diff --git a/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs b/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs index a93a116a..60eda8ef 100644 --- a/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs +++ b/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs @@ -253,12 +253,12 @@ public class HideoutController( /// Add a stash upgrade to profile /// /// Client response - /// Session/Player id + /// Session/Player id /// Players PMC profile /// /// Area of hideout player is upgrading /// Stage player is upgrading to - protected void AddContainerImprovementToProfile(ItemEventRouterResponse output, string sessionID, PmcData pmcData, BotHideoutArea profileParentHideoutArea, + protected void AddContainerImprovementToProfile(ItemEventRouterResponse output, string sessionId, PmcData pmcData, BotHideoutArea profileParentHideoutArea, HideoutArea dbHideoutArea, Stage hideoutStage) { // Add key/value to `hideoutAreaStashes` dictionary - used to link hideout area to inventory stash by its id @@ -273,13 +273,13 @@ public class HideoutController( } // Add/upgrade stash item in player inventory - AddUpdateInventoryItemToProfile(sessionID, pmcData, dbHideoutArea, hideoutStage); + AddUpdateInventoryItemToProfile(sessionId, pmcData, dbHideoutArea, hideoutStage); // Edge case, add/update `stand1/stand2/stand3` children if (dbHideoutArea.Type == HideoutAreas.EQUIPMENT_PRESETS_STAND) // Can have multiple 'standx' children depending on upgrade level { - AddMissingPresetStandItemsToProfile(sessionID, hideoutStage, pmcData, dbHideoutArea, output); + AddMissingPresetStandItemsToProfile(sessionId, hideoutStage, pmcData, dbHideoutArea, output); } // Don't inform client when upgraded area is hall of fame or equipment stand, BSG doesn't inform client this specific upgrade has occurred @@ -287,7 +287,7 @@ public class HideoutController( HashSet check = [HideoutAreas.PLACE_OF_FAME]; if (!check.Contains(dbHideoutArea.Type ?? HideoutAreas.NOTSET)) { - AddContainerUpgradeToClientOutput(sessionID, dbHideoutArea.Type, dbHideoutArea, hideoutStage, output); + AddContainerUpgradeToClientOutput(sessionId, dbHideoutArea.Type, dbHideoutArea, hideoutStage, output); } // Some hideout areas (Gun stand) have child areas linked to it @@ -308,10 +308,10 @@ public class HideoutController( // Add/upgrade stash item in player inventory var childDbAreaStage = childDbArea.Stages[profileParentHideoutArea.Level.ToString()]; - AddUpdateInventoryItemToProfile(sessionID, pmcData, childDbArea, childDbAreaStage); + AddUpdateInventoryItemToProfile(sessionId, pmcData, childDbArea, childDbAreaStage); // Inform client of the changes - AddContainerUpgradeToClientOutput(sessionID, childDbArea.Type, childDbArea, childDbAreaStage, output); + AddContainerUpgradeToClientOutput(sessionId, childDbArea.Type, childDbArea, childDbAreaStage, output); } }