Update Mods to be foldered/ own csproj/ ref dll
This commit is contained in:
@@ -0,0 +1,22 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<RootNamespace>_10CustomRoute</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- TODO: Change to Nuget Package -->
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<ItemGroup>
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<Reference Include="Core">
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<HintPath>..\TempReferences\Core.dll</HintPath>
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</Reference>
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<Reference Include="SptCommon">
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<HintPath>..\TempReferences\SptCommon.dll</HintPath>
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</Reference>
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<Reference Include="SptDependencyInjection">
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<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,46 @@
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using Core.DI;
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using Core.Models.Utils;
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using Core.Utils;
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using SptCommon.Annotations;
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namespace _10CustomRoute;
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// Flag our mod as a type of static router
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[Injectable(InjectableTypeOverride = typeof(StaticRouter))]
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public class CustomStaticRouter : StaticRouter
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{
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public CustomStaticRouter(
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JsonUtil jsonUtil) : base(
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jsonUtil,
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// Add an array of routes we want to add
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GetCustomRoutes()
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)
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{
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}
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private static List<RouteAction> GetCustomRoutes()
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{
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return
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[
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new RouteAction(
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"/example/route/static",
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(
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url,
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info,
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sessionId,
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output
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) => HandleRoute(url, info as ExampleStaticRequestData, sessionId)
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)
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];
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}
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private static string HandleRoute(string url, ExampleStaticRequestData info, string sessionId)
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{
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// Stuff goes here
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return string.Empty;
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}
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}
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public class ExampleStaticRequestData : IRequestData
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{
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}
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@@ -0,0 +1,13 @@
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{
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"Name": "10CustomStaticRouter",
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"Version": "1.0.0",
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"SptVersion": "~4.0",
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"LoadBefore": [],
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"LoadAfter": [],
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"IncompatibileMods": [],
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"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
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"IsBundleMod": false,
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"Author": "SPT",
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"Contributors": [],
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"Licence": "MIT"
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}
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@@ -0,0 +1,22 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<RootNamespace>_11RegisterClassesInDI</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- TODO: Change to Nuget Package -->
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<ItemGroup>
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<Reference Include="Core">
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<HintPath>..\TempReferences\Core.dll</HintPath>
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</Reference>
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<Reference Include="SptCommon">
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<HintPath>..\TempReferences\SptCommon.dll</HintPath>
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</Reference>
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<Reference Include="SptDependencyInjection">
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<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,76 @@
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using Core.Models.External;
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using Core.Models.Utils;
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using SptCommon.Annotations;
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namespace _11RegisterClassesInDI;
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[Injectable]
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public class Bundle : IPostDBLoadMod // Run after db has loaded
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{
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private readonly SingletonClassExample _singletonClassExample;
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private readonly TransientClassExample _transientClassExample;
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// We inject 2 classes (singleton and transient) we've made below
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public Bundle(
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SingletonClassExample singletonClassExample,
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TransientClassExample transientClassExample)
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{
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_singletonClassExample = singletonClassExample;
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_transientClassExample = transientClassExample;
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}
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public void PostDBLoad()
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{
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_singletonClassExample.IncrementCounterAndLog();
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_singletonClassExample.IncrementCounterAndLog();
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_singletonClassExample.IncrementCounterAndLog();
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_transientClassExample.IncrementCounterAndLog();
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_transientClassExample.IncrementCounterAndLog();
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_transientClassExample.IncrementCounterAndLog();
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}
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}
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// This class is registered as a singleton. This means ONE and only ONE instance
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// of this class will ever exist.
