Format Style Fixes

This commit is contained in:
sp-tarkov-bot
2025-07-28 19:39:29 +00:00
parent 51430d55c9
commit b14b74bf24
357 changed files with 7345 additions and 24604 deletions
@@ -39,11 +39,7 @@ public class BotEquipmentModGenerator(
ICloner cloner
)
{
protected static readonly FrozenSet<string> _modSightIds =
[
"mod_sight_front",
"mod_sight_rear",
];
protected static readonly FrozenSet<string> _modSightIds = ["mod_sight_front", "mod_sight_rear"];
// Slots that hold scopes
protected static readonly FrozenSet<string> _scopeIds =
@@ -58,21 +54,10 @@ public class BotEquipmentModGenerator(
];
// Slots that hold muzzles
protected static readonly FrozenSet<string> _muzzleIds =
[
"mod_muzzle",
"mod_muzzle_000",
"mod_muzzle_001",
];
protected static readonly FrozenSet<string> _muzzleIds = ["mod_muzzle", "mod_muzzle_000", "mod_muzzle_001"];
// Slots a weapon can store its stock in
protected static readonly FrozenSet<string> _stockSlots =
[
"mod_stock",
"mod_stock_000",
"mod_stock_001",
"mod_stock_akms",
];
protected static readonly FrozenSet<string> _stockSlots = ["mod_stock", "mod_stock_000", "mod_stock_001", "mod_stock_akms"];
// Slots that hold cartridges
protected static readonly FrozenSet<string> _cartridgeHolderSlots =
@@ -121,9 +106,7 @@ public class BotEquipmentModGenerator(
// Get mod pool for the desired item
if (!settings.ModPool.TryGetValue(parentTemplate.Id, out var compatibleModsPool))
{
logger.Warning(
$"bot: {settings.BotData.Role} lacks a mod slot pool for item: {parentTemplate.Id} {parentTemplate.Name}"
);
logger.Warning($"bot: {settings.BotData.Role} lacks a mod slot pool for item: {parentTemplate.Id} {parentTemplate.Name}");
}
// Iterate over mod pool and choose mods to add to item
@@ -172,11 +155,7 @@ public class BotEquipmentModGenerator(
var modPoolToChooseFrom = modPool;
// Filter the pool of items in blacklist
var filteredModPool = FilterModsByBlacklist(
modPoolToChooseFrom,
specificBlacklist,
modSlotName
);
var filteredModPool = FilterModsByBlacklist(modPoolToChooseFrom, specificBlacklist, modSlotName);
if (filteredModPool.Count > 0)
// use filtered pool as it has items in it
{
@@ -239,12 +218,7 @@ public class BotEquipmentModGenerator(
// Compatible item not found but slot REQUIRES item, get random item from db
if (!found && itemSlotTemplate.Required.GetValueOrDefault(false))
{
modTpl = GetRandomModTplFromItemDb(
modTpl.Value,
itemSlotTemplate,
modSlotName,
equipment
);
modTpl = GetRandomModTplFromItemDb(modTpl.Value, itemSlotTemplate, modSlotName, equipment);
found = modTpl is not null;
}
@@ -256,44 +230,20 @@ public class BotEquipmentModGenerator(
// Get chosen mods db template and check it fits into slot
var modTemplate = itemHelper.GetItem(modTpl.Value);
if (
!IsModValidForSlot(
modTemplate,
itemSlotTemplate,
modSlotName,
parentTemplate,
settings.BotData.Role
)
)
if (!IsModValidForSlot(modTemplate, itemSlotTemplate, modSlotName, parentTemplate, settings.BotData.Role))
{
continue;
}
// Generate new id to ensure all items are unique on bot
var modId = new MongoId();
equipment.Add(
CreateModItem(
modId,
modTpl.Value,
parentId,
modSlotName,
modTemplate.Value,
settings.BotData.Role
)
);
equipment.Add(CreateModItem(modId, modTpl.Value, parentId, modSlotName, modTemplate.Value, settings.BotData.Role));
// Does item being added exist in mod pool - has its own mod pool
if (settings.ModPool.ContainsKey(modTpl.Value))
// Call self again with mod being added as item to add child mods to
{
GenerateModsForEquipment(
equipment,
modId,
modTemplate.Value,
settings,
specificBlacklist,
forceSpawn
);
GenerateModsForEquipment(equipment, modId, modTemplate.Value, settings, specificBlacklist, forceSpawn);
}
}
@@ -315,11 +265,7 @@ public class BotEquipmentModGenerator(
TemplateItem armorItem
)
{
var result = new FilterPlateModsForSlotByLevelResult
{
Result = Result.UNKNOWN_FAILURE,
PlateModTemplates = null,
};
var result = new FilterPlateModsForSlotByLevelResult { Result = Result.UNKNOWN_FAILURE, PlateModTemplates = null };
// Not pmc or not a plate slot, return original mod pool array
if (!itemHelper.IsRemovablePlateSlot(modSlot))
@@ -331,10 +277,8 @@ public class BotEquipmentModGenerator(
}
// Get the front/back/side weights based on bots level
var plateSlotWeights = settings.BotEquipmentConfig?.ArmorPlateWeighting.FirstOrDefault(
armorWeight =>
settings.BotData.Level >= armorWeight.LevelRange.Min
&& settings.BotData.Level <= armorWeight.LevelRange.Max
var plateSlotWeights = settings.BotEquipmentConfig?.ArmorPlateWeighting.FirstOrDefault(armorWeight =>
settings.BotData.Level >= armorWeight.LevelRange.Min && settings.BotData.Level <= armorWeight.LevelRange.Max
);
if (plateSlotWeights is null)
@@ -360,14 +304,11 @@ public class BotEquipmentModGenerator(
var chosenArmorPlateLevelString = weightedRandomHelper.GetWeightedValue(plateWeights);
// Convert the array of ids into database items
var platesFromDb = existingPlateTplPool.Select(plateTpl =>
itemHelper.GetItem(plateTpl).Value
);
var platesFromDb = existingPlateTplPool.Select(plateTpl => itemHelper.GetItem(plateTpl).Value);
// Filter plates to the chosen level based on its armorClass property
var platesOfDesiredLevel = platesFromDb.Where(item =>
item.Properties.ArmorClass.Value
== double.Parse(chosenArmorPlateLevelString, CultureInfo.InvariantCulture)
item.Properties.ArmorClass.Value == double.Parse(chosenArmorPlateLevelString, CultureInfo.InvariantCulture)
);
if (platesOfDesiredLevel.Any())
{
@@ -399,9 +340,7 @@ public class BotEquipmentModGenerator(
findCompatiblePlateAttempts++;
platesOfDesiredLevel = platesFromDb.Where(item =>
item.Properties.ArmorClass == chosenArmorPlateLevelDouble
);
platesOfDesiredLevel = platesFromDb.Where(item => item.Properties.ArmorClass == chosenArmorPlateLevelDouble);
// Valid plates found, exit
if (platesOfDesiredLevel.Any())
{
@@ -496,9 +435,7 @@ public class BotEquipmentModGenerator(
{
var defaultPreset = presetHelper.GetDefaultPreset(armorItemTpl);
return defaultPreset?.Items?.FirstOrDefault(item =>
string.Equals(item.SlotId, modSlot, StringComparison.OrdinalIgnoreCase)
);
return defaultPreset?.Items?.FirstOrDefault(item => string.Equals(item.SlotId, modSlot, StringComparison.OrdinalIgnoreCase));
}
/// <summary>
@@ -536,19 +473,11 @@ public class BotEquipmentModGenerator(
request.BotData.EquipmentRole,
pmcProfile?.Info?.Level ?? 0
);
var botWeaponSightWhitelist = botEquipmentFilterService.GetBotWeaponSightWhitelist(
request.BotData.EquipmentRole
);
var randomisationSettings = botHelper.GetBotRandomizationDetails(
request.BotData.Level ?? 0,
botEquipConfig
);
var botWeaponSightWhitelist = botEquipmentFilterService.GetBotWeaponSightWhitelist(request.BotData.EquipmentRole);
var randomisationSettings = botHelper.GetBotRandomizationDetails(request.BotData.Level ?? 0, botEquipConfig);
// Iterate over mod pool and choose mods to attach
var sortedModKeys = SortModKeys(
compatibleModsPool.Keys.ToHashSet(),
request.ParentTemplate.Id
);
var sortedModKeys = SortModKeys(compatibleModsPool.Keys.ToHashSet(), request.ParentTemplate.Id);
foreach (var modSlot in sortedModKeys)
{
// Check weapon has slot for mod to fit in
@@ -572,28 +501,19 @@ public class BotEquipmentModGenerator(
}
// If the parent is a UBGL, the patron_in_weapon will be generated later - so skip it for now
if (
modSlot == "patron_in_weapon"
&& itemHelper.IsOfBaseclass(request.ParentTemplate.Id, BaseClasses.LAUNCHER)
)
if (modSlot == "patron_in_weapon" && itemHelper.IsOfBaseclass(request.ParentTemplate.Id, BaseClasses.LAUNCHER))
{
continue;
}
// Check spawn chance of mod
var modSpawnResult = ShouldModBeSpawned(
modsParentSlot,
modSlot,
request.ModSpawnChances,
botEquipConfig
);
var modSpawnResult = ShouldModBeSpawned(modsParentSlot, modSlot, request.ModSpawnChances, botEquipConfig);
if (modSpawnResult == ModSpawn.SKIP)
{
continue;
}
var isRandomisableSlot =
randomisationSettings?.RandomisedWeaponModSlots?.Contains(modSlot) ?? false;
var isRandomisableSlot = randomisationSettings?.RandomisedWeaponModSlots?.Contains(modSlot) ?? false;
ModToSpawnRequest modToSpawnRequest = new()
{
ModSlot = modSlot,
@@ -618,15 +538,7 @@ public class BotEquipmentModGenerator(
continue;
}
if (
!IsModValidForSlot(
modToAdd,
modsParentSlot,
modSlot,
request.ParentTemplate,
request.BotData.Role
)
)
if (!IsModValidForSlot(modToAdd, modsParentSlot, modSlot, request.ParentTemplate, request.BotData.Role))
{
continue;
}
@@ -650,26 +562,14 @@ public class BotEquipmentModGenerator(
if (ModSlotCanHoldScope(modSlot, modToAddTemplate.Parent))
{
// mod_mount was picked to be added to weapon, force scope chance to ensure its filled
List<string> scopeSlots =
[
"mod_scope",
"mod_scope_000",
"mod_scope_001",
"mod_scope_002",
"mod_scope_003",
];
List<string> scopeSlots = ["mod_scope", "mod_scope_000", "mod_scope_001", "mod_scope_002", "mod_scope_003"];
AdjustSlotSpawnChances(request.ModSpawnChances, scopeSlots, 100);
// Hydrate pool of mods that fit into mount as its a randomisable slot
if (isRandomisableSlot)
// Add scope mods to modPool dictionary to ensure the mount has a scope in the pool to pick
{
AddCompatibleModsForProvidedMod(
"mod_scope",
modToAddTemplate,
request.ModPool,
botEquipBlacklist
);
AddCompatibleModsForProvidedMod("mod_scope", modToAddTemplate, request.ModPool, botEquipBlacklist);
}
}
@@ -706,13 +606,7 @@ public class BotEquipmentModGenerator(
if (ShouldForceSubStockSlots(modSlot, botEquipConfig, modToAddTemplate))
{
// Stock mod can take additional stocks, could be a locking device, force 100% chance
List<string> subStockSlots =
[
"mod_stock",
"mod_stock_000",
"mod_stock_001",
"mod_stock_akms",
];
List<string> subStockSlots = ["mod_stock", "mod_stock_000", "mod_stock_001", "mod_stock_akms"];
AdjustSlotSpawnChances(request.ModSpawnChances, subStockSlots, 100);
}
@@ -728,24 +622,14 @@ public class BotEquipmentModGenerator(
request.WeaponStats.HasRearIronSight = true;
}
}
else if (
!(request.WeaponStats.HasOptic ?? false)
&& itemHelper.IsOfBaseclass(modToAddTemplate.Id, BaseClasses.SIGHTS)
)
else if (!(request.WeaponStats.HasOptic ?? false) && itemHelper.IsOfBaseclass(modToAddTemplate.Id, BaseClasses.SIGHTS))
{
request.WeaponStats.HasOptic = true;
}
var modId = new MongoId();
request.Weapon.Add(
CreateModItem(
modId,
modToAddTemplate.Id,
request.WeaponId,
modSlot,
modToAddTemplate,
request.BotData.Role
)
CreateModItem(modId, modToAddTemplate.Id, request.WeaponId, modSlot, modToAddTemplate, request.BotData.Role)
);
// Update conflicting item list now item has been chosen
@@ -777,9 +661,7 @@ public class BotEquipmentModGenerator(
&& modToAddTemplate.Properties.Slots.Any()
)
{
var modFromService = botEquipmentModPoolService.GetModsForWeaponSlot(
modToAddTemplate.Id
);
var modFromService = botEquipmentModPoolService.GetModsForWeaponSlot(modToAddTemplate.Id);
if (modFromService?.Count > 0)
{
request.ModPool[modToAddTemplate.Id] = modFromService.ToDictionary();
@@ -791,9 +673,7 @@ public class BotEquipmentModGenerator(
if (!containsModInPool && !isRandomisableSlot)
{
// Check for required mods the item we've added needs to be classified as 'valid'
var modFromService = botEquipmentModPoolService.GetRequiredModsForWeaponSlot(
modToAddTemplate.Id
);
var modFromService = botEquipmentModPoolService.GetRequiredModsForWeaponSlot(modToAddTemplate.Id);
if (modFromService?.Count > 0)
{
request.ModPool[modToAddTemplate.Id] = modFromService;
@@ -837,19 +717,12 @@ public class BotEquipmentModGenerator(
/// <param name="botEquipConfig">Bots equipment config/chance values</param>
/// <param name="modToAddTemplate">Mod being added to bots weapon</param>
/// <returns>True if it should</returns>
public bool ShouldForceSubStockSlots(
string modSlot,
EquipmentFilters botEquipConfig,
TemplateItem modToAddTemplate
)
public bool ShouldForceSubStockSlots(string modSlot, EquipmentFilters botEquipConfig, TemplateItem modToAddTemplate)
{
// Can the stock hold child items
var hasSubSlots =
modToAddTemplate.Properties?.Slots is not null
&& modToAddTemplate.Properties.Slots.Any();
var hasSubSlots = modToAddTemplate.Properties?.Slots is not null && modToAddTemplate.Properties.Slots.Any();
return (_stockSlots.Contains(modSlot) && hasSubSlots)
|| botEquipConfig.ForceStock.GetValueOrDefault(false);
return (_stockSlots.Contains(modSlot) && hasSubSlots) || botEquipConfig.ForceStock.GetValueOrDefault(false);
}
/// <summary>
@@ -887,11 +760,7 @@ public class BotEquipmentModGenerator(
/// <param name="modSpawnChances">Chance dictionary to update</param>
/// <param name="modSlotsToAdjust"></param>
/// <param name="newChancePercent"></param>
public void AdjustSlotSpawnChances(
Dictionary<string, double>? modSpawnChances,
List<string>? modSlotsToAdjust,
double newChancePercent
)
public void AdjustSlotSpawnChances(Dictionary<string, double>? modSpawnChances, List<string>? modSlotsToAdjust, double newChancePercent)
{
if (modSpawnChances is null)
{
@@ -930,10 +799,7 @@ public class BotEquipmentModGenerator(
/// <param name="unsortedSlotKeys">Array of mod slot strings to sort</param>
/// <param name="itemTplWithKeysToSort">The Tpl of the item with mod keys being sorted</param>
/// <returns>Sorted array</returns>
public HashSet<string> SortModKeys(
HashSet<string> unsortedSlotKeys,
MongoId itemTplWithKeysToSort
)
public HashSet<string> SortModKeys(HashSet<string> unsortedSlotKeys, MongoId itemTplWithKeysToSort)
{
// No need to sort with only 1 item in array
if (unsortedSlotKeys.Count <= 1)
@@ -1078,15 +944,10 @@ public class BotEquipmentModGenerator(
return ModSpawn.SPAWN;
}
var spawnMod = randomUtil.RollChance(
modSpawnChances.GetValueOrDefault(modSlotName.ToLowerInvariant())
);
var spawnMod = randomUtil.RollChance(modSpawnChances.GetValueOrDefault(modSlotName.ToLowerInvariant()));
if (
!spawnMod
&& (
slotRequired.GetValueOrDefault(false)
|| (botEquipConfig.WeaponSlotIdsToMakeRequired?.Contains(modSlotName) ?? false)
)
&& (slotRequired.GetValueOrDefault(false) || (botEquipConfig.WeaponSlotIdsToMakeRequired?.Contains(modSlotName) ?? false))
)
// Edge case: Mod is required but spawn chance roll failed, choose default mod spawn for slot
{
@@ -1104,9 +965,7 @@ public class BotEquipmentModGenerator(
public KeyValuePair<bool, TemplateItem>? ChooseModToPutIntoSlot(ModToSpawnRequest request)
{
// Slot mod will fill
var parentSlot = request.ParentTemplate.Properties.Slots?.FirstOrDefault(i =>
i.Name == request.ModSlot
);
var parentSlot = request.ParentTemplate.Properties.Slots?.FirstOrDefault(i => i.Name == request.ModSlot);
var weaponTemplate = itemHelper.GetItem(request.Weapon.First().Template).Value;
// It's ammo, use predefined ammo parameter
@@ -1136,11 +995,7 @@ public class BotEquipmentModGenerator(
{
if (modPool.Count > 1)
{
modPool = FilterSightsByWeaponType(
request.Weapon.First(),
modPool,
request.BotWeaponSightWhitelist
);
modPool = FilterSightsByWeaponType(request.Weapon.First(), modPool, request.BotWeaponSightWhitelist);
}
}
@@ -1149,9 +1004,7 @@ public class BotEquipmentModGenerator(
if ((request.WeaponStats?.HasOptic ?? false) && modPool.Count > 1)
{
// Attempt to limit modpool to low profile gas blocks when weapon has an optic
var onlyLowProfileGasBlocks = modPool.Where(tpl =>
_botConfig.LowProfileGasBlockTpls.Contains(tpl)
);
var onlyLowProfileGasBlocks = modPool.Where(tpl => _botConfig.LowProfileGasBlockTpls.Contains(tpl));
if (onlyLowProfileGasBlocks.Any())
{
modPool = onlyLowProfileGasBlocks.ToHashSet();
@@ -1160,9 +1013,7 @@ public class BotEquipmentModGenerator(
else if ((request.WeaponStats?.HasRearIronSight ?? false) && modPool.Count > 1)
{
// Attempt to limit modpool to high profile gas blocks when weapon has rear iron sight + no front iron sight
var onlyHighProfileGasBlocks = modPool.Where(tpl =>
!_botConfig.LowProfileGasBlockTpls.Contains(tpl)
);
var onlyHighProfileGasBlocks = modPool.Where(tpl => !_botConfig.LowProfileGasBlockTpls.Contains(tpl));
if (onlyHighProfileGasBlocks.Any())
{
modPool = onlyHighProfileGasBlocks.ToHashSet();
@@ -1189,20 +1040,14 @@ public class BotEquipmentModGenerator(
request.Weapon,
request.ModSlot
);
if (
chosenModResult.SlotBlocked.GetValueOrDefault(false)
&& !parentSlot.Required.GetValueOrDefault(false)
)
if (chosenModResult.SlotBlocked.GetValueOrDefault(false) && !parentSlot.Required.GetValueOrDefault(false))
// Don't bother trying to fit mod, slot is completely blocked
{
return null;
}
// Log if mod chosen was incompatible
if (
chosenModResult.Incompatible.GetValueOrDefault(false)
&& !parentSlot.Required.GetValueOrDefault(false)
)
if (chosenModResult.Incompatible.GetValueOrDefault(false) && !parentSlot.Required.GetValueOrDefault(false))
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
@@ -1213,27 +1058,14 @@ public class BotEquipmentModGenerator(
}
// Get random mod to attach from items db for required slots if none found above
if (
!(chosenModResult.Found ?? false)
&& parentSlot != null
&& (parentSlot.Required ?? false)
)
if (!(chosenModResult.Found ?? false) && parentSlot != null && (parentSlot.Required ?? false))
{
chosenModResult.ChosenTemplate = GetRandomModTplFromItemDb(
"",
parentSlot,
request.ModSlot,
request.Weapon
);
chosenModResult.ChosenTemplate = GetRandomModTplFromItemDb("", parentSlot, request.ModSlot, request.Weapon);
chosenModResult.Found = true;
}
// Compatible item not found + not required
if (
!chosenModResult.Found.GetValueOrDefault(false)
&& parentSlot is not null
&& !parentSlot.Required.GetValueOrDefault(false)
)
if (!chosenModResult.Found.GetValueOrDefault(false) && parentSlot is not null && !parentSlot.Required.GetValueOrDefault(false))
{
return null;
}
@@ -1259,29 +1091,20 @@ public class BotEquipmentModGenerator(
/// <param name="modSpawnRequest">Request data</param>
/// <param name="modPool">Pool of magazine tpls to filter</param>
/// <returns>Filtered pool of magazine tpls</returns>
public IEnumerable<MongoId> GetFilteredMagazinePoolByCapacity(
ModToSpawnRequest modSpawnRequest,
HashSet<MongoId> modPool
)
public IEnumerable<MongoId> GetFilteredMagazinePoolByCapacity(ModToSpawnRequest modSpawnRequest, HashSet<MongoId> modPool)
{
var weaponTpl = modSpawnRequest.Weapon.FirstOrDefault().Template;
modSpawnRequest.RandomisationSettings.MinimumMagazineSize.TryGetValue(
weaponTpl,
out var minMagSizeFromSettings
);
modSpawnRequest.RandomisationSettings.MinimumMagazineSize.TryGetValue(weaponTpl, out var minMagSizeFromSettings);
var desiredMagazineTpls = modPool.Where(magTpl =>
{
var magazineDb = itemHelper.GetItem(magTpl).Value;
return magazineDb.Properties?.Cartridges is not null
&& magazineDb.Properties.Cartridges.FirstOrDefault()?.MaxCount
>= minMagSizeFromSettings;
&& magazineDb.Properties.Cartridges.FirstOrDefault()?.MaxCount >= minMagSizeFromSettings;
});
if (!desiredMagazineTpls.Any())
{
logger.Warning(
$"Magazine size filter for: {weaponTpl} was too strict, ignoring filter"
);
logger.Warning($"Magazine size filter for: {weaponTpl} was too strict, ignoring filter");
return modPool;
}
@@ -1317,15 +1140,12 @@ public class BotEquipmentModGenerator(
{
Incompatible = true,
Found = false,
Reason =
$"Unable to add mod to {choiceTypeEnum.ToString()} slot: {modSlotName}. All: {modPool.Count} had conflicts",
Reason = $"Unable to add mod to {choiceTypeEnum.ToString()} slot: {modSlotName}. All: {modPool.Count} had conflicts",
};
}
// Filter modpool to only items that appear in parents allowed list
preFilteredModPool = preFilteredModPool
.Where(tpl => parentSlot.Props.Filters.First().Filter.Contains(tpl))
.ToHashSet();
preFilteredModPool = preFilteredModPool.Where(tpl => parentSlot.Props.Filters.First().Filter.Contains(tpl)).ToHashSet();
if (preFilteredModPool.Count == 0)
{
return new ChooseRandomCompatibleModResult
@@ -1393,8 +1213,7 @@ public class BotEquipmentModGenerator(
// Check if existing weapon mods are incompatible with chosen item
var existingItemBlockingChoice = weapon.FirstOrDefault(item =>
pickedItemDetails.Value.Properties.ConflictingItems?.Contains(item.Template)
?? false
pickedItemDetails.Value.Properties.ConflictingItems?.Contains(item.Template) ?? false
);
if (existingItemBlockingChoice is not null)
{
@@ -1417,8 +1236,7 @@ public class BotEquipmentModGenerator(
// Edge case - Some mod combos will never work, make sure this isn't the case
if (WeaponModComboIsIncompatible(weapon, chosenTpl))
{
chosenModResult.Reason =
$"Chosen weapon mod: {chosenTpl} can never be compatible with existing weapon mods";
chosenModResult.Reason = $"Chosen weapon mod: {chosenTpl} can never be compatible with existing weapon mods";
break;
}
@@ -1444,10 +1262,7 @@ public class BotEquipmentModGenerator(
/// <param name="modPool"></param>
/// <param name="tplBlacklist">Tpls that are incompatible and should not be used</param>
/// <returns>string array of compatible mod tpls with weapon</returns>
public HashSet<MongoId> GetFilteredModPool(
HashSet<MongoId> modPool,
HashSet<MongoId> tplBlacklist
)
public HashSet<MongoId> GetFilteredModPool(HashSet<MongoId> modPool, HashSet<MongoId> tplBlacklist)
{
return modPool.Where(tpl => !tplBlacklist.Contains(tpl)).ToHashSet();
}
@@ -1461,10 +1276,7 @@ public class BotEquipmentModGenerator(
/// <param name="request"></param>
/// <param name="weaponTemplate">Mods root parent (weapon/equipment)</param>
/// <returns>Array of mod tpls</returns>
public HashSet<MongoId>? GetModPoolForSlot(
ModToSpawnRequest request,
TemplateItem weaponTemplate
)
public HashSet<MongoId>? GetModPoolForSlot(ModToSpawnRequest request, TemplateItem weaponTemplate)
{
// Mod is flagged as being default only, try and find it in globals
if (request.ModSpawnResult == ModSpawn.DEFAULT_MOD)
@@ -1474,11 +1286,7 @@ public class BotEquipmentModGenerator(
if (request.IsRandomisableSlot.GetValueOrDefault(false))
{
return GetDynamicModPool(
request.ParentTemplate.Id,
request.ModSlot,
request.BotEquipBlacklist
);
return GetDynamicModPool(request.ParentTemplate.Id, request.ModSlot, request.BotEquipBlacklist);
}
// Required mod is not default or randomisable, use existing pool
@@ -1491,10 +1299,7 @@ public class BotEquipmentModGenerator(
/// <param name="request"></param>
/// <param name="weaponTemplate"></param>
/// <returns>Hashset of mods keyed by slot</returns>
public HashSet<MongoId> GetModPoolForDefaultSlot(
ModToSpawnRequest request,
TemplateItem weaponTemplate
)
public HashSet<MongoId> GetModPoolForDefaultSlot(ModToSpawnRequest request, TemplateItem weaponTemplate)
{
var matchingModFromPreset = GetMatchingModFromPreset(request, weaponTemplate);
if (matchingModFromPreset is null)
@@ -1517,10 +1322,7 @@ public class BotEquipmentModGenerator(
// Filtering mod pool to item that wasn't already there can have problems;
// You'd have a mod being picked without any sub-mods in its chain, possibly resulting in missing required mods not being added
// Mod is in existing mod pool
if (
request.ItemModPool.TryGetValue(request.ModSlot, out var ids)
&& ids.Contains(matchingModFromPreset.Template)
)
if (request.ItemModPool.TryGetValue(request.ModSlot, out var ids) && ids.Contains(matchingModFromPreset.Template))
// Found mod on preset + it already exists in mod pool
{
return [matchingModFromPreset.Template];
@@ -1530,11 +1332,7 @@ public class BotEquipmentModGenerator(
// Check the filter of the slot to ensure a chosen mod fits
var parentSlotCompatibleItems = request
.ParentTemplate.Properties.Slots?.FirstOrDefault(slot =>
string.Equals(
slot.Name.ToLowerInvariant(),
request.ModSlot.ToLowerInvariant(),
StringComparison.Ordinal
)
string.Equals(slot.Name.ToLowerInvariant(), request.ModSlot.ToLowerInvariant(), StringComparison.Ordinal)
)
?.Props.Filters?.First()
.Filter;
@@ -1571,9 +1369,7 @@ public class BotEquipmentModGenerator(
}
// Last ditch, use full pool of items minus conflicts
var newListOfModsForSlot = parentSlotCompatibleItems.Where(tpl =>
!request.ConflictingItemTpls.Contains(tpl)
);
var newListOfModsForSlot = parentSlotCompatibleItems.Where(tpl => !request.ConflictingItemTpls.Contains(tpl));
if (newListOfModsForSlot.Any())
{
return newListOfModsForSlot.ToHashSet();
@@ -1618,8 +1414,7 @@ public class BotEquipmentModGenerator(
}
// Edge case - dvl 500mm is the silenced barrel and has specific muzzle mods
var isDvl500mmSilencedBarrel =
parentItemTpl == ItemTpl.BARREL_DVL10_762X51_500MM_SUPPRESSED;
var isDvl500mmSilencedBarrel = parentItemTpl == ItemTpl.BARREL_DVL10_762X51_500MM_SUPPRESSED;
if (isDvl500mmSilencedBarrel)
{
@@ -1638,10 +1433,7 @@ public class BotEquipmentModGenerator(
public bool WeaponModComboIsIncompatible(IEnumerable<Item> weapon, MongoId modTpl)
{
// STM-9 + AR-15 Lone Star Ion Lite handguard
if (
weapon.First().Template == ItemTpl.SMG_SOYUZTM_STM9_GEN2_9X19_CARBINE
&& modTpl == ItemTpl.HANDGUARD_AR15_LONE_STAR_ION_LITE
)
if (weapon.First().Template == ItemTpl.SMG_SOYUZTM_STM9_GEN2_9X19_CARBINE && modTpl == ItemTpl.HANDGUARD_AR15_LONE_STAR_ION_LITE)
{
return true;
}
@@ -1659,14 +1451,7 @@ public class BotEquipmentModGenerator(
/// <param name="modTemplate">Used to add additional properties in the upd object</param>
/// <param name="botRole">The bots role mod is being created for</param>
/// <returns>Item object</returns>
public Item CreateModItem(
MongoId modId,
MongoId modTpl,
string parentId,
string modSlot,
TemplateItem modTemplate,
string botRole
)
public Item CreateModItem(MongoId modId, MongoId modTpl, string parentId, string modSlot, TemplateItem modTemplate, string botRole)
{
return new Item
{
@@ -1696,12 +1481,7 @@ public class BotEquipmentModGenerator(
/// <param name="modSlot">Slot to get mod to fill</param>
/// <param name="items">Items to ensure picked mod is compatible with</param>
/// <returns>Item tpl</returns>
public MongoId? GetRandomModTplFromItemDb(
MongoId fallbackModTpl,
Slot parentSlot,
string modSlot,
IEnumerable<Item> items
)
public MongoId? GetRandomModTplFromItemDb(MongoId fallbackModTpl, Slot parentSlot, string modSlot, IEnumerable<Item> items)
{
// Find compatible mods and make an array of them
var allowedItems = parentSlot.Props.Filters.First().Filter;
@@ -1712,11 +1492,7 @@ public class BotEquipmentModGenerator(
while (exhaustableModPool.HasValues())
{
tmpModTpl = exhaustableModPool.GetRandomValue();
if (
!botGeneratorHelper
.IsItemIncompatibleWithCurrentItems(items, tmpModTpl, modSlot)
.Incompatible.GetValueOrDefault(false)
)
if (!botGeneratorHelper.IsItemIncompatibleWithCurrentItems(items, tmpModTpl, modSlot).Incompatible.GetValueOrDefault(false))
{
return tmpModTpl;
}
@@ -1803,9 +1579,7 @@ public class BotEquipmentModGenerator(
EquipmentFilterDetails botEquipBlacklist
)
{
var desiredSlotObject = modTemplate.Properties?.Slots?.FirstOrDefault(slot =>
slot.Name.Contains(desiredSlotName)
);
var desiredSlotObject = modTemplate.Properties?.Slots?.FirstOrDefault(slot => slot.Name.Contains(desiredSlotName));
var supportedSubMods = desiredSlotObject?.Props?.Filters?.FirstOrDefault()?.Filter;
if (supportedSubMods is null)
@@ -1816,11 +1590,7 @@ public class BotEquipmentModGenerator(
var supportedSubModsSet = supportedSubMods.ToHashSet();
// Filter mods
var filteredMods = FilterModsByBlacklist(
supportedSubModsSet,
botEquipBlacklist,
desiredSlotName
);
var filteredMods = FilterModsByBlacklist(supportedSubModsSet, botEquipBlacklist, desiredSlotName);
if (!filteredMods.Any())
{
logger.Warning(
@@ -1843,15 +1613,9 @@ public class BotEquipmentModGenerator(
/// <param name="modSlot">Slot item should fit in</param>
/// <param name="botEquipBlacklist">Equipment that should not be picked</param>
/// <returns>Array of compatible items for that slot</returns>
public HashSet<MongoId> GetDynamicModPool(
string parentItemId,
string modSlot,
EquipmentFilterDetails botEquipBlacklist
)
public HashSet<MongoId> GetDynamicModPool(string parentItemId, string modSlot, EquipmentFilterDetails botEquipBlacklist)
{
var modsFromDynamicPool = cloner.Clone(
botEquipmentModPoolService.GetCompatibleModsForWeaponSlot(parentItemId, modSlot)
);
var modsFromDynamicPool = cloner.Clone(botEquipmentModPoolService.GetCompatibleModsForWeaponSlot(parentItemId, modSlot));
if (modsFromDynamicPool.Count == 0)
{
@@ -1866,12 +1630,7 @@ public class BotEquipmentModGenerator(
return filteredMods;
}
logger.Warning(
serverLocalisationService.GetText(
"bot-unable_to_filter_mod_slot_all_blacklisted",
modSlot
)
);
logger.Warning(serverLocalisationService.GetText("bot-unable_to_filter_mod_slot_all_blacklisted", modSlot));
return modsFromDynamicPool;
}
@@ -1883,11 +1642,7 @@ public class BotEquipmentModGenerator(
/// <param name="botEquipBlacklist">Equipment blacklist details for bot level range</param>
/// <param name="modSlot">Mod slot mods belong to</param>
/// <returns>New set of tpls not in blacklist(s)</returns>
