Adjustments for Int/Cha progression in Hideout (#737)
* Fixup of some skill handling in hideout * fix format * add limited backwards compat and fix repair int value * more logging and fixes * fix charisma gain from repair * revert divisor into multiplier * run csharpier format * undo formating/unnecessary files * add debug guards --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
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@@ -26,8 +26,9 @@ public record RepairConfig : BaseConfig
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/// <summary>
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/// How much INT can be given to player per repair action
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/// </summary>
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[JsonPropertyName("maxIntellectGainPerRepair")]
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public required MaxIntellectGainValues MaxIntellectGainPerRepair { get; set; }
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[Obsolete("Only for backwards compatibility, does nothing")]
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[JsonIgnore]
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public MaxIntellectGainValues MaxIntellectGainPerRepair { get; set; } = new();
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[JsonPropertyName("weaponTreatment")]
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public required WeaponTreatmentRepairValues WeaponTreatment { get; set; }
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