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[Injectable(InjectionType.Singleton)]
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public class SingletonClassExample
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{
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private readonly ISptLogger<SingletonClassExample> _logger;
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private int _counter;
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public SingletonClassExample(
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ISptLogger<SingletonClassExample> logger)
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{
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_logger = logger;
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_counter = 0;
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}
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public void IncrementCounterAndLog()
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{
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_counter++;
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_logger.Success($"{_counter}");
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}
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}
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// This class is being registered as default or transient. This means that
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// every time a class requests an instance of this type a new one will be created
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[Injectable(InjectionType.Transient)] // [Injectable] is the same as doing this
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public class TransientClassExample
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{
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private readonly ISptLogger<TransientClassExample> _logger;
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private int _counter;
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public TransientClassExample(
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ISptLogger<TransientClassExample> logger)
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{
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_logger = logger;
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_counter = 0;
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}
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public void IncrementCounterAndLog()
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{
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_counter++;
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_logger.Success($"{_counter}");
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}
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}
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@@ -0,0 +1,13 @@
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{
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"Name": "11RegisterClassesInDI",
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"Version": "1.0.0",
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"SptVersion": "~4.0",
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"LoadBefore": [],
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"LoadAfter": [],
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"IncompatibileMods": [],
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"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
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"IsBundleMod": false,
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"Author": "SPT",
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"Contributors": [],
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"Licence": "MIT"
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}
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@@ -0,0 +1,22 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<RootNamespace>_12Bundle</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- TODO: Change to Nuget Package -->
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<ItemGroup>
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<Reference Include="Core">
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<HintPath>..\TempReferences\Core.dll</HintPath>
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</Reference>
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<Reference Include="SptCommon">
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<HintPath>..\TempReferences\SptCommon.dll</HintPath>
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</Reference>
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<Reference Include="SptDependencyInjection">
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<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,24 @@
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using Core.Loaders;
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using Core.Models.External;
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using SptCommon.Annotations;
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namespace _12Bundle;
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[Injectable]
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public class Bundle : IPostDBLoadMod
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{
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private readonly BundleLoader _bundleLoader;
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public Bundle(
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BundleLoader bundleLoader)
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{
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_bundleLoader = bundleLoader;
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}
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public void PostDBLoad()
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{
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var modFolder = Directory.GetCurrentDirectory();
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_bundleLoader.AddBundles(modFolder);
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}
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}
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@@ -0,0 +1,8 @@
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{
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"manifest": [
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{
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"key": "assets/content/weapons/usable_items/item_bottle/textures/client_assets.bundle",
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"dependencyKeys": []
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}
