Code cleanup and format
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@@ -1,6 +1,5 @@
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using System.Text.Json.Serialization;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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namespace SPTarkov.Server.Core.Models.Spt.Config;
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@@ -42,7 +41,7 @@ public record RepairConfig : BaseConfig
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}
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/// <summary>
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/// INT gain multiplier per repaired item type
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/// INT gain multiplier per repaired item type
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/// </summary>
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[JsonPropertyName("repairKitIntellectGainMultiplier")]
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public IntellectGainValues RepairKitIntellectGainMultiplier
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@@ -52,7 +51,7 @@ public record RepairConfig : BaseConfig
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}
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/// <summary>
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/// How much INT can be given to player per repair action
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/// How much INT can be given to player per repair action
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/// </summary>
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[JsonPropertyName("maxIntellectGainPerRepair")]
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public MaxIntellectGainValues MaxIntellectGainPerRepair
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@@ -113,7 +112,7 @@ public record MaxIntellectGainValues
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public record WeaponTreatmentRepairValues
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{
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/// <summary>
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/// The chance to gain more weapon maintenance skill
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/// The chance to gain more weapon maintenance skill
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/// </summary>
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[JsonPropertyName("critSuccessChance")]
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public double CritSuccessChance
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@@ -130,7 +129,7 @@ public record WeaponTreatmentRepairValues
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}
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/// <summary>
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/// The chance to gain less weapon maintenance skill
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/// The chance to gain less weapon maintenance skill
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/// </summary>
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[JsonPropertyName("critFailureChance")]
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public double CritFailureChance
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@@ -147,7 +146,7 @@ public record WeaponTreatmentRepairValues
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}
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/// <summary>
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/// The multiplier used for calculating weapon maintenance XP
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/// The multiplier used for calculating weapon maintenance XP
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/// </summary>
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[JsonPropertyName("pointGainMultiplier")]
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public double PointGainMultiplier
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@@ -229,7 +228,7 @@ public record BonusValues
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}
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/// <summary>
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/// What dura is buff active between (min max of current max)
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/// What dura is buff active between (min max of current max)
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/// </summary>
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[JsonPropertyName("activeDurabilityPercentMinMax")]
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public MinMax<int> ActiveDurabilityPercentMinMax
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