diff --git a/Libraries/SPTarkov.Server.Core/Services/PaymentService.cs b/Libraries/SPTarkov.Server.Core/Services/PaymentService.cs index 29633cef..3e5defde 100644 --- a/Libraries/SPTarkov.Server.Core/Services/PaymentService.cs +++ b/Libraries/SPTarkov.Server.Core/Services/PaymentService.cs @@ -444,8 +444,12 @@ public class PaymentService( // Containers where taking money from would inconvenience player // Get template Id of items' parent so we can see if items in a container we want to de prioritise - var aImmediateParentTemplate = itemIdToTplCache.FirstOrDefault(item => string.Equals(item.Key, a.ParentId, StringComparison.OrdinalIgnoreCase)); - var bImmediateParentTemplate = itemIdToTplCache.FirstOrDefault(item => string.Equals(item.Key, b.ParentId, StringComparison.OrdinalIgnoreCase)); + var aImmediateParentTemplate = itemIdToTplCache.FirstOrDefault(item => + string.Equals(item.Key, a.ParentId, StringComparison.OrdinalIgnoreCase) + ); + var bImmediateParentTemplate = itemIdToTplCache.FirstOrDefault(item => + string.Equals(item.Key, b.ParentId, StringComparison.OrdinalIgnoreCase) + ); // e.g. secure container var aInDeprioContainer = InventoryConfig.DeprioritisedMoneyContainers.Contains(aImmediateParentTemplate.Value);