From 983baa64bbbeb75bdc7cab082966ef24d3191226 Mon Sep 17 00:00:00 2001 From: Chomp Date: Tue, 4 Feb 2025 20:28:11 +0000 Subject: [PATCH] Improved FiR handling of weapon/armors from cultist circle --- Libraries/Core/Services/CircleOfCultistService.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Libraries/Core/Services/CircleOfCultistService.cs b/Libraries/Core/Services/CircleOfCultistService.cs index aaa09065..2a19fae0 100644 --- a/Libraries/Core/Services/CircleOfCultistService.cs +++ b/Libraries/Core/Services/CircleOfCultistService.cs @@ -339,8 +339,7 @@ public class CircleOfCultistService( _itemHelper.RemapRootItemId(presetAndMods); // Set item as FiR - presetAndMods[0].Upd ??= new Upd(); - presetAndMods[0].Upd.SpawnedInSession = true; + _itemHelper.SetFoundInRaid(presetAndMods); rewardItemCount++; totalRewardCost += (int)_itemHelper.GetItemPrice(randomItemTplFromPool); @@ -435,8 +434,7 @@ public class CircleOfCultistService( _itemHelper.RemapRootItemId(presetAndMods); // Set item as FiR - presetAndMods[0].Upd ??= new Upd(); - presetAndMods[0].Upd.SpawnedInSession = true; + _itemHelper.SetFoundInRaid(presetAndMods); rewards.Add(presetAndMods);