Update Mods to be foldered/ own csproj/ ref dll
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<RootNamespace>_6OverrideMethod</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- TODO: Change to Nuget Package -->
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<ItemGroup>
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<Reference Include="Core">
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<HintPath>..\TempReferences\Core.dll</HintPath>
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</Reference>
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<Reference Include="SptCommon">
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<HintPath>..\TempReferences\SptCommon.dll</HintPath>
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</Reference>
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<Reference Include="SptDependencyInjection">
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<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using SptCommon.Annotations;
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namespace _6OverrideMethod
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{
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[Injectable(InjectableTypeOverride = typeof(Watermark))]
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public class OverrideMethod: Watermark
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{
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public OverrideMethod(
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ISptLogger<Watermark> logger, // The logger needs to use the same type as the overriden type (in this case, Watermark)
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ConfigServer configServer,
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LocalisationService localisationService,
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WatermarkLocale watermarkLocale)
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: base(logger, configServer, localisationService, watermarkLocale) // You must provide the parameters the overridden type requires
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{ }
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public override void Initialize()
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{
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// We add a log message to the init method
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_logger.Success("This is a watermark mod override!");
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// This runs the original method (optional)
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base.Initialize();
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}
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}
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}
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@@ -0,0 +1,13 @@
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{
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"Name": "6OverrideMethod",
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"Version": "1.0.0",
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"SptVersion": "~4.0",
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"LoadBefore": [],
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"LoadAfter": [],
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"IncompatibileMods": [],
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"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
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"IsBundleMod": false,
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"Author": "SPT",
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"Contributors": [],
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"Licence": "MIT"
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}
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