public HashSet<MongoId> FilterModsByBlacklist(
HashSet<MongoId> modTplPool,
EquipmentFilterDetails? botEquipBlacklist,
string modSlot
)
public HashSet<MongoId> FilterModsByBlacklist(HashSet<MongoId> modTplPool, EquipmentFilterDetails? botEquipBlacklist, string modSlot)
{
if (!modTplPool.Any())
{
@@ -1898,10 +1653,7 @@ public class BotEquipmentModGenerator(
// Get item blacklist and mod equipment blacklist as one Set
var blacklist = new HashSet<MongoId>();
blacklist.UnionWith(itemFilterService.GetBlacklistedItems());
if (
botEquipBlacklist?.Equipment is not null
&& botEquipBlacklist.Equipment.TryGetValue(modSlot, out var equipmentBlacklistValues)
)
if (botEquipBlacklist?.Equipment is not null && botEquipBlacklist.Equipment.TryGetValue(modSlot, out var equipmentBlacklistValues))
{
blacklist.UnionWith(equipmentBlacklistValues);
}
@@ -1939,17 +1691,13 @@ public class BotEquipmentModGenerator(
new { weaponId = cylinderMagTemplate.Id, weaponName = cylinderMagTemplate.Name }
)
);
var camoraSlots = cylinderMagTemplate.Properties.Slots.Where(slot =>
slot.Name.StartsWith("camora")
);
var camoraSlots = cylinderMagTemplate.Properties.Slots.Where(slot => slot.Name.StartsWith("camora"));
// Attempt to generate camora slots for item
modPool[cylinderMagTemplate.Id] = new Dictionary<string, HashSet<MongoId>>();
foreach (var camora in camoraSlots)
{
modPool[cylinderMagTemplate.Id][camora.Name] = camora
.Props.Filters.First()
.Filter.ToHashSet();
modPool[cylinderMagTemplate.Id][camora.Name] = camora.Props.Filters.First().Filter.ToHashSet();
}
itemModPool = modPool[cylinderMagTemplate.Id];
@@ -1969,12 +1717,7 @@ public class BotEquipmentModGenerator(
}
else
{
logger.Error(
serverLocalisationService.GetText(
"bot-missing_cartridge_slot",
cylinderMagTemplate.Id
)
);
logger.Error(serverLocalisationService.GetText("bot-missing_cartridge_slot", cylinderMagTemplate.Id));
return;
}
@@ -1984,11 +1727,7 @@ public class BotEquipmentModGenerator(
while (exhaustibleModPool.HasValues())
{
modTpl = exhaustibleModPool.GetRandomValue();
if (
!botGeneratorHelper
.IsItemIncompatibleWithCurrentItems(items, modTpl, modSlot)
.Incompatible.GetValueOrDefault(false)
)
if (!botGeneratorHelper.IsItemIncompatibleWithCurrentItems(items, modTpl, modSlot).Incompatible.GetValueOrDefault(false))
{
found = true;
break;
@@ -1997,9 +1736,7 @@ public class BotEquipmentModGenerator(
if (!found)
{
logger.Error(
serverLocalisationService.GetText("bot-no_compatible_camora_ammo_found", modSlot)
);
logger.Error(serverLocalisationService.GetText("bot-no_compatible_camora_ammo_found", modSlot));
return;
}
@@ -2048,12 +1785,7 @@ public class BotEquipmentModGenerator(
var weaponDetails = itemHelper.GetItem(weapon.Template);
// Return original scopes array if whitelist not found
if (
!botWeaponSightWhitelist.TryGetValue(
weaponDetails.Value.Parent,
out var whitelistedSightTypes
)
)
if (!botWeaponSightWhitelist.TryGetValue(weaponDetails.Value.Parent, out var whitelistedSightTypes))
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
@@ -2089,17 +1821,14 @@ public class BotEquipmentModGenerator(
// Check to see if mount has a scope slot (only include primary slot, ignore the rest like the backup sight slots)
// Should only find 1 as there's currently no items with a mod_scope AND a mod_scope_000
HashSet<string> filter = ["mod_scope", "mod_scope_000"];
var scopeSlot = itemDetails.Properties.Slots.Where(slot =>
filter.Contains(slot.Name)
);
var scopeSlot = itemDetails.Properties.Slots.Where(slot => filter.Contains(slot.Name));
// Mods scope slot found must allow ALL whitelisted scope types OR be a mount
if (
scopeSlot?.All(slot =>
slot.Props.Filters.FirstOrDefault()
.Filter.All(tpl =>
itemHelper.IsOfBaseclasses(tpl, whitelistedSightTypes)
|| itemHelper.IsOfBaseclass(tpl, BaseClasses.MOUNT)
itemHelper.IsOfBaseclasses(tpl, whitelistedSightTypes) || itemHelper.IsOfBaseclass(tpl, BaseClasses.MOUNT)
)
) ?? false
)
@@ -2115,9 +1844,7 @@ public class BotEquipmentModGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Scope whitelist too restrictive for: {weapon.Template} {weaponDetails.Value.Name}, skipping filter"
);
logger.Debug($"Scope whitelist too restrictive for: {weapon.Template} {weaponDetails.Value.Name}, skipping filter");
}
return scopes;
@@ -48,13 +48,7 @@ public class BotGenerator(
/// <param name="botTemplate">base bot template to use (e.g. assault/pmcbot)</param>
/// <param name="profile">profile of player generating pscav</param>
/// <returns>BotBase</returns>
public PmcData GeneratePlayerScav(
MongoId sessionId,
string role,
string difficulty,
BotType botTemplate,
PmcData profile
)
public PmcData GeneratePlayerScav(MongoId sessionId, string role, string difficulty, BotType botTemplate, PmcData profile)
{
var bot = GetBotBaseClone();
bot.Info.Settings.BotDifficulty = difficulty;
@@ -119,10 +113,7 @@ public class BotGenerator(
/// <param name="sessionId">Session id</param>
/// <param name="botGenerationDetails">details on how to generate bots</param>
/// <returns>constructed bot</returns>
public BotBase PrepareAndGenerateBot(
MongoId sessionId,
BotGenerationDetails botGenerationDetails
)
public BotBase PrepareAndGenerateBot(MongoId sessionId, BotGenerationDetails botGenerationDetails)
{
var preparedBotBase = GetPreparedBotBase(
botGenerationDetails.EventRole ?? botGenerationDetails.Role, // Use eventRole if provided
@@ -137,9 +128,7 @@ public class BotGenerator(
var botJsonTemplateClone = cloner.Clone(botHelper.GetBotTemplate(botRole));
if (botJsonTemplateClone is null)
{
logger.Error(
$"Unable to retrieve: {botRole} bot template, cannot generate bot of this type"
);
logger.Error($"Unable to retrieve: {botRole} bot template, cannot generate bot of this type");
}
return GenerateBot(sessionId, preparedBotBase, botJsonTemplateClone, botGenerationDetails);
@@ -179,29 +168,15 @@ public class BotGenerator(
/// <param name="botJsonTemplate">Bot template from db/bots/x.json</param>
/// <param name="botGenerationDetails">details on how to generate the bot</param>
/// <returns>BotBase object</returns>
protected BotBase GenerateBot(
MongoId sessionId,
BotBase bot,
BotType botJsonTemplate,
BotGenerationDetails botGenerationDetails
)
protected BotBase GenerateBot(MongoId sessionId, BotBase bot, BotType botJsonTemplate, BotGenerationDetails botGenerationDetails)
{
var botRoleLowercase = botGenerationDetails.Role.ToLowerInvariant();
var botLevel = botLevelGenerator.GenerateBotLevel(
botJsonTemplate.BotExperience.Level,
botGenerationDetails,
bot
);
var botLevel = botLevelGenerator.GenerateBotLevel(botJsonTemplate.BotExperience.Level, botGenerationDetails, bot);
// Only filter bot equipment, never players
if (!botGenerationDetails.IsPlayerScav)
{
botEquipmentFilterService.FilterBotEquipment(
sessionId,
botJsonTemplate,
botLevel.Level.Value,
botGenerationDetails
);
botEquipmentFilterService.FilterBotEquipment(sessionId, botJsonTemplate, botLevel.Level.Value, botGenerationDetails);
}
bot.Info.Nickname = botNameService.GenerateUniqueBotNickname(
@@ -212,9 +187,7 @@ public class BotGenerator(
);
// Only Pmcs should have a lower nickname
bot.Info.LowerNickname = botGenerationDetails.IsPmc
? bot.Info.Nickname.ToLowerInvariant()
: string.Empty;
bot.Info.LowerNickname = botGenerationDetails.IsPmc ? bot.Info.Nickname.ToLowerInvariant() : string.Empty;
// Only run when generating a 'fake' playerscav, not actual player scav
if (!botGenerationDetails.IsPlayerScav && ShouldSimulatePlayerScav(botRoleLowercase))
@@ -228,10 +201,7 @@ public class BotGenerator(
{
if (botGenerationDetails.Role != "gifter")
{
seasonalEventService.RemoveChristmasItemsFromBotInventory(
botJsonTemplate.BotInventory,
botGenerationDetails.Role
);
seasonalEventService.RemoveChristmasItemsFromBotInventory(botJsonTemplate.BotInventory, botGenerationDetails.Role);
}
}
@@ -261,14 +231,10 @@ public class BotGenerator(
botGenerationDetails.Role
);
bot.Info.Settings.UseSimpleAnimator = botJsonTemplate.BotExperience.UseSimpleAnimator;
var chosenVoiceName = weightedRandomHelper.GetWeightedValue(
botJsonTemplate.BotAppearance.Voice
);
var chosenVoiceName = weightedRandomHelper.GetWeightedValue(botJsonTemplate.BotAppearance.Voice);
bot.Customization.Voice = databaseService
.GetCustomization()
.FirstOrDefault(customisation =>
customisation.Value.Name.Equals(chosenVoiceName, StringComparison.OrdinalIgnoreCase)
)
.FirstOrDefault(customisation => customisation.Value.Name.Equals(chosenVoiceName, StringComparison.OrdinalIgnoreCase))
.Key;
bot.Health = GenerateHealth(botJsonTemplate.BotHealth, botGenerationDetails.IsPlayerScav);
bot.Skills = GenerateSkills(botJsonTemplate.BotSkills);
@@ -323,8 +289,7 @@ public class BotGenerator(
/// <returns>True if name should be simulated pscav</returns>
protected bool ShouldSimulatePlayerScav(string botRole)
{
return botRole == Roles.Assault
&& randomUtil.GetChance100(_botConfig.ChanceAssaultScavHasPlayerScavName);
return botRole == Roles.Assault && randomUtil.GetChance100(_botConfig.ChanceAssaultScavHasPlayerScavName);
}
/// <summary>
@@ -334,19 +299,13 @@ public class BotGenerator(
/// <param name="botDifficulty">the killed bots difficulty</param>
/// <param name="role">Role of bot (optional, used for error logging)</param>
/// <returns>Experience for kill</returns>
protected int GetExperienceRewardForKillByDifficulty(
Dictionary<string, MinMax<int>> experiences,
string botDifficulty,
string role
)
protected int GetExperienceRewardForKillByDifficulty(Dictionary<string, MinMax<int>> experiences, string botDifficulty, string role)
{
if (!experiences.TryGetValue(botDifficulty.ToLowerInvariant(), out var result))
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Unable to find experience: {botDifficulty} for {role} bot, falling back to `normal`"
);
logger.Debug($"Unable to find experience: {botDifficulty} for {role} bot, falling back to `normal`");
}
return randomUtil.GetInt(experiences["normal"].Min, experiences["normal"].Max);
@@ -369,17 +328,11 @@ public class BotGenerator(
/// <param name="botDifficulty">Difficulty of bot to look up</param>
/// <param name="role">Role of bot (optional, used for error logging)</param>
/// <returns>Standing change value</returns>
protected double GetStandingChangeForKillByDifficulty(
Dictionary<string, double> standingsForKill,
string botDifficulty,
string role
)
protected double GetStandingChangeForKillByDifficulty(Dictionary<string, double> standingsForKill, string botDifficulty, string role)
{
if (!standingsForKill.TryGetValue(botDifficulty.ToLowerInvariant(), out var result))
{
logger.Warning(
$"Unable to find standing for kill value for: {role} {botDifficulty}, falling back to `normal`"
);
logger.Warning($"Unable to find standing for kill value for: {role} {botDifficulty}, falling back to `normal`");
return standingsForKill["normal"];
}
@@ -394,17 +347,11 @@ public class BotGenerator(
/// <param name="botDifficulty">Difficulty of bot to look up</param>
/// <param name="role">Role of bot (optional, used for error logging)</param>
/// <returns>Standing change value</returns>
protected double GetAggressorBonusByDifficulty(
Dictionary<string, double> aggressorBonuses,
string botDifficulty,
string role
)
protected double GetAggressorBonusByDifficulty(Dictionary<string, double> aggressorBonuses, string botDifficulty, string role)
{
if (!aggressorBonuses.TryGetValue(botDifficulty.ToLowerInvariant(), out var result))
{
logger.Warning(
$"Unable to find aggressor bonus for kill value for: {role} {botDifficulty}, falling back to `normal`"
);
logger.Warning($"Unable to find aggressor bonus for kill value for: {role} {botDifficulty}, falling back to `normal`");
return aggressorBonuses["normal"];
}
@@ -465,11 +412,7 @@ public class BotGenerator(
/// <param name="bot">Bot to adjust</param>
/// <param name="appearance">Appearance settings to choose from</param>
/// <param name="botGenerationDetails">Generation details</param>
protected void SetBotAppearance(
BotBase bot,
Appearance appearance,
BotGenerationDetails botGenerationDetails
)
protected void SetBotAppearance(BotBase bot, Appearance appearance, BotGenerationDetails botGenerationDetails)
{
// Choose random values by weight
bot.Customization.Head = weightedRandomHelper.GetWeightedValue(appearance.Head);
@@ -480,9 +423,7 @@ public class BotGenerator(
var chosenBodyTemplate = databaseService.GetCustomization()[bot.Customization.Body.Value];
// Some bodies have matching hands, look up body to see if this is the case
var chosenBody = bodyGlobalDictDb.FirstOrDefault(c =>
c.Key == chosenBodyTemplate?.Name.Trim()
);
var chosenBody = bodyGlobalDictDb.FirstOrDefault(c => c.Key == chosenBodyTemplate?.Name.Trim());
bot.Customization.Hands =
chosenBody.Value?.IsNotRandom ?? false
? chosenBody.Value.Hands // Has fixed hands for chosen body, update to match
@@ -497,9 +438,7 @@ public class BotGenerator(
/// <returns>Health object</returns>
protected BotBaseHealth GenerateHealth(BotTypeHealth healthObj, bool playerScav = false)
{
var bodyParts = playerScav
? GetLowestHpBodyPart(healthObj.BodyParts)
: randomUtil.GetArrayValue(healthObj.BodyParts);
var bodyParts = playerScav ? GetLowestHpBodyPart(healthObj.BodyParts) : randomUtil.GetArrayValue(healthObj.BodyParts);
BotBaseHealth health = new()
{
@@ -515,10 +454,7 @@ public class BotGenerator(
},
Temperature = new CurrentMinMax
{
Current = randomUtil.GetDouble(
healthObj.Temperature.Min,
healthObj.Temperature.Max
),
Current = randomUtil.GetDouble(healthObj.Temperature.Min, healthObj.Temperature.Max),
Maximum = healthObj.Temperature.Max,
},
BodyParts = new Dictionary<string, BodyPartHealth>
@@ -540,10 +476,7 @@ public class BotGenerator(
{
Health = new CurrentMinMax
{
Current = randomUtil.GetDouble(
bodyParts.Chest.Min,
bodyParts.Chest.Max
),
Current = randomUtil.GetDouble(bodyParts.Chest.Min, bodyParts.Chest.Max),
Maximum = Math.Round(bodyParts.Chest.Max),
},
}
@@ -554,10 +487,7 @@ public class BotGenerator(
{
Health = new CurrentMinMax
{
Current = randomUtil.GetDouble(
bodyParts.Stomach.Min,
bodyParts.Stomach.Max
),
Current = randomUtil.GetDouble(bodyParts.Stomach.Min, bodyParts.Stomach.Max),
Maximum = Math.Round(bodyParts.Stomach.Max),
},
}
@@ -568,10 +498,7 @@ public class BotGenerator(
{
Health = new CurrentMinMax
{
Current = randomUtil.GetDouble(
bodyParts.LeftArm.Min,
bodyParts.LeftArm.Max
),
Current = randomUtil.GetDouble(bodyParts.LeftArm.Min, bodyParts.LeftArm.Max),
Maximum = Math.Round(bodyParts.LeftArm.Max),
},
}
@@ -582,10 +509,7 @@ public class BotGenerator(
{
Health = new CurrentMinMax
{
Current = randomUtil.GetDouble(
bodyParts.RightArm.Min,
bodyParts.RightArm.Max
),
Current = randomUtil.GetDouble(bodyParts.RightArm.Min, bodyParts.RightArm.Max),
Maximum = Math.Round(bodyParts.RightArm.Max),
},
}
@@ -596,10 +520,7 @@ public class BotGenerator(
{
Health = new CurrentMinMax
{
Current = randomUtil.GetDouble(
bodyParts.LeftLeg.Min,
bodyParts.LeftLeg.Max
),
Current = randomUtil.GetDouble(bodyParts.LeftLeg.Min, bodyParts.LeftLeg.Max),
Maximum = Math.Round(bodyParts.LeftLeg.Max),
},
}
@@ -610,10 +531,7 @@ public class BotGenerator(
{
Health = new CurrentMinMax
{
Current = randomUtil.GetDouble(
bodyParts.RightLeg.Min,
bodyParts.RightLeg.Max
),
Current = randomUtil.GetDouble(bodyParts.RightLeg.Min, bodyParts.RightLeg.Max),
Maximum = Math.Round(bodyParts.RightLeg.Max),
},
}
@@ -642,12 +560,7 @@ public class BotGenerator(
.Select(bp => new
{
BodyPart = bp,
TotalMaxHp = bp.Head.Max
+ bp.Chest.Max
+ bp.LeftArm.Max
+ bp.RightArm.Max
+ bp.LeftLeg.Max
+ bp.RightLeg.Max,
TotalMaxHp = bp.Head.Max + bp.Chest.Max + bp.LeftArm.Max + bp.RightArm.Max + bp.LeftLeg.Max + bp.RightLeg.Max,
})
.OrderBy(x => x.TotalMaxHp)
.FirstOrDefault()
@@ -676,9 +589,7 @@ public class BotGenerator(
/// </summary>
/// <param name="skills">Skills to randomise</param>
/// <returns>Skills with randomised progress values as a collection</returns>
protected List<CommonSkill> GetCommonSkillsWithRandomisedProgressValue(
Dictionary<string, MinMax<double>> skills
)
protected List<CommonSkill> GetCommonSkillsWithRandomisedProgressValue(Dictionary<string, MinMax<double>> skills)
{
return skills
.Select(kvp =>
@@ -707,9 +618,7 @@ public class BotGenerator(
/// </summary>
/// <param name="masteringSkills">Skills to randomise</param>
/// <returns>Skills with randomised progress values as a collection</returns>
protected List<MasterySkill> GetMasteringSkillsWithRandomisedProgressValue(
Dictionary<string, MinMax<double>>? masteringSkills
)
protected List<MasterySkill> GetMasteringSkillsWithRandomisedProgressValue(Dictionary<string, MinMax<double>>? masteringSkills)
{
if (masteringSkills is null)
{
@@ -727,11 +636,7 @@ public class BotGenerator(
}
// All skills have id and progress props
return new MasterySkill
{
Id = kvp.Key,
Progress = randomUtil.GetDouble(skill.Min, skill.Max),
};
return new MasterySkill { Id = kvp.Key, Progress = randomUtil.GetDouble(skill.Min, skill.Max) };
})
.Where(baseSkill => baseSkill != null)
.ToList();
@@ -818,9 +723,7 @@ public class BotGenerator(
break;
default:
// Everyone else gets a weighted randomised category
botInfo.MemberCategory = weightedRandomHelper.GetWeightedValue(
_pmcConfig.AccountTypeWeight
);
botInfo.MemberCategory = weightedRandomHelper.GetWeightedValue(_pmcConfig.AccountTypeWeight);
break;
}
@@ -51,11 +51,7 @@ public class BotInventoryGenerator(
private readonly BotConfig _botConfig = configServer.GetConfig<BotConfig>();
private readonly FrozenSet<string> _slotsToCheck =
[
nameof(EquipmentSlots.Pockets),
nameof(EquipmentSlots.SecuredContainer),
];
private readonly FrozenSet<string> _slotsToCheck = [nameof(EquipmentSlots.Pockets), nameof(EquipmentSlots.SecuredContainer)];
/// <summary>
/// Add equipment/weapons/loot to bot
@@ -86,9 +82,7 @@ public class BotInventoryGenerator(
var botInventory = GenerateInventoryBase();
// Get generated raid details bot will be spawned in
var raidConfig = profileActivityService
.GetProfileActivityRaidData(sessionId)
?.RaidConfiguration;
var raidConfig = profileActivityService.GetProfileActivityRaidData(sessionId)?.RaidConfiguration;
GenerateAndAddEquipmentToBot(
sessionId,
@@ -115,15 +109,7 @@ public class BotInventoryGenerator(
);
// Pick loot and add to bots containers (rig/backpack/pockets/secure)
botLootGenerator.GenerateLoot(
sessionId,
botJsonTemplate,
botGenerationDetails,
isPmc,
botRole,
botInventory,
botLevel
);
botLootGenerator.GenerateLoot(sessionId, botJsonTemplate, botGenerationDetails, isPmc, botRole, botInventory, botLevel);
return botInventory;
}
@@ -150,11 +136,7 @@ public class BotInventoryGenerator(
new Item { Id = questRaidItemsId, Template = ItemTpl.STASH_QUESTRAID },
new Item { Id = questStashItemsId, Template = ItemTpl.STASH_QUESTOFFLINE },
new Item { Id = sortingTableId, Template = ItemTpl.SORTINGTABLE_SORTING_TABLE },
new Item
{
Id = hideoutCustomizationStashId,
Template = ItemTpl.HIDEOUTAREACONTAINER_CUSTOMIZATION,
},
new Item { Id = hideoutCustomizationStashId, Template = ItemTpl.HIDEOUTAREACONTAINER_CUSTOMIZATION },
],
Equipment = equipmentId,
Stash = stashId,
@@ -192,10 +174,7 @@ public class BotInventoryGenerator(
GetRaidConfigurationRequestData? raidConfig
)
{
_botConfig.Equipment.TryGetValue(
botGeneratorHelper.GetBotEquipmentRole(botRole),
out var botEquipConfig
);
_botConfig.Equipment.TryGetValue(botGeneratorHelper.GetBotEquipmentRole(botRole), out var botEquipConfig);
var randomistionDetails = botHelper.GetBotRandomizationDetails(botLevel, botEquipConfig);
// Apply nighttime changes if its nighttime + there's changes to make
@@ -205,11 +184,7 @@ public class BotInventoryGenerator(
&& weatherHelper.IsNightTime(raidConfig.TimeVariant, raidConfig.Location)
)
{
foreach (
var (equipment, weight) in randomistionDetails
.NighttimeChanges
.EquipmentModsModifiers
)
foreach (var (equipment, weight) in randomistionDetails.NighttimeChanges.EquipmentModsModifiers)
// Never let mod chance go outside 0 - 100
{
var newWeight = weight + randomistionDetails.EquipmentMods[equipment];
@@ -260,11 +235,7 @@ public class BotInventoryGenerator(
{
RootEquipmentSlot = EquipmentSlots.Pockets,
// Unheard profiles have unique sized pockets
RootEquipmentPool = GetPocketPoolByGameEdition(
chosenGameVersion,
templateInventory,
isPmc
),
RootEquipmentPool = GetPocketPoolByGameEdition(chosenGameVersion, templateInventory, isPmc),
ModPool = templateInventory.Mods,
SpawnChances = wornItemChances,
BotData = new BotData
@@ -425,10 +396,7 @@ public class BotInventoryGenerator(
/// </summary>
/// <param name="templateEquipment">Equipment to filter TacticalVest of</param>
/// <param name="botRole">Role of bot vests are being filtered for</param>
public void FilterRigsToThoseWithProtection(
Dictionary<EquipmentSlots, Dictionary<MongoId, double>> templateEquipment,
string botRole
)
public void FilterRigsToThoseWithProtection(Dictionary<EquipmentSlots, Dictionary<MongoId, double>> templateEquipment, string botRole)
{
var tacVestsWithArmor = templateEquipment[EquipmentSlots.TacticalVest]
.Where(kvp => itemHelper.ItemHasSlots(kvp.Key))
@@ -438,9 +406,7 @@ public class BotInventoryGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Unable to filter to only armored rigs as bot: {botRole} has none in pool"
);
logger.Debug($"Unable to filter to only armored rigs as bot: {botRole} has none in pool");
}
return;
@@ -469,9 +435,7 @@ public class BotInventoryGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Unable to filter to only unarmored rigs as bot: {botRole} has none in pool"
);
logger.Debug($"Unable to filter to only unarmored rigs as bot: {botRole} has none in pool");
}
return;
@@ -489,18 +453,11 @@ public class BotInventoryGenerator(
{
double? spawnChance = _slotsToCheck.Contains(settings.RootEquipmentSlot.ToString())
? 100
: settings.SpawnChances.EquipmentChances.GetValueOrDefault(
settings.RootEquipmentSlot.ToString()
);
: settings.SpawnChances.EquipmentChances.GetValueOrDefault(settings.RootEquipmentSlot.ToString());
if (!spawnChance.HasValue)
{
logger.Warning(
serverLocalisationService.GetText(
"bot-no_spawn_chance_defined_for_equipment_slot",
settings.RootEquipmentSlot
)
);
logger.Warning(serverLocalisationService.GetText("bot-no_spawn_chance_defined_for_equipment_slot", settings.RootEquipmentSlot));
return false;
}
@@ -522,19 +479,12 @@ public class BotInventoryGenerator(
return false;
}
var chosenItemTpl = weightedRandomHelper.GetWeightedValue(
settings.RootEquipmentPool
);
var chosenItemTpl = weightedRandomHelper.GetWeightedValue(settings.RootEquipmentPool);
var dbResult = itemHelper.GetItem(chosenItemTpl);
if (!dbResult.Key)
{
logger.Error(
serverLocalisationService.GetText(
"bot-missing_item_template",
chosenItemTpl
)
);
logger.Error(serverLocalisationService.GetText("bot-missing_item_template", chosenItemTpl));
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug($"EquipmentSlot-> {settings.RootEquipmentSlot}");
@@ -584,10 +534,7 @@ public class BotInventoryGenerator(
Template = pickedItemDb.Id,
ParentId = settings.Inventory.Equipment,
SlotId = settings.RootEquipmentSlot.ToString(),
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(
pickedItemDb,
settings.BotData.Role
),
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(pickedItemDb, settings.BotData.Role),
};
var botEquipBlacklist = botEquipmentFilterService.GetBotEquipmentBlacklist(
@@ -599,27 +546,17 @@ public class BotInventoryGenerator(
if (
_botConfig.Equipment.ContainsKey(settings.BotData.EquipmentRole)
&& settings.RandomisationDetails?.RandomisedArmorSlots != null
&& settings.RandomisationDetails.RandomisedArmorSlots.Contains(
settings.RootEquipmentSlot.ToString()
)
&& settings.RandomisationDetails.RandomisedArmorSlots.Contains(settings.RootEquipmentSlot.ToString())
)
// Filter out mods from relevant blacklist
{
settings.ModPool[pickedItemDb.Id] = GetFilteredDynamicModsForItem(
pickedItemDb.Id,
botEquipBlacklist.Equipment
);
settings.ModPool[pickedItemDb.Id] = GetFilteredDynamicModsForItem(pickedItemDb.Id, botEquipBlacklist.Equipment);
}
var itemIsOnGenerateModBlacklist =
settings.GenerateModsBlacklist != null
&& settings.GenerateModsBlacklist.Contains(pickedItemDb.Id);
settings.GenerateModsBlacklist != null && settings.GenerateModsBlacklist.Contains(pickedItemDb.Id);
// Does item have slots for sub-mods to be inserted into
if (
pickedItemDb.Properties?.Slots is not null
&& pickedItemDb.Properties.Slots.Any()
&& !itemIsOnGenerateModBlacklist
)
if (pickedItemDb.Properties?.Slots is not null && pickedItemDb.Properties.Slots.Any() && !itemIsOnGenerateModBlacklist)
{
var childItemsToAdd = botEquipmentModGenerator.GenerateModsForEquipment(
[item],
@@ -667,18 +604,14 @@ public class BotInventoryGenerator(
return modsForSlot;
}
var filteredMods = modsForSlot
.Where(mod => !blacklistedMods.Contains(mod))
.ToHashSet();
var filteredMods = modsForSlot.Where(mod => !blacklistedMods.Contains(mod)).ToHashSet();
if (filteredMods.Any())
{
// There's at least one tpl remaining, send it
return filteredMods;
}
logger.Warning(
$"Filtering: '{modSlot}' resulted in 0 mods. Reverting to original set for slot"
);
logger.Warning($"Filtering: '{modSlot}' resulted in 0 mods. Reverting to original set for slot");
// Return original
return modsForSlot;
@@ -712,9 +645,7 @@ public class BotInventoryGenerator(
foreach (var desiredWeapons in weaponSlotsToFill)
// Add weapon to bot if true and bot json has something to put into the slot
{
if (
desiredWeapons.ShouldSpawn && templateInventory.Equipment[desiredWeapons.Slot].Any()
)
if (desiredWeapons.ShouldSpawn && templateInventory.Equipment[desiredWeapons.Slot].Any())
{
AddWeaponAndMagazinesToInventory(
sessionId,
@@ -738,31 +669,19 @@ public class BotInventoryGenerator(
/// <returns>What slots bot should have weapons generated for</returns>
public IEnumerable<DesiredWeapons> GetDesiredWeaponsForBot(Chances equipmentChances)
{
var shouldSpawnPrimary = randomUtil.GetChance100(
equipmentChances.EquipmentChances["FirstPrimaryWeapon"]
);
var shouldSpawnPrimary = randomUtil.GetChance100(equipmentChances.EquipmentChances["FirstPrimaryWeapon"]);
return
[
new DesiredWeapons
{
Slot = EquipmentSlots.FirstPrimaryWeapon,
ShouldSpawn = shouldSpawnPrimary,
},
new DesiredWeapons { Slot = EquipmentSlots.FirstPrimaryWeapon, ShouldSpawn = shouldSpawnPrimary },
new DesiredWeapons
{
Slot = EquipmentSlots.SecondPrimaryWeapon,
ShouldSpawn =
shouldSpawnPrimary
&& randomUtil.GetChance100(
equipmentChances.EquipmentChances["SecondPrimaryWeapon"]
),
ShouldSpawn = shouldSpawnPrimary && randomUtil.GetChance100(equipmentChances.EquipmentChances["SecondPrimaryWeapon"]),
},
new DesiredWeapons
{
Slot = EquipmentSlots.Holster,
ShouldSpawn =
!shouldSpawnPrimary
|| randomUtil.GetChance100(equipmentChances.EquipmentChances["Holster"]), // No primary = force pistol
ShouldSpawn = !shouldSpawnPrimary || randomUtil.GetChance100(equipmentChances.EquipmentChances["Holster"]), // No primary = force pistol
},
];
}
@@ -804,12 +723,7 @@ public class BotInventoryGenerator(
botInventory.Items.AddRange(generatedWeapon.Weapon);
botWeaponGenerator.AddExtraMagazinesToInventory(
generatedWeapon,
itemGenerationWeights.Items.Magazines,
botInventory,
botRole
);
botWeaponGenerator.AddExtraMagazinesToInventory(generatedWeapon, itemGenerationWeights.Items.Magazines, botInventory, botRole);
}
}
@@ -11,11 +11,7 @@ using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Generators;
[Injectable]
public class BotLevelGenerator(
ISptLogger<BotLevelGenerator> logger,
RandomUtil randomUtil,
DatabaseService databaseService
)
public class BotLevelGenerator(ISptLogger<BotLevelGenerator> logger, RandomUtil randomUtil, DatabaseService databaseService)
{
/// <summary>
/// Return a randomised bot level and exp value
@@ -24,11 +20,7 @@ public class BotLevelGenerator(
/// <param name="botGenerationDetails">Details to help generate a bot</param>
/// <param name="bot">Bot the level is being generated for</param>
/// <returns>IRandomisedBotLevelResult object</returns>
public RandomisedBotLevelResult GenerateBotLevel(
MinMax<int> levelDetails,
BotGenerationDetails botGenerationDetails,
BotBase bot
)
public RandomisedBotLevelResult GenerateBotLevel(MinMax<int> levelDetails, BotGenerationDetails botGenerationDetails, BotBase bot)
{
if (!botGenerationDetails.IsPmc)
{
@@ -36,18 +28,11 @@ public class BotLevelGenerator(
}
var expTable = databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable;
var botLevelRange = GetRelativePmcBotLevelRange(
botGenerationDetails,
levelDetails,
expTable.Length
);
var botLevelRange = GetRelativePmcBotLevelRange(botGenerationDetails, levelDetails, expTable.Length);
// Get random level based on the exp table.
