diff --git a/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs b/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs
index a93a116a..60eda8ef 100644
--- a/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs
+++ b/Libraries/SPTarkov.Server.Core/Controllers/HideoutController.cs
@@ -253,12 +253,12 @@ public class HideoutController(
/// Add a stash upgrade to profile
///
/// Client response
- /// Session/Player id
+ /// Session/Player id
/// Players PMC profile
///
/// Area of hideout player is upgrading
/// Stage player is upgrading to
- protected void AddContainerImprovementToProfile(ItemEventRouterResponse output, string sessionID, PmcData pmcData, BotHideoutArea profileParentHideoutArea,
+ protected void AddContainerImprovementToProfile(ItemEventRouterResponse output, string sessionId, PmcData pmcData, BotHideoutArea profileParentHideoutArea,
HideoutArea dbHideoutArea, Stage hideoutStage)
{
// Add key/value to `hideoutAreaStashes` dictionary - used to link hideout area to inventory stash by its id
@@ -273,13 +273,13 @@ public class HideoutController(
}
// Add/upgrade stash item in player inventory
- AddUpdateInventoryItemToProfile(sessionID, pmcData, dbHideoutArea, hideoutStage);
+ AddUpdateInventoryItemToProfile(sessionId, pmcData, dbHideoutArea, hideoutStage);
// Edge case, add/update `stand1/stand2/stand3` children
if (dbHideoutArea.Type == HideoutAreas.EQUIPMENT_PRESETS_STAND)
// Can have multiple 'standx' children depending on upgrade level
{
- AddMissingPresetStandItemsToProfile(sessionID, hideoutStage, pmcData, dbHideoutArea, output);
+ AddMissingPresetStandItemsToProfile(sessionId, hideoutStage, pmcData, dbHideoutArea, output);
}
// Don't inform client when upgraded area is hall of fame or equipment stand, BSG doesn't inform client this specific upgrade has occurred
@@ -287,7 +287,7 @@ public class HideoutController(
HashSet check = [HideoutAreas.PLACE_OF_FAME];
if (!check.Contains(dbHideoutArea.Type ?? HideoutAreas.NOTSET))
{
- AddContainerUpgradeToClientOutput(sessionID, dbHideoutArea.Type, dbHideoutArea, hideoutStage, output);
+ AddContainerUpgradeToClientOutput(sessionId, dbHideoutArea.Type, dbHideoutArea, hideoutStage, output);
}
// Some hideout areas (Gun stand) have child areas linked to it
@@ -308,10 +308,10 @@ public class HideoutController(
// Add/upgrade stash item in player inventory
var childDbAreaStage = childDbArea.Stages[profileParentHideoutArea.Level.ToString()];
- AddUpdateInventoryItemToProfile(sessionID, pmcData, childDbArea, childDbAreaStage);
+ AddUpdateInventoryItemToProfile(sessionId, pmcData, childDbArea, childDbAreaStage);
// Inform client of the changes
- AddContainerUpgradeToClientOutput(sessionID, childDbArea.Type, childDbArea, childDbAreaStage, output);
+ AddContainerUpgradeToClientOutput(sessionId, childDbArea.Type, childDbArea, childDbAreaStage, output);
}
}