Adjustments for Int/Cha progression in Hideout (#737)
* Fixup of some skill handling in hideout * fix format * add limited backwards compat and fix repair int value * more logging and fixes * fix charisma gain from repair * revert divisor into multiplier * run csharpier format * undo formating/unnecessary files * add debug guards --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
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@@ -3,12 +3,8 @@
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"applyRandomizeDurabilityLoss": true,
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"armorKitSkillPointGainPerRepairPointMultiplier": 0.05,
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"repairKitIntellectGainMultiplier": {
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"weapon": 0.045,
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"armor": 0.03
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},
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"maxIntellectGainPerRepair": {
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"kit": 0.6,
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"trader": 0.6
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"weapon": 0.111,
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"armor": 0.077
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},
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"weaponTreatment": {
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"critSuccessChance": 0.1,
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