var exp = 0;
var level = int.Parse(
ChooseBotLevel(botLevelRange.Min, botLevelRange.Max, 1, 1.15)
.ToString(CultureInfo.InvariantCulture)
); // TODO - nasty double to string to int conversion
var level = int.Parse(ChooseBotLevel(botLevelRange.Min, botLevelRange.Max, 1, 1.15).ToString(CultureInfo.InvariantCulture)); // TODO - nasty double to string to int conversion
for (var i = 0; i < level; i++)
{
exp += expTable[i].Experience;
@@ -51,11 +51,7 @@ public class BotLootGenerator(
limitsForBotDict[limit.Key] = 0;
}
return new ItemSpawnLimitSettings
{
CurrentLimits = limitsForBotDict,
GlobalLimits = GetItemSpawnLimitsForBotType(botRole),
};
return new ItemSpawnLimitSettings { CurrentLimits = limitsForBotDict, GlobalLimits = GetItemSpawnLimitsForBotType(botRole) };
}
/// <summary>
@@ -95,20 +91,14 @@ public class BotLootGenerator(
|| itemCounts.Grenades.Weights is null
)
{
logger.Warning(
serverLocalisationService.GetText("bot-unable_to_generate_bot_loot", botRole)
);
logger.Warning(serverLocalisationService.GetText("bot-unable_to_generate_bot_loot", botRole));
return;
}
var backpackLootCount = weightedRandomHelper.GetWeightedValue(
itemCounts.BackpackLoot.Weights
);
var backpackLootCount = weightedRandomHelper.GetWeightedValue(itemCounts.BackpackLoot.Weights);
var pocketLootCount = weightedRandomHelper.GetWeightedValue(itemCounts.PocketLoot.Weights);
var vestLootCount = weightedRandomHelper.GetWeightedValue(itemCounts.VestLoot.Weights);
var specialLootItemCount = weightedRandomHelper.GetWeightedValue(
itemCounts.SpecialItems.Weights
);
var specialLootItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.SpecialItems.Weights);
var healingItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Healing.Weights);
var drugItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Drugs.Weights);
var foodItemCount = weightedRandomHelper.GetWeightedValue(itemCounts.Food.Weights);
@@ -142,12 +132,7 @@ public class BotLootGenerator(
// Special items
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Special,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.Special, botJsonTemplate),
containersBotHasAvailable,
specialLootItemCount,
botInventory,
@@ -158,12 +143,7 @@ public class BotLootGenerator(
// Healing items / Meds
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.HealingItems,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.HealingItems, botJsonTemplate),
containersBotHasAvailable,
healingItemCount,
botInventory,
@@ -176,12 +156,7 @@ public class BotLootGenerator(
// Drugs
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.DrugItems,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.DrugItems, botJsonTemplate),
containersBotHasAvailable,
drugItemCount,
botInventory,
@@ -194,12 +169,7 @@ public class BotLootGenerator(
// Food
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.FoodItems,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.FoodItems, botJsonTemplate),
containersBotHasAvailable,
foodItemCount,
botInventory,
@@ -212,12 +182,7 @@ public class BotLootGenerator(
// Drink
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.DrinkItems,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.DrinkItems, botJsonTemplate),
containersBotHasAvailable,
drinkItemCount,
botInventory,
@@ -230,12 +195,7 @@ public class BotLootGenerator(
// Currency
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.CurrencyItems,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.CurrencyItems, botJsonTemplate),
containersBotHasAvailable,
currencyItemCount,
botInventory,
@@ -248,12 +208,7 @@ public class BotLootGenerator(
// Stims
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.StimItems,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.StimItems, botJsonTemplate),
containersBotHasAvailable,
stimItemCount,
botInventory,
@@ -266,12 +221,7 @@ public class BotLootGenerator(
// Grenades
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.GrenadeItems,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.GrenadeItems, botJsonTemplate),
[EquipmentSlots.Pockets, EquipmentSlots.TacticalVest], // Can't use containersBotHasEquipped as we don't want grenades added to backpack
grenadeCount,
botInventory,
@@ -304,20 +254,11 @@ public class BotLootGenerator(
}
var backpackLootRoubleTotal = isPmc
? _pmcConfig.LootSettings.Backpack.GetRoubleValue(
botLevel,
botGenerationDetails.Location
)
? _pmcConfig.LootSettings.Backpack.GetRoubleValue(botLevel, botGenerationDetails.Location)
: 0;
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Backpack,
botJsonTemplate,
itemPriceLimits?.Backpack
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.Backpack, botJsonTemplate, itemPriceLimits?.Backpack),
[EquipmentSlots.Backpack],
backpackLootCount,
botInventory,
@@ -329,22 +270,14 @@ public class BotLootGenerator(
);
}
var vestLootRoubleTotal = isPmc
? _pmcConfig.LootSettings.Vest.GetRoubleValue(botLevel, botGenerationDetails.Location)
: 0;
var vestLootRoubleTotal = isPmc ? _pmcConfig.LootSettings.Vest.GetRoubleValue(botLevel, botGenerationDetails.Location) : 0;
// TacticalVest - generate loot if they have one
if (containersBotHasAvailable.Contains(EquipmentSlots.TacticalVest))
// Vest
{
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Vest,
botJsonTemplate,
itemPriceLimits?.Vest
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.Vest, botJsonTemplate, itemPriceLimits?.Vest),
[EquipmentSlots.TacticalVest],
vestLootCount,
botInventory,
@@ -356,19 +289,11 @@ public class BotLootGenerator(
);
}
var pocketLootRoubleTotal = isPmc
? _pmcConfig.LootSettings.Pocket.GetRoubleValue(botLevel, botGenerationDetails.Location)
: 0;
var pocketLootRoubleTotal = isPmc ? _pmcConfig.LootSettings.Pocket.GetRoubleValue(botLevel, botGenerationDetails.Location) : 0;
// Pockets
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Pocket,
botJsonTemplate,
itemPriceLimits?.Pocket
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.Pocket, botJsonTemplate, itemPriceLimits?.Pocket),
[EquipmentSlots.Pockets],
pocketLootCount,
botInventory,
@@ -385,12 +310,7 @@ public class BotLootGenerator(
if (!isPmc || (isPmc && _pmcConfig.AddSecureContainerLootFromBotConfig))
{
AddLootFromPool(
botLootCacheService.GetLootFromCache(
botRole,
isPmc,
LootCacheType.Secure,
botJsonTemplate
),
botLootCacheService.GetLootFromCache(botRole, isPmc, LootCacheType.Secure, botJsonTemplate),
[EquipmentSlots.SecuredContainer],
50,
botInventory,
@@ -423,17 +343,11 @@ public class BotLootGenerator(
/// </summary>
/// <param name="botInventory">Bot to check</param>
/// <returns>Array of available slots</returns>
protected HashSet<EquipmentSlots> GetAvailableContainersBotCanStoreItemsIn(
BotBaseInventory botInventory
)
protected HashSet<EquipmentSlots> GetAvailableContainersBotCanStoreItemsIn(BotBaseInventory botInventory)
{
HashSet<EquipmentSlots> result = [EquipmentSlots.Pockets];
if (
(botInventory.Items ?? []).Any(item =>
item.SlotId == nameof(EquipmentSlots.TacticalVest)
)
)
if ((botInventory.Items ?? []).Any(item => item.SlotId == nameof(EquipmentSlots.TacticalVest)))
{
result.Add(EquipmentSlots.TacticalVest);
}
@@ -467,10 +381,7 @@ public class BotLootGenerator(
// AFAK
AddLootFromPool(
new Dictionary<MongoId, double>
{
{ ItemTpl.MEDKIT_AFAK_TACTICAL_INDIVIDUAL_FIRST_AID_KIT, 1 },
},
new Dictionary<MongoId, double> { { ItemTpl.MEDKIT_AFAK_TACTICAL_INDIVIDUAL_FIRST_AID_KIT, 1 } },
[EquipmentSlots.SecuredContainer],
10,
botInventory,
@@ -527,17 +438,12 @@ public class BotLootGenerator(
if (!key)
{
logger.Warning(
$"Unable to process item tpl: {weightedItemTpl} for slots: {equipmentSlots} on bot: {botRole}"
);
logger.Warning($"Unable to process item tpl: {weightedItemTpl} for slots: {equipmentSlots} on bot: {botRole}");
continue;
}
if (
itemSpawnLimits is not null
&& ItemHasReachedSpawnLimit(itemToAddTemplate, botRole, itemSpawnLimits)
)
if (itemSpawnLimits is not null && ItemHasReachedSpawnLimit(itemToAddTemplate, botRole, itemSpawnLimits))
{
// Remove item from pool to prevent it being picked again
pool.Remove(weightedItemTpl);
@@ -553,19 +459,14 @@ public class BotLootGenerator(
{
Id = newRootItemId,
Template = itemToAddTemplate?.Id ?? MongoId.Empty(),
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(
itemToAddTemplate,
botRole
),
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(itemToAddTemplate, botRole),
},
];
// Is Simple-Wallet / WZ wallet
if (_botConfig.WalletLoot.WalletTplPool.Contains(weightedItemTpl))
{
var addCurrencyToWallet = randomUtil.GetChance100(
_botConfig.WalletLoot.ChancePercent
);
var addCurrencyToWallet = randomUtil.GetChance100(_botConfig.WalletLoot.ChancePercent);
if (addCurrencyToWallet)
{
// Create the currency items we want to add to wallet
@@ -584,12 +485,7 @@ public class BotLootGenerator(
// Add each currency to wallet
foreach (var itemToAdd in itemsToAdd)
{
inventoryHelper.PlaceItemInContainer(
containerGrid,
itemToAdd,
itemWithChildrenToAdd[0].Id,
"main"
);
inventoryHelper.PlaceItemInContainer(containerGrid, itemToAdd, itemWithChildrenToAdd[0].Id, "main");
}
itemWithChildrenToAdd.AddRange(itemsToAdd.SelectMany(x => x));
@@ -618,9 +514,7 @@ public class BotLootGenerator(
// Bot has no container to put item in, exit
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Unable to add: {totalItemCount} items to bot as it lacks a container to include them"
);
logger.Debug($"Unable to add: {totalItemCount} items to bot as it lacks a container to include them");
}
break;
@@ -670,24 +564,17 @@ public class BotLootGenerator(
List<List<Item>> result = [];
// Choose how many stacks of currency will be added to wallet
var itemCount = randomUtil.GetInt(
_botConfig.WalletLoot.ItemCount.Min,
_botConfig.WalletLoot.ItemCount.Max
);
var itemCount = randomUtil.GetInt(_botConfig.WalletLoot.ItemCount.Min, _botConfig.WalletLoot.ItemCount.Max);
for (var index = 0; index < itemCount; index++)
{
// Choose the size of the currency stack - default is 5k, 10k, 15k, 20k, 25k
var chosenStackCount = weightedRandomHelper.GetWeightedValue(
_botConfig.WalletLoot.StackSizeWeight
);
var chosenStackCount = weightedRandomHelper.GetWeightedValue(_botConfig.WalletLoot.StackSizeWeight);
List<Item> items =
[
new()
{
Id = new MongoId(),
Template = weightedRandomHelper.GetWeightedValue(
_botConfig.WalletLoot.CurrencyWeight
),
Template = weightedRandomHelper.GetWeightedValue(_botConfig.WalletLoot.CurrencyWeight),
ParentId = walletId,
Upd = new Upd { StackObjectsCount = int.Parse(chosenStackCount) },
},
@@ -705,12 +592,7 @@ public class BotLootGenerator(
/// <param name="itemToAddChildrenTo">Item to add children to</param>
/// <param name="isPmc">Is the item being generated for a pmc (affects money/ammo stack sizes)</param>
/// <param name="botRole">role bot has that owns item</param>
public void AddRequiredChildItemsToParent(
TemplateItem? itemToAddTemplate,
List<Item> itemToAddChildrenTo,
bool isPmc,
string botRole
)
public void AddRequiredChildItemsToParent(TemplateItem? itemToAddTemplate, List<Item> itemToAddChildrenTo, bool isPmc, string botRole)
{
// Fill ammo box
if (itemHelper.IsOfBaseclass(itemToAddTemplate.Id, BaseClasses.AMMO_BOX))
@@ -792,9 +674,7 @@ public class BotLootGenerator(
var weaponRootItem = generatedWeapon.Weapon?.FirstOrDefault();
if (weaponRootItem is null)
{
logger.Error(
$"Generated null loose weapon: {chosenWeaponType} for: {botRole} level: {botLevel}, skipping"
);
logger.Error($"Generated null loose weapon: {chosenWeaponType} for: {botRole} level: {botLevel}, skipping");
continue;
}
@@ -811,9 +691,7 @@ public class BotLootGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Failed to add additional weapon: {weaponRootItem.Id} to bot backpack, reason: {result.ToString()}"
);
logger.Debug($"Failed to add additional weapon: {weaponRootItem.Id} to bot backpack, reason: {result.ToString()}");
}
}
}
@@ -826,11 +704,7 @@ public class BotLootGenerator(
/// <param name="botRole">Bot type</param>
/// <param name="itemSpawnLimits"></param>
/// <returns>true if item has reached spawn limit</returns>
protected bool ItemHasReachedSpawnLimit(
TemplateItem? itemTemplate,
string botRole,
ItemSpawnLimitSettings? itemSpawnLimits
)
protected bool ItemHasReachedSpawnLimit(TemplateItem? itemTemplate, string botRole, ItemSpawnLimitSettings? itemSpawnLimits)
{
// PMCs and scavs have different sections of bot config for spawn limits
if (itemSpawnLimits is not null && itemSpawnLimits.GlobalLimits?.Count == 0)
@@ -861,10 +735,7 @@ public class BotLootGenerator(
// Check if over limit
var currentLimitCount = itemSpawnLimits.CurrentLimits[idToCheckFor.Value];
if (
itemSpawnLimits.CurrentLimits[idToCheckFor.Value]
> itemSpawnLimits.GlobalLimits[idToCheckFor.Value]
)
if (itemSpawnLimits.CurrentLimits[idToCheckFor.Value] > itemSpawnLimits.GlobalLimits[idToCheckFor.Value])
{
// Prevent edge-case of small loot pools + code trying to add limited item over and over infinitely
if (currentLimitCount > currentLimitCount * 10)
@@ -911,9 +782,7 @@ public class BotLootGenerator(
itemHelper.AddUpdObjectToItem(moneyItem);
moneyItem.Upd.StackObjectsCount = int.Parse(
weightedRandomHelper.GetWeightedValue(currencyWeight)
);
moneyItem.Upd.StackObjectsCount = int.Parse(weightedRandomHelper.GetWeightedValue(currencyWeight));
}
/// <summary>
@@ -948,12 +817,7 @@ public class BotLootGenerator(
return _botConfig.ItemSpawnLimits[botRole.ToLowerInvariant()];
}
logger.Warning(
serverLocalisationService.GetText(
"bot-unable_to_find_spawn_limits_fallback_to_defaults",
botRole
)
);
logger.Warning(serverLocalisationService.GetText("bot-unable_to_find_spawn_limits_fallback_to_defaults", botRole));
return [];
}
@@ -964,10 +828,7 @@ public class BotLootGenerator(
/// <param name="itemTemplate">item we want to look for in spawn limits</param>
/// <param name="spawnLimits">Limits to check for item</param>
/// <returns>id as string, otherwise undefined</returns>
public MongoId? GetMatchingIdFromSpawnLimits(
TemplateItem itemTemplate,
Dictionary<MongoId, double> spawnLimits
)
public MongoId? GetMatchingIdFromSpawnLimits(TemplateItem itemTemplate, Dictionary<MongoId, double> spawnLimits)
{
if (spawnLimits.ContainsKey(itemTemplate.Id))
{
@@ -37,9 +37,7 @@ public class BotWeaponGenerator(
{
protected const string _modMagazineSlotId = "mod_magazine";
protected readonly BotConfig _botConfig = configServer.GetConfig<BotConfig>();
protected readonly IEnumerable<IInventoryMagGen> _inventoryMagGenComponents = MagGenSetUp(
inventoryMagGenComponents
);
protected readonly IEnumerable<IInventoryMagGen> _inventoryMagGenComponents = MagGenSetUp(inventoryMagGenComponents);
protected readonly PmcConfig _pmcConfig = configServer.GetConfig<PmcConfig>();
protected readonly RepairConfig _repairConfig = configServer.GetConfig<RepairConfig>();
@@ -93,10 +91,7 @@ public class BotWeaponGenerator(
/// <param name="equipmentSlot">Primary/secondary/holster</param>
/// <param name="botTemplateInventory">e.g. assault.json</param>
/// <returns>Weapon template</returns>
public MongoId PickWeightedWeaponTemplateFromPool(
string equipmentSlot,
BotTypeInventory botTemplateInventory
)
public MongoId PickWeightedWeaponTemplateFromPool(string equipmentSlot, BotTypeInventory botTemplateInventory)
{
if (!Enum.TryParse(equipmentSlot, out EquipmentSlots key))
{
@@ -146,23 +141,14 @@ public class BotWeaponGenerator(
// Find ammo to use when filling magazines/chamber
if (botTemplateInventory.Ammo is null)
{
logger.Error(
serverLocalisationService.GetText("bot-no_ammo_found_in_bot_json", botRole)
);
logger.Error(serverLocalisationService.GetText("bot-no_ammo_found_in_bot_json", botRole));
logger.Error(serverLocalisationService.GetText("bot-generation_failed"));
}
var ammoTpl = GetWeightedCompatibleAmmo(botTemplateInventory.Ammo, weaponItemTemplate);
// Create with just base weapon item
var weaponWithModsArray = ConstructWeaponBaseList(
weaponTpl,
weaponParentId,
slotName,
weaponItemTemplate,
botRole
)
.ToList();
var weaponWithModsArray = ConstructWeaponBaseList(weaponTpl, weaponParentId, slotName, weaponItemTemplate, botRole).ToList();
// Chance to add randomised weapon enhancement
if (isPmc && randomUtil.GetChance100(_pmcConfig.WeaponHasEnhancementChancePercent))
@@ -198,28 +184,17 @@ public class BotWeaponGenerator(
WeaponStats = new WeaponStats(),
ConflictingItemTpls = [],
};
weaponWithModsArray = botEquipmentModGenerator.GenerateModsForWeapon(
sessionId,
generateWeaponModsRequest
);
weaponWithModsArray = botEquipmentModGenerator.GenerateModsForWeapon(sessionId, generateWeaponModsRequest);
}
// Use weapon preset from globals.json if weapon isn't valid
if (!IsWeaponValid(weaponWithModsArray, botRole))
// Weapon is bad, fall back to weapons preset
{
weaponWithModsArray = GetPresetWeaponMods(
weaponTpl,
slotName,
weaponParentId,
weaponItemTemplate,
botRole
);
weaponWithModsArray = GetPresetWeaponMods(weaponTpl, slotName, weaponParentId, weaponItemTemplate, botRole);
}
var tempList = cloner.Clone(
weaponWithModsArray.Where(item => item.SlotId == _modMagazineSlotId)
);
var tempList = cloner.Clone(weaponWithModsArray.Where(item => item.SlotId == _modMagazineSlotId));
// Fill existing magazines to full and sync ammo type
foreach (var magazine in tempList)
{
@@ -229,16 +204,11 @@ public class BotWeaponGenerator(
// Add cartridge(s) to gun chamber(s)
if (
(weaponItemTemplate.Properties?.Chambers).Any()
&& weaponItemTemplate
.Properties.Chambers.FirstOrDefault()
.Props.Filters.FirstOrDefault()
.Filter.Contains(ammoTpl)
&& weaponItemTemplate.Properties.Chambers.FirstOrDefault().Props.Filters.FirstOrDefault().Filter.Contains(ammoTpl)
)
{
// Guns have variety of possible Chamber ids, patron_in_weapon/patron_in_weapon_000/patron_in_weapon_001
var chamberSlotNames = weaponItemTemplate.Properties.Chambers.Select(chamberSlot =>
chamberSlot.Name
);
var chamberSlotNames = weaponItemTemplate.Properties.Chambers.Select(chamberSlot => chamberSlot.Name);
AddCartridgeToChamber(weaponWithModsArray, ammoTpl, chamberSlotNames.ToList());
}
@@ -274,11 +244,7 @@ public class BotWeaponGenerator(
/// <param name="weaponWithModsList">Weapon and mods</param>
/// <param name="ammoTemplate">Cartridge to add to weapon</param>
/// <param name="chamberSlotIds">Name of slots to create or add ammo to</param>
protected void AddCartridgeToChamber(
List<Item> weaponWithModsList,
MongoId ammoTemplate,
IEnumerable<string> chamberSlotIds
)
protected void AddCartridgeToChamber(List<Item> weaponWithModsList, MongoId ammoTemplate, IEnumerable<string> chamberSlotIds)
{
foreach (var slotId in chamberSlotIds)
{
@@ -332,10 +298,7 @@ public class BotWeaponGenerator(
Template = weaponTemplate,
ParentId = weaponParentId,
SlotId = equipmentSlot,
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(
weaponItemTemplate,
botRole
),
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(weaponItemTemplate, botRole),
},
];
}
@@ -359,10 +322,7 @@ public class BotWeaponGenerator(
{
// Invalid weapon generated, fallback to preset
logger.Warning(
serverLocalisationService.GetText(
"bot-weapon_generated_incorrect_using_default",
$"{weaponTemplate} - {itemTemplate.Name}"
)
serverLocalisationService.GetText("bot-weapon_generated_incorrect_using_default", $"{weaponTemplate} - {itemTemplate.Name}")
);
List<Item> weaponMods = [];
@@ -383,18 +343,13 @@ public class BotWeaponGenerator(
var parentItem = preset.Items[0];
parentItem.ParentId = weaponParentId;
parentItem.SlotId = equipmentSlot;
parentItem.Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(
itemTemplate,
botRole
);
parentItem.Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(itemTemplate, botRole);
preset.Items[0] = parentItem;
weaponMods.AddRange(preset.Items);
}
else
{
logger.Error(
serverLocalisationService.GetText("bot-missing_weapon_preset", weaponTemplate)
);
logger.Error(serverLocalisationService.GetText("bot-missing_weapon_preset", weaponTemplate));
}
return weaponMods;
@@ -417,16 +372,10 @@ public class BotWeaponGenerator(
}
// Iterate over required slots in db item, check mod exists for that slot
foreach (
var modSlotTemplate in modTemplate.Properties.Slots?.Where(slot =>
slot.Required.GetValueOrDefault(false)
) ?? []
)
foreach (var modSlotTemplate in modTemplate.Properties.Slots?.Where(slot => slot.Required.GetValueOrDefault(false)) ?? [])
{
var slotName = modSlotTemplate.Name;
var hasWeaponSlotItem = weaponItemList.Any(weaponItem =>
weaponItem.ParentId == mod.Id && weaponItem.SlotId == slotName
);
var hasWeaponSlotItem = weaponItemList.Any(weaponItem => weaponItem.ParentId == mod.Id && weaponItem.SlotId == slotName);
if (!hasWeaponSlotItem)
{
logger.Warning(
@@ -467,18 +416,12 @@ public class BotWeaponGenerator(
{
var weaponAndMods = generatedWeaponResult.Weapon;
var weaponTemplate = generatedWeaponResult.WeaponTemplate;
var magazineTpl = GetMagazineTemplateFromWeaponTemplate(
weaponAndMods,
weaponTemplate,
botRole
);
var magazineTpl = GetMagazineTemplateFromWeaponTemplate(weaponAndMods, weaponTemplate, botRole);
var magTemplate = itemHelper.GetItem(magazineTpl.Value).Value;
if (magTemplate is null)
{
logger.Error(
serverLocalisationService.GetText("bot-unable_to_find_magazine_item", magazineTpl)
);
logger.Error(serverLocalisationService.GetText("bot-unable_to_find_magazine_item", magazineTpl));
return;
}
@@ -487,36 +430,20 @@ public class BotWeaponGenerator(
var ammoTemplate = itemHelper.GetItem(generatedWeaponResult.ChosenAmmoTemplate);
if (!ammoTemplate.Key)
{
logger.Error(
serverLocalisationService.GetText(
"bot-unable_to_find_ammo_item",
generatedWeaponResult.ChosenAmmoTemplate
)
);
logger.Error(serverLocalisationService.GetText("bot-unable_to_find_ammo_item", generatedWeaponResult.ChosenAmmoTemplate));
return;
}
// Has an UBGL
if (
generatedWeaponResult.ChosenUbglAmmoTemplate is not null
&& !generatedWeaponResult.ChosenUbglAmmoTemplate.Value.IsEmpty()
)
if (generatedWeaponResult.ChosenUbglAmmoTemplate is not null && !generatedWeaponResult.ChosenUbglAmmoTemplate.Value.IsEmpty())
{
AddUbglGrenadesToBotInventory(weaponAndMods, generatedWeaponResult, inventory);
}
var inventoryMagGenModel = new InventoryMagGen(
magWeights,
magTemplate,
weaponTemplate,
ammoTemplate.Value,
inventory
);
var inventoryMagGenModel = new InventoryMagGen(magWeights, magTemplate, weaponTemplate, ammoTemplate.Value, inventory);
_inventoryMagGenComponents
.FirstOrDefault(v => v.CanHandleInventoryMagGen(inventoryMagGenModel))
.Process(inventoryMagGenModel);
_inventoryMagGenComponents.FirstOrDefault(v => v.CanHandleInventoryMagGen(inventoryMagGenModel)).Process(inventoryMagGenModel);
// Add x stacks of bullets to SecuredContainer (bots use a magic mag packing skill to reload instantly)
AddAmmoToSecureContainer(
@@ -551,29 +478,14 @@ public class BotWeaponGenerator(
};
// get ammo template from db
var ubglAmmoDbTemplate = itemHelper
.GetItem(generatedWeaponResult.ChosenUbglAmmoTemplate.Value)
.Value;
var ubglAmmoDbTemplate = itemHelper.GetItem(generatedWeaponResult.ChosenUbglAmmoTemplate.Value).Value;
// Add greandes to bot inventory
var ubglAmmoGenModel = new InventoryMagGen(
ubglMinMax,
ubglDbTemplate,
ubglDbTemplate,
ubglAmmoDbTemplate,
inventory
);
_inventoryMagGenComponents
.FirstOrDefault(v => v.CanHandleInventoryMagGen(ubglAmmoGenModel))
.Process(ubglAmmoGenModel);
var ubglAmmoGenModel = new InventoryMagGen(ubglMinMax, ubglDbTemplate, ubglDbTemplate, ubglAmmoDbTemplate, inventory);
_inventoryMagGenComponents.FirstOrDefault(v => v.CanHandleInventoryMagGen(ubglAmmoGenModel)).Process(ubglAmmoGenModel);
// Store extra grenades in secure container
AddAmmoToSecureContainer(
5,
generatedWeaponResult.ChosenUbglAmmoTemplate.Value,
20,
inventory
);
AddAmmoToSecureContainer(5, generatedWeaponResult.ChosenUbglAmmoTemplate.Value, 20, inventory);
}
/// <summary>
@@ -583,12 +495,7 @@ public class BotWeaponGenerator(
/// <param name="ammoTpl">Ammo type to add.</param>
/// <param name="stackSize">Size of the ammo stack to add.</param>
/// <param name="inventory">Player inventory.</param>
protected void AddAmmoToSecureContainer(
int stackCount,
MongoId ammoTpl,
int stackSize,
BotBaseInventory inventory
)
protected void AddAmmoToSecureContainer(int stackCount, MongoId ammoTpl, int stackSize, BotBaseInventory inventory)
{
var container = new HashSet<EquipmentSlots> { EquipmentSlots.SecuredContainer };
for (var i = 0; i < stackCount; i++)
@@ -618,11 +525,7 @@ public class BotWeaponGenerator(
/// <param name="weaponTemplate">Weapon to get magazine template for.</param>
/// <param name="botRole">The bot type we are getting the magazine for.</param>
/// <returns>Magazine template string.</returns>
protected MongoId? GetMagazineTemplateFromWeaponTemplate(
IEnumerable<Item> weaponMods,
TemplateItem weaponTemplate,
string botRole
)
protected MongoId? GetMagazineTemplateFromWeaponTemplate(IEnumerable<Item> weaponMods, TemplateItem weaponTemplate, string botRole)
{
var magazine = weaponMods.FirstOrDefault(m => m.SlotId == _modMagazineSlotId);
if (magazine is null)
@@ -667,16 +570,10 @@ public class BotWeaponGenerator(
/// <param name="cartridgePool">Dictionary of all cartridges keyed by type e.g. Caliber556x45NATO</param>
/// <param name="weaponTemplate">Weapon details from database we want to pick ammo for</param>
/// <returns>Ammo template that works with the desired gun</returns>
protected MongoId GetWeightedCompatibleAmmo(
Dictionary<string, Dictionary<MongoId, double>> cartridgePool,
TemplateItem weaponTemplate
)
protected MongoId GetWeightedCompatibleAmmo(Dictionary<string, Dictionary<MongoId, double>> cartridgePool, TemplateItem weaponTemplate)
{
var desiredCaliber = GetWeaponCaliber(weaponTemplate);
if (
!cartridgePool.TryGetValue(desiredCaliber, out var cartridgePoolForWeapon)
|| cartridgePoolForWeapon?.Count == 0
)
if (!cartridgePool.TryGetValue(desiredCaliber, out var cartridgePoolForWeapon) || cartridgePoolForWeapon?.Count == 0)
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
@@ -699,9 +596,7 @@ public class BotWeaponGenerator(
}
// Get cartridges the weapons first chamber allow
var compatibleCartridgesInTemplate = GetCompatibleCartridgesFromWeaponTemplate(
weaponTemplate
);
var compatibleCartridgesInTemplate = GetCompatibleCartridgesFromWeaponTemplate(weaponTemplate);
if (compatibleCartridgesInTemplate.Count == 0)
// No chamber data found in weapon, send default
{
@@ -722,9 +617,7 @@ public class BotWeaponGenerator(
if (!compatibleCartridges.Any())
{
// Get cartridges from the weapons first magazine in filters
var compatibleCartridgesInMagazine = GetCompatibleCartridgesFromMagazineTemplate(
weaponTemplate
);
var compatibleCartridgesInMagazine = GetCompatibleCartridgesFromMagazineTemplate(weaponTemplate);
if (compatibleCartridgesInMagazine.Count == 0)
{
// No compatible cartridges found in magazine, use default
@@ -732,9 +625,7 @@ public class BotWeaponGenerator(
}
// Get the caliber data from the first compatible round in the magazine
var magazineCaliberData = itemHelper
.GetItem(compatibleCartridgesInMagazine.FirstOrDefault())
.Value.Properties.Caliber;
var magazineCaliberData = itemHelper.GetItem(compatibleCartridgesInMagazine.FirstOrDefault()).Value.Properties.Caliber;
cartridgePoolForWeapon = cartridgePool[magazineCaliberData];
foreach (var cartridgeKvP in cartridgePoolForWeapon)
@@ -760,16 +651,11 @@ public class BotWeaponGenerator(
/// </summary>
/// <param name="weaponTemplate">Weapon db template to get cartridges for</param>
/// <returns>List of cartridge tpls</returns>
protected HashSet<MongoId> GetCompatibleCartridgesFromWeaponTemplate(
TemplateItem weaponTemplate
)
protected HashSet<MongoId> GetCompatibleCartridgesFromWeaponTemplate(TemplateItem weaponTemplate)
{
ArgumentNullException.ThrowIfNull(weaponTemplate);
var cartridges = weaponTemplate
.Properties?.Chambers?.FirstOrDefault()
?.Props?.Filters?.First()
.Filter;
var cartridges = weaponTemplate.Properties?.Chambers?.FirstOrDefault()?.Props?.Filters?.First().Filter;
if (cartridges is not null)
{
return cartridges;
@@ -785,24 +671,19 @@ public class BotWeaponGenerator(
/// <param name="weaponTemplate">Weapon db template to get magazine cartridges for</param>
/// <returns>Hashset of cartridge tpls</returns>
/// <exception cref="ArgumentNullException">Thrown when weaponTemplate is null.</exception>
protected HashSet<MongoId> GetCompatibleCartridgesFromMagazineTemplate(
TemplateItem weaponTemplate
)
protected HashSet<MongoId> GetCompatibleCartridgesFromMagazineTemplate(TemplateItem weaponTemplate)
{
ArgumentNullException.ThrowIfNull(weaponTemplate);
// Get the first magazine's template from the weapon
var magazineSlot = weaponTemplate.Properties.Slots?.FirstOrDefault(slot =>
slot.Name == "mod_magazine"
);
var magazineSlot = weaponTemplate.Properties.Slots?.FirstOrDefault(slot => slot.Name == "mod_magazine");
if (magazineSlot is null)
{
return [];
}
var magazineTemplate = itemHelper.GetItem(
magazineSlot.Props?.Filters.FirstOrDefault()?.Filter?.FirstOrDefault()
?? new MongoId(null)
magazineSlot.Props?.Filters.FirstOrDefault()?.Filter?.FirstOrDefault() ?? new MongoId(null)
);
if (!magazineTemplate.Key)
{
@@ -811,14 +692,8 @@ public class BotWeaponGenerator(
// Try to get cartridges from slots array first, if none found, try Cartridges array
var cartridges =
magazineTemplate
.Value.Properties.Slots.FirstOrDefault()
?.Props?.Filters.FirstOrDefault()
?.Filter
?? magazineTemplate
.Value.Properties.Cartridges.FirstOrDefault()
?.Props?.Filters.FirstOrDefault()
?.Filter;
magazineTemplate.Value.Properties.Slots.FirstOrDefault()?.Props?.Filters.FirstOrDefault()?.Filter
?? magazineTemplate.Value.Properties.Cartridges.FirstOrDefault()?.Props?.Filters.FirstOrDefault()?.Filter;
return cartridges ?? [];
}
@@ -838,18 +713,13 @@ public class BotWeaponGenerator(
if (!string.IsNullOrEmpty(weaponTemplate.Properties.AmmoCaliber))
// 9x18pmm has a typo, should be Caliber9x18PM
{
return weaponTemplate.Properties.AmmoCaliber == "Caliber9x18PMM"
? "Caliber9x18PM"
: weaponTemplate.Properties.AmmoCaliber;
return weaponTemplate.Properties.AmmoCaliber == "Caliber9x18PMM" ? "Caliber9x18PM" : weaponTemplate.Properties.AmmoCaliber;
}
if (!string.IsNullOrEmpty(weaponTemplate.Properties.LinkedWeapon))
{
var ammoInChamber = itemHelper.GetItem(
weaponTemplate
.Properties.Chambers.First()
.Props.Filters.First()
.Filter.FirstOrDefault()
weaponTemplate.Properties.Chambers.First().Props.Filters.First().Filter.FirstOrDefault()
);
return !ammoInChamber.Key ? null : ammoInChamber.Value.Properties.Caliber;
}
@@ -863,21 +733,12 @@ public class BotWeaponGenerator(
/// <param name="weaponMods">Weapon with children</param>
/// <param name="magazine">Magazine item</param>
/// <param name="cartridgeTemplate">Cartridge to insert into magazine</param>
protected void FillExistingMagazines(
List<Item> weaponMods,
Item magazine,
MongoId cartridgeTemplate
)
protected void FillExistingMagazines(List<Item> weaponMods, Item magazine, MongoId cartridgeTemplate)
{
var magazineTemplate = itemHelper.GetItem(magazine.Template).Value;
if (magazineTemplate is null)
{
logger.Error(
serverLocalisationService.GetText(
"bot-unable_to_find_magazine_item",
magazine.Template
)
);
logger.Error(serverLocalisationService.GetText("bot-unable_to_find_magazine_item", magazine.Template));
return;
}
@@ -894,12 +755,7 @@ public class BotWeaponGenerator(
}
else
{
AddOrUpdateMagazinesChildWithAmmo(
weaponMods,
magazine,
cartridgeTemplate,
magazineTemplate
);
AddOrUpdateMagazinesChildWithAmmo(weaponMods, magazine, cartridgeTemplate, magazineTemplate);
}
}
@@ -937,9 +793,7 @@ public class BotWeaponGenerator(
TemplateItem magazineTemplate
)
{
var magazineCartridgeChildItem = weaponWithMods.FirstOrDefault(m =>
m.ParentId == magazine.Id && m.SlotId == "cartridges"
);
var magazineCartridgeChildItem = weaponWithMods.FirstOrDefault(m => m.ParentId == magazine.Id && m.SlotId == "cartridges");
if (magazineCartridgeChildItem is not null)
{
// Delete the existing cartridge object and create fresh below
@@ -950,20 +804,13 @@ public class BotWeaponGenerator(
List<Item> magazineWithCartridges = [magazine];
// Add cartridges as children to above mag array
itemHelper.FillMagazineWithCartridge(
magazineWithCartridges,
magazineTemplate,
chosenAmmoTpl,
1
);
itemHelper.FillMagazineWithCartridge(magazineWithCartridges, magazineTemplate, chosenAmmoTpl, 1);
// Replace existing magazine with above array of mag + cartridge stacks
var magazineIndex = weaponWithMods.FindIndex(i => i.Id == magazine.Id); // magazineWithCartridges
if (magazineIndex == -1)
{
logger.Error(
$"Unable to add cartridges: {chosenAmmoTpl} to magazine: {magazine.Id} as none found"
);
logger.Error($"Unable to add cartridges: {chosenAmmoTpl} to magazine: {magazine.Id} as none found");
return;
}
@@ -980,20 +827,12 @@ public class BotWeaponGenerator(
/// <param name="weaponMods">Weapon mods to find and update camora mod(s) from</param>
/// <param name="magazineId">Magazine id to find and add to</param>
/// <param name="ammoTpl">Ammo template id to hydrate with</param>
protected void FillCamorasWithAmmo(
IEnumerable<Item> weaponMods,
MongoId magazineId,
MongoId ammoTpl
)
protected void FillCamorasWithAmmo(IEnumerable<Item> weaponMods, MongoId magazineId, MongoId ammoTpl)
{
// for CylinderMagazine we exchange the ammo in the "camoras".