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]
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}
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Binary file not shown.
@@ -0,0 +1,13 @@
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{
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"Name": "12Bundle",
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"Version": "1.0.0",
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"SptVersion": "~4.0",
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"LoadBefore": [],
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"LoadAfter": [],
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"IncompatibileMods": [],
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"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
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"IsBundleMod": true,
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"Author": "SPT",
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"Contributors": [],
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"Licence": "MIT"
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}
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@@ -0,0 +1,23 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<RootNamespace>_1Logging</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- TODO: Change to Nuget Package -->
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<ItemGroup>
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<Reference Include="Core">
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<HintPath>..\TempReferences\Core.dll</HintPath>
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</Reference>
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<Reference Include="SptCommon">
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<HintPath>..\TempReferences\SptCommon.dll</HintPath>
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</Reference>
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<Reference Include="SptDependencyInjection">
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<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,36 @@
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using Core.Models.External;
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using Core.Models.Logging;
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using Core.Models.Utils;
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using SptCommon.Annotations;
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namespace _1Logging;
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[Injectable]
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public class Logging : IPostSptLoadMod // Using this interface means our mod will run AFTER SPT has finished loading
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{
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// Our logger we create in the constructor below
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private readonly ISptLogger<Logging> _logger;
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// Constructor - Inject a 'ISptLogger' with your mods Class inside the diamond brackets
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public Logging(
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ISptLogger<Logging> logger
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)
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{
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// Save the logger we're injecting into a private variable that is scoped to this class (only this class has access to it)
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_logger = logger;
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}
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public void PostSptLoad()
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{
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// We can access the logger to assigned in the constructor here
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_logger.Success("This is a success message");
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_logger.Warning("This is a warning message");
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_logger.Error("This is an error message");
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_logger.Info("This is an info message");
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_logger.Critical("this is a critical message");
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// Logging with colors requires you to 'pass' the text color and background color
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_logger.LogWithColor("This is a message with custom colors", LogTextColor.Red, LogBackgroundColor.Black);
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_logger.Debug("This is a debug message that gets written to the log file, not the console");
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}
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}
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@@ -0,0 +1,13 @@
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{
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"Name": "1Logging",
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"Version": "1.0.0",
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"SptVersion": "~4.0",
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"LoadBefore": [],
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"LoadAfter": [],
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"IncompatibileMods": [],
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"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
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"IsBundleMod": false,
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"Author": "SPT",
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"Contributors": [],
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"Licence": "MIT"
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}
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@@ -0,0 +1,22 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<RootNamespace>_2EditDatabase</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<!-- TODO: Change to Nuget Package -->
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<ItemGroup>
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<Reference Include="Core">
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<HintPath>..\TempReferences\Core.dll</HintPath>
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</Reference>
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<Reference Include="SptCommon">
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<HintPath>..\TempReferences\SptCommon.dll</HintPath>
