairKit
? armorMaterialSettings.MinRepairKitDegradation
: armorMaterialSettings.MinRepairDegradation;
var minMultiplier = isRepairKit ? armorMaterialSettings.MinRepairKitDegradation : armorMaterialSettings.MinRepairDegradation;
var maxMultiplier = isRepairKit
? armorMaterialSettings.MaxRepairKitDegradation
: armorMaterialSettings.MaxRepairDegradation;
var maxMultiplier = isRepairKit ? armorMaterialSettings.MaxRepairKitDegradation : armorMaterialSettings.MaxRepairDegradation;
var duraLossPercent = randomUtil.GetDouble((double)minMultiplier, (double)maxMultiplier);
var duraLossMultipliedByTraderMultiplier =
duraLossPercent * armorMax * traderQualityMultiplier;
var duraLossMultipliedByTraderMultiplier = duraLossPercent * armorMax * traderQualityMultiplier;
return Math.Round(duraLossMultipliedByTraderMultiplier, 2);
}
@@ -165,12 +150,8 @@ public class RepairHelper(
double traderQualityMultipler
)
{
var minRepairDeg = isRepairKit
? itemProps.MinRepairKitDegradation
: itemProps.MinRepairDegradation;
var maxRepairDeg = isRepairKit
? itemProps.MaxRepairKitDegradation
: itemProps.MaxRepairDegradation;
var minRepairDeg = isRepairKit ? itemProps.MinRepairKitDegradation : itemProps.MinRepairDegradation;
var maxRepairDeg = isRepairKit ? itemProps.MaxRepairKitDegradation : itemProps.MaxRepairDegradation;
// WORKAROUND: Some items are always 0 when repairkit is true
if (maxRepairDeg == 0)
@@ -179,8 +160,7 @@ public class RepairHelper(
}
var duraLossPercent = randomUtil.GetDouble((double)minRepairDeg, (double)maxRepairDeg);
var duraLossMultipliedByTraderMultiplier =
duraLossPercent * weaponMax * traderQualityMultipler;
var duraLossMultipliedByTraderMultiplier = duraLossPercent * weaponMax * traderQualityMultipler;
return Math.Round(duraLossMultipliedByTraderMultiplier, 2);
}