// This might not be necessary since we already filled the camoras with a random whitelisted and compatible ammo type,
// but I'm not sure whether this is also used elsewhere
var camoras = weaponMods
.Where(x =>
x.ParentId == magazineId && x.SlotId.StartsWith("camora", StringComparison.Ordinal)
)
.ToList();
var camoras = weaponMods.Where(x => x.ParentId == magazineId && x.SlotId.StartsWith("camora", StringComparison.Ordinal)).ToList();
if (camoras.Count == 0)
{
@@ -65,10 +65,7 @@ public class FenceBaseAssortGenerator(
// Item base type blacklisted
if (traderConfig.Fence.Blacklist.Count > 0)
{
if (
traderConfig.Fence.Blacklist.Contains(itemId)
|| itemHelper.IsOfBaseclasses(itemId, traderConfig.Fence.Blacklist)
)
if (traderConfig.Fence.Blacklist.Contains(itemId) || itemHelper.IsOfBaseclasses(itemId, traderConfig.Fence.Blacklist))
{
continue;
}
@@ -131,9 +128,7 @@ public class FenceBaseAssortGenerator(
// Create barter scheme (price)
var barterSchemeToAdd = new BarterScheme
{
Count = Math.Round(
(double)fenceService.GetItemPrice(itemId, itemWithChildrenToAdd)
),
Count = Math.Round((double)fenceService.GetItemPrice(itemId, itemWithChildrenToAdd)),
Template = Money.ROUBLES,
};
@@ -155,11 +150,7 @@ public class FenceBaseAssortGenerator(
foreach (var defaultPreset in defaultPresets)
{
// Skip presets we've already added
if (
baseFenceAssort.Items.Any(item =>
item.Upd != null && item.Upd.SptPresetId == defaultPreset.Id
)
)
if (baseFenceAssort.Items.Any(item => item.Upd != null && item.Upd.SptPresetId == defaultPreset.Id))
{
continue;
}
@@ -168,9 +159,7 @@ public class FenceBaseAssortGenerator(
var itemAndChildren = _cloner.Clone(defaultPreset.Items).ReplaceIDs();
// Find root item and add some properties to it
var rootItem = itemAndChildren.FirstOrDefault(item =>
string.IsNullOrEmpty(item.ParentId)
);
var rootItem = itemAndChildren.FirstOrDefault(item => string.IsNullOrEmpty(item.ParentId));
rootItem.ParentId = "hideout";
rootItem.SlotId = "hideout";
rootItem.Upd = new Upd
@@ -191,11 +180,7 @@ public class FenceBaseAssortGenerator(
[
new()
{
new BarterScheme
{
Template = Money.ROUBLES,
Count = Math.Round(price * itemQualityModifier),
},
new BarterScheme { Template = Money.ROUBLES, Count = Math.Round(price * itemQualityModifier) },
},
];
@@ -213,12 +198,7 @@ public class FenceBaseAssortGenerator(
var ammoPenetrationPower = GetAmmoPenetrationPower(rootItemDb);
if (ammoPenetrationPower == null)
{
logger.Warning(
localisationService.GetText(
"fence-unable_to_get_ammo_penetration_value",
rootItemDb.Id
)
);
logger.Warning(localisationService.GetText("fence-unable_to_get_ammo_penetration_value", rootItemDb.Id));
return false;
}
@@ -235,18 +215,13 @@ public class FenceBaseAssortGenerator(
if (itemHelper.IsOfBaseclass(rootItemDb.Id, BaseClasses.AMMO_BOX))
{
// Get the cartridge tpl found inside ammo box
var cartridgeTplInBox = rootItemDb
.Properties.StackSlots.First()
.Props.Filters.First()
.Filter.FirstOrDefault();
var cartridgeTplInBox = rootItemDb.Properties.StackSlots.First().Props.Filters.First().Filter.FirstOrDefault();
// Look up cartridge tpl in db
var ammoItemDb = itemHelper.GetItem(cartridgeTplInBox);
if (!ammoItemDb.Key)
{
logger.Warning(
localisationService.GetText("fence-ammo_not_found_in_db", cartridgeTplInBox)
);
logger.Warning(localisationService.GetText("fence-ammo_not_found_in_db", cartridgeTplInBox));
return null;
}
@@ -271,25 +246,20 @@ public class FenceBaseAssortGenerator(
protected void AddChildrenToArmorModSlots(List<Item> armor, TemplateItem itemDbDetails)
{
// Armor has no mods, make no additions
var hasMods =
itemDbDetails.Properties?.Slots is not null && itemDbDetails.Properties.Slots.Any();
var hasMods = itemDbDetails.Properties?.Slots is not null && itemDbDetails.Properties.Slots.Any();
if (!hasMods)
{
return;
}
// Check for and add required soft inserts to armors
var requiredSlots = itemDbDetails
.Properties.Slots.Where(slot => slot.Required ?? false)
.ToList();
var requiredSlots = itemDbDetails.Properties.Slots.Where(slot => slot.Required ?? false).ToList();
var hasRequiredSlots = requiredSlots.Count > 0;
if (hasRequiredSlots)
{
foreach (var requiredSlot in requiredSlots)
{
var modItemDbDetails = itemHelper
.GetItem(requiredSlot.Props.Filters.First().Plate.Value)
.Value;
var modItemDbDetails = itemHelper.GetItem(requiredSlot.Props.Filters.First().Plate.Value).Value;
var plateTpl = requiredSlot.Props.Filters.First().Plate; // `Plate` property appears to be the 'default' item for slot
if (plateTpl is null || plateTpl.Value.IsEmpty())
// Some bsg plate properties are empty, skip mod
@@ -318,9 +288,7 @@ public class FenceBaseAssortGenerator(
}
// Check for and add plate items
var plateSlots = itemDbDetails
.Properties.Slots.Where(slot => itemHelper.IsRemovablePlateSlot(slot.Name))
.ToList();
var plateSlots = itemDbDetails.Properties.Slots.Where(slot => itemHelper.IsRemovablePlateSlot(slot.Name)).ToList();
if (plateSlots.Count > 0)
{
foreach (var plateSlot in plateSlots)
@@ -33,8 +33,7 @@ public class LocationLootGenerator(
)
{
protected readonly LocationConfig _locationConfig = _configServer.GetConfig<LocationConfig>();
protected readonly SeasonalEventConfig _seasonalEventConfig =
_configServer.GetConfig<SeasonalEventConfig>();
protected readonly SeasonalEventConfig _seasonalEventConfig = _configServer.GetConfig<SeasonalEventConfig>();
/// <summary>
/// Generate Loot for provided location ()
@@ -68,9 +67,7 @@ public class LocationLootGenerator(
}
// Create containers with loot
result.AddRange(
GenerateStaticContainers(locationId.ToLowerInvariant(), staticAmmoDistClone)
);
result.AddRange(GenerateStaticContainers(locationId.ToLowerInvariant(), staticAmmoDistClone));
// Add dynamic loot to output loot
var dynamicSpawnPoints = GenerateDynamicLoot(
@@ -82,15 +79,8 @@ public class LocationLootGenerator(
// Merge dynamic spawns into result
result.AddRange(dynamicSpawnPoints);
_logger.Success(
_serverLocalisationService.GetText(
"location-dynamic_items_spawned_success",
dynamicSpawnPoints.Count
)
);
_logger.Success(
_serverLocalisationService.GetText("location-generated_success", locationId)
);
_logger.Success(_serverLocalisationService.GetText("location-dynamic_items_spawned_success", dynamicSpawnPoints.Count));
_logger.Success(_serverLocalisationService.GetText("location-generated_success", locationId));
// Clean up tracker
counterTrackerHelper.Clear();
@@ -115,40 +105,23 @@ public class LocationLootGenerator(
var staticWeaponsOnMapClone = _cloner.Clone(mapData.StaticContainers.Value.StaticWeapons);
if (staticWeaponsOnMapClone is null)
{
_logger.Error(
_serverLocalisationService.GetText(
"location-unable_to_find_static_weapon_for_map",
locationId
)
);
_logger.Error(_serverLocalisationService.GetText("location-unable_to_find_static_weapon_for_map", locationId));
}
// Add mounted weapons to output loot
result.AddRange(staticWeaponsOnMapClone);
var allStaticContainersOnMapClone = _cloner.Clone(
mapData.StaticContainers.Value.StaticContainers
);
var allStaticContainersOnMapClone = _cloner.Clone(mapData.StaticContainers.Value.StaticContainers);
if (allStaticContainersOnMapClone is null)
{
_logger.Error(
_serverLocalisationService.GetText(
"location-unable_to_find_static_container_for_map",
locationId
)
);
_logger.Error(_serverLocalisationService.GetText("location-unable_to_find_static_container_for_map", locationId));
}
// Containers that MUST be added to map (e.g. quest containers)
var staticForcedOnMapClone = _cloner.Clone(mapData.StaticContainers.Value.StaticForced);
if (staticForcedOnMapClone is null)
{
_logger.Error(
_serverLocalisationService.GetText(
"location-unable_to_find_forced_static_data_for_map",
locationId
)
);
_logger.Error(_serverLocalisationService.GetText("location-unable_to_find_forced_static_data_for_map", locationId));
}
// Remove christmas items from loot data
@@ -159,9 +132,7 @@ public class LocationLootGenerator(
);
}
var staticRandomisableContainersOnMap = GetRandomisableContainersOnMap(
allStaticContainersOnMapClone
);
var staticRandomisableContainersOnMap = GetRandomisableContainersOnMap(allStaticContainersOnMapClone);
// Keep track of static loot count
var staticContainerCount = 0;
@@ -174,13 +145,7 @@ public class LocationLootGenerator(
// Add loot to guaranteed containers and add to result
foreach (
var containerWithLoot in guaranteedContainers.Select(container =>
AddLootToContainer(
container,
staticForcedOnMapClone,
staticLootDist.Value,
staticAmmoDist,
locationId
)
AddLootToContainer(container, staticForcedOnMapClone, staticLootDist.Value, staticAmmoDist, locationId)
)
)
{
@@ -226,21 +191,13 @@ public class LocationLootGenerator(
// Group containers by their groupId
if (mapData.Statics is null)
{
_logger.Warning(
_serverLocalisationService.GetText(
"location-unable_to_generate_static_loot",
locationId
)
);
_logger.Warning(_serverLocalisationService.GetText("location-unable_to_generate_static_loot", locationId));
return result;
}
// For each of the container groups, choose from the pool of containers, hydrate container with loot and add to result array
var mapping = GetGroupIdToContainerMappings(
mapData.Statics,
staticRandomisableContainersOnMap
);
var mapping = GetGroupIdToContainerMappings(mapData.Statics, staticRandomisableContainersOnMap);
foreach (var (key, data) in mapping)
{
// Count chosen was 0, skip
@@ -253,9 +210,7 @@ public class LocationLootGenerator(
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
$"Group: {key} has no containers with < 100 % spawn chance to choose from, skipping"
);
_logger.Debug($"Group: {key} has no containers with < 100 % spawn chance to choose from, skipping");
}
continue;
@@ -271,9 +226,7 @@ public class LocationLootGenerator(
{
if (_randomUtil.GetChance100(containerIdsCopy[containerId.Key] * 100))
{
data.ContainerIdsWithProbability[containerId.Key] = containerIdsCopy[
containerId.Key
];
data.ContainerIdsWithProbability[containerId.Key] = containerIdsCopy[containerId.Key];
}
}
@@ -292,16 +245,14 @@ public class LocationLootGenerator(
foreach (var chosenContainerId in chosenContainerIds)
{
// Look up container object from full list of containers on map
var containerObject = staticRandomisableContainersOnMap.FirstOrDefault(
staticContainer => staticContainer.Template.Id == chosenContainerId
var containerObject = staticRandomisableContainersOnMap.FirstOrDefault(staticContainer =>
staticContainer.Template.Id == chosenContainerId
);
if (containerObject is null)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
$"Container: {chosenContainerId} not found in staticRandomisableContainersOnMap, this is bad"
);
_logger.Debug($"Container: {chosenContainerId} not found in staticRandomisableContainersOnMap, this is bad");
}
continue;
@@ -323,12 +274,7 @@ public class LocationLootGenerator(
}
_logger.Success($"A total of: {staticLootItemCount} static items spawned");
_logger.Success(
_serverLocalisationService.GetText(
"location-containers_generated_success",
staticContainerCount
)
);
_logger.Success(_serverLocalisationService.GetText("location-containers_generated_success", staticContainerCount));
return result;
}
@@ -344,9 +290,7 @@ public class LocationLootGenerator(
/// </summary>
/// <param name="staticContainers"></param>
/// <returns>StaticContainerData array</returns>
protected IEnumerable<StaticContainerData> GetRandomisableContainersOnMap(
IEnumerable<StaticContainerData> staticContainers
)
protected IEnumerable<StaticContainerData> GetRandomisableContainersOnMap(IEnumerable<StaticContainerData> staticContainers)
{
return staticContainers.Where(staticContainer =>
staticContainer.Probability != 1
@@ -362,9 +306,7 @@ public class LocationLootGenerator(
/// </summary>
/// <param name="staticContainersOnMap"></param>
/// <returns>IStaticContainerData array</returns>
protected IEnumerable<StaticContainerData> GetGuaranteedContainers(
IEnumerable<StaticContainerData> staticContainersOnMap
)
protected IEnumerable<StaticContainerData> GetGuaranteedContainers(IEnumerable<StaticContainerData> staticContainersOnMap)
{
return staticContainersOnMap.Where(staticContainer =>
staticContainer.Probability == 1
@@ -382,10 +324,7 @@ public class LocationLootGenerator(
/// <param name="groupId">Name of the group the containers are being collected for</param>
/// <param name="containerData">Containers and probability values for a groupId</param>
/// <returns>List of chosen container Ids</returns>
protected List<string> GetContainersByProbability(
string groupId,
ContainerGroupCount containerData
)
protected List<string> GetContainersByProbability(string groupId, ContainerGroupCount containerData)
{
var chosenContainerIds = new List<string>();
@@ -437,16 +376,12 @@ public class LocationLootGenerator(
(int)
Math.Round(
groupKvP.Value.MinContainers.Value
* _locationConfig
.ContainerRandomisationSettings
.ContainerGroupMinSizeMultiplier
* _locationConfig.ContainerRandomisationSettings.ContainerGroupMinSizeMultiplier
),
(int)
Math.Round(
groupKvP.Value.MaxContainers.Value
* _locationConfig
.ContainerRandomisationSettings
.ContainerGroupMaxSizeMultiplier
* _locationConfig.ContainerRandomisationSettings.ContainerGroupMaxSizeMultiplier
)
),
};
@@ -456,29 +391,17 @@ public class LocationLootGenerator(
// Likely bad BSG data, will be fixed...eventually, example of the groupIds: `NEED_TO_BE_FIXED1`,`NEED_TO_BE_FIXED_SE02`, `NEED_TO_BE_FIXED_NW_01`
mapping.Add(
string.Empty,
new ContainerGroupCount
{
ContainerIdsWithProbability = new Dictionary<string, double>(),
ChosenCount = -1,
}
new ContainerGroupCount { ContainerIdsWithProbability = new Dictionary<string, double>(), ChosenCount = -1 }
);
// Iterate over all containers and add to group keyed by groupId
// Containers without a group go into a group with empty key ""
foreach (var container in staticContainersOnMap)
{
if (
!staticContainerGroupData.Containers.TryGetValue(
container.Template.Id,
out var groupData
)
)
if (!staticContainerGroupData.Containers.TryGetValue(container.Template.Id, out var groupData))
{
_logger.Error(
_serverLocalisationService.GetText(
"location-unable_to_find_container_in_statics_json",
container.Template.Id
)
_serverLocalisationService.GetText("location-unable_to_find_container_in_statics_json", container.Template.Id)
);
continue;
@@ -498,17 +421,9 @@ public class LocationLootGenerator(
mapping.TryAdd(
groupData.GroupId,
new ContainerGroupCount
{
ChosenCount = 0d,
ContainerIdsWithProbability = new Dictionary<string, double>(),
}
new ContainerGroupCount { ChosenCount = 0d, ContainerIdsWithProbability = new Dictionary<string, double>() }
);
mapping[groupData.GroupId]
.ContainerIdsWithProbability.TryAdd(
container.Template.Id,
container.Probability.Value
);
mapping[groupData.GroupId].ContainerIdsWithProbability.TryAdd(container.Template.Id, container.Probability.Value);
}
return mapping;
@@ -543,11 +458,7 @@ public class LocationLootGenerator(
var containerMap = _itemHelper.GetContainerMapping(containerTpl);
// Choose count of items to add to container
var itemCountToAdd = GetWeightedCountOfContainerItems(
containerTpl,
staticLootDist,
locationName
);
var itemCountToAdd = GetWeightedCountOfContainerItems(containerTpl, staticLootDist, locationName);
if (itemCountToAdd == 0)
{
return containerClone;
@@ -595,10 +506,7 @@ public class LocationLootGenerator(
: chosenItemWithChildren.Items;
// look for open slot to put chosen item into
var result = containerMap.FindSlotForItem(
chosenItemWithChildren.Width,
chosenItemWithChildren.Height
);
var result = containerMap.FindSlotForItem(chosenItemWithChildren.Width, chosenItemWithChildren.Height);
if (!result.Success.GetValueOrDefault(false))
{
if (failedToFitAttemptCount > _locationConfig.FitLootIntoContainerAttempts)
@@ -628,9 +536,7 @@ public class LocationLootGenerator(
{
X = result.X,
Y = result.Y,
R = result.Rotation.GetValueOrDefault(false)
? ItemRotation.Vertical
: ItemRotation.Horizontal,
R = result.Rotation.GetValueOrDefault(false) ? ItemRotation.Vertical : ItemRotation.Horizontal,
};
// Add loot to container before returning
@@ -673,16 +579,11 @@ public class LocationLootGenerator(
{
// Add each count of items into array
itemCountArray.Add(
new ProbabilityObject<int, float?>(
itemCountDistribution.Count.Value,
itemCountDistribution.RelativeProbability.Value,
null
)
new ProbabilityObject<int, float?>(itemCountDistribution.Count.Value, itemCountDistribution.RelativeProbability.Value, null)
);
}
return (int)
Math.Round(GetStaticLootMultiplierForLocation(locationName) * itemCountArray.Draw()[0]);
return (int)Math.Round(GetStaticLootMultiplierForLocation(locationName) * itemCountArray.Draw()[0]);
}
/// <summary>
@@ -705,12 +606,7 @@ public class LocationLootGenerator(
var itemContainerDistribution = staticLootDist[containerTypeId]?.ItemDistribution;
if (itemContainerDistribution is null)
{
_logger.Warning(
_serverLocalisationService.GetText(
"location-missing_item_distribution_data",
containerTypeId
)
);
_logger.Warning(_serverLocalisationService.GetText("location-missing_item_distribution_data", containerTypeId));
return itemDistribution;
}
@@ -729,9 +625,7 @@ public class LocationLootGenerator(
continue;
}
itemDistribution.Add(
new ProbabilityObject<MongoId, float?>(icd.Tpl, icd.RelativeProbability.Value, null)
);
itemDistribution.Add(new ProbabilityObject<MongoId, float?>(icd.Tpl, icd.RelativeProbability.Value, null));
}
return itemDistribution;
@@ -780,26 +674,17 @@ public class LocationLootGenerator(
// Build the list of forced loot from both `SpawnpointsForced` and any point marked `IsAlwaysSpawn`
dynamicForcedSpawnPoints.AddRange(dynamicLootDist.SpawnpointsForced);
dynamicForcedSpawnPoints.AddRange(
dynamicLootDist.Spawnpoints.Where(point =>
point.Template.IsAlwaysSpawn.GetValueOrDefault()
)
);
dynamicForcedSpawnPoints.AddRange(dynamicLootDist.Spawnpoints.Where(point => point.Template.IsAlwaysSpawn.GetValueOrDefault()));
loot.AddRange(GetForcedDynamicLoot(dynamicForcedSpawnPoints, locationName, staticAmmoDist));
// Draw from random distribution
var desiredSpawnPointCount = Math.Round(
GetLooseLootMultiplierForLocation(locationName)
* _randomUtil.GetNormallyDistributedRandomNumber(
dynamicLootDist.SpawnpointCount.Mean,
dynamicLootDist.SpawnpointCount.Std
)
* _randomUtil.GetNormallyDistributedRandomNumber(dynamicLootDist.SpawnpointCount.Mean, dynamicLootDist.SpawnpointCount.Std)
);
var blacklistedSpawnPoints = _locationConfig.LooseLootBlacklist.GetValueOrDefault(
locationName
);
var blacklistedSpawnPoints = _locationConfig.LooseLootBlacklist.GetValueOrDefault(locationName);
// Init empty array to hold spawn points, letting us pick them pseudo-randomly
var spawnPointArray = new ProbabilityObjectArray<string, Spawnpoint>(_cloner);
@@ -834,13 +719,7 @@ public class LocationLootGenerator(
continue;
}
spawnPointArray.Add(
new ProbabilityObject<string, Spawnpoint>(
spawnPoint.Template.Id,
spawnPoint.Probability ?? 0,
spawnPoint
)
);
spawnPointArray.Add(new ProbabilityObject<string, Spawnpoint>(spawnPoint.Template.Id, spawnPoint.Probability ?? 0, spawnPoint));
}
// Select a number of spawn points to add loot to
@@ -860,10 +739,7 @@ public class LocationLootGenerator(
}
// Filter out duplicate locationIds // prob can be done better
chosenSpawnPoints = chosenSpawnPoints
.GroupBy(spawnPoint => spawnPoint.LocationId)
.Select(group => group.First())
.ToList();
chosenSpawnPoints = chosenSpawnPoints.GroupBy(spawnPoint => spawnPoint.LocationId).Select(group => group.First()).ToList();
// Do we have enough items in pool to fulfill requirement
var tooManySpawnPointsRequested = desiredSpawnPointCount - chosenSpawnPoints.Count > 0;
@@ -893,29 +769,20 @@ public class LocationLootGenerator(
// SpawnPoint is invalid, skip it
if (spawnPoint.Template is null)
{
_logger.Warning(
_serverLocalisationService.GetText(
"location-missing_dynamic_template",
spawnPoint.LocationId
)
);
_logger.Warning(_serverLocalisationService.GetText("location-missing_dynamic_template", spawnPoint.LocationId));
continue;
}
// Ensure no blacklisted lootable items are in pool
spawnPoint.Template.Items = spawnPoint
.Template.Items.Where(item =>
!_itemFilterService.IsLootableItemBlacklisted(item.Template)
)
.Template.Items.Where(item => !_itemFilterService.IsLootableItemBlacklisted(item.Template))
.ToList();
// Ensure no seasonal items are in pool if not in-season
if (!seasonalEventActive)
{
spawnPoint.Template.Items = spawnPoint.Template.Items.Where(item =>
!seasonalItemTplBlacklist.Contains(item.Template)
);
spawnPoint.Template.Items = spawnPoint.Template.Items.Where(item => !seasonalItemTplBlacklist.Contains(item.Template));
}
// Spawn point has no items after filtering, skip
@@ -923,21 +790,14 @@ public class LocationLootGenerator(
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
_serverLocalisationService.GetText(
"location-spawnpoint_missing_items",
spawnPoint.Template.Id
)
);
_logger.Debug(_serverLocalisationService.GetText("location-spawnpoint_missing_items", spawnPoint.Template.Id));
}
continue;
}
// Get an array of allowed IDs after above filtering has occured
var validComposedKeys = spawnPoint
.Template.Items.Select(item => item.ComposedKey)
.ToHashSet();
var validComposedKeys = spawnPoint.Template.Items.Select(item => item.ComposedKey).ToHashSet();
// Construct container to hold above filtered items, letting us pick an item for the spot
var itemArray = new ProbabilityObjectArray<string, double?>(_cloner);
@@ -948,32 +808,19 @@ public class LocationLootGenerator(
continue;
}
itemArray.Add(
new ProbabilityObject<string, double?>(
itemDist.ComposedKey.Key,
itemDist.RelativeProbability ?? 0,
null
)
);
itemArray.Add(new ProbabilityObject<string, double?>(itemDist.ComposedKey.Key, itemDist.RelativeProbability ?? 0, null));
}
if (itemArray.Count == 0)
{
_logger.Warning(
_serverLocalisationService.GetText(
"location-loot_pool_is_empty_skipping",
spawnPoint.Template.Id
)
);
_logger.Warning(_serverLocalisationService.GetText("location-loot_pool_is_empty_skipping", spawnPoint.Template.Id));
continue;
}
// Draw a random item from the spawn points possible items
var chosenComposedKey = itemArray.Draw().FirstOrDefault();
var chosenItem = spawnPoint.Template.Items.FirstOrDefault(item =>
item.ComposedKey == chosenComposedKey
);
var chosenItem = spawnPoint.Template.Items.FirstOrDefault(item => item.ComposedKey == chosenComposedKey);
if (chosenItem is null)
{
_logger.Warning(
@@ -982,18 +829,10 @@ public class LocationLootGenerator(
continue;
}
var createItemResult = CreateDynamicLootItem(
chosenItem,
spawnPoint.Template.Items,
staticAmmoDist
);
var createItemResult = CreateDynamicLootItem(chosenItem, spawnPoint.Template.Items, staticAmmoDist);
