Merge branch 'main' of https://github.com/sp-tarkov/server-csharp
This commit is contained in:
@@ -9,5 +9,6 @@
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<ItemGroup>
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<Folder Include="Helpers\" />
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<Folder Include="Models\Spt\Hideout\" />
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</ItemGroup>
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</Project>
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@@ -1,6 +1,400 @@
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namespace Core.Models.