Implemented getAllBotDifficulties

This commit is contained in:
Chomp
2025-01-18 13:09:28 +00:00
parent 2c1e974c89
commit abb9e02869
7 changed files with 173 additions and 20 deletions
+38 -4
View File
@@ -105,7 +105,7 @@ public class BotController
{
var difficulty = diffLevel.ToLower();
if (!(raidConfig != null || ignoreRaidSettings)) // TODD: this might be wrong logic
if (!(raidConfig != null || ignoreRaidSettings))
_logger.Error(_localisationService.GetText("bot-missing_application_context", "RAID_CONFIGURATION"));
// Check value chosen in pre-raid difficulty dropdown
@@ -118,12 +118,46 @@ public class BotController
return _botDifficultyHelper.GetBotDifficultySettings(type, difficulty, botDb);
}
public Dictionary<string, object> GetAllBotDifficulties()
public Dictionary<string, Dictionary<string, DifficultyCategories>> GetAllBotDifficulties()
{
var result = new Dictionary<string, object>();
var result = new Dictionary<string, Dictionary<string, DifficultyCategories>>();
var botTypesDb = _databaseService.GetBots().Types;
// TODO: Come back to this, brainfuck
//Get all bot types as sting array
var botTypes = Enum.GetValues<WildSpawnType>().Select(item => item.ToString()).ToList();
foreach (var botType in botTypes)
{
// If bot is usec/bear, swap to different name
var botTypeLower = _botHelper.IsBotPmc(botType)
? _botHelper.GetPmcSideByRole(botType).ToLower()
: botType.ToLower();
// Get details from db
if (!botTypesDb.TryGetValue(botTypeLower, out var botDetails))
{
// No bot of this type found, skip
continue;
};
if (botDetails.BotDifficulty is null)
{
// Bot has no difficulty values, skip
continue;
}
var botNameKey = botType.ToLower();
foreach (var (difficultyName, difficultyValues) in botDetails.BotDifficulty)
{
// Bot doesnt exist in result, add
if (!result.ContainsKey(botNameKey))
{
result.TryAdd(botNameKey, new Dictionary<string, DifficultyCategories>());
}
// Store all difficulty values in dict keyed by difficulty type e.g. easy/normal/impossible
result[botNameKey].Add(difficultyName, GetBotDifficulty(botNameKey, difficultyName, null, true));
}
}
return result;
}