// If count reaches max, skip adding item to loot
if (
counterTrackerHelper.IncrementCount(
createItemResult.Items.FirstOrDefault().Template
)
)
if (counterTrackerHelper.IncrementCount(createItemResult.Items.FirstOrDefault().Template))
{
continue;
}
@@ -1047,14 +886,8 @@ public class LocationLootGenerator(
continue;
}
var chosenItem = forcedLootLocation.Template.Items.FirstOrDefault(item =>
item.Id == rootItem.Id
);
var createItemResult = CreateDynamicLootItem(
chosenItem,
forcedLootLocation.Template.Items,
staticAmmoDist
);
var chosenItem = forcedLootLocation.Template.Items.FirstOrDefault(item => item.Id == rootItem.Id);
var createItemResult = CreateDynamicLootItem(chosenItem, forcedLootLocation.Template.Items, staticAmmoDist);
// Update root ID with the above dynamically generated ID
forcedLootLocation.Template.Root = createItemResult.Items.FirstOrDefault().Id;
@@ -1065,9 +898,7 @@ public class LocationLootGenerator(
forcedLootLocation.Template.Items = convertedItems;
// Push forced location into array as long as it doesn't exist already
var existingLocation = result.Any(spawnPoint =>
spawnPoint.Id == locationTemplateToAdd.Id
);
var existingLocation = result.Any(spawnPoint => spawnPoint.Id == locationTemplateToAdd.Id);
if (!existingLocation)
{
result.Add(locationTemplateToAdd);
@@ -1116,10 +947,7 @@ public class LocationLootGenerator(
var stackCount =
itemDbTemplate.Properties.StackMaxSize == 1
? 1
: _randomUtil.GetInt(
itemDbTemplate.Properties.StackMinRandom.Value,
itemDbTemplate.Properties.StackMaxRandom.Value
);
: _randomUtil.GetInt(itemDbTemplate.Properties.StackMinRandom.Value, itemDbTemplate.Properties.StackMaxRandom.Value);
itemWithMods.Add(
new Item
@@ -1211,19 +1039,13 @@ public class LocationLootGenerator(
rootItem.ParentId = parentId;
}
if (
_itemHelper.IsOfBaseclass(chosenTpl, BaseClasses.MONEY)
|| _itemHelper.IsOfBaseclass(chosenTpl, BaseClasses.AMMO)
)
if (_itemHelper.IsOfBaseclass(chosenTpl, BaseClasses.MONEY) || _itemHelper.IsOfBaseclass(chosenTpl, BaseClasses.AMMO))
{
// Edge case - some ammos e.g. flares or M406 grenades shouldn't be stacked
var stackCount =
itemTemplate.Properties.StackMaxSize == 1
? 1
: _randomUtil.GetInt(
itemTemplate.Properties.StackMinRandom.Value,
itemTemplate.Properties.StackMaxRandom.Value
);
: _randomUtil.GetInt(itemTemplate.Properties.StackMinRandom.Value, itemTemplate.Properties.StackMaxRandom.Value);
rootItem.Upd = new Upd { StackObjectsCount = stackCount };
}
@@ -1262,12 +1084,7 @@ public class LocationLootGenerator(
};
}
protected List<Item> GetArmorItems(
string chosenTpl,
Item? rootItem,
List<Item> items,
TemplateItem armorDbTemplate
)
protected List<Item> GetArmorItems(string chosenTpl, Item? rootItem, List<Item> items, TemplateItem armorDbTemplate)
{
var defaultPreset = _presetHelper.GetDefaultPreset(chosenTpl);
if (defaultPreset is not null)
@@ -1282,16 +1099,9 @@ public class LocationLootGenerator(
else
{
// We make base item in calling method, no need to do it here
if (
armorDbTemplate.Properties?.Slots is not null
&& armorDbTemplate.Properties.Slots.Any()
)
if (armorDbTemplate.Properties?.Slots is not null && armorDbTemplate.Properties.Slots.Any())
{
items = _itemHelper.AddChildSlotItems(
items,
armorDbTemplate,
_locationConfig.EquipmentLootSettings.ModSpawnChancePercent
);
items = _itemHelper.AddChildSlotItems(items, armorDbTemplate, _locationConfig.EquipmentLootSettings.ModSpawnChancePercent);
}
}
@@ -1322,10 +1132,7 @@ public class LocationLootGenerator(
{
try
{
children = _itemHelper.ReparentItemAndChildren(
defaultPreset.Items.FirstOrDefault(),
defaultPreset.Items
);
children = _itemHelper.ReparentItemAndChildren(defaultPreset.Items.FirstOrDefault(), defaultPreset.Items);
}
catch (Exception e)
{
@@ -1361,16 +1168,9 @@ public class LocationLootGenerator(
var rootItem = items.FirstOrDefault();
if (rootItem is null)
{
_logger.Error(
_serverLocalisationService.GetText(
"location-missing_root_item",
new { tpl = chosenTpl, parentId }
)
);
_logger.Error(_serverLocalisationService.GetText("location-missing_root_item", new { tpl = chosenTpl, parentId }));
throw new Exception(
_serverLocalisationService.GetText("location-critical_error_see_log")
);
throw new Exception(_serverLocalisationService.GetText("location-critical_error_see_log"));
}
try
@@ -1382,12 +1182,7 @@ public class LocationLootGenerator(
}
catch (Exception e)
{
_logger.Error(
_serverLocalisationService.GetText(
"location-unable_to_reparent_item",
new { tpl = chosenTpl, parentId }
)
);
_logger.Error(_serverLocalisationService.GetText("location-unable_to_reparent_item", new { tpl = chosenTpl, parentId }));
_logger.Error(e.StackTrace);
throw;
@@ -43,17 +43,12 @@ public class LootGenerator(
var itemTypeCounts = InitItemLimitCounter(options.ItemLimits);
// Handle sealed weapon containers
var sealedWeaponCrateCount = randomUtil.GetInt(
options.WeaponCrateCount.Min,
options.WeaponCrateCount.Max
);
var sealedWeaponCrateCount = randomUtil.GetInt(options.WeaponCrateCount.Min, options.WeaponCrateCount.Max);
if (sealedWeaponCrateCount > 0)
{
// Get list of all sealed containers from db - they're all the same, just for flavor
var itemsDb = databaseService.GetItems().Values;
var sealedWeaponContainerPool = itemsDb.Where(item =>
item.Name.Contains("event_container_airdrop")
);
var sealedWeaponContainerPool = itemsDb.Where(item => item.Name.Contains("event_container_airdrop"));
for (var index = 0; index < sealedWeaponCrateCount; index++)
{
@@ -84,20 +79,10 @@ public class LootGenerator(
// Pool has items we could add as loot, proceed
if (rewardPoolResults.ItemPool.Any())
{
var randomisedItemCount = randomUtil.GetInt(
options.ItemCount.Min,
options.ItemCount.Max
);
var randomisedItemCount = randomUtil.GetInt(options.ItemCount.Min, options.ItemCount.Max);
for (var index = 0; index < randomisedItemCount; index++)
{
if (
!FindAndAddRandomItemToLoot(
rewardPoolResults.ItemPool,
itemTypeCounts,
options,
result
)
)
if (!FindAndAddRandomItemToLoot(rewardPoolResults.ItemPool, itemTypeCounts, options, result))
// Failed to add, reduce index so we get another attempt
{
index--;
@@ -108,10 +93,7 @@ public class LootGenerator(
var globalDefaultPresets = presetHelper.GetDefaultPresets().Values;
// Filter default presets to just weapons
var randomisedWeaponPresetCount = randomUtil.GetInt(
options.WeaponPresetCount.Min,
options.WeaponPresetCount.Max
);
var randomisedWeaponPresetCount = randomUtil.GetInt(options.WeaponPresetCount.Min, options.WeaponPresetCount.Max);
if (randomisedWeaponPresetCount > 0)
{
var weaponDefaultPresets = globalDefaultPresets.Where(preset =>
@@ -122,14 +104,7 @@ public class LootGenerator(
{
for (var index = 0; index < randomisedWeaponPresetCount; index++)
{
if (
!FindAndAddRandomPresetToLoot(
weaponDefaultPresets,
itemTypeCounts,
rewardPoolResults.Blacklist,
result
)
)
if (!FindAndAddRandomPresetToLoot(weaponDefaultPresets, itemTypeCounts, rewardPoolResults.Blacklist, result))
// Failed to add, reduce index so we get another attempt
{
index--;
@@ -139,32 +114,18 @@ public class LootGenerator(
}
// Filter default presets to just armors and then filter again by protection level
var randomisedArmorPresetCount = randomUtil.GetInt(
options.ArmorPresetCount.Min,
options.ArmorPresetCount.Max
);
var randomisedArmorPresetCount = randomUtil.GetInt(options.ArmorPresetCount.Min, options.ArmorPresetCount.Max);
if (randomisedArmorPresetCount > 0)
{
var armorDefaultPresets = globalDefaultPresets.Where(preset =>
itemHelper.ArmorItemCanHoldMods(preset.Encyclopedia.Value)
);
var levelFilteredArmorPresets = armorDefaultPresets.Where(armor =>
IsArmorOfDesiredProtectionLevel(armor, options)
);
var armorDefaultPresets = globalDefaultPresets.Where(preset => itemHelper.ArmorItemCanHoldMods(preset.Encyclopedia.Value));
var levelFilteredArmorPresets = armorDefaultPresets.Where(armor => IsArmorOfDesiredProtectionLevel(armor, options));
// Add some armors to rewards
if (levelFilteredArmorPresets.Any())
{
for (var index = 0; index < randomisedArmorPresetCount; index++)
{
if (
!FindAndAddRandomPresetToLoot(
levelFilteredArmorPresets,
itemTypeCounts,
rewardPoolResults.Blacklist,
result
)
)
if (!FindAndAddRandomPresetToLoot(levelFilteredArmorPresets, itemTypeCounts, rewardPoolResults.Blacklist, result))
// Failed to add, reduce index so we get another attempt
{
index--;
@@ -202,10 +163,7 @@ public class LootGenerator(
for (var i = 0; i < randomisedItemCount; i++)
{
// Clone preset and alter Ids to be unique
var presetWithUniqueIdsClone = cloner
.Clone(preset.Items)
.ReplaceIDs()
.ToList();
var presetWithUniqueIdsClone = cloner.Clone(preset.Items).ReplaceIDs().ToList();
// Add to results
result.Add(presetWithUniqueIdsClone);
@@ -262,9 +220,7 @@ public class LootGenerator(
var itemTypeBlacklist = itemFilterService.GetItemRewardBaseTypeBlacklist();
var itemsMatchingTypeBlacklist = itemsDb
.Where(templateItem => !string.IsNullOrEmpty(templateItem.Parent)) // Ignore items without parents
.Where(templateItem =>
itemHelper.IsOfBaseclasses(templateItem.Parent, itemTypeBlacklist)
)
.Where(templateItem => itemHelper.IsOfBaseclasses(templateItem.Parent, itemTypeBlacklist))
.Select(templateItem => templateItem.Id);
itemBlacklist.UnionWith([.. rewardItemBlacklist, .. itemsMatchingTypeBlacklist]);
@@ -326,11 +282,7 @@ public class LootGenerator(
var itemTypeCounts = new Dictionary<MongoId, ItemLimit>();
foreach (var itemTypeId in limits)
{
itemTypeCounts[itemTypeId.Key] = new ItemLimit
{
Current = 0,
Max = limits[itemTypeId.Key],
};
itemTypeCounts[itemTypeId.Key] = new ItemLimit { Current = 0, Max = limits[itemTypeId.Key] };
}
return itemTypeCounts;
@@ -353,10 +305,7 @@ public class LootGenerator(
{
var randomItem = randomUtil.GetArrayValue(items);
var itemLimitCount = itemTypeCounts.TryGetValue(
randomItem.Parent,
out var randomItemLimitCount
);
var itemLimitCount = itemTypeCounts.TryGetValue(randomItem.Parent, out var randomItemLimitCount);
if (!itemLimitCount && randomItemLimitCount?.Current > randomItemLimitCount?.Max)
{
return false;
@@ -444,12 +393,7 @@ public class LootGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Warning(
serverLocalisationService.GetText(
"loot-chosen_preset_missing_encyclopedia_value",
chosenPreset?.Id
)
);
logger.Warning(serverLocalisationService.GetText("loot-chosen_preset_missing_encyclopedia_value", chosenPreset?.Id));
}
return false;
@@ -461,9 +405,7 @@ public class LootGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"$Unable to find preset with tpl: {chosenPreset.Encyclopedia}, skipping"
);
logger.Debug($"$Unable to find preset with tpl: {chosenPreset.Encyclopedia}, skipping");
}
return false;
@@ -478,21 +420,13 @@ public class LootGenerator(
// Some custom mod items lack a parent property
if (itemDbDetails.Value?.Parent is null)
{
logger.Error(
serverLocalisationService.GetText(
"loot-item_missing_parentid",
itemDbDetails.Value?.Name
)
);
logger.Error(serverLocalisationService.GetText("loot-item_missing_parentid", itemDbDetails.Value?.Name));
return false;
}
// Check chosen preset hasn't exceeded spawn limit
var hasItemLimitCount = itemTypeCounts.TryGetValue(
itemDbDetails.Value.Parent,
out var itemLimitCount
);
var hasItemLimitCount = itemTypeCounts.TryGetValue(itemDbDetails.Value.Parent, out var itemLimitCount);
if (!hasItemLimitCount && itemLimitCount?.Current > itemLimitCount?.Max)
{
return false;
@@ -521,27 +455,18 @@ public class LootGenerator(
/// </summary>
/// <param name="containerSettings">sealed weapon container settings</param>
/// <returns>List of items with children lists</returns>
public List<List<Item>> GetSealedWeaponCaseLoot(
SealedAirdropContainerSettings containerSettings
)
public List<List<Item>> GetSealedWeaponCaseLoot(SealedAirdropContainerSettings containerSettings)
{
List<List<Item>> itemsToReturn = [];
// Choose a weapon to give to the player (weighted)
var chosenWeaponTpl = weightedRandomHelper.GetWeightedValue(
containerSettings.WeaponRewardWeight
);
var chosenWeaponTpl = weightedRandomHelper.GetWeightedValue(containerSettings.WeaponRewardWeight);
// Get itemDb details of weapon
var weaponDetailsDb = itemHelper.GetItem(chosenWeaponTpl);
if (!weaponDetailsDb.Key)
{
logger.Error(
serverLocalisationService.GetText(
"loot-non_item_picked_as_sealed_weapon_crate_reward",
chosenWeaponTpl
)
);
logger.Error(serverLocalisationService.GetText("loot-non_item_picked_as_sealed_weapon_crate_reward", chosenWeaponTpl));
return itemsToReturn;
}
@@ -554,12 +479,7 @@ public class LootGenerator(
// No default preset found for weapon, choose a random one
if (chosenWeaponPreset is null)
{
logger.Warning(
serverLocalisationService.GetText(
"loot-default_preset_not_found_using_random",
chosenWeaponTpl
)
);
logger.Warning(serverLocalisationService.GetText("loot-default_preset_not_found_using_random", chosenWeaponTpl));
chosenWeaponPreset = randomUtil.GetArrayValue(presetHelper.GetPresets(chosenWeaponTpl));
}
@@ -572,18 +492,10 @@ public class LootGenerator(
// Get a random collection of weapon mods related to chosen weapon and add them to result array
var linkedItemsToWeapon = ragfairLinkedItemService.GetLinkedDbItems(chosenWeaponTpl);
itemsToReturn.AddRange(
GetSealedContainerWeaponModRewards(
containerSettings,
linkedItemsToWeapon,
chosenWeaponPreset
)
);
itemsToReturn.AddRange(GetSealedContainerWeaponModRewards(containerSettings, linkedItemsToWeapon, chosenWeaponPreset));
// Handle non-weapon mod reward types
itemsToReturn.AddRange(
GetSealedContainerNonWeaponModRewards(containerSettings, weaponDetailsDb.Value)
);
itemsToReturn.AddRange(GetSealedContainerNonWeaponModRewards(containerSettings, weaponDetailsDb.Value));
return itemsToReturn;
}
@@ -621,9 +533,7 @@ public class LootGenerator(
// Need to find boxes that matches weapons caliber
var weaponCaliber = weaponDetailsDb.Properties.AmmoCaliber;
var ammoBoxesMatchingCaliber = ammoBoxesDetails.Where(x =>
x.Properties.AmmoCaliber == weaponCaliber
);
var ammoBoxesMatchingCaliber = ammoBoxesDetails.Where(x => x.Properties.AmmoCaliber == weaponCaliber);
if (!ammoBoxesMatchingCaliber.Any())
{
if (logger.IsLogEnabled(LogLevel.Debug))
@@ -718,9 +628,7 @@ public class LootGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"No items found to fulfil reward type: {rewardKey} for weapon: {chosenWeaponPreset.Name}, skipping type"
);
logger.Debug($"No items found to fulfil reward type: {rewardKey} for weapon: {chosenWeaponPreset.Name}, skipping type");
}
continue;
@@ -784,17 +692,13 @@ public class LootGenerator(
/// <returns>Single tpl</returns>
protected MongoId PickRewardItem(RewardDetails rewardContainerDetails)
{
if (
rewardContainerDetails.RewardTplPool is not null
&& rewardContainerDetails.RewardTplPool.Count > 0
)
if (rewardContainerDetails.RewardTplPool is not null && rewardContainerDetails.RewardTplPool.Count > 0)
{
return weightedRandomHelper.GetWeightedValue(rewardContainerDetails.RewardTplPool);
}
return randomUtil.GetArrayValue(
GetItemRewardPool([], rewardContainerDetails.RewardTypePool, true, true, false)
.ItemPool.Select(item => item.Id)
GetItemRewardPool([], rewardContainerDetails.RewardTypePool, true, true, false).ItemPool.Select(item => item.Id)
);
}
@@ -58,13 +58,7 @@ public class PMCLootGenerator(
var pocketPriceOverrides = GetPMCPriceOverrides(pmcRole, "pocket");
// Generate loot and cache - Also pass check to ensure only 1x2 items are allowed (Unheard bots have big pockets, hence the need for 1x2)
var pool = GenerateLootPool(
pmcRole,
allowedItemTypeWhitelist,
blacklist,
pocketPriceOverrides,
ItemFitsInto1By2Slot
);
var pool = GenerateLootPool(pmcRole, allowedItemTypeWhitelist, blacklist, pocketPriceOverrides, ItemFitsInto1By2Slot);
_pocketLootPool.TryAdd(pmcRole, pool);
return pool;
@@ -97,13 +91,7 @@ public class PMCLootGenerator(
var vestPriceOverrides = GetPMCPriceOverrides(pmcRole, "vest");
// Generate loot and cache - Also pass check to ensure items up to 2x2 are allowed, some vests have big slots
var pool = GenerateLootPool(
pmcRole,
allowedItemTypeWhitelist,
blacklist,
vestPriceOverrides,
ItemFitsInto2By2Slot
);
var pool = GenerateLootPool(pmcRole, allowedItemTypeWhitelist, blacklist, vestPriceOverrides, ItemFitsInto2By2Slot);
_vestLootPool.TryAdd(pmcRole, pool);
return pool;
@@ -133,13 +121,7 @@ public class PMCLootGenerator(
var backpackPriceOverrides = GetPMCPriceOverrides(pmcRole, "vest");
// Generate loot and cache
var pool = GenerateLootPool(
pmcRole,
allowedItemTypeWhitelist,
blacklist,
backpackPriceOverrides,
null
);
var pool = GenerateLootPool(pmcRole, allowedItemTypeWhitelist, blacklist, backpackPriceOverrides, null);
_backpackLootPool.TryAdd(pmcRole, pool);
return pool;
@@ -225,9 +207,7 @@ public class PMCLootGenerator(
/// <returns>Dictionary of overrides</returns>
protected Dictionary<MongoId, double> GetPMCPriceOverrides(string pmcRole, string slot)
{
var pmcType = string.Equals(pmcRole, "pmcbear", StringComparison.OrdinalIgnoreCase)
? "bear"
: "usec";
var pmcType = string.Equals(pmcRole, "pmcbear", StringComparison.OrdinalIgnoreCase) ? "bear" : "usec";
// the usec/bear.json item prices act as overrides we apply over what we dynamically generate
if (databaseService.GetBots().Types.TryGetValue(pmcType, out var priceOverrides))
@@ -253,15 +233,9 @@ public class PMCLootGenerator(
/// <param name="tpl">Item tpl to get price of</param>
/// <param name="pmcPriceOverrides"></param>
/// <returns>Rouble price</returns>
protected double GetItemPrice(
MongoId tpl,
Dictionary<MongoId, double>? pmcPriceOverrides = null
)
protected double GetItemPrice(MongoId tpl, Dictionary<MongoId, double>? pmcPriceOverrides = null)
{
if (
pmcPriceOverrides is not null
&& pmcPriceOverrides.TryGetValue(tpl, out var overridePrice)
)
if (pmcPriceOverrides is not null && pmcPriceOverrides.TryGetValue(tpl, out var overridePrice))
{
// There's a price override for this item, use override instead of default price
return overridePrice;
@@ -36,8 +36,7 @@ public class PlayerScavGenerator(
TimeUtil timeUtil
)
{
protected readonly PlayerScavConfig _playerScavConfig =
configServer.GetConfig<PlayerScavConfig>();
protected readonly PlayerScavConfig _playerScavConfig = configServer.GetConfig<PlayerScavConfig>();
/// <summary>
/// Update a player profile to include a new player scav profile
@@ -62,9 +61,7 @@ public class PlayerScavGenerator(
)
)
{
logger.Error(
serverLocalisationService.GetText("scav-missing_karma_settings", scavKarmaLevel)
);
logger.Error(serverLocalisationService.GetText("scav-missing_karma_settings", scavKarmaLevel));
}
if (logger.IsLogEnabled(LogLevel.Debug))
@@ -110,13 +107,9 @@ public class PlayerScavGenerator(
scavData.Info.Level = GetScavLevel(existingScavDataClone);
scavData.Info.Experience = GetScavExperience(existingScavDataClone);
scavData.Quests = existingScavDataClone.Quests ?? [];
scavData.TaskConditionCounters =
existingScavDataClone.TaskConditionCounters
?? new Dictionary<MongoId, TaskConditionCounter>();
scavData.TaskConditionCounters = existingScavDataClone.TaskConditionCounters ?? new Dictionary<MongoId, TaskConditionCounter>();
scavData.Notes = existingScavDataClone.Notes ?? new Notes { DataNotes = [] };
scavData.WishList =
existingScavDataClone.WishList
?? new DictionaryOrList<MongoId, int>(new Dictionary<MongoId, int>(), []);
scavData.WishList = existingScavDataClone.WishList ?? new DictionaryOrList<MongoId, int>(new Dictionary<MongoId, int>(), []);
scavData.Encyclopedia = pmcDataClone.Encyclopedia ?? new Dictionary<MongoId, bool>();
// Add additional items to player scav as loot
@@ -161,9 +154,7 @@ public class PlayerScavGenerator(
var itemResult = itemHelper.GetItem(tpl.Key);
if (!itemResult.Key)
{
logger.Warning(
serverLocalisationService.GetText("scav-unable_to_add_item_to_player_scav", tpl)
);
logger.Warning(serverLocalisationService.GetText("scav-unable_to_add_item_to_player_scav", tpl));
continue;
}
@@ -174,10 +165,7 @@ public class PlayerScavGenerator(
{
Id = new MongoId(),
Template = itemTemplate.Id,
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(
itemTemplate,
"assault"
),
Upd = botGeneratorHelper.GenerateExtraPropertiesForItem(itemTemplate, "assault"),
},
};
@@ -229,22 +217,13 @@ public class PlayerScavGenerator(
/// </summary>
/// <param name="karmaSettings">Values to modify the bot template with</param>
/// <param name="baseBotNode">bot template to modify according to karma level settings</param>
protected void AdjustBotTemplateWithKarmaSpecificSettings(
KarmaLevel karmaSettings,
BotType baseBotNode
)
protected void AdjustBotTemplateWithKarmaSpecificSettings(KarmaLevel karmaSettings, BotType baseBotNode)
{
// Adjust equipment chance values
AdjustEquipmentWeights(
karmaSettings.Modifiers.Equipment,
baseBotNode.BotChances.EquipmentChances
);
AdjustEquipmentWeights(karmaSettings.Modifiers.Equipment, baseBotNode.BotChances.EquipmentChances);
// Adjust mod chance values
AdjustWeaponModWeights(
karmaSettings.Modifiers.Mod,
baseBotNode.BotChances.WeaponModsChances
);
AdjustWeaponModWeights(karmaSettings.Modifiers.Mod, baseBotNode.BotChances.WeaponModsChances);
// Adjust item spawn quantity values
AdjustItemWeights(karmaSettings.ItemLimits, baseBotNode.BotGeneration.Items);
@@ -281,10 +260,7 @@ public class PlayerScavGenerator(
/// <param name="key">e.g. "healing" / "looseLoot"</param>
/// <param name="botItemWeights"></param>
/// <returns>GenerationData</returns>
protected GenerationData? GetKarmaLimitValuesByKey(
string key,
GenerationWeightingItems botItemWeights
)
protected GenerationData? GetKarmaLimitValuesByKey(string key, GenerationWeightingItems botItemWeights)
{
switch (key)
{
@@ -318,10 +294,7 @@ public class PlayerScavGenerator(
}
}
protected static void AdjustWeaponModWeights(
Dictionary<string, double> modChangesToApply,
Dictionary<string, double> weaponModChances
)
protected static void AdjustWeaponModWeights(Dictionary<string, double> modChangesToApply, Dictionary<string, double> weaponModChances)
{
foreach (var (modSlot, weight) in modChangesToApply)
{
@@ -416,26 +389,16 @@ public class PlayerScavGenerator(
protected PmcData SetScavCooldownTimer(PmcData scavData, PmcData pmcData)
{
// Get sum of all scav cooldown reduction timer bonuses
var modifier =
1d
+ pmcData
.Bonuses.Where(x => x.Type == BonusType.ScavCooldownTimer)
.Sum(bonus => (bonus?.Value ?? 1) / 100);
var modifier = 1d + pmcData.Bonuses.Where(x => x.Type == BonusType.ScavCooldownTimer).Sum(bonus => (bonus?.Value ?? 1) / 100);
var fenceInfo = fenceService.GetFenceInfo(pmcData);
modifier *= fenceInfo.SavageCooldownModifier;
// Make sure to apply ScavCooldownTimer bonus from Hideout if the player has it.