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</Reference>
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<Reference Include="SptDependencyInjection">
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<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,196 @@
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using Core.Models.Enums;
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using Core.Models.External;
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using Core.Models.Utils;
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using Core.Services;
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using SptCommon.Annotations;
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namespace _2EditDatabase;
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[Injectable]
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public class EditDatabaseValues : IPostDBLoadMod // Using this interface means our mod will run AFTER the SPT database has finished loading but BEFORE SPT code has run
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{
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private readonly DatabaseService _databaseService;
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private readonly ISptLogger<EditDatabaseValues> _logger;
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// Our constructor
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public EditDatabaseValues(
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DatabaseService databaseService,
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ISptLogger<EditDatabaseValues> logger
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)
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{
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_databaseService = databaseService;
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_logger = logger;
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}
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public void PostDBLoad()
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{
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// When SPT starts, it stores all the data found in (SPT_Data\Server\database) in memory
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// We can use the '_databaseService' we injected to access this data, this includes files from EFT and SPT
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// Lets edit some globals settings to make the game easier
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EditGlobals();
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// Lets edit the BTR to have the christmas tarcola skin
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EditBtr();
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// Let's edit the hideout so it's easier to upgrade the lavatory
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EditHideout();
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// Lets edit the default scav (assault.json) to have different settings
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EditScavSettings();
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// Lets edit Customs
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EditCustoms();
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_logger.Success("Finished Editing Database");
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}
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private void EditGlobals()
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{
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// Let's edit settings in the GLOBALS file (database/globals.json)
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var globals = _databaseService.GetGlobals();
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// Let's edit the scav cooldown to be 1 second
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globals.Configuration.SavagePlayCooldown = 1;
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// Now lets try editing the ragfair unlock level, lets get the ragfair settings first
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var ragfairSettings = globals.Configuration.RagFair;
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// Lets set the level you need to be to access flea to be 1
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ragfairSettings.MinUserLevel = 1;
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// Now lets increase the number of offers you can have listed at one time
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// The max is stored in a list, different flea ratings give different offer amounts
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// We loop over all the settings, setting all of them to be 20
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foreach (var offerCountSettings in ragfairSettings.MaxActiveOfferCount)
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{
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offerCountSettings.Count = 20;
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}
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}
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private void EditBtr()
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{
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// BTR setting can be found in the GLOBALS file too
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var globals = _databaseService.GetGlobals();
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// We get the BTR settings from globals first
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var btrSettings = globals.Configuration.BTRSettings;
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// Let's get the settings for woods specifically, we use 'tryGetValue' for this, the settings will be stored in 'woodsBtrSettings'
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btrSettings.MapsConfigs.TryGetValue("Woods", out var woodsBtrSettings);
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// Lets set the BTR to use the christmas skin
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woodsBtrSettings.BtrSkin = "Tarcola";
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}
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||||
|
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private void EditHideout()
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||||
{
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||||
// Hideout data can be found in (SPT_Data\Server\database\hideout)
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||||
var hideout = _databaseService.GetHideout();
|
||||
|
||||
