create Routers
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using Core.Annotations;
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using Core.Callbacks;
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using Core.DI;
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using Core.Models.Eft.Common;
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using Core.Utils;
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namespace Core.Routers.Dynamic;
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[Injectable(InjectableTypeOverride = typeof(DynamicRouter))]
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public class BotDynamicRouter : DynamicRouter
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{
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protected static BotCallbacks _botCallbacks;
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public BotDynamicRouter(
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JsonUtil jsonUtil,
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BotCallbacks botCallbacks
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) : base(
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jsonUtil,
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[
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new RouteAction(
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"/singleplayer/settings/bot/limit/",
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(
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url,
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info,
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sessionID,
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output
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) => _botCallbacks.GetBotLimit(url, info as EmptyRequestData, sessionID)),
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new RouteAction(
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"/singleplayer/settings/bot/difficulty/",
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(
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url,
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info,
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sessionID,
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output
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) => _botCallbacks.GetBotDifficulty(url, info as EmptyRequestData, sessionID)),
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new RouteAction(
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"/singleplayer/settings/bot/difficulties",
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(
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url,
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info,
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sessionID,
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output
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) => _botCallbacks.GetAllBotDifficulties(url, info as EmptyRequestData, sessionID)),
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new RouteAction(
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"/singleplayer/settings/bot/maxCap",
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(
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url,
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info,
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sessionID,
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output
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) => _botCallbacks.GetBotCap(url, info as EmptyRequestData, sessionID)),
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new RouteAction(
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"/singleplayer/settings/bot/getBotBehaviours/",
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(
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url,
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info,
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sessionID,
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output
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) => _botCallbacks.GetBotBehaviours())
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]
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)
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{
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_botCallbacks = botCallbacks;
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}
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}
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