var scavLockDuration =
databaseService.GetGlobals().Configuration.SavagePlayCooldown * modifier;
var scavLockDuration = databaseService.GetGlobals().Configuration.SavagePlayCooldown * modifier;
var fullProfile = profileHelper.GetFullProfile(pmcData.SessionId.Value);
if (
fullProfile?.ProfileInfo?.Edition?.StartsWith(
AccountTypes.SPT_DEVELOPER,
StringComparison.OrdinalIgnoreCase
) ?? false
)
if (fullProfile?.ProfileInfo?.Edition?.StartsWith(AccountTypes.SPT_DEVELOPER, StringComparison.OrdinalIgnoreCase) ?? false)
{
// Force lock duration to 10seconds for dev profiles
scavLockDuration = 10;
@@ -8,11 +8,7 @@ using SPTarkov.Server.Core.Services;
namespace SPTarkov.Server.Core.Generators;
[Injectable]
public class PmcWaveGenerator(
ISptLogger<PmcWaveGenerator> logger,
DatabaseService databaseService,
ConfigServer configServer
)
public class PmcWaveGenerator(ISptLogger<PmcWaveGenerator> logger, DatabaseService databaseService, ConfigServer configServer)
{
protected readonly PmcConfig _pmcConfig = configServer.GetConfig<PmcConfig>();
@@ -58,12 +54,7 @@ public class PmcWaveGenerator(
/// <param name="location"> Location Object </param>
public void ApplyWaveChangesToMap(LocationBase location)
{
if (
!_pmcConfig.CustomPmcWaves.TryGetValue(
location.Id.ToLowerInvariant(),
out var pmcWavesToAdd
)
)
if (!_pmcConfig.CustomPmcWaves.TryGetValue(location.Id.ToLowerInvariant(), out var pmcWavesToAdd))
{
return;
}
@@ -55,11 +55,7 @@ public class RagfairAssortGenerator(
IEnumerable<List<Item>> results = [];
// Get cloned items from db
var dbItems = databaseService
.GetItems()
.Where(item =>
!string.Equals(item.Value.Type, "Node", StringComparison.OrdinalIgnoreCase)
);
var dbItems = databaseService.GetItems().Where(item => !string.Equals(item.Value.Type, "Node", StringComparison.OrdinalIgnoreCase));
// Store processed preset tpls so we don't add them when processing non-preset items
HashSet<MongoId> processedArmorItems = [];
@@ -96,11 +92,7 @@ public class RagfairAssortGenerator(
}
// Skip seasonal items when not in-season
if (
RagfairConfig.Dynamic.RemoveSeasonalItemsWhenNotInEvent
&& !seasonalEventActive
&& seasonalItemTplBlacklist.Contains(id)
)
if (RagfairConfig.Dynamic.RemoveSeasonalItemsWhenNotInEvent && !seasonalEventActive && seasonalItemTplBlacklist.Contains(id))
{
continue;
}
@@ -101,21 +101,13 @@ public class RagfairOfferGenerator(
// Hydrate ammo boxes with cartridges + ensure only 1 item is present (ammo box)
// On offer refresh don't re-add cartridges to ammo box that already has cartridges
if (
itemsClone.Count == 1
&& itemHelper.IsOfBaseclass(itemsClone[0].Template, BaseClasses.AMMO_BOX)
)
if (itemsClone.Count == 1 && itemHelper.IsOfBaseclass(itemsClone[0].Template, BaseClasses.AMMO_BOX))
{
itemHelper.AddCartridgesToAmmoBox(
itemsClone,
itemHelper.GetItem(rootItem.Template).Value
);
itemHelper.AddCartridgesToAmmoBox(itemsClone, itemHelper.GetItem(rootItem.Template).Value);
}
var roubleListingPrice = Math.Round(ConvertOfferRequirementsIntoRoubles(offerRequirements));
var singleItemListingPrice = details.SellInOnePiece
? roubleListingPrice / details.Quantity
: roubleListingPrice;
var singleItemListingPrice = details.SellInOnePiece ? roubleListingPrice / details.Quantity : roubleListingPrice;
var offer = new RagfairOffer
{
@@ -124,10 +116,7 @@ public class RagfairOfferGenerator(
User =
details.Creator == OfferCreator.Player
? CreatePlayerUserDataForFleaOffer(details.UserId)
: CreateUserDataForFleaOffer(
details.UserId,
details.Creator == OfferCreator.Trader
),
: CreateUserDataForFleaOffer(details.UserId, details.Creator == OfferCreator.Trader),
Root = rootItem.Id,
Items = itemsClone,
ItemsCost = Math.Round(handbookHelper.GetTemplatePrice(rootItem.Template)), // Handbook price
@@ -167,10 +156,7 @@ public class RagfairOfferGenerator(
Id = userId,
MemberType = MemberCategory.Default,
Nickname = botHelper.GetPmcNicknameOfMaxLength(botConfig.BotNameLengthLimit),
Rating = randomUtil.GetDouble(
ragfairConfig.Dynamic.Rating.Min,
ragfairConfig.Dynamic.Rating.Max
),
Rating = randomUtil.GetDouble(ragfairConfig.Dynamic.Rating.Min, ragfairConfig.Dynamic.Rating.Max),
IsRatingGrowing = randomUtil.GetBool(),
Avatar = null,
Aid = hashUtil.GenerateAccountId(),
@@ -203,17 +189,14 @@ public class RagfairOfferGenerator(
/// </summary>
/// <param name="offerRequirements"> barter requirements for offer </param>
/// <returns> rouble cost of offer </returns>
protected double ConvertOfferRequirementsIntoRoubles(
IEnumerable<OfferRequirement> offerRequirements
)
protected double ConvertOfferRequirementsIntoRoubles(IEnumerable<OfferRequirement> offerRequirements)
{
var roublePrice = 0d;
foreach (var requirement in offerRequirements)
{
roublePrice += paymentHelper.IsMoneyTpl(requirement.TemplateId)
? Math.Round(CalculateRoublePrice(requirement.Count.Value, requirement.TemplateId))
: ragfairPriceService.GetFleaPriceForItem(requirement.TemplateId)
* requirement.Count.Value; // Get flea price for barter offer items
: ragfairPriceService.GetFleaPriceForItem(requirement.TemplateId) * requirement.Count.Value; // Get flea price for barter offer items
}
return roublePrice;
@@ -271,10 +254,7 @@ public class RagfairOfferGenerator(
}
// Generated pmc offer
return randomUtil.GetDouble(
ragfairConfig.Dynamic.Rating.Min,
ragfairConfig.Dynamic.Rating.Max
);
return randomUtil.GetDouble(ragfairConfig.Dynamic.Rating.Min, ragfairConfig.Dynamic.Rating.Max);
}
/// <summary>
@@ -289,13 +269,8 @@ public class RagfairOfferGenerator(
if (creatorType == OfferCreator.Player)
{
// Player offer = current time + offerDurationTimeInHour;
var offerDurationTimeHours = databaseService
.GetGlobals()
.Configuration.RagFair.OfferDurationTimeInHour;
return (long)(
timeUtil.GetTimeStamp()
+ Math.Round((double)offerDurationTimeHours * TimeUtil.OneHourAsSeconds)
);
var offerDurationTimeHours = databaseService.GetGlobals().Configuration.RagFair.OfferDurationTimeInHour;
return (long)(timeUtil.GetTimeStamp() + Math.Round((double)offerDurationTimeHours * TimeUtil.OneHourAsSeconds));
}
if (creatorType == OfferCreator.Trader)
@@ -304,10 +279,7 @@ public class RagfairOfferGenerator(
return (long)databaseService.GetTrader(userID).Base.NextResupply;
}
var randomSpread = randomUtil.GetDouble(
ragfairConfig.Dynamic.EndTimeSeconds.Min,
ragfairConfig.Dynamic.EndTimeSeconds.Max
);
var randomSpread = randomUtil.GetDouble(ragfairConfig.Dynamic.EndTimeSeconds.Min, ragfairConfig.Dynamic.EndTimeSeconds.Max);
// Fake-player offer
return (long)Math.Round(time + randomSpread);
@@ -323,15 +295,11 @@ public class RagfairOfferGenerator(
var stopwatch = Stopwatch.StartNew();
// get assort items from param if they exist, otherwise grab freshly generated assorts
var assortItemsToProcess = replacingExpiredOffers
? expiredOffers ?? []
: ragfairAssortGenerator.GetAssortItems();
var assortItemsToProcess = replacingExpiredOffers ? expiredOffers ?? [] : ragfairAssortGenerator.GetAssortItems();
stopwatch.Stop();
if (logger.IsLogEnabled(LogLevel.Debug) && stopwatch.ElapsedMilliseconds > 0)
{
logger.Debug(
$"Took {stopwatch.ElapsedMilliseconds}ms to GetRagfairAssorts - {assortItemsToProcess.Count()} items"
);
logger.Debug($"Took {stopwatch.ElapsedMilliseconds}ms to GetRagfairAssorts - {assortItemsToProcess.Count()} items");
}
stopwatch.Restart();
@@ -341,11 +309,7 @@ public class RagfairOfferGenerator(
tasks.Add(
Task.Factory.StartNew(() =>
{
CreateOffersFromAssort(
assortItemWithChildren,
replacingExpiredOffers,
ragfairConfig.Dynamic
);
CreateOffersFromAssort(assortItemWithChildren, replacingExpiredOffers, ragfairConfig.Dynamic);
})
);
}
@@ -364,11 +328,7 @@ public class RagfairOfferGenerator(
/// <param name="assortItemWithChildren"> Item with its children to process into offers </param>
/// <param name="isExpiredOffer"> Is an expired offer </param>
/// <param name="config"> Ragfair dynamic config </param>
protected void CreateOffersFromAssort(
List<Item> assortItemWithChildren,
bool isExpiredOffer,
Dynamic config
)
protected void CreateOffersFromAssort(List<Item> assortItemWithChildren, bool isExpiredOffer, Dynamic config)
{
var rootItem = assortItemWithChildren.FirstOrDefault();
var itemToSellDetails = itemHelper.GetItem(rootItem.Template);
@@ -380,22 +340,15 @@ public class RagfairOfferGenerator(
}
// Armor presets can hold plates above the allowed flea level, remove if necessary
var isPreset =
rootItem?.Upd?.SptPresetId is not null
&& presetHelper.IsPreset(rootItem.Upd.SptPresetId.Value);
var isPreset = rootItem?.Upd?.SptPresetId is not null && presetHelper.IsPreset(rootItem.Upd.SptPresetId.Value);
if (!isExpiredOffer && isPreset && ragfairConfig.Dynamic.Blacklist.EnableBsgList)
{
RemoveBannedPlatesFromPreset(
assortItemWithChildren,
ragfairConfig.Dynamic.Blacklist.ArmorPlate
);
RemoveBannedPlatesFromPreset(assortItemWithChildren, ragfairConfig.Dynamic.Blacklist.ArmorPlate);
}
// Get number of offers to create
// Limit to 1 offer when processing expired - like-for-like replacement
var offerCount = isExpiredOffer
? 1
: ragfairServerHelper.GetOfferCountByBaseType(itemToSellDetails.Value.Parent);
var offerCount = isExpiredOffer ? 1 : ragfairServerHelper.GetOfferCountByBaseType(itemToSellDetails.Value.Parent);
for (var index = 0; index < offerCount; index++)
{
@@ -424,10 +377,7 @@ public class RagfairOfferGenerator(
/// <param name="presetWithChildren"> Preset to check for plates </param>
/// <param name="plateSettings"> Settings </param>
/// <returns> True if plates removed </returns>
protected bool RemoveBannedPlatesFromPreset(
List<Item> presetWithChildren,
ArmorPlateBlacklistSettings plateSettings
)
protected bool RemoveBannedPlatesFromPreset(List<Item> presetWithChildren, ArmorPlateBlacklistSettings plateSettings)
{
if (!itemHelper.ArmorItemCanHoldMods(presetWithChildren[0].Template))
// Cant hold armor inserts, skip
@@ -436,9 +386,7 @@ public class RagfairOfferGenerator(
}
var plateSlots = presetWithChildren
.Where(item =>
itemHelper.GetRemovablePlateSlotIds().Contains(item.SlotId?.ToLowerInvariant())
)
.Where(item => itemHelper.GetRemovablePlateSlotIds().Contains(item.SlotId?.ToLowerInvariant()))
.ToList();
if (plateSlots.Count == 0)
// Has no plate slots e.g. "front_plate", exit
@@ -487,10 +435,7 @@ public class RagfairOfferGenerator(
var rootItem = itemWithChildren.FirstOrDefault();
// Get randomised amount to list on flea
var desiredStackSize = ragfairServerHelper.CalculateDynamicStackCount(
rootItem.Template,
isPreset
);
var desiredStackSize = ragfairServerHelper.CalculateDynamicStackCount(rootItem.Template, isPreset);
// Reset stack count to 1 from whatever it was prior
rootItem.Upd.StackObjectsCount = 1;
@@ -506,36 +451,21 @@ public class RagfairOfferGenerator(
!isBarterOffer
&& randomUtil.GetChance100(ragfairConfig.Dynamic.Pack.ChancePercent)
&& itemWithChildren.Count == 1
&& itemHelper.IsOfBaseclasses(
rootItem.Template,
ragfairConfig.Dynamic.Pack.ItemTypeWhitelist
);
&& itemHelper.IsOfBaseclasses(rootItem.Template, ragfairConfig.Dynamic.Pack.ItemTypeWhitelist);
List<BarterScheme> barterScheme;
if (isPackOffer)
{
// Set pack size
desiredStackSize = randomUtil.GetInt(
ragfairConfig.Dynamic.Pack.ItemCountMin,
ragfairConfig.Dynamic.Pack.ItemCountMax
);
desiredStackSize = randomUtil.GetInt(ragfairConfig.Dynamic.Pack.ItemCountMin, ragfairConfig.Dynamic.Pack.ItemCountMax);
// Don't randomise pack items
barterScheme = CreateCurrencyBarterScheme(
itemWithChildren,
isPackOffer,
desiredStackSize
);
barterScheme = CreateCurrencyBarterScheme(itemWithChildren, isPackOffer, desiredStackSize);
}
else if (isBarterOffer)
{
// Apply randomised properties
RandomiseOfferItemUpdProperties(
sellerId,
itemWithChildren,
itemToSellDetails,
offerCreator
);
RandomiseOfferItemUpdProperties(sellerId, itemWithChildren, itemToSellDetails, offerCreator);
barterScheme = CreateBarterBarterScheme(itemWithChildren, ragfairConfig.Dynamic.Barter);
if (ragfairConfig.Dynamic.Barter.MakeSingleStackOnly)
{
@@ -550,12 +480,7 @@ public class RagfairOfferGenerator(
{
// Not barter or pack offer
// Apply randomised properties
RandomiseOfferItemUpdProperties(
sellerId,
itemWithChildren,
itemToSellDetails,
offerCreator
);
RandomiseOfferItemUpdProperties(sellerId, itemWithChildren, itemToSellDetails, offerCreator);
barterScheme = CreateCurrencyBarterScheme(itemWithChildren, isPackOffer);
}
@@ -593,9 +518,7 @@ public class RagfairOfferGenerator(
);
// Latest first, to ensure we don't move later items off by 1 each time we remove an item below it
var indexesToRemove = offerItemPlatesToRemove
.Select(plateItem => itemWithChildren.IndexOf(plateItem))
.ToHashSet();
var indexesToRemove = offerItemPlatesToRemove.Select(plateItem => itemWithChildren.IndexOf(plateItem)).ToHashSet();
foreach (var index in indexesToRemove.OrderByDescending(x => x))
{
itemWithChildren.RemoveAt(index);
@@ -618,19 +541,12 @@ public class RagfairOfferGenerator(
// Trader assorts / assort items are missing
if (assortsClone?.Items?.Count is null or 0)
{
logger.Error(
localisationService.GetText(
"ragfair-no_trader_assorts_cant_generate_flea_offers",
trader.Base.Nickname
)
);
logger.Error(localisationService.GetText("ragfair-no_trader_assorts_cant_generate_flea_offers", trader.Base.Nickname));
return;
}
var blacklist = ragfairConfig.Dynamic.Blacklist;
var childAssortItems = assortsClone
.Items.Where(x => !string.Equals(x.ParentId, "hideout", StringComparison.Ordinal))
.ToList();
var childAssortItems = assortsClone.Items.Where(x => !string.Equals(x.ParentId, "hideout", StringComparison.Ordinal)).ToList();
foreach (var item in assortsClone.Items)
{
// We only want to process 'base/root' items, no children
@@ -646,17 +562,12 @@ public class RagfairOfferGenerator(
var itemDetails = itemHelper.GetItem(item.Template);
if (!itemDetails.Key)
{
logger.Warning(
localisationService.GetText("ragfair-tpl_not_a_valid_item", item.Template)
);
logger.Warning(localisationService.GetText("ragfair-tpl_not_a_valid_item", item.Template));
continue;
}
// Don't include items that BSG has blacklisted from flea
if (
blacklist.EnableBsgList
&& !(itemDetails.Value?.Properties?.CanSellOnRagfair ?? false)
)
if (blacklist.EnableBsgList && !(itemDetails.Value?.Properties?.CanSellOnRagfair ?? false))
{
continue;
}
@@ -731,11 +642,7 @@ public class RagfairOfferGenerator(
}
// Roll random chance to randomise item condition
if (
randomUtil.GetChance100(
ragfairConfig.Dynamic.Condition[parentId.Value].ConditionChance * 100
)
)
if (randomUtil.GetChance100(ragfairConfig.Dynamic.Condition[parentId.Value].ConditionChance * 100))
{
RandomiseItemCondition(parentId.Value, itemWithMods, itemDetails);
}
@@ -768,39 +675,25 @@ public class RagfairOfferGenerator(
/// <param name="conditionSettingsId"> Also the parentID of item being altered </param>
/// <param name="itemWithMods"> Item to adjust condition details of </param>
/// <param name="itemDetails"> DB Item details of first item in list </param>
protected void RandomiseItemCondition(
MongoId conditionSettingsId,
IEnumerable<Item> itemWithMods,
TemplateItem itemDetails
)
protected void RandomiseItemCondition(MongoId conditionSettingsId, IEnumerable<Item> itemWithMods, TemplateItem itemDetails)
{
var rootItem = itemWithMods.First();
var itemConditionValues = ragfairConfig.Dynamic.Condition[conditionSettingsId];
var maxMultiplier = randomUtil.GetDouble(
itemConditionValues.Max.Min,
itemConditionValues.Max.Min
);
var currentMultiplier = randomUtil.GetDouble(
itemConditionValues.Current.Min,
itemConditionValues.Current.Max
);
var maxMultiplier = randomUtil.GetDouble(itemConditionValues.Max.Min, itemConditionValues.Max.Min);
var currentMultiplier = randomUtil.GetDouble(itemConditionValues.Current.Min, itemConditionValues.Current.Max);
// Randomise armor + plates + armor related things
if (
itemHelper.ArmorItemCanHoldMods(rootItem.Template)
|| itemHelper.IsOfBaseclasses(
rootItem.Template,
[BaseClasses.ARMOR_PLATE, BaseClasses.ARMORED_EQUIPMENT]
)
|| itemHelper.IsOfBaseclasses(rootItem.Template, [BaseClasses.ARMOR_PLATE, BaseClasses.ARMORED_EQUIPMENT])
)
{
RandomiseArmorDurabilityValues(itemWithMods, currentMultiplier, maxMultiplier);
// Add hits to visor
var visorMod = itemWithMods.FirstOrDefault(item =>
item.ParentId == BaseClasses.ARMORED_EQUIPMENT.ToString()
&& item.SlotId == "mod_equipment_000"
item.ParentId == BaseClasses.ARMORED_EQUIPMENT.ToString() && item.SlotId == "mod_equipment_000"
);
if (randomUtil.GetChance100(25) && visorMod != null)
{
@@ -815,12 +708,7 @@ public class RagfairOfferGenerator(
// Randomise Weapons
if (itemHelper.IsOfBaseclass(itemDetails.Id, BaseClasses.WEAPON))
{
RandomiseWeaponDurability(
itemWithMods.First(),
itemDetails,
maxMultiplier,
currentMultiplier
);
RandomiseWeaponDurability(itemWithMods.First(), itemDetails, maxMultiplier, currentMultiplier);
return;
}
@@ -836,8 +724,7 @@ public class RagfairOfferGenerator(
if (rootItem.Upd?.Key != null && itemDetails.Properties.MaximumNumberOfUsage > 1)
{
// Randomize key uses
rootItem.Upd.Key.NumberOfUsages = (int?)
Math.Round(itemDetails.Properties.MaximumNumberOfUsage.Value * (1 - maxMultiplier));
rootItem.Upd.Key.NumberOfUsages = (int?)Math.Round(itemDetails.Properties.MaximumNumberOfUsage.Value * (1 - maxMultiplier));
return;
}
@@ -853,9 +740,7 @@ public class RagfairOfferGenerator(
if (rootItem.Upd?.RepairKit != null)
{
// randomize repair kit (armor/weapon) uses
var resource = Math.Round(
(double)itemDetails.Properties.MaxRepairResource * maxMultiplier
);
var resource = Math.Round((double)itemDetails.Properties.MaxRepairResource * maxMultiplier);
rootItem.Upd.RepairKit.Resource = resource == 0D ? 1D : resource;
return;
@@ -865,11 +750,7 @@ public class RagfairOfferGenerator(
{
var totalCapacity = itemDetails.Properties.MaxResource;
var remainingFuel = Math.Round((double)totalCapacity * maxMultiplier);
rootItem.Upd.Resource = new UpdResource
{
UnitsConsumed = totalCapacity - remainingFuel,
Value = remainingFuel,
};
rootItem.Upd.Resource = new UpdResource { UnitsConsumed = totalCapacity - remainingFuel, Value = remainingFuel };
}
}
@@ -880,29 +761,18 @@ public class RagfairOfferGenerator(
/// <param name="itemDbDetails"> Item details from DB </param>
/// <param name="maxMultiplier"> Value to multiply max durability by </param>
/// <param name="currentMultiplier"> Value to multiply current durability by </param>
protected void RandomiseWeaponDurability(
Item item,
TemplateItem itemDbDetails,
double maxMultiplier,
double currentMultiplier
)
protected void RandomiseWeaponDurability(Item item, TemplateItem itemDbDetails, double maxMultiplier, double currentMultiplier)
{
// Max
var baseMaxDurability = itemDbDetails.Properties.MaxDurability;
var lowestMaxDurability = randomUtil.GetDouble(maxMultiplier, 1) * baseMaxDurability;
var chosenMaxDurability = Math.Round(
randomUtil.GetDouble((double)lowestMaxDurability, (double)baseMaxDurability)
);
var chosenMaxDurability = Math.Round(randomUtil.GetDouble((double)lowestMaxDurability, (double)baseMaxDurability));
// Current
var lowestCurrentDurability =
randomUtil.GetDouble(currentMultiplier, 1) * chosenMaxDurability;
var chosenCurrentDurability = Math.Round(
randomUtil.GetDouble(lowestCurrentDurability, chosenMaxDurability)
);
var lowestCurrentDurability = randomUtil.GetDouble(currentMultiplier, 1) * chosenMaxDurability;
var chosenCurrentDurability = Math.Round(randomUtil.GetDouble(lowestCurrentDurability, chosenMaxDurability));
item.Upd.Repairable.Durability =
chosenCurrentDurability == 0 ? 1D : chosenCurrentDurability; // Never var value become 0
item.Upd.Repairable.Durability = chosenCurrentDurability == 0 ? 1D : chosenCurrentDurability; // Never var value become 0
item.Upd.Repairable.MaxDurability = chosenMaxDurability;
}
@@ -912,11 +782,7 @@ public class RagfairOfferGenerator(
/// <param name="armorWithMods"> Armor item with its child mods </param>
/// <param name="currentMultiplier"> Chosen multiplier to use for current durability value </param>
/// <param name="maxMultiplier"> Chosen multiplier to use for max durability value </param>
protected void RandomiseArmorDurabilityValues(
IEnumerable<Item> armorWithMods,
double currentMultiplier,
double maxMultiplier
)
protected void RandomiseArmorDurabilityValues(IEnumerable<Item> armorWithMods, double currentMultiplier, double maxMultiplier)
{
foreach (var armorItem in armorWithMods)
{
@@ -926,17 +792,11 @@ public class RagfairOfferGenerator(
itemHelper.AddUpdObjectToItem(armorItem);
var baseMaxDurability = itemDbDetails.Properties.MaxDurability;
var lowestMaxDurability =
randomUtil.GetDouble(maxMultiplier, 1) * baseMaxDurability;
var chosenMaxDurability = Math.Round(
randomUtil.GetDouble((double)lowestMaxDurability, (double)baseMaxDurability)
);
var lowestMaxDurability = randomUtil.GetDouble(maxMultiplier, 1) * baseMaxDurability;
var chosenMaxDurability = Math.Round(randomUtil.GetDouble((double)lowestMaxDurability, (double)baseMaxDurability));
var lowestCurrentDurability =
randomUtil.GetDouble(currentMultiplier, 1) * chosenMaxDurability;
var chosenCurrentDurability = Math.Round(
randomUtil.GetDouble(lowestCurrentDurability, chosenMaxDurability)
);
var lowestCurrentDurability = randomUtil.GetDouble(currentMultiplier, 1) * chosenMaxDurability;
var chosenCurrentDurability = Math.Round(randomUtil.GetDouble(lowestCurrentDurability, chosenMaxDurability));
armorItem.Upd.Repairable = new UpdRepairable
{
@@ -964,11 +824,7 @@ public class RagfairOfferGenerator(
if (isRepairable && props.Durability > 0)
{
item.Upd.Repairable = new UpdRepairable
{
Durability = props.Durability,
MaxDurability = props.Durability,
};
item.Upd.Repairable = new UpdRepairable { Durability = props.Durability, MaxDurability = props.Durability };
return;
}
@@ -1007,17 +863,10 @@ public class RagfairOfferGenerator(
/// <param name="offerItems"> Items for sale in offer </param>
/// <param name="barterConfig"> Barter config from ragfairConfig.Dynamic.barter </param>
/// <returns> Barter scheme </returns>
protected List<BarterScheme> CreateBarterBarterScheme(
IEnumerable<Item> offerItems,
BarterDetails barterConfig
)
protected List<BarterScheme> CreateBarterBarterScheme(IEnumerable<Item> offerItems, BarterDetails barterConfig)
{
// Get flea price of item being sold
var priceOfOfferItem = ragfairPriceService.GetDynamicOfferPriceForOffer(
offerItems,
Money.ROUBLES,
false
);
var priceOfOfferItem = ragfairPriceService.GetDynamicOfferPriceForOffer(offerItems, Money.ROUBLES, false);
// Don't make items under a designated rouble value into barter offers
if (priceOfOfferItem < barterConfig.MinRoubleCostToBecomeBarter)
@@ -1026,17 +875,13 @@ public class RagfairOfferGenerator(
}
// Get a randomised number of barter items to list offer for
var barterItemCount = randomUtil.GetInt(
barterConfig.ItemCountMin,
barterConfig.ItemCountMax
);
var barterItemCount = randomUtil.GetInt(barterConfig.ItemCountMin, barterConfig.ItemCountMax);
// Get desired cost of individual item offer will be listed for e.g. offer = 15k, item count = 3, desired item cost = 5k
var desiredItemCostRouble = Math.Round(priceOfOfferItem / barterItemCount);
// Rouble amount to go above/below when looking for an item (Wiggle cost of item a little)
var offerCostVarianceRoubles =
desiredItemCostRouble * barterConfig.PriceRangeVariancePercent / 100;
var offerCostVarianceRoubles = desiredItemCostRouble * barterConfig.PriceRangeVariancePercent / 100;
// Dict of items and their flea price (cached on first use)
var itemFleaPrices = GetFleaPricesAsArray();
@@ -1047,9 +892,7 @@ public class RagfairOfferGenerator(
var rootOfferItem = offerItems.FirstOrDefault();
var itemsInsidePriceBounds = itemFleaPrices.Where(itemAndPrice =>
itemAndPrice.Price >= min
&& itemAndPrice.Price <= max
&& itemAndPrice.Tpl != rootOfferItem.Template // Don't allow the item being sold to be chosen
itemAndPrice.Price >= min && itemAndPrice.Price <= max && itemAndPrice.Tpl != rootOfferItem.Template // Don't allow the item being sold to be chosen
);
// No items on flea have a matching price, fall back to currency
@@ -1096,19 +939,10 @@ public class RagfairOfferGenerator(
/// <param name="isPackOffer"> Is the barter scheme being created for a pack offer </param>
/// <param name="multiplier"> What to multiply the resulting price by </param>
/// <returns> Barter scheme for offer </returns>
protected List<BarterScheme> CreateCurrencyBarterScheme(
IEnumerable<Item> offerWithChildren,
bool isPackOffer,
double multiplier = 1
)
protected List<BarterScheme> CreateCurrencyBarterScheme(IEnumerable<Item> offerWithChildren, bool isPackOffer, double multiplier = 1)
{
var currency = ragfairServerHelper.GetDynamicOfferCurrency();
var price =
ragfairPriceService.GetDynamicOfferPriceForOffer(
offerWithChildren,
currency,
isPackOffer
) * multiplier;
var price = ragfairPriceService.GetDynamicOfferPriceForOffer(offerWithChildren, currency, isPackOffer) * multiplier;
return [new BarterScheme { Count = price, Template = currency }];
}
@@ -60,25 +60,15 @@ public class CompletionQuestGenerator(
if (quest is null)
{
logger.Error(
"Quest template null when attempting to create completion operational task."
);
logger.Error("Quest template null when attempting to create completion operational task.");
return null;
}
// Filter the items.json items to items the player must retrieve to complete quest: shouldn't be a quest item or "non-existent"
var itemsToRetrievePool = GetItemsToRetrievePool(
completionConfig,
repeatableConfig.RewardBlacklist
);
var itemsToRetrievePool = GetItemsToRetrievePool(completionConfig, repeatableConfig.RewardBlacklist);
// Filter items within our budget
var (hashSet, budget) = GetItemsWithinBudget(
pmcLevel,
levelsConfig,
roublesConfig,
itemsToRetrievePool
);
var (hashSet, budget) = GetItemsWithinBudget(pmcLevel, levelsConfig, roublesConfig, itemsToRetrievePool);
itemsToRetrievePool = hashSet;
// We also have the option to use whitelist and/or blacklist which is defined in repeatableQuests.json as
@@ -96,22 +86,12 @@ public class CompletionQuestGenerator(
// Filtering too harsh
if (itemsToRetrievePool.Count == 0)
{
logger.Error(
localisationService.GetText(
"repeatable-completion_quest_whitelist_too_small_or_blacklist_too_restrictive"
)
);
logger.Error(localisationService.GetText("repeatable-completion_quest_whitelist_too_small_or_blacklist_too_restrictive"));
return null;
}
var selectedItems = GenerateAvailableForFinish(
quest,
completionConfig,
repeatableConfig,
itemsToRetrievePool.ToList(),
budget
);
var selectedItems = GenerateAvailableForFinish(quest, completionConfig, repeatableConfig, itemsToRetrievePool.ToList(), budget);
quest.Rewards = repeatableQuestRewardGenerator.GenerateReward(
pmcLevel,
@@ -131,10 +111,7 @@ public class CompletionQuestGenerator(
/// <param name="completionConfig">Completion quest type config</param>
/// <param name="itemTplBlacklist">Item tpls to not add to pool</param>
/// <returns>Set of item tpls</returns>
protected HashSet<MongoId> GetItemsToRetrievePool(
Completion completionConfig,
HashSet<MongoId> itemTplBlacklist
)
protected HashSet<MongoId> GetItemsToRetrievePool(Completion completionConfig, HashSet<MongoId> itemTplBlacklist)
{
// Get seasonal items that should not be added to pool as seasonal event is not active
var seasonalItems = seasonalEventService.GetInactiveSeasonalEventItems();
@@ -184,19 +161,12 @@ public class CompletionQuestGenerator(
{
// Be fair, don't value the items be more expensive than the reward
var multiplier = randomUtil.GetDouble(0.5, 1);
var roublesBudget = Math.Floor(
mathUtil.Interp1(pmcLevel, levelsConfig, roublesConfig) * multiplier
);
var roublesBudget = Math.Floor(mathUtil.Interp1(pmcLevel, levelsConfig, roublesConfig) * multiplier);
// Make sure there is always a 5000 rouble budget available for selection
roublesBudget = Math.Max(roublesBudget, 5000d);
return (
itemsToRetrievePool
.Where(itemTpl => itemHelper.GetItemPrice(itemTpl) < roublesBudget)
.ToHashSet(),
roublesBudget
);
return (itemsToRetrievePool.Where(itemTpl => itemHelper.GetItemPrice(itemTpl) < roublesBudget).ToHashSet(), roublesBudget);
}
/// <summary>
@@ -205,14 +175,9 @@ public class CompletionQuestGenerator(
/// <param name="itemSelection">Item selection to filter</param>
/// <param name="pmcLevel">Level of pmc</param>
/// <returns>Filtered selection, or original if null or empty</returns>
protected HashSet<MongoId> GetWhitelistedItemSelection(
HashSet<MongoId> itemSelection,
int pmcLevel
)
protected HashSet<MongoId> GetWhitelistedItemSelection(HashSet<MongoId> itemSelection, int pmcLevel)
{
var itemWhitelist = databaseService
.GetTemplates()
.RepeatableQuests?.Data?.Completion?.ItemsWhitelist;
var itemWhitelist = databaseService.GetTemplates().RepeatableQuests?.Data?.Completion?.ItemsWhitelist;
// Whitelist doesn't exist or is empty, return original
if (itemWhitelist is null || itemWhitelist.Count == 0)
@@ -221,17 +186,13 @@ public class CompletionQuestGenerator(
}
// Filter and concatenate items according to current player level
var itemIdsWhitelisted = itemWhitelist
.Where(p => p.MinPlayerLevel <= pmcLevel)
.SelectMany(x => x.ItemIds)
.ToHashSet(); //.Aggregate((a, p) => a.Concat(p.ItemIds), []);
var itemIdsWhitelisted = itemWhitelist.Where(p => p.MinPlayerLevel <= pmcLevel).SelectMany(x => x.ItemIds).ToHashSet(); //.Aggregate((a, p) => a.Concat(p.ItemIds), []);
var filteredSelection = itemSelection
.Where(x =>
{
// Whitelist can contain item tpls and item base type ids
return itemIdsWhitelisted.Any(v => itemHelper.IsOfBaseclass(x, v))
|| itemIdsWhitelisted.Contains(x);
return itemIdsWhitelisted.Any(v => itemHelper.IsOfBaseclass(x, v)) || itemIdsWhitelisted.Contains(x);
})
.ToHashSet();
@@ -248,14 +209,9 @@ public class CompletionQuestGenerator(
/// <param name="itemSelection">Item selection to filter</param>
/// <param name="pmcLevel">Level of pmc</param>
/// <returns>Filtered selection, or original if null or empty</returns>
protected HashSet<MongoId> GetBlacklistedItemSelection(
HashSet<MongoId> itemSelection,
int pmcLevel
)
protected HashSet<MongoId> GetBlacklistedItemSelection(HashSet<MongoId> itemSelection, int pmcLevel)
{
var itemBlacklist = databaseService
.GetTemplates()
.RepeatableQuests?.Data?.Completion?.ItemsBlacklist;
var itemBlacklist = databaseService.GetTemplates().RepeatableQuests?.Data?.Completion?.ItemsBlacklist;
// Blacklist doesn't exist or is empty, return original
if (itemBlacklist is null || itemBlacklist.Count == 0)
@@ -272,8 +228,7 @@ public class CompletionQuestGenerator(
var filteredSelection = itemSelection
.Where(x =>
{
return itemIdsBlacklisted.All(v => !itemHelper.IsOfBaseclass(x, v))
|| !itemIdsBlacklisted.Contains(x);
return itemIdsBlacklisted.All(v => !itemHelper.IsOfBaseclass(x, v)) || !itemIdsBlacklisted.Contains(x);
})
.ToHashSet();
@@ -323,10 +278,7 @@ public class CompletionQuestGenerator(
if (!found)
{
logger.Error(
localisationService.GetText(
"repeatable-no_reward_item_found_in_price_range",
new { minPrice = 0, roublesBudget }
)
localisationService.GetText("repeatable-no_reward_item_found_in_price_range", new { minPrice = 0, roublesBudget })
);
return chosenRequirementItemsTpls;
@@ -356,17 +308,13 @@ public class CompletionQuestGenerator(
// Push a CompletionCondition with the item and the amount of the item into quest
chosenRequirementItemsTpls.Add(tplChosen);
quest.Conditions.AvailableForFinish.Add(
GenerateCondition(tplChosen, value, repeatableConfig.QuestConfig.Completion)
);
quest.Conditions.AvailableForFinish.Add(GenerateCondition(tplChosen, value, repeatableConfig.QuestConfig.Completion));
// Is there budget left for more items
if (roublesBudget > 0)
{
// Reduce item pool to fit budget
itemSelection = itemSelection
.Where(tpl => itemHelper.GetItemPrice(tpl) < roublesBudget)
.ToList();
itemSelection = itemSelection.Where(tpl => itemHelper.GetItemPrice(tpl) < roublesBudget).ToList();
if (itemSelection.Count == 0)
{
@@ -393,22 +341,12 @@ public class CompletionQuestGenerator(
/// <param name="value">Amount of items of this specific type to request</param>
/// <param name="completionConfig">Completion config from quest.json</param>
/// <returns>object of "Completion"-condition</returns>
protected QuestCondition GenerateCondition(
MongoId itemTpl,
double value,
Completion completionConfig
)
protected QuestCondition GenerateCondition(MongoId itemTpl, double value, Completion completionConfig)
{
var onlyFoundInRaid = completionConfig.RequiredItemsAreFiR;
var minDurability = itemHelper.IsOfBaseclasses(
itemTpl,
[BaseClasses.WEAPON, BaseClasses.ARMOR]
)
var minDurability = itemHelper.IsOfBaseclasses(itemTpl, [BaseClasses.WEAPON, BaseClasses.ARMOR])
? randomUtil.GetArrayValue(
[
completionConfig.RequiredItemMinDurabilityMinMax.Min,
completionConfig.RequiredItemMinDurabilityMinMax.Max,
]
[completionConfig.RequiredItemMinDurabilityMinMax.Min, completionConfig.RequiredItemMinDurabilityMinMax.Max]
)
: 0;
@@ -35,14 +35,13 @@ public class EliminationQuestGenerator(
/// <summary>
/// Body parts to present to the client as opposed to the body part information in quest data.