// We want the areas, they're stored in a list
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||||
var hideoutAreas = hideout.Areas;
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||||
|
||||
// We find the toilet, we use 'firstOrDefault', if we cant find the lavatory, 'lavatoryArea' will be null
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||||
var lavatoryArea = hideoutAreas.FirstOrDefault(area => area.Type == HideoutAreas.LAVATORY);
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||||
|
||||
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// Now we have the toilet, we can find the requirements to craft, all data is stored by stage
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var toiletStages = lavatoryArea.Stages;
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||||
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||||
// Stages are stored in a dictionary, a dictionary has a 'key' and a 'value'
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||||
// In this case, the 'key' is the upgrade stage, e.g. "1", or "2"
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||||
// We reference to each stage as a 'stageKvP' this means 'Key value Pair', every key has a value (key = stage number, value = data for that stage)
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foreach (var stageKvP in toiletStages)
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{
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// while we're here, we can make the stages craft really fast (60 seconds)
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||||
stageKvP.Value.ConstructionTime = 60;
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||||
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||||
// Let's get the stage requirements, they're a list
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||||
var stageRequirements = stageKvP.Value.Requirements;
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||||
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||||
// We empty the requirements out, now it can be built straight away
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||||
stageRequirements.Clear();
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||||
}
|
||||
}
|
||||
|
||||
private void EditScavSettings()
|
||||
{
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||||
var bots = _databaseService.GetBots();
|
||||
|
||||
// Same as the above example, we use 'TryGetValue' to get the 'assault' bot (assault is the internal name for scavs)
|
||||
bots.Types.TryGetValue("assault", out var assaultBot);
|
||||
|
||||
// Let's make the chance to get a good backpack really high
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||||
assaultBot.BotInventory.Equipment.TryGetValue(EquipmentSlots.Backpack, out var backPacks);
|
||||
|
||||
// We access the backpacks dictionary by key directly using square brackets, we use ItemTpl to get the items ID
|
||||
// Alternately, we could have typed backPacks["59e763f286f7742ee57895da"] and done the same thing, ItemTpl makes it easier to read
|
||||
backPacks[ItemTpl.BACKPACK_PILGRIM_TOURIST] = 999999;
|
||||
|
||||
|
||||
// Now lets make them always have an M4A1
|
||||
assaultBot.BotInventory.Equipment.TryGetValue(EquipmentSlots.FirstPrimaryWeapon, out var primaryWeapons);
|
||||
|
||||
// We edit the weight value (pick chance) that is already there to be massive, making the item more likely to be picked
|
||||
primaryWeapons[ItemTpl.ASSAULTRIFLE_COLT_M4A1_556X45_ASSAULT_RIFLE] = 999999;
|
||||
|
||||
|
||||
// Now lets make them always have the first name of Gary
|
||||
// We start by removing all the existing names
|
||||
assaultBot.FirstNames.Clear();
|
||||
|
||||
// We add the new name Gary, very menacing
|
||||
assaultBot.FirstNames.Add("Gary");
|
||||
}
|
||||
|
||||
private void EditCustoms()
|
||||
{
|
||||
// Let's get all the maps (called locations)
|
||||
var locations = _databaseService.GetLocations();
|
||||
|
||||
// Customs is called 'bigmap' in eft
|
||||
var customs = locations.Bigmap;
|
||||
|
||||
// Lets get the exits and make them all 100% chance to appear
|
||||
var exits = customs.Base.Exits;
|
||||
|
||||
// They're stored as a list so we can loop over them
|
||||
foreach (var exit in exits)
|
||||
{
|
||||
// I can't remember which one is used, you'd assume ChancePVE is used in pve, but this is BSG we're dealing with
|
||||
// So we set both
|
||||
exit.Chance = 100;
|
||||
exit.ChancePVE = 100;
|
||||
}
|
||||
|
||||
|
||||
// Lets try editing the airdrops on customs to be better
|
||||
var airdropSettings = customs.Base.AirdropParameters;
|
||||
|
||||
// They're stored in an array but there's only one bunch of settings, it means we have to get the first item from the list,
|
||||
// An alternate way to access the first item is done by using square brackets with the 'index' of the item we want,
|
||||
// indexes start at 0 so we want to type "[0]" to access the first item in the list,
|
||||
var actualAirdropSettings = airdropSettings.First();
|
||||
|
||||
// Make it spawn 100%
|
||||
actualAirdropSettings.PlaneAirdropChance = 1; // Number between 0 and 1
|
||||
|
||||
// Make it spawn as early as start of raid
|
||||
actualAirdropSettings.PlaneAirdropStartMin = 1;
|
||||
|
||||
|
||||
// Let's make bosses spawn 100% of the time
|
||||
|
||||
// We get all the bosses, they're stored in a list
|
||||
var bosses = customs.Base.BossLocationSpawn;
|
||||
|
||||
// Let's get Reshala, we use "FirstOrDefault" and look for the first boss with the name "bossBully"
|
||||
var reshala = bosses.FirstOrDefault(boss => boss.BossName == "bossBully");
|
||||
|
||||
// Set him to 100%
|
||||
reshala.BossChance = 100;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "2EditDatabase",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RootNamespace>_3EditSptConfig</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- TODO: Change to Nuget Package -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Core">
|
||||
<HintPath>..\TempReferences\Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptCommon">
|
||||
<HintPath>..\TempReferences\SptCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptDependencyInjection">
|
||||
<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,86 @@
|
||||
using Core.Models.Enums;
|
||||
using Core.Models.External;
|
||||
using Core.Models.Spt.Config;
|
||||
using Core.Models.Utils;
|
||||
using Core.Servers;
|
||||
using SptCommon.Annotations;
|
||||
|
||||
namespace _3EditSptConfig;
|
||||
|
||||
[Injectable]
|
||||
public class EditConfigs : IPostDBLoadMod
|
||||
{
|
||||
private readonly AirdropConfig _airdropConfig;
|
||||
private readonly BotConfig _botConfig;
|
||||
