Update Mods to be foldered/ own csproj/ ref dll
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using Core.Models.External;
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using Core.Models.Logging;
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using Core.Models.Utils;
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using SptCommon.Annotations;
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namespace _1Logging;
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[Injectable]
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public class Logging : IPostSptLoadMod // Using this interface means our mod will run AFTER SPT has finished loading
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{
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// Our logger we create in the constructor below
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private readonly ISptLogger<Logging> _logger;
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// Constructor - Inject a 'ISptLogger' with your mods Class inside the diamond brackets
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public Logging(
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ISptLogger<Logging> logger
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)
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{
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// Save the logger we're injecting into a private variable that is scoped to this class (only this class has access to it)
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_logger = logger;
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}
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public void PostSptLoad()
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{
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// We can access the logger to assigned in the constructor here
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_logger.Success("This is a success message");
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_logger.Warning("This is a warning message");
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_logger.Error("This is an error message");
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_logger.Info("This is an info message");
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_logger.Critical("this is a critical message");
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// Logging with colors requires you to 'pass' the text color and background color
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_logger.LogWithColor("This is a message with custom colors", LogTextColor.Red, LogBackgroundColor.Black);
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_logger.Debug("This is a debug message that gets written to the log file, not the console");
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}
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}
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