/// </summary>
private static readonly FrozenDictionary<string, List<string>> _bodyPartsToClient =
new Dictionary<string, List<string>>
{
{ BodyParts.Arms, [BodyParts.LeftArm, BodyParts.RightArm] },
{ BodyParts.Legs, [BodyParts.LeftLeg, BodyParts.RightLeg] },
{ BodyParts.Head, [BodyParts.Head] },
{ BodyParts.Chest, [BodyParts.Chest, BodyParts.Stomach] },
}.ToFrozenDictionary();
private static readonly FrozenDictionary<string, List<string>> _bodyPartsToClient = new Dictionary<string, List<string>>
{
{ BodyParts.Arms, [BodyParts.LeftArm, BodyParts.RightArm] },
{ BodyParts.Legs, [BodyParts.LeftLeg, BodyParts.RightLeg] },
{ BodyParts.Head, [BodyParts.Head] },
{ BodyParts.Chest, [BodyParts.Chest, BodyParts.Stomach] },
}.ToFrozenDictionary();
/// <summary>
/// MaxDistDifficulty is defined by 2, this could be a tuning parameter if we don't like the reward generation
@@ -83,9 +82,7 @@ public class EliminationQuestGenerator(
var generationData = GetGenerationData(repeatableConfig, pmcLevel);
if (generationData is null)
{
logger.Error(
localisationService.GetText("repeatable-eliminationQuestGenerationData-is-null")
);
logger.Error(localisationService.GetText("repeatable-eliminationQuestGenerationData-is-null"));
return null;
}
@@ -114,18 +111,13 @@ public class EliminationQuestGenerator(
// Target on bodyPart max. difficulty is that of the least probable element
var maxTargetDifficulty = 1 / generationData.TargetsConfig.MinProbability();
var maxBodyPartsDifficulty =
generationData.EliminationConfig.MinKills
/ generationData.BodyPartsConfig.MinProbability();
var maxBodyPartsDifficulty = generationData.EliminationConfig.MinKills / generationData.BodyPartsConfig.MinProbability();
var maxKillDifficulty = generationData.EliminationConfig.MaxKills;
var targetPool = questTypePool.Pool.Elimination;
// Get a random bot type to eliminate
var (botTypeToEliminate, targetsConfig) = GetBotTypeToEliminate(
generationData,
questTypePool
);
var (botTypeToEliminate, targetsConfig) = GetBotTypeToEliminate(generationData, questTypePool);
if (botTypeToEliminate is null || targetsConfig is null)
{
logger.Warning(localisationService.GetText("repeatable-no-bot-types-remain"));
@@ -143,30 +135,18 @@ public class EliminationQuestGenerator(
// Try and get a target location pool for this bot type
if (!targetPool.Targets.TryGetValue(botTypeToEliminate, out var targetLocationPool))
{
logger.Error(
localisationService.GetText("repeatable-unable-get-target-pool", botTypeToEliminate)
);
logger.Error(localisationService.GetText("repeatable-unable-get-target-pool", botTypeToEliminate));
return null;
}
// Try and get a location key for this quest
if (
!TryGetLocationKey(
generationData,
targetPool,
botTypeToEliminate,
targetLocationPool.Locations,
out var locationKey
) || locationKey is null
!TryGetLocationKey(generationData, targetPool, botTypeToEliminate, targetLocationPool.Locations, out var locationKey)
|| locationKey is null
)
{
logger.Error(
localisationService.GetText(
"repeatable-unable-get-location-key",
botTypeToEliminate
)
);
logger.Error(localisationService.GetText("repeatable-unable-get-location-key", botTypeToEliminate));
return null;
}
@@ -174,9 +154,7 @@ public class EliminationQuestGenerator(
// Generate a body part, make sure we ref the body part difficulty so it can be adjusted
var bodyPartsToClient = new List<string>();
var bodyPartDifficulty = 0d;
var generateBodyParts = randomUtil.GetChance100(
generationData.EliminationConfig.BodyPartChance
);
var generateBodyParts = randomUtil.GetChance100(generationData.EliminationConfig.BodyPartChance);
if (generateBodyParts)
{
// draw the target body part and calculate the difficulty factor
@@ -184,12 +162,7 @@ public class EliminationQuestGenerator(
}
// Draw a distance condition
var isDistanceRequirementAllowed = IsDistanceRequirementAllowed(
generationData,
botTypeToEliminate,
locationKey,
targetsConfig
);
var isDistanceRequirementAllowed = IsDistanceRequirementAllowed(generationData, botTypeToEliminate, locationKey, targetsConfig);
int? distance = null;
var distanceDifficulty = 0;
@@ -204,9 +177,7 @@ public class EliminationQuestGenerator(
string? allowedWeaponsCategory = null;
var generateWeaponCategoryRequirement = randomUtil.GetChance100(
generationData.EliminationConfig.WeaponCategoryRequirementChance
);
var generateWeaponCategoryRequirement = randomUtil.GetChance100(generationData.EliminationConfig.WeaponCategoryRequirementChance);
// Generate a weapon category requirement
if (generateWeaponCategoryRequirement)
@@ -217,9 +188,7 @@ public class EliminationQuestGenerator(
// Only allow a specific weapon requirement if a weapon category was not chosen
MongoId? allowedWeapon = null;
var generateWeaponRequirement = randomUtil.GetChance100(
generationData.EliminationConfig.WeaponRequirementChance
);
var generateWeaponRequirement = randomUtil.GetChance100(generationData.EliminationConfig.WeaponRequirementChance);
// Generate a weapon requirement
if (!generateWeaponCategoryRequirement && generateWeaponRequirement)
@@ -228,11 +197,7 @@ public class EliminationQuestGenerator(
}
// Draw how many npm kills are required
var desiredKillCount = GetEliminationKillCount(
botTypeToEliminate,
targetsConfig,
generationData.EliminationConfig
);
var desiredKillCount = GetEliminationKillCount(botTypeToEliminate, targetsConfig, generationData.EliminationConfig);
var killDifficulty = desiredKillCount;
@@ -261,12 +226,7 @@ public class EliminationQuestGenerator(
if (quest is null)
{
logger.Error(
localisationService.GetText(
"repeatable-quest_generation_failed_no_template",
"elimination"
)
);
logger.Error(localisationService.GetText("repeatable-quest_generation_failed_no_template", "elimination"));
return null;
}
@@ -285,19 +245,11 @@ public class EliminationQuestGenerator(
if (locationKey != "any")
{
var locationId = Enum.Parse<ELocationName>(locationKey);
availableForFinishCondition.Counter.Conditions.Add(
GenerateEliminationLocation(generationData.LocationsConfig[locationId])
);
availableForFinishCondition.Counter.Conditions.Add(GenerateEliminationLocation(generationData.LocationsConfig[locationId]));
}
availableForFinishCondition.Counter.Conditions.Add(
GenerateEliminationCondition(
botTypeToEliminate,
bodyPartsToClient,
distance,
allowedWeapon,
allowedWeaponsCategory
)
GenerateEliminationCondition(botTypeToEliminate, bodyPartsToClient, distance, allowedWeapon, allowedWeaponsCategory)
);
availableForFinishCondition.Value = desiredKillCount;
availableForFinishCondition.Id = new MongoId();
@@ -316,15 +268,9 @@ public class EliminationQuestGenerator(
return quest;
}
protected EliminationQuestGenerationData? GetGenerationData(
RepeatableQuestConfig repeatableConfig,
int pmcLevel
)
protected EliminationQuestGenerationData? GetGenerationData(RepeatableQuestConfig repeatableConfig, int pmcLevel)
{
var eliminationConfig = repeatableQuestHelper.GetEliminationConfigByPmcLevel(
pmcLevel,
repeatableConfig
);
var eliminationConfig = repeatableQuestHelper.GetEliminationConfigByPmcLevel(pmcLevel, repeatableConfig);
if (eliminationConfig is null)
{
@@ -334,22 +280,13 @@ public class EliminationQuestGenerator(
var locationsConfig = repeatableConfig.Locations;
var targetsConfig = new ProbabilityObjectArray<string, BossInfo>(
cloner,
eliminationConfig.Targets
);
var bodyPartsConfig = new ProbabilityObjectArray<string, List<string>>(
cloner,
eliminationConfig.BodyParts
);
var targetsConfig = new ProbabilityObjectArray<string, BossInfo>(cloner, eliminationConfig.Targets);
var bodyPartsConfig = new ProbabilityObjectArray<string, List<string>>(cloner, eliminationConfig.BodyParts);
var weaponCategoryRequirementConfig = new ProbabilityObjectArray<string, List<MongoId>>(
cloner,
eliminationConfig.WeaponCategoryRequirements
);
var weaponRequirementConfig = new ProbabilityObjectArray<string, List<MongoId>>(
cloner,
eliminationConfig.WeaponRequirements
);
var weaponRequirementConfig = new ProbabilityObjectArray<string, List<MongoId>>(cloner, eliminationConfig.WeaponRequirements);
return new EliminationQuestGenerationData(
eliminationConfig,
@@ -374,9 +311,7 @@ public class EliminationQuestGenerator(
{
var targetPool = questTypePool.Pool.Elimination;
var targetsConfig = generationData.TargetsConfig.Filter(x =>
targetPool.Targets.ContainsKey(x.Key)
);
var targetsConfig = generationData.TargetsConfig.Filter(x => targetPool.Targets.ContainsKey(x.Key));
if (targetsConfig.Count != 0 && !targetsConfig.All(x => x.Data?.IsBoss ?? false))
{
@@ -407,9 +342,7 @@ public class EliminationQuestGenerator(
out string? locationKey
)
{
var useSpecificLocation = randomUtil.GetChance100(
generationData.EliminationConfig.SpecificLocationChance
);
var useSpecificLocation = randomUtil.GetChance100(generationData.EliminationConfig.SpecificLocationChance);
switch (useSpecificLocation)
{
@@ -432,11 +365,7 @@ public class EliminationQuestGenerator(
if (locations.Count == 0)
{
// Never should reach this if everything works out
logger.Error(
localisationService.GetText(
"quest-repeatable_elimination_generation_failed_please_report"
)
);
logger.Error(localisationService.GetText("quest-repeatable_elimination_generation_failed_please_report"));
locationKey = null;
return false;
@@ -459,9 +388,7 @@ public class EliminationQuestGenerator(
var tmpKey = locationKey;
// Filter locations bot can be killed on to just those not chosen by key
possibleLocationPool.Locations = possibleLocationPool
.Locations?.Where(location => location != tmpKey)
.ToList();
possibleLocationPool.Locations = possibleLocationPool.Locations?.Where(location => location != tmpKey).ToList();
// None left after filtering
if (possibleLocationPool.Locations?.Count is null or 0)
@@ -480,10 +407,7 @@ public class EliminationQuestGenerator(
/// <param name="generationData">Generation data</param>
/// <param name="bodyPartDifficulty">BodyPartDifficulty to modify based on selection</param>
/// <returns>List of selected body parts</returns>
protected List<string> GenerateBodyParts(
EliminationQuestGenerationData generationData,
ref double bodyPartDifficulty
)
protected List<string> GenerateBodyParts(EliminationQuestGenerationData generationData, ref double bodyPartDifficulty)
{
// if we add a bodyPart condition, we draw randomly one or two parts
// each bodyPart of the BODYPARTS ProbabilityObjectArray includes the string(s)
@@ -533,9 +457,7 @@ public class EliminationQuestGenerator(
)
{
// This location is can be chosen for a distance requirement
var whitelisted = !generationData.EliminationConfig.DistLocationBlacklist.Contains(
locationKey
);
var whitelisted = !generationData.EliminationConfig.DistLocationBlacklist.Contains(locationKey);
// We're not whitelisted, exit early to avoid doing a roll for no reason
if (!whitelisted)
@@ -544,9 +466,7 @@ public class EliminationQuestGenerator(
}
// Are we allowed a distance condition by chance?
var isAllowedByChance = randomUtil.GetChance100(
generationData.EliminationConfig.DistanceProbability
);
var isAllowedByChance = randomUtil.GetChance100(generationData.EliminationConfig.DistanceProbability);
// Not allowed by chance, return early.
// We now just assume we rolled this condition and don't take it into account anymore.
@@ -567,25 +487,15 @@ public class EliminationQuestGenerator(
.GetDictionary()
.Select(x => x.Value)
.Where(location => location.Base?.Id != null)
.Select(location => new
{
location.Base.Id,
BossSpawn = location.Base.BossLocationSpawn,
});
.Select(location => new { location.Base.Id, BossSpawn = location.Base.BossLocationSpawn });
// filter for the current boss to spawn on map
var thisBossSpawns = bossSpawns
.Select(x => new
{
x.Id,
BossSpawn = x.BossSpawn.Where(e => e.BossName == botTypeToEliminate),
})
.Select(x => new { x.Id, BossSpawn = x.BossSpawn.Where(e => e.BossName == botTypeToEliminate) })
.Where(x => x.BossSpawn.Any());
// remove blacklisted locations
var allowedSpawns = thisBossSpawns.Where(x =>
!generationData.EliminationConfig.DistLocationBlacklist.Contains(x.Id)
);
var allowedSpawns = thisBossSpawns.Where(x => !generationData.EliminationConfig.DistLocationBlacklist.Contains(x.Id));
// if the boss spawns on non-blacklisted locations and the current location is allowed,
// we can generate a distance kill requirement
@@ -603,19 +513,13 @@ public class EliminationQuestGenerator(
var distance = (int)
Math.Floor(
Math.Abs(randomUtil.Random.NextDouble() - randomUtil.Random.NextDouble())
* (
1
+ generationData.EliminationConfig.MaxDistance
- generationData.EliminationConfig.MinDistance
)
* (1 + generationData.EliminationConfig.MaxDistance - generationData.EliminationConfig.MinDistance)
+ generationData.EliminationConfig.MinDistance
);
distance = (int)Math.Ceiling((decimal)(distance / 5d)) * 5;
var distanceDifficulty = (int)(
MaxDistDifficulty * distance / generationData.EliminationConfig.MaxDistance
);
var distanceDifficulty = (int)(MaxDistDifficulty * distance / generationData.EliminationConfig.MaxDistance);
return (distance, distanceDifficulty);
}
@@ -626,10 +530,7 @@ public class EliminationQuestGenerator(
/// <param name="generationData">Generation data</param>
/// <param name="distance">Distance to generate it for, pass null if not required</param>
/// <returns>Weapon requirement category selected</returns>
protected string? GenerateWeaponCategoryRequirement(
EliminationQuestGenerationData generationData,
int? distance
)
protected string? GenerateWeaponCategoryRequirement(EliminationQuestGenerationData generationData, int? distance)
{
switch (distance)
{
@@ -639,9 +540,7 @@ public class EliminationQuestGenerator(
HashSet<string> weaponTypeBlacklist = ["Shotgun", "Pistol"];
// Filter out close range weapons from long distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
generationData.WeaponCategoryRequirementConfig.RemoveAll(category => weaponTypeBlacklist.Contains(category.Key));
break;
}
// Filter out long range weapons from close distance requirement
@@ -650,9 +549,7 @@ public class EliminationQuestGenerator(
HashSet<string> weaponTypeBlacklist = ["MarksmanRifle", "DMR"];
// Filter out far range weapons from close distance requirement
generationData.WeaponCategoryRequirementConfig.RemoveAll(category =>
weaponTypeBlacklist.Contains(category.Key)
);
generationData.WeaponCategoryRequirementConfig.RemoveAll(category => weaponTypeBlacklist.Contains(category.Key));
break;
}
}
@@ -669,20 +566,14 @@ public class EliminationQuestGenerator(
/// </summary>
/// <param name="generationData">Generation data</param>
/// <returns>Weapon to use</returns>
protected MongoId GenerateSpecificWeaponRequirement(
EliminationQuestGenerationData generationData
)
protected MongoId GenerateSpecificWeaponRequirement(EliminationQuestGenerationData generationData)
{
var weaponRequirement = generationData.WeaponRequirementConfig.Draw(1, false);
var specificAllowedWeaponCategory = generationData.WeaponRequirementConfig.Data(
weaponRequirement[0]
);
var specificAllowedWeaponCategory = generationData.WeaponRequirementConfig.Data(weaponRequirement[0]);
if (specificAllowedWeaponCategory?[0] is null)
{
logger.Error(
localisationService.GetText("repeatable-elimination-specific-weapon-null")
);
logger.Error(localisationService.GetText("repeatable-elimination-specific-weapon-null"));
return MongoId.Empty();
}
@@ -706,30 +597,18 @@ public class EliminationQuestGenerator(
{
if (targetsConfig.Data(targetKey)?.IsBoss ?? false)
{
return randomUtil.RandInt(
eliminationConfig.MinBossKills,
eliminationConfig.MaxBossKills + 1
);
return randomUtil.RandInt(eliminationConfig.MinBossKills, eliminationConfig.MaxBossKills + 1);
}
if (targetsConfig.Data(targetKey)?.IsPmc ?? false)
{
return randomUtil.RandInt(
eliminationConfig.MinPmcKills,
eliminationConfig.MaxPmcKills + 1
);
return randomUtil.RandInt(eliminationConfig.MinPmcKills, eliminationConfig.MaxPmcKills + 1);
}
return randomUtil.RandInt(eliminationConfig.MinKills, eliminationConfig.MaxKills + 1);
}
protected double DifficultyWeighing(
double target,
double bodyPart,
int dist,
int kill,
int weaponRequirement
)
protected double DifficultyWeighing(double target, double bodyPart, int dist, int kill, int weaponRequirement)
{
return Math.Sqrt(Math.Sqrt(target) + bodyPart + dist + weaponRequirement) * kill;
}
@@ -796,11 +675,7 @@ public class EliminationQuestGenerator(
// Don't allow distance + melee requirement
if (distance is not null && allowedWeaponCategory != "5b5f7a0886f77409407a7f96")
{
killConditionProps.Distance = new CounterConditionDistance
{
CompareMethod = ">=",
Value = distance.Value,
};
killConditionProps.Distance = new CounterConditionDistance { CompareMethod = ">=", Value = distance.Value };
}
// Has specific weapon requirement
@@ -54,20 +54,9 @@ public class ExplorationQuestGenerator(
var explorationConfig = repeatableConfig.QuestConfig.Exploration;
// Try and get a location to generate for
if (
!TryGetLocationInfo(
repeatableConfig,
explorationConfig,
questTypePool,
out var locationInfo
) || locationInfo is null
)
if (!TryGetLocationInfo(repeatableConfig, explorationConfig, questTypePool, out var locationInfo) || locationInfo is null)
{
logger.Warning(
localisationService.GetText(
"repeatable-no_location_found_for_exploration_quest_generation"
)
);
logger.Warning(localisationService.GetText("repeatable-no_location_found_for_exploration_quest_generation"));
return null;
}
@@ -82,12 +71,7 @@ public class ExplorationQuestGenerator(
if (quest is null)
{
logger.Error(
localisationService.GetText(
"repeatable-quest_generation_failed_no_template",
"exploration"
)
);
logger.Error(localisationService.GetText("repeatable-quest_generation_failed_no_template", "exploration"));
return null;
}
@@ -95,45 +79,24 @@ public class ExplorationQuestGenerator(
if (!TryGenerateAvailableForFinish(quest, locationInfo))
{
logger.Error(
localisationService.GetText(
"repeatable-available_for_finish_condition_failed_to_generate",
locationInfo.LocationName
)
localisationService.GetText("repeatable-available_for_finish_condition_failed_to_generate", locationInfo.LocationName)
);
return null;
}
// If we require a specific extract requirement, generate it
if (
locationInfo.RequiresSpecificExtract
&& !TryGenerateSpecificExtractRequirement(quest, repeatableConfig, locationInfo)
)
if (locationInfo.RequiresSpecificExtract && !TryGenerateSpecificExtractRequirement(quest, repeatableConfig, locationInfo))
{
logger.Error(
localisationService.GetText(
"repeatable-specific_extract_condition_failed_to_generate",
locationInfo.LocationName
)
localisationService.GetText("repeatable-specific_extract_condition_failed_to_generate", locationInfo.LocationName)
);
return null;
}
// Difficulty for exploration goes from 1 extract to maxExtracts
// Difficulty for reward goes from 0.2...1 -> map
var difficulty = mathUtil.MapToRange(
locationInfo.NumOfExtractsRequired,
1,
explorationConfig.MaximumExtracts,
0.2,
1
);
quest.Rewards = repeatableQuestRewardGenerator.GenerateReward(
pmcLevel,
difficulty,
traderId,
repeatableConfig,
explorationConfig
);
var difficulty = mathUtil.MapToRange(locationInfo.NumOfExtractsRequired, 1, explorationConfig.MaximumExtracts, 0.2, 1);
quest.Rewards = repeatableQuestRewardGenerator.GenerateReward(pmcLevel, difficulty, traderId, repeatableConfig, explorationConfig);
return quest;
}
@@ -168,18 +131,11 @@ public class ExplorationQuestGenerator(
// Make the location info object
var locationTarget = pool.Pool!.Exploration!.Locations![locationKey];
var requiresSpecificExtract = randomUtil.GetChance100(
repeatableConfig.QuestConfig.Exploration.SpecificExits.Chance
);
var requiresSpecificExtract = randomUtil.GetChance100(repeatableConfig.QuestConfig.Exploration.SpecificExits.Chance);
var numExtracts = GetNumberOfExits(explorationConfig, requiresSpecificExtract);
locationInfo = new LocationInfo(
locationKey,
locationTarget.ToList(),
requiresSpecificExtract,
numExtracts
);
locationInfo = new LocationInfo(locationKey, locationTarget.ToList(), requiresSpecificExtract, numExtracts);
// Remove the location from the available pool
pool.Pool.Exploration.Locations.Remove(locationKey);
@@ -196,9 +152,7 @@ public class ExplorationQuestGenerator(
protected int GetNumberOfExits(Exploration config, bool requiresSpecificExtract)
{
// Different max extract count when specific extract needed
var exitTimesMax = requiresSpecificExtract
? config.MaximumExtractsWithSpecificExit
: config.MaximumExtracts + 1;
var exitTimesMax = requiresSpecificExtract ? config.MaximumExtractsWithSpecificExit : config.MaximumExtracts + 1;
return randomUtil.RandInt(1, exitTimesMax);
}
@@ -209,10 +163,7 @@ public class ExplorationQuestGenerator(
/// <param name="locationKey">Map id (e.g. factory4_day)</param>
/// <param name="playerGroup">Pmc/Scav</param>
/// <returns>List of Exit objects</returns>
protected IEnumerable<Exit>? GetLocationExitsForSide(
string locationKey,
PlayerGroup playerGroup
)
protected IEnumerable<Exit>? GetLocationExitsForSide(string locationKey, PlayerGroup playerGroup)
{
var mapExtracts = databaseService.GetLocation(locationKey.ToLowerInvariant())?.AllExtracts;
@@ -235,18 +186,11 @@ public class ExplorationQuestGenerator(
}
// Lookup the location
var location = repeatableQuestHelper.GetQuestLocationByMapId(
locationInfo.LocationName.ToString()
);
var location = repeatableQuestHelper.GetQuestLocationByMapId(locationInfo.LocationName.ToString());
if (location is null)
{
logger.Error(
localisationService.GetText(
"repeatable-unable_to_find_location_id_for_location_name",
locationInfo.LocationName
)
);
logger.Error(localisationService.GetText("repeatable-unable_to_find_location_id_for_location_name", locationInfo.LocationName));
return false;
}
@@ -267,11 +211,7 @@ public class ExplorationQuestGenerator(
};
quest.Conditions.AvailableForFinish![0].Counter!.Id = new MongoId();
quest.Conditions.AvailableForFinish![0].Counter!.Conditions =
[
exitStatusCondition,
locationCondition,
];
quest.Conditions.AvailableForFinish![0].Counter!.Conditions = [exitStatusCondition, locationCondition];
quest.Conditions.AvailableForFinish[0].Value = locationInfo.NumOfExtractsRequired;
quest.Conditions.AvailableForFinish[0].Id = new MongoId();
@@ -294,19 +234,11 @@ public class ExplorationQuestGenerator(
)
{
// Fetch extracts for the requested side
var mapExits = GetLocationExitsForSide(
locationInfo.LocationName.ToString(),
repeatableConfig.Side
);
var mapExits = GetLocationExitsForSide(locationInfo.LocationName.ToString(), repeatableConfig.Side);
if (mapExits is null)
{
logger.Error(
localisationService.GetText(
"repeatable-unable_to_find_exits_for_location",
locationInfo.LocationName
)
);
logger.Error(localisationService.GetText("repeatable-unable_to_find_exits_for_location", locationInfo.LocationName));
return false;
}
@@ -315,19 +247,12 @@ public class ExplorationQuestGenerator(
// Exclude exits with a requirement to leave (e.g. car extracts)
var possibleExits = exitPool.Where(exit =>
repeatableConfig.QuestConfig.Exploration.SpecificExits.PassageRequirementWhitelist.Contains(
"PassageRequirement"
)
repeatableConfig.QuestConfig.Exploration.SpecificExits.PassageRequirementWhitelist.Contains("PassageRequirement")
);
if (!possibleExits.Any())
{
logger.Error(
localisationService.GetText(
"repeatable-unable_choose_exit_pool_empty",
locationInfo.LocationName
)
);
logger.Error(localisationService.GetText("repeatable-unable_choose_exit_pool_empty", locationInfo.LocationName));
return false;
}
@@ -42,9 +42,7 @@ public class PickupQuestGenerator(
sessionId
);
var itemTypeToFetchWithCount = randomUtil.GetArrayValue(
pickupConfig.ItemTypeToFetchWithMaxCount
);
var itemTypeToFetchWithCount = randomUtil.GetArrayValue(pickupConfig.ItemTypeToFetchWithMaxCount);
var itemCountToFetch = randomUtil.RandInt(
itemTypeToFetchWithCount.MinimumPickupCount.Value,
@@ -54,34 +52,22 @@ public class PickupQuestGenerator(
// var locationKey: string = this.randomUtil.drawRandomFromDict(questTypePool.pool.Pickup.locations)[0];
// var locationTarget = questTypePool.pool.Pickup.locations[locationKey];
var findCondition = quest.Conditions.AvailableForFinish.FirstOrDefault(x =>
x.ConditionType == "FindItem"
);
var findCondition = quest.Conditions.AvailableForFinish.FirstOrDefault(x => x.ConditionType == "FindItem");
findCondition.Target = new ListOrT<string>([itemTypeToFetchWithCount.ItemType], null);
findCondition.Value = itemCountToFetch;
var counterCreatorCondition = quest.Conditions.AvailableForFinish.FirstOrDefault(x =>
x.ConditionType == "CounterCreator"
);
var counterCreatorCondition = quest.Conditions.AvailableForFinish.FirstOrDefault(x => x.ConditionType == "CounterCreator");
// var locationCondition = counterCreatorCondition._props.counter.conditions.find(x => x._parent === "Location");
// (locationCondition._props as ILocationConditionProps).target = [...locationTarget];
var equipmentCondition = counterCreatorCondition.Counter.Conditions.FirstOrDefault(x =>
x.ConditionType == "Equipment"
);
var equipmentCondition = counterCreatorCondition.Counter.Conditions.FirstOrDefault(x => x.ConditionType == "Equipment");
equipmentCondition.EquipmentInclusive =
[
[itemTypeToFetchWithCount.ItemType],
];
// Add rewards
quest.Rewards = repeatableQuestRewardGenerator.GenerateReward(
pmcLevel,
1,
traderId,
repeatableConfig,
pickupConfig
);
quest.Rewards = repeatableQuestRewardGenerator.GenerateReward(pmcLevel, 1, traderId, repeatableConfig, pickupConfig);
return quest;
}
@@ -68,11 +68,7 @@ public class RepeatableQuestRewardGenerator(
)
{
// Get vars to configure rewards with
var rewardParams = GetQuestRewardValues(
repeatableConfig.RewardScaling,
difficulty,
pmcLevel
);
var rewardParams = GetQuestRewardValues(repeatableConfig.RewardScaling, difficulty, pmcLevel);
// Get budget to spend on item rewards (copy of raw roubles given)
var itemRewardBudget = rewardParams.RewardRoubles;
@@ -112,13 +108,12 @@ public class RepeatableQuestRewardGenerator(
rewardIndex++;
// Add GP coin reward
rewards["Success"]
.Add(GenerateItemReward(Money.GP, rewardParams.GpCoinRewardCount, rewardIndex));
rewards["Success"].Add(GenerateItemReward(Money.GP, rewardParams.GpCoinRewardCount, rewardIndex));
rewardIndex++;
// Add preset weapon to reward if checks pass
var traderWhitelistDetails = repeatableConfig.TraderWhitelist.FirstOrDefault(
traderWhitelist => traderWhitelist.TraderId == traderId
var traderWhitelistDetails = repeatableConfig.TraderWhitelist.FirstOrDefault(traderWhitelist =>
traderWhitelist.TraderId == traderId
);
if (traderWhitelistDetails is null)
@@ -127,10 +122,7 @@ public class RepeatableQuestRewardGenerator(
return null;
}
if (
traderWhitelistDetails.RewardCanBeWeapon
&& randomUtil.GetChance100(traderWhitelistDetails.WeaponRewardChancePercent)
)
if (traderWhitelistDetails.RewardCanBeWeapon && randomUtil.GetChance100(traderWhitelistDetails.WeaponRewardChancePercent))
{
var chosenWeapon = GetRandomWeaponPresetWithinBudget(itemRewardBudget, rewardIndex);
if (chosenWeapon is not null)
@@ -143,17 +135,11 @@ public class RepeatableQuestRewardGenerator(
}
}
var inBudgetRewardItemPool = ChooseRewardItemsWithinBudget(
repeatableConfig,
itemRewardBudget,
traderId
);
var inBudgetRewardItemPool = ChooseRewardItemsWithinBudget(repeatableConfig, itemRewardBudget, traderId);
if (rewardTplBlacklist is not null)
{
// Filter reward pool of items from blacklist, only use if there's at least 1 item remaining
var filteredRewardItemPool = inBudgetRewardItemPool
.Where(item => !rewardTplBlacklist.Contains(item.Id))
.ToList();