private readonly ConfigServer _configServer;
|
||||
private readonly HideoutConfig _hideoutConfig;
|
||||
|
||||
private readonly ISptLogger<EditConfigs> _logger;
|
||||
private readonly PmcChatResponse _pmcChatResponseConfig;
|
||||
private readonly PmcConfig _pmcConfig;
|
||||
private readonly QuestConfig _questConfig;
|
||||
private readonly WeatherConfig _weatherConfig;
|
||||
|
||||
// We access configs via ConfigServer
|
||||
public EditConfigs(
|
||||
ConfigServer configServer,
|
||||
ISptLogger<EditConfigs> logger
|
||||
)
|
||||
{
|
||||
_configServer = configServer;
|
||||
_logger = logger;
|
||||
|
||||
// We get the bot config by calling GetConfig and passing the configs 'type' within the diamond brackets
|
||||
_botConfig = _configServer.GetConfig<BotConfig>();
|
||||
_hideoutConfig = _configServer.GetConfig<HideoutConfig>();
|
||||
_weatherConfig = _configServer.GetConfig<WeatherConfig>();
|
||||
_airdropConfig = _configServer.GetConfig<AirdropConfig>();
|
||||
_pmcChatResponseConfig = _configServer.GetConfig<PmcChatResponse>();
|
||||
_questConfig = _configServer.GetConfig<QuestConfig>();
|
||||
_pmcConfig = _configServer.GetConfig<PmcConfig>();
|
||||
}
|
||||
|
||||
public void PostDBLoad()
|
||||
{
|
||||
// Let's edit the weather config to force the season to winter
|
||||
_weatherConfig.OverrideSeason = Season.WINTER;
|
||||
|
||||
// Let's edit the hideout config to Make all crafts take 60 seconds
|
||||
_hideoutConfig.OverrideCraftTimeSeconds = 60;
|
||||
|
||||
// Let's edit the hideout config to Make all upgrades take 60 seconds
|
||||
_hideoutConfig.OverrideBuildTimeSeconds = 60;
|
||||
|
||||
// Let's edit the airdrop config to Make weapon/armor drops REALLY common
|
||||
_airdropConfig.AirdropTypeWeightings[SptAirdropTypeEnum.weaponArmor] = 999;
|
||||
|
||||
// Let's edit the airdrop config to Make weapon/armor drops always have 3 sealed weapon crates
|
||||
var weaponCrateMinMax = _airdropConfig.Loot["weaponArmor"].WeaponCrateCount;
|
||||
weaponCrateMinMax.Min = 3;
|
||||
weaponCrateMinMax.Max = 3;
|
||||
|
||||
// Let's make PMCs always mail you when they kill you
|
||||
_pmcChatResponseConfig.Killer.ResponseChancePercent = 100;
|
||||
|
||||
// Let's make quest rewards sent to you via mail last for over a week for unheard profiles
|
||||
_questConfig.MailRedeemTimeHours["unheard_edition"] = 168;
|
||||
|
||||
// Let's make the interchange bot cap huge
|
||||
_botConfig.MaxBotCap["interchange"] = 50;
|
||||
|
||||
// Let's disable loot on scavs
|
||||
_botConfig.DisableLootOnBotTypes.Add("assault");
|
||||
|
||||
// Let's make the conversion rate of scavs to pmcs 100% on factory day
|
||||
var factory4DayConversionSettings = _pmcConfig.ConvertIntoPmcChance["factory4_day"];
|
||||
|
||||
// We get assault bot settings for factory day
|
||||
var assaultConversionSettings = factory4DayConversionSettings["assault"];
|
||||
|
||||
// Set min and max to 100%
|
||||
assaultConversionSettings.Min = 100;
|
||||
assaultConversionSettings.Max = 100;
|
||||
|
||||
_logger.Success("Finished Editing Configs");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "3EditSptConfig",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RootNamespace>_4ReadCustomJson5Config</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- TODO: Change to Nuget Package -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Core">
|
||||
<HintPath>..\TempReferences\Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptCommon">
|
||||
<HintPath>..\TempReferences\SptCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptDependencyInjection">
|
||||
<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,42 @@
|
||||
using Core.Models.External;
|
||||
using Core.Models.Utils;
|
||||
using Core.Utils;
|
||||
using SptCommon.Annotations;
|
||||
|
||||
namespace _4ReadCustomJson5Config
|
||||
{
|
||||
[Injectable]
|
||||
public class ReadJson5Config: IPreSptLoadMod
|
||||
{
|
||||
private readonly ISptLogger<ReadJson5Config> _logger;
|
||||
private readonly FileUtil _fileUtil;
|
||||
private readonly JsonUtil _jsonUtil;
|
||||
|
||||
public ReadJson5Config(
|
||||
ISptLogger<ReadJson5Config> logger,
|
||||
FileUtil fileUtil,
|
||||
JsonUtil jsonUtil)
|
||||
{
|
||||
_logger = logger;
|
||||
_fileUtil = fileUtil;
|
||||
_jsonUtil = jsonUtil;
|
||||
}
|
||||
|
||||
public void PreSptLoad()
|
||||
{
|
||||
// Read the content of the config file into a string
|
||||
var rawContent = _fileUtil.ReadFile("config.json5");
|
||||
|
||||
// Take the string above and deserialise it into a config file with a type (defined between the diamond brackets)
|
||||
var config = _jsonUtil.Deserialize<ModConfig>(rawContent);
|
||||
|
||||
_logger.Success($"Read property: 'ExampleProperty' from config with value: {config.ExampleProperty}");
|
||||
}
|
||||
}
|
||||
|
||||
// This class should represent your config structure
|
||||
public class ModConfig
|
||||
{
|
||||
public string ExampleProperty { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
// Comment goes here, wow
|
||||
"ExampleProperty": "boop"
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "4ReadCustomJson5Config",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RootNamespace>_5ReadCustomJsonConfig</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- TODO: Change to Nuget Package -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Core">
|
||||
<HintPath>..\TempReferences\Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptCommon">
|
||||
<HintPath>..\TempReferences\SptCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptDependencyInjection">
|
||||
<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,45 @@
|
||||
using Core.Models.External;
|
||||
using Core.Models.Utils;
|
||||
using Core.Utils;
|
||||
using SptCommon.Annotations;
|
||||
|
||||
namespace _5ReadCustomJsonConfig
|
||||
{
|
||||
[Injectable]
|
||||
public class ReadJsonConfig : IPreSptLoadMod
|
||||
{
|
||||
private readonly ISptLogger<ReadJsonConfig> _logger;
|
||||
private readonly FileUtil _fileUtil;
|
||||
private readonly JsonUtil _jsonUtil;
|
||||
|
||||
public ReadJsonConfig(
|
||||
ISptLogger<ReadJsonConfig> logger,
|
||||
FileUtil fileUtil,
|
||||
JsonUtil jsonUtil)
|
||||
{
|
||||
_logger = logger;
|
||||
_fileUtil = fileUtil;
|
||||
_jsonUtil = jsonUtil;
|
||||
}
|
||||
|
||||
public void PreSptLoad()
|
||||
{
|
||||
// Read the content of the config file into a string
|
||||
var rawContent = _fileUtil.ReadFile("config.json");
|
||||
|
||||
// Take the string above and deserialise it into a config file with a type (defined between the diamond brackets)
|
||||
var config = _jsonUtil.Deserialize<ModConfig>(rawContent);
|
||||
|
||||
_logger.Success($"Read property: 'ExampleProperty' from config with value: {config.ExampleProperty}");
