Update Mods to be foldered/ own csproj/ ref dll

This commit is contained in:
CWX
2025-02-10 15:04:40 +00:00
parent ed54312f35
commit 7cd8ef9179
49 changed files with 361 additions and 121 deletions
+36
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using Core.Models.External;
using Core.Models.Logging;
using Core.Models.Utils;
using SptCommon.Annotations;
namespace _1Logging;
[Injectable]
public class Logging : IPostSptLoadMod // Using this interface means our mod will run AFTER SPT has finished loading
{
// Our logger we create in the constructor below
private readonly ISptLogger<Logging> _logger;
// Constructor - Inject a 'ISptLogger' with your mods Class inside the diamond brackets
public Logging(
ISptLogger<Logging> logger
)
{
// Save the logger we're injecting into a private variable that is scoped to this class (only this class has access to it)
_logger = logger;
}
public void PostSptLoad()
{
// We can access the logger to assigned in the constructor here
_logger.Success("This is a success message");
_logger.Warning("This is a warning message");
_logger.Error("This is an error message");
_logger.Info("This is an info message");
_logger.Critical("this is a critical message");
// Logging with colors requires you to 'pass' the text color and background color
_logger.LogWithColor("This is a message with custom colors", LogTextColor.Red, LogBackgroundColor.Black);
_logger.Debug("This is a debug message that gets written to the log file, not the console");
}
}