var filteredRewardItemPool = inBudgetRewardItemPool.Where(item => !rewardTplBlacklist.Contains(item.Id)).ToList();
if (filteredRewardItemPool.Count != 0)
{
@@ -180,8 +166,7 @@ public class RepeatableQuestRewardGenerator(
// Add item rewards
foreach (var itemReward in itemsToReward)
{
rewards["Success"]
.Add(GenerateItemReward(itemReward.Key.Id, itemReward.Value, rewardIndex));
rewards["Success"].Add(GenerateItemReward(itemReward.Key.Id, itemReward.Value, rewardIndex));
rewardIndex++;
}
}
@@ -205,9 +190,7 @@ public class RepeatableQuestRewardGenerator(
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Adding: {rewardParams.RewardReputation} {traderId.ToString()} trader reputation reward"
);
logger.Debug($"Adding: {rewardParams.RewardReputation} {traderId.ToString()} trader reputation reward");
}
}
@@ -230,20 +213,14 @@ public class RepeatableQuestRewardGenerator(
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Adding {rewardParams.SkillPointReward} skill points to {targetSkill}"
);
logger.Debug($"Adding {rewardParams.SkillPointReward} skill points to {targetSkill}");
}
}
return rewards;
}
protected QuestRewardValues GetQuestRewardValues(
RewardScaling rewardScaling,
double effectiveDifficulty,
int pmcLevel
)
protected QuestRewardValues GetQuestRewardValues(RewardScaling rewardScaling, double effectiveDifficulty, int pmcLevel)
{
// difficulty could go from 0.2 ... -> for lowest difficulty receive 0.2*nominal reward
var levelsConfig = rewardScaling.Levels;
@@ -260,35 +237,11 @@ public class RepeatableQuestRewardGenerator(
{
SkillPointReward = mathUtil.Interp1(pmcLevel, levelsConfig, skillPointRewardConfig),
SkillRewardChance = mathUtil.Interp1(pmcLevel, levelsConfig, skillRewardChanceConfig),
RewardReputation = GetRewardRep(
effectiveDifficulty,
pmcLevel,
levelsConfig,
reputationConfig,
rewardSpreadConfig
),
RewardReputation = GetRewardRep(effectiveDifficulty, pmcLevel, levelsConfig, reputationConfig, rewardSpreadConfig),
RewardNumItems = GetRewardNumItems(pmcLevel, levelsConfig, itemsConfig),
RewardRoubles = GetRewardRoubles(
effectiveDifficulty,
pmcLevel,
levelsConfig,
roublesConfig,
rewardSpreadConfig
),
GpCoinRewardCount = GetGpCoinRewardCount(
effectiveDifficulty,
pmcLevel,
levelsConfig,
gpCoinConfig,
rewardSpreadConfig
),
RewardXP = GetRewardXp(
effectiveDifficulty,
pmcLevel,
levelsConfig,
xpConfig,
rewardSpreadConfig
),
RewardRoubles = GetRewardRoubles(effectiveDifficulty, pmcLevel, levelsConfig, roublesConfig, rewardSpreadConfig),
GpCoinRewardCount = GetGpCoinRewardCount(effectiveDifficulty, pmcLevel, levelsConfig, gpCoinConfig, rewardSpreadConfig),
RewardXP = GetRewardXp(effectiveDifficulty, pmcLevel, levelsConfig, xpConfig, rewardSpreadConfig),
};
}
@@ -336,11 +289,7 @@ public class RepeatableQuestRewardGenerator(
return Math.Round(multiplier) / 100;
}
protected int GetRewardNumItems(
int pmcLevel,
List<double> levelsConfig,
List<double> itemsConfig
)
protected int GetRewardNumItems(int pmcLevel, List<double> levelsConfig, List<double> itemsConfig)
{
var interpolatedNumItems = mathUtil.Interp1(pmcLevel, levelsConfig, itemsConfig);
@@ -395,21 +344,14 @@ public class RepeatableQuestRewardGenerator(
if (itemHelper.IsOfBaseclass(chosenItemFromPool.Id, BaseClasses.AMMO))
{
// Don't reward ammo that stacks to less than what's allowed in config
if (
chosenItemFromPool.Properties.StackMaxSize
< repeatableConfig.RewardAmmoStackMinSize
)
if (chosenItemFromPool.Properties.StackMaxSize < repeatableConfig.RewardAmmoStackMinSize)
{
i--;
continue;
}
// Choose the smallest value between budget, fitting size and stack max
rewardItemStackCount = CalculateAmmoStackSizeThatFitsBudget(
chosenItemFromPool,
itemRewardBudget,
maxItemCount
);
rewardItemStackCount = CalculateAmmoStackSizeThatFitsBudget(chosenItemFromPool, itemRewardBudget, maxItemCount);
}
// 25% chance to double, triple or quadruple reward stack
@@ -425,9 +367,7 @@ public class RepeatableQuestRewardGenerator(
var calculatedItemRewardBudget = itemRewardBudget - rewardItemStackCount * itemCost;
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Added item: {chosenItemFromPool.Id} with price: {rewardItemStackCount * itemCost}"
);
logger.Debug($"Added item: {chosenItemFromPool.Id} with price: {rewardItemStackCount * itemCost}");
}
// If we still have budget narrow down possible items
@@ -444,9 +384,7 @@ public class RepeatableQuestRewardGenerator(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Reward pool empty with: {calculatedItemRewardBudget} roubles of budget remaining"
);
logger.Debug($"Reward pool empty with: {calculatedItemRewardBudget} roubles of budget remaining");
}
}
}
@@ -466,11 +404,7 @@ public class RepeatableQuestRewardGenerator(
/// <param name="roublesBudget"> Rouble budget </param>
/// <param name="rewardNumItems"> Count of rewarded items </param>
/// <returns> Count that fits budget (min 1) </returns>
protected int CalculateAmmoStackSizeThatFitsBudget(
TemplateItem itemSelected,
double roublesBudget,
int rewardNumItems
)
protected int CalculateAmmoStackSizeThatFitsBudget(TemplateItem itemSelected, double roublesBudget, int rewardNumItems)
{
// Calculate budget per reward item
var stackRoubleBudget = roublesBudget / rewardNumItems;
@@ -487,18 +421,11 @@ public class RepeatableQuestRewardGenerator(
return (int)Math.Clamp(stackSizeThatFitsBudget, 1, stackMaxCount);
}
protected bool CanIncreaseRewardItemStackSize(
TemplateItem item,
int maxRoublePriceToStack,
int randomChanceToPass = 100
)
protected bool CanIncreaseRewardItemStackSize(TemplateItem item, int maxRoublePriceToStack, int randomChanceToPass = 100)
{
var isEligibleForStackSizeIncrease =
presetHelper.GetDefaultPresetOrItemPrice(item.Id) < maxRoublePriceToStack
&& !itemHelper.IsOfBaseclasses(
item.Id,
[BaseClasses.WEAPON, BaseClasses.ARMORED_EQUIPMENT, BaseClasses.AMMO]
)
&& !itemHelper.IsOfBaseclasses(item.Id, [BaseClasses.WEAPON, BaseClasses.ARMORED_EQUIPMENT, BaseClasses.AMMO])
&& !itemHelper.ItemRequiresSoftInserts(item.Id);
return isEligibleForStackSizeIncrease && randomUtil.GetChance100(randomChanceToPass);
@@ -548,25 +475,14 @@ public class RepeatableQuestRewardGenerator(
var rewardableItemPool = GetRewardableItems(repeatableConfig, traderId);
var minPrice = Math.Min(25000, 0.5 * roublesBudget.Value);
var rewardableItemPoolWithinBudget = FilterRewardPoolWithinBudget(
rewardableItemPool,
roublesBudget.Value,
minPrice
);
var rewardableItemPoolWithinBudget = FilterRewardPoolWithinBudget(rewardableItemPool, roublesBudget.Value, minPrice);
if (rewardableItemPoolWithinBudget.Count == 0)
{
logger.Warning(
localisationService.GetText(
"repeatable-no_reward_item_found_in_price_range",
new { minPrice, roublesBudget }
)
);
logger.Warning(localisationService.GetText("repeatable-no_reward_item_found_in_price_range", new { minPrice, roublesBudget }));
// In case we don't find any items in the price range
rewardableItemPoolWithinBudget = rewardableItemPool
.Where(x => itemHelper.GetItemPrice(x.Id) < roublesBudget)
.ToList();
rewardableItemPoolWithinBudget = rewardableItemPool.Where(x => itemHelper.GetItemPrice(x.Id) < roublesBudget).ToList();
}
return rewardableItemPoolWithinBudget;
@@ -579,11 +495,7 @@ public class RepeatableQuestRewardGenerator(
/// <param name="roublesBudget"> The budget remaining for rewards </param>
/// <param name="minPrice"> The minimum priced item to include </param>
/// <returns> List of Items </returns>
protected List<TemplateItem> FilterRewardPoolWithinBudget(
List<TemplateItem> rewardItems,
double roublesBudget,
double minPrice
)
protected List<TemplateItem> FilterRewardPoolWithinBudget(List<TemplateItem> rewardItems, double roublesBudget, double minPrice)
{
return rewardItems
.Where(item =>
@@ -600,17 +512,10 @@ public class RepeatableQuestRewardGenerator(
/// <param name="roublesBudget"> Budget in roubles </param>
/// <param name="rewardIndex"> Index of the reward </param>
/// <returns> Dictionary of the reward and it's price, can return null. </returns>
protected KeyValuePair<Reward, double>? GetRandomWeaponPresetWithinBudget(
double roublesBudget,
int rewardIndex
)
protected KeyValuePair<Reward, double>? GetRandomWeaponPresetWithinBudget(double roublesBudget, int rewardIndex)
{
// Add a random default preset weapon as reward
var defaultPresetPool = new ExhaustableArray<Preset>(
presetHelper.GetDefaultWeaponPresets().Values.ToList(),
randomUtil,
cloner
);
var defaultPresetPool = new ExhaustableArray<Preset>(presetHelper.GetDefaultWeaponPresets().Values.ToList(), randomUtil, cloner);
while (defaultPresetPool.HasValues())
{
@@ -631,12 +536,7 @@ public class RepeatableQuestRewardGenerator(
var chosenPreset = cloner.Clone(randomPreset);
return new KeyValuePair<Reward, double>(
GeneratePresetReward(
chosenPreset.Encyclopedia.Value,
1,
rewardIndex,
chosenPreset.Items
),
GeneratePresetReward(chosenPreset.Encyclopedia.Value, 1, rewardIndex, chosenPreset.Items),
presetPrice
);
}
@@ -654,13 +554,7 @@ public class RepeatableQuestRewardGenerator(
/// <param name="preset"> Optional list of preset items </param>
/// <param name="foundInRaid"> If generated Item is found in raid, default True </param>
/// <returns> Object of "Reward"-item-type </returns>
protected Reward GeneratePresetReward(
MongoId tpl,
int count,
int index,
List<Item>? preset,
bool foundInRaid = true
)
protected Reward GeneratePresetReward(MongoId tpl, int count, int index, List<Item>? preset, bool foundInRaid = true)
{
var id = new MongoId();
var questRewardItem = new Reward
@@ -704,12 +598,7 @@ public class RepeatableQuestRewardGenerator(
/// <param name="index"> All rewards will be appended to a list, for unknown reasons the client wants the index</param>
/// <param name="foundInRaid"> If generated Item is found in raid, default True </param>
/// <returns> Object of "Reward"-item-type </returns>
protected Reward GenerateItemReward(
MongoId tpl,
double count,
int index,
bool foundInRaid = true
)
protected Reward GenerateItemReward(MongoId tpl, double count, int index, bool foundInRaid = true)
{
var id = new MongoId();
var questRewardItem = new Reward
@@ -742,16 +631,10 @@ public class RepeatableQuestRewardGenerator(
{
// Determine currency based on trader
// PK and Fence use Euros, everyone else is Roubles
var currency =
traderId == Traders.PEACEKEEPER || traderId == Traders.FENCE
? Money.EUROS
: Money.ROUBLES;
var currency = traderId == Traders.PEACEKEEPER || traderId == Traders.FENCE ? Money.EUROS : Money.ROUBLES;
// Convert reward amount to Euros if necessary
var rewardAmountToGivePlayer =
currency == Money.EUROS
? handbookHelper.FromRUB(rewardRoubles, Money.EUROS)
: rewardRoubles;
var rewardAmountToGivePlayer = currency == Money.EUROS ? handbookHelper.FromRUB(rewardRoubles, Money.EUROS) : rewardRoubles;
// Get chosen currency + amount and return
return GenerateItemReward(currency, rewardAmountToGivePlayer, rewardIndex, false);
@@ -767,10 +650,7 @@ public class RepeatableQuestRewardGenerator(
/// <param name="repeatableQuestConfig"> Config </param>
/// <param name="traderId"> ID of trader who will give reward to player </param>
/// <returns> List of rewardable items [[_tpl, itemTemplate],...] </returns>
public List<TemplateItem> GetRewardableItems(
RepeatableQuestConfig repeatableQuestConfig,
MongoId traderId
)
public List<TemplateItem> GetRewardableItems(RepeatableQuestConfig repeatableQuestConfig, MongoId traderId)
{
// Get an array of seasonal items that should not be shown right now as seasonal event is not active
var seasonalItems = seasonalEventService.GetInactiveSeasonalEventItems();
@@ -793,9 +673,7 @@ public class RepeatableQuestRewardGenerator(
return false;
}
var traderWhitelist = repeatableQuestConfig.TraderWhitelist.FirstOrDefault(trader =>
trader.TraderId == traderId
);
var traderWhitelist = repeatableQuestConfig.TraderWhitelist.FirstOrDefault(trader => trader.TraderId == traderId);
return IsValidRewardItem(
itemTemplate.Id,
@@ -45,51 +45,25 @@ public class ScavCaseRewardGenerator(
CacheDbItems();
// Get scavcase details from hideout/scavcase.json
var scavCaseDetails = databaseService
.GetHideout()
.Production.ScavRecipes.FirstOrDefault(r => r.Id == recipeId);
var scavCaseDetails = databaseService.GetHideout().Production.ScavRecipes.FirstOrDefault(r => r.Id == recipeId);
var rewardItemCounts = GetScavCaseRewardCountsAndPrices(scavCaseDetails);
// Get items that fit the price criteria as set by the scavCase config
var commonPricedItems = GetFilteredItemsByPrice(_dbItemsCache, rewardItemCounts.Common);
var rarePricedItems = GetFilteredItemsByPrice(_dbItemsCache, rewardItemCounts.Rare);
var superRarePricedItems = GetFilteredItemsByPrice(
_dbItemsCache,
rewardItemCounts.Superrare
);
var superRarePricedItems = GetFilteredItemsByPrice(_dbItemsCache, rewardItemCounts.Superrare);
// Get randomly picked items from each item collection, the count range of which is defined in hideout/scavcase.json
var randomlyPickedCommonRewards = PickRandomRewards(
commonPricedItems,
rewardItemCounts.Common,
RewardRarity.Common
);
var randomlyPickedCommonRewards = PickRandomRewards(commonPricedItems, rewardItemCounts.Common, RewardRarity.Common);
var randomlyPickedRareRewards = PickRandomRewards(
rarePricedItems,
rewardItemCounts.Rare,
RewardRarity.Rare
);
var randomlyPickedRareRewards = PickRandomRewards(rarePricedItems, rewardItemCounts.Rare, RewardRarity.Rare);
var randomlyPickedSuperRareRewards = PickRandomRewards(
superRarePricedItems,
rewardItemCounts.Superrare,
RewardRarity.SuperRare
);
var randomlyPickedSuperRareRewards = PickRandomRewards(superRarePricedItems, rewardItemCounts.Superrare, RewardRarity.SuperRare);
// Add randomised stack sizes to ammo and money rewards
var commonRewards = RandomiseContainerItemRewards(
randomlyPickedCommonRewards,
RewardRarity.Common
);
var rareRewards = RandomiseContainerItemRewards(
randomlyPickedRareRewards,
RewardRarity.Rare
);
var superRareRewards = RandomiseContainerItemRewards(
randomlyPickedSuperRareRewards,
RewardRarity.SuperRare
);
var commonRewards = RandomiseContainerItemRewards(randomlyPickedCommonRewards, RewardRarity.Common);
var rareRewards = RandomiseContainerItemRewards(randomlyPickedRareRewards, RewardRarity.Rare);
var superRareRewards = RandomiseContainerItemRewards(randomlyPickedSuperRareRewards, RewardRarity.SuperRare);
var result = commonRewards.Concat(rareRewards).Concat(superRareRewards);
@@ -142,21 +116,13 @@ public class ScavCaseRewardGenerator(
return false;
}
if (
!_scavCaseConfig.AllowBossItemsAsRewards
&& itemFilterService.IsBossItem(item.Id)
)
if (!_scavCaseConfig.AllowBossItemsAsRewards && itemFilterService.IsBossItem(item.Id))
{
return false;
}
// Skip item if parent id is blacklisted
if (
itemHelper.IsOfBaseclasses(
item.Id,
_scavCaseConfig.RewardItemParentBlacklist
)
)
if (itemHelper.IsOfBaseclasses(item.Id, _scavCaseConfig.RewardItemParentBlacklist))
{
return false;
}
@@ -195,10 +161,7 @@ public class ScavCaseRewardGenerator(
}
// Skip item if item id is on blacklist
if (
_scavCaseConfig.RewardItemBlacklist.Contains(item.Id)
|| itemFilterService.IsItemBlacklisted(item.Id)
)
if (_scavCaseConfig.RewardItemBlacklist.Contains(item.Id) || itemFilterService.IsItemBlacklisted(item.Id))
{
return false;
}
@@ -209,10 +172,7 @@ public class ScavCaseRewardGenerator(
return false;
}
if (
!_scavCaseConfig.AllowBossItemsAsRewards
&& itemFilterService.IsBossItem(item.Id)
)
if (!_scavCaseConfig.AllowBossItemsAsRewards && itemFilterService.IsBossItem(item.Id))
{
return false;
}
@@ -242,11 +202,7 @@ public class ScavCaseRewardGenerator(
/// <param name="itemFilters">how the rewards should be filtered down (by item count)</param>
/// <param name="rarity">Rarity of reward</param>
/// <returns></returns>
protected List<TemplateItem> PickRandomRewards(
List<TemplateItem> items,
RewardCountAndPriceDetails itemFilters,
string rarity
)
protected List<TemplateItem> PickRandomRewards(List<TemplateItem> items, RewardCountAndPriceDetails itemFilters, string rarity)
{
List<TemplateItem> result = [];
@@ -327,10 +283,7 @@ public class ScavCaseRewardGenerator(
// Is ammo handbook price between desired range
var handbookPrice = ragfairPriceService.GetStaticPriceForItem(ammo.Id);
if (
_scavCaseConfig.AmmoRewards.AmmoRewardValueRangeRub.TryGetValue(
rarity,
out var matchingAmmoRewardForRarity
)
_scavCaseConfig.AmmoRewards.AmmoRewardValueRangeRub.TryGetValue(rarity, out var matchingAmmoRewardForRarity)
&& handbookPrice >= matchingAmmoRewardForRarity.Min
&& handbookPrice <= matchingAmmoRewardForRarity.Max
)
@@ -344,9 +297,7 @@ public class ScavCaseRewardGenerator(
if (!possibleAmmoPool.Any())
{
// Filtered pool is empty
logger.Warning(
localisationService.GetText("scavcase-no_cartridges_found_matching_price")
);
logger.Warning(localisationService.GetText("scavcase-no_cartridges_found_matching_price"));
}
// Get a random ammo and return it
@@ -360,10 +311,7 @@ public class ScavCaseRewardGenerator(
/// <param name="rewardItems">items to convert</param>
/// <param name="rarity">The rarity desired ammo reward is for</param>
/// <returns>Product array</returns>
protected List<List<Item>> RandomiseContainerItemRewards(
IEnumerable<TemplateItem> rewardItems,
string rarity
)
protected List<List<Item>> RandomiseContainerItemRewards(IEnumerable<TemplateItem> rewardItems, string rarity)
{
// Each array is an item + children
List<List<Item>> result = [];
@@ -393,9 +341,7 @@ public class ScavCaseRewardGenerator(
var preset = presetHelper.GetDefaultPreset(rewardItemDb.Id);
if (preset is null)
{
logger.Warning(
$"No preset for item: {rewardItemDb.Id} {rewardItemDb.Name}, skipping"
);
logger.Warning($"No preset for item: {rewardItemDb.Id} {rewardItemDb.Name}, skipping");
continue;
}
@@ -406,14 +352,9 @@ public class ScavCaseRewardGenerator(
resultItem = presetAndMods;
}
else if (
itemHelper.IsOfBaseclasses(rewardItemDb.Id, [BaseClasses.AMMO, BaseClasses.MONEY])
)
else if (itemHelper.IsOfBaseclasses(rewardItemDb.Id, [BaseClasses.AMMO, BaseClasses.MONEY]))
{
rootItem.Upd = new Upd
{
StackObjectsCount = GetRandomAmountRewardForScavCase(rewardItemDb, rarity),
};
rootItem.Upd = new Upd { StackObjectsCount = GetRandomAmountRewardForScavCase(rewardItemDb, rarity) };
}
result.Add(resultItem);
@@ -427,19 +368,13 @@ public class ScavCaseRewardGenerator(
/// <param name="dbItems">all items from the items.json</param>
/// <param name="itemFilters">controls how the dbItems will be filtered and returned (handbook price)</param>
/// <returns>filtered dbItems array</returns>
protected List<TemplateItem> GetFilteredItemsByPrice(
List<TemplateItem> dbItems,
RewardCountAndPriceDetails itemFilters
)
protected List<TemplateItem> GetFilteredItemsByPrice(List<TemplateItem> dbItems, RewardCountAndPriceDetails itemFilters)
{
return dbItems
.Where(item =>
{
var handbookPrice = ragfairPriceService.GetStaticPriceForItem(item.Id);
if (
handbookPrice >= itemFilters.MinPriceRub
&& handbookPrice <= itemFilters.MaxPriceRub
)
if (handbookPrice >= itemFilters.MinPriceRub && handbookPrice <= itemFilters.MaxPriceRub)
{
return true;
}
@@ -454,9 +389,7 @@ public class ScavCaseRewardGenerator(
/// </summary>
/// <param name="scavCaseDetails">production.json/scavRecipes object</param>
/// <returns>ScavCaseRewardCountsAndPrices object</returns>
protected ScavCaseRewardCountsAndPrices GetScavCaseRewardCountsAndPrices(
ScavRecipe scavCaseDetails
)
protected ScavCaseRewardCountsAndPrices GetScavCaseRewardCountsAndPrices(ScavRecipe scavCaseDetails)
{
return new ScavCaseRewardCountsAndPrices
{
@@ -516,10 +449,7 @@ public class ScavCaseRewardGenerator(
/// <returns>value to set stack count to</returns>
protected int GetRandomisedAmmoRewardStackSize(TemplateItem itemToCalculate)
{
return randomUtil.GetInt(
_scavCaseConfig.AmmoRewards.MinStackSize,
itemToCalculate.Properties.StackMaxSize ?? 0
);
return randomUtil.GetInt(_scavCaseConfig.AmmoRewards.MinStackSize, itemToCalculate.Properties.StackMaxSize ?? 0);
}
/// <summary>
@@ -6,10 +6,9 @@ using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Generators.WeaponGen.Implementations;
[Injectable]
public class BarrelInventoryMagGen(
RandomUtil randomUtil,
BotWeaponGeneratorHelper botWeaponGeneratorHelper
) : InventoryMagGen, IInventoryMagGen
public class BarrelInventoryMagGen(RandomUtil randomUtil, BotWeaponGeneratorHelper botWeaponGeneratorHelper)
: InventoryMagGen,
IInventoryMagGen
{
public int GetPriority()
{
@@ -44,9 +44,7 @@ public class ExternalInventoryMagGen(
var defaultMagazineTpl = weapon.GetWeaponsDefaultMagazineTpl();
var isShotgun = itemHelper.IsOfBaseclass(weapon.Id, BaseClasses.SHOTGUN);
var randomizedMagazineCount = botWeaponGeneratorHelper.GetRandomizedMagazineCount(
inventoryMagGen.GetMagCount()
);
var randomizedMagazineCount = botWeaponGeneratorHelper.GetRandomizedMagazineCount(inventoryMagGen.GetMagCount());
for (var i = 0; i < randomizedMagazineCount; i++)
{
var magazineWithAmmo = botWeaponGeneratorHelper.CreateMagazineWithAmmo(
@@ -77,9 +75,7 @@ public class ExternalInventoryMagGen(
{
if (logger.IsLogEnabled(LogLevel.Debug))
{
logger.Debug(
$"Failed {fitAttempts} times to add magazine {magazineTpl} to bot inventory, stopping"
);
logger.Debug($"Failed {fitAttempts} times to add magazine {magazineTpl} to bot inventory, stopping");
}
break;
@@ -115,12 +111,7 @@ public class ExternalInventoryMagGen(
magTemplate = itemHelper.GetItem(magazineTpl).Value;
if (magTemplate is null)
{
logger.Error(
serverLocalisationService.GetText(
"bot-unable_to_find_default_magazine_item",
magazineTpl
)
);
logger.Error(serverLocalisationService.GetText("bot-unable_to_find_default_magazine_item", magazineTpl));
break;
}
@@ -174,15 +165,10 @@ public class ExternalInventoryMagGen(
/// <param name="weaponTpl"> Weapon to get mag for </param>
/// <param name="magazineBlacklist"> Blacklisted magazines </param>
/// <returns> Item of chosen magazine </returns>
public TemplateItem? GetRandomExternalMagazineForInternalMagazineGun(
MongoId weaponTpl,
HashSet<MongoId> magazineBlacklist
)
public TemplateItem? GetRandomExternalMagazineForInternalMagazineGun(MongoId weaponTpl, HashSet<MongoId> magazineBlacklist)
{
// The mag Slot data for the weapon
var magSlot = itemHelper
.GetItem(weaponTpl)
.Value.Properties.Slots.FirstOrDefault(x => x.Name == "mod_magazine");
var magSlot = itemHelper.GetItem(weaponTpl).Value.Properties.Slots.FirstOrDefault(x => x.Name == "mod_magazine");
if (magSlot is null)
{
return null;
@@ -199,9 +185,7 @@ public class ExternalInventoryMagGen(
}
// Non-internal magazines that fit into the weapon
var externalMagazineOnlyPool = magazinePool.Where(x =>
x.Properties.ReloadMagType != ReloadMode.InternalMagazine
);
var externalMagazineOnlyPool = magazinePool.Where(x => x.Properties.ReloadMagType != ReloadMode.InternalMagazine);
if (externalMagazineOnlyPool is null || !externalMagazineOnlyPool.Any())
{
return null;
@@ -5,9 +5,7 @@ using SPTarkov.Server.Core.Models.Enums;
namespace SPTarkov.Server.Core.Generators.WeaponGen.Implementations;
[Injectable]
public class InternalMagazineInventoryMagGen(BotWeaponGeneratorHelper botWeaponGeneratorHelper)
: InventoryMagGen,
IInventoryMagGen
public class InternalMagazineInventoryMagGen(BotWeaponGeneratorHelper botWeaponGeneratorHelper) : InventoryMagGen, IInventoryMagGen
{
public int GetPriority()
{
@@ -16,8 +14,7 @@ public class InternalMagazineInventoryMagGen(BotWeaponGeneratorHelper botWeaponG
public bool CanHandleInventoryMagGen(InventoryMagGen inventoryMagGen)
{
return inventoryMagGen.GetMagazineTemplate().Properties.ReloadMagType
== ReloadMode.InternalMagazine;
return inventoryMagGen.GetMagazineTemplate().Properties.ReloadMagType == ReloadMode.InternalMagazine;
}
public void Process(InventoryMagGen inventoryMagGen)
@@ -5,9 +5,7 @@ using SPTarkov.Server.Core.Models.Enums;
namespace SPTarkov.Server.Core.Generators.WeaponGen.Implementations;
[Injectable]
public class UbglExternalMagGen(BotWeaponGeneratorHelper botWeaponGeneratorHelper)
: InventoryMagGen,
IInventoryMagGen
public class UbglExternalMagGen(BotWeaponGeneratorHelper botWeaponGeneratorHelper) : InventoryMagGen, IInventoryMagGen
{
public int GetPriority()
{
@@ -69,19 +69,9 @@ public class WeatherGenerator(
Pressure = GetRandomDouble(weatherValues.Pressure.Min, weatherValues.Pressure.Max),
Temperature = 0,
Fog = GetWeightedFog(weatherValues),
RainIntensity =
rain > 1
? GetRandomDouble(
weatherValues.RainIntensity.Min,
weatherValues.RainIntensity.Max
)
: 0,
RainIntensity = rain > 1 ? GetRandomDouble(weatherValues.RainIntensity.Min, weatherValues.RainIntensity.Max) : 0,
Rain = rain,
WindGustiness = GetRandomDouble(
weatherValues.WindGustiness.Min,
weatherValues.WindGustiness.Max,
2
),
WindGustiness = GetRandomDouble(weatherValues.WindGustiness.Min, weatherValues.WindGustiness.Max, 2),
WindDirection = GetWeightedWindDirection(weatherValues),
WindSpeed = GetWeightedWindSpeed(weatherValues),
Cloud = clouds,
@@ -100,10 +90,7 @@ public class WeatherGenerator(
protected SeasonalValues GetWeatherValuesBySeason(Season currentSeason)
{
var result = _weatherConfig.Weather.SeasonValues.TryGetValue(
currentSeason.ToString(),
out var value
);
var result = _weatherConfig.Weather.SeasonValues.TryGetValue(currentSeason.ToString(), out var value);
if (!result)
{
return _weatherConfig.Weather.SeasonValues["default"];
@@ -122,9 +109,7 @@ public class WeatherGenerator(
{
// Convert timestamp to date so we can get current hour and check if its day or night
var currentRaidTime = new DateTime(inRaidTimestamp);
var minMax = weatherHelper.IsHourAtNightTime(currentRaidTime.Hour)
? weather.Temp.Night
: weather.Temp.Day;
var minMax = weatherHelper.IsHourAtNightTime(currentRaidTime.Hour) ? weather.Temp.Night : weather.Temp.Day;
return Math.Round(randomUtil.GetDouble(minMax.Min, minMax.Max), 2);
}
@@ -136,15 +121,9 @@ public class WeatherGenerator(
/// <param name="timestamp"> Optional, timestamp used </param>
protected void SetCurrentDateTime(Weather weather, long? timestamp = null)
{
var inRaidTime = timestamp is null
? weatherHelper.GetInRaidTime()
: weatherHelper.GetInRaidTime(timestamp.Value);
var inRaidTime = timestamp is null ? weatherHelper.GetInRaidTime() : weatherHelper.GetInRaidTime(timestamp.Value);
var normalTime = inRaidTime.GetBsgFormattedWeatherTime();
var formattedDate = (
timestamp.HasValue
? timeUtil.GetDateTimeFromTimeStamp(timestamp.Value)
: DateTime.UtcNow
).FormatToBsgDate();
var formattedDate = (timestamp.HasValue ? timeUtil.GetDateTimeFromTimeStamp(timestamp.Value) : DateTime.UtcNow).FormatToBsgDate();
var datetimeBsgFormat = $"{formattedDate} {normalTime}";
weather.Timestamp = timestamp ?? timeUtil.GetTimeStamp(); // matches weather.date
@@ -155,23 +134,17 @@ public class WeatherGenerator(
protected WindDirection GetWeightedWindDirection(SeasonalValues weather)
{
return weightedRandomHelper
.WeightedRandom(weather.WindDirection.Values, weather.WindDirection.Weights)
.Item;
return weightedRandomHelper.WeightedRandom(weather.WindDirection.Values, weather.WindDirection.Weights).Item;
}
protected double GetWeightedClouds(SeasonalValues weather)
{
return weightedRandomHelper
.WeightedRandom(weather.Clouds.Values, weather.Clouds.Weights)
.Item;
return weightedRandomHelper.WeightedRandom(weather.Clouds.Values, weather.Clouds.Weights).Item;
}
protected double GetWeightedWindSpeed(SeasonalValues weather)
{
return weightedRandomHelper
.WeightedRandom(weather.WindSpeed.Values, weather.WindSpeed.Weights)
.Item;
return weightedRandomHelper.WeightedRandom(weather.WindSpeed.Values, weather.WindSpeed.Weights).Item;
}
protected double GetWeightedFog(SeasonalValues weather)