|
||||
}
|
||||
}
|
||||
|
||||
// This class should represent your config structure
|
||||
public class ModConfig
|
||||
{
|
||||
public string ExampleProperty
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"ExampleProperty": "boop"
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "5ReadCustomConfig",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RootNamespace>_6OverrideMethod</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- TODO: Change to Nuget Package -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Core">
|
||||
<HintPath>..\TempReferences\Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptCommon">
|
||||
<HintPath>..\TempReferences\SptCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptDependencyInjection">
|
||||
<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,29 @@
|
||||
using Core.Models.Utils;
|
||||
using Core.Servers;
|
||||
using Core.Services;
|
||||
using Core.Utils;
|
||||
using SptCommon.Annotations;
|
||||
|
||||
namespace _6OverrideMethod
|
||||
{
|
||||
[Injectable(InjectableTypeOverride = typeof(Watermark))]
|
||||
public class OverrideMethod: Watermark
|
||||
{
|
||||
public OverrideMethod(
|
||||
ISptLogger<Watermark> logger, // The logger needs to use the same type as the overriden type (in this case, Watermark)
|
||||
ConfigServer configServer,
|
||||
LocalisationService localisationService,
|
||||
WatermarkLocale watermarkLocale)
|
||||
: base(logger, configServer, localisationService, watermarkLocale) // You must provide the parameters the overridden type requires
|
||||
{ }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
// We add a log message to the init method
|
||||
_logger.Success("This is a watermark mod override!");
|
||||
|
||||
// This runs the original method (optional)
|
||||
base.Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "6OverrideMethod",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RootNamespace>_7UseMultipleClasses</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- TODO: Change to Nuget Package -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Core">
|
||||
<HintPath>..\TempReferences\Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptCommon">
|
||||
<HintPath>..\TempReferences\SptCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptDependencyInjection">
|
||||
<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _7UseMultipleClasses
|
||||
{
|
||||
public class SecondClass
|
||||
{
|
||||
public string GetText()
|
||||
{
|
||||
return "test text";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using Core.Models.External;
|
||||
using Core.Models.Utils;
|
||||
|
||||
namespace _7UseMultipleClasses
|
||||
{
|
||||
/// <summary>
|
||||
/// Having multiple classes can make keeping your code maintainable easier, you can split related code into their own class
|
||||
/// </summary>
|
||||
public class UseMultipleClasses : IPostDBLoadMod
|
||||
{
|
||||
private readonly ISptLogger<UseMultipleClasses> _logger;
|
||||
|
||||
public UseMultipleClasses(
|
||||
ISptLogger<UseMultipleClasses> logger)
|
||||
{
|
||||
this._logger = logger;
|
||||
}
|
||||
|
||||
public void PostDBLoad()
|
||||
{
|
||||
// We create an instance of the other class
|
||||
var otherClass = new SecondClass();
|
||||
|
||||
// We call the "GetText" method that exists in the other class
|
||||
var text = otherClass.GetText();
|
||||
|
||||
// Log the result to the server console
|
||||
_logger.Info($"The SecondClass returned the text: {text}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "7UseMultipleClasses",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RootNamespace>_8OnLoad</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- TODO: Change to Nuget Package -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Core">
|
||||
<HintPath>..\TempReferences\Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptCommon">
|
||||
<HintPath>..\TempReferences\SptCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptDependencyInjection">
|
||||
<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,33 @@
|
||||
using Core.DI;
|
||||
using Core.Models.Utils;
|
||||
using SptCommon.Annotations;
|
||||
|
||||
namespace _8OnLoad
|
||||
{
|
||||
// Flag class as being OnLoad and give it a load priority, check `OnLoadOrder` for list of possible choices
|
||||
[Injectable(InjectableTypeOverride = typeof(IOnLoad), TypePriority = OnLoadOrder.PostSptDatabase)] // Can also give an int value for fine-grained control
|
||||
[Injectable(InjectableTypeOverride = typeof(OnLoadExample))]
|
||||
public class OnLoadExample : IOnLoad // Must implement the IOnLoad interface
|
||||
{
|
||||
private readonly ISptLogger<OnLoadExample> _logger;
|
||||
|
||||
public OnLoadExample(
|
||||
ISptLogger<OnLoadExample> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public Task OnLoad()
|
||||
{
|
||||
// Can do work here
|
||||
_logger.Success($"Mod loaded after database!");
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public string GetRoute()
|
||||
{
|
||||
return "mod-load-example";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "8OnLoadExample",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<RootNamespace>_9OnUpdate</RootNamespace>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- TODO: Change to Nuget Package -->
|
||||
<ItemGroup>
|
||||
<Reference Include="Core">
|
||||
<HintPath>..\TempReferences\Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptCommon">
|
||||
<HintPath>..\TempReferences\SptCommon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SptDependencyInjection">
|
||||
<HintPath>..\TempReferences\SptDependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,33 @@
|
||||
using Core.DI;
|
||||
using Core.Models.Utils;
|
||||
using SptCommon.Annotations;
|
||||
|
||||
namespace _9OnUpdate
|
||||
{
|
||||
// Flag class as being OnLoad and give it a load priority, check `OnLoadOrder` for list of possible choices
|
||||
[Injectable(InjectableTypeOverride = typeof(IOnUpdate), TypePriority = OnUpdateOrder.PostSptUpdate)] // Can also give it an int value for more fine-grained control
|
||||
[Injectable(InjectableTypeOverride = typeof(OnUpdateExample))]
|
||||
public class OnUpdateExample : IOnUpdate // Must implement the IOnUpdate interface
|
||||
{
|
||||
private readonly ISptLogger<OnUpdateExample> _logger;
|
||||
|
||||
public OnUpdateExample(
|
||||
ISptLogger<OnUpdateExample> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public bool OnUpdate(long timeSinceLastRun)
|
||||
{
|
||||
// Can do work here
|
||||
_logger.Success($"Mod running update after SPT updates have run!");
|
||||
|
||||
return true; // Return true for a success, false for failure
|
||||
}
|
||||
|
||||
public string GetRoute()
|
||||
{
|
||||
return "mod-update-example";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"Name": "9OnUpdateExample",
|
||||
"Version": "1.0.0",
|
||||
"SptVersion": "~4.0",
|
||||
"LoadBefore": [],
|
||||
"LoadAfter": [],
|
||||
"IncompatibileMods": [],
|
||||
"Url": "https://github.com/sp-tarkov/server-csharp/tree/develop/ExampleMods/Mods",
|
||||
"IsBundleMod": false,
|
||||
"Author": "SPT",
|
||||
"Contributors": [],
|
||||
"Licence": "MIT"
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "1Logging", "1Logging\1Logging.csproj", "{98270ED7-04C7-4F90-91B1-820C672CE123}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "2EditDatabase", "2EditDatabase\2EditDatabase.csproj", "{42BF3751-D744-4373-B5CC-704A0CCA0106}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "3EditSptConfig", "3EditSptConfig\3EditSptConfig.csproj", "{CE1A0F24-D1CB-4E12-8462-13641A7FB964}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "4ReadCustomJson5Config", "4ReadCustomJson5Config\4ReadCustomJson5Config.csproj", "{CEFCC99D-C0C7-4894-93D9-3B6F3BAFD92F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "5ReadCustomJsonConfig", "5ReadCustomJsonConfig\5ReadCustomJsonConfig.csproj", "{00CE855D-299F-4700-84C2-0567060593DF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "6OverrideMethod", "6OverrideMethod\6OverrideMethod.csproj", "{494C6DB5-EAD2-4DCA-871A-34675D2452DE}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "7UseMultipleClasses", "7UseMultipleClasses\7UseMultipleClasses.csproj", "{B6DE92DC-7ADB-4E5E-BECF-68C829D7CBCA}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "8OnLoad", "8OnLoad\8OnLoad.csproj", "{556E07A1-E399-4761-89C0-AC74E6A20BA1}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "9OnUpdate", "9OnUpdate\9OnUpdate.csproj", "{113E9B1C-25E4-4DB3-9724-A48684A40B91}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "10CustomRoute", "10CustomRoute\10CustomRoute.csproj", "{4AF609A6-91C8-48CC-8D4B-9454864C98E2}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "11RegisterClassesInDI", "11RegisterClassesInDI\11RegisterClassesInDI.csproj", "{5B705F9E-7F4F-491A-8215-30EE5B5D77B0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "12Bundle", "12Bundle\12Bundle.csproj", "{FE769EA8-4F31-4426-90A3-A1EFA8A43D6E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{98270ED7-04C7-4F90-91B1-820C672CE123}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{98270ED7-04C7-4F90-91B1-820C672CE123}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{98270ED7-04C7-4F90-91B1-820C672CE123}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{98270ED7-04C7-4F90-91B1-820C672CE123}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{42BF3751-D744-4373-B5CC-704A0CCA0106}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{42BF3751-D744-4373-B5CC-704A0CCA0106}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{42BF3751-D744-4373-B5CC-704A0CCA0106}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{42BF3751-D744-4373-B5CC-704A0CCA0106}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CE1A0F24-D1CB-4E12-8462-13641A7FB964}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CE1A0F24-D1CB-4E12-8462-13641A7FB964}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CE1A0F24-D1CB-4E12-8462-13641A7FB964}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CE1A0F24-D1CB-4E12-8462-13641A7FB964}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{CEFCC99D-C0C7-4894-93D9-3B6F3BAFD92F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CEFCC99D-C0C7-4894-93D9-3B6F3BAFD92F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CEFCC99D-C0C7-4894-93D9-3B6F3BAFD92F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CEFCC99D-C0C7-4894-93D9-3B6F3BAFD92F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{00CE855D-299F-4700-84C2-0567060593DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{00CE855D-299F-4700-84C2-0567060593DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{00CE855D-299F-4700-84C2-0567060593DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{00CE855D-299F-4700-84C2-0567060593DF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{494C6DB5-EAD2-4DCA-871A-34675D2452DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{494C6DB5-EAD2-4DCA-871A-34675D2452DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{494C6DB5-EAD2-4DCA-871A-34675D2452DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{494C6DB5-EAD2-4DCA-871A-34675D2452DE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B6DE92DC-7ADB-4E5E-BECF-68C829D7CBCA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B6DE92DC-7ADB-4E5E-BECF-68C829D7CBCA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B6DE92DC-7ADB-4E5E-BECF-68C829D7CBCA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B6DE92DC-7ADB-4E5E-BECF-68C829D7CBCA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{556E07A1-E399-4761-89C0-AC74E6A20BA1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{556E07A1-E399-4761-89C0-AC74E6A20BA1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{556E07A1-E399-4761-89C0-AC74E6A20BA1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{556E07A1-E399-4761-89C0-AC74E6A20BA1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{113E9B1C-25E4-4DB3-9724-A48684A40B91}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{113E9B1C-25E4-4DB3-9724-A48684A40B91}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{113E9B1C-25E4-4DB3-9724-A48684A40B91}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{113E9B1C-25E4-4DB3-9724-A48684A40B91}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4AF609A6-91C8-48CC-8D4B-9454864C98E2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4AF609A6-91C8-48CC-8D4B-9454864C98E2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4AF609A6-91C8-48CC-8D4B-9454864C98E2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4AF609A6-91C8-48CC-8D4B-9454864C98E2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5B705F9E-7F4F-491A-8215-30EE5B5D77B0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5B705F9E-7F4F-491A-8215-30EE5B5D77B0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5B705F9E-7F4F-491A-8215-30EE5B5D77B0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5B705F9E-7F4F-491A-8215-30EE5B5D77B0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{FE769EA8-4F31-4426-90A3-A1EFA8A43D6E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FE769EA8-4F31-4426-90A3-A1EFA8A43D6E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FE769EA8-4F31-4426-90A3-A1EFA8A43D6E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FE769EA8-4F31-4426-90A3-A1EFA8A43D6E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Binary file not shown.
Binary file not shown.
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Reference in New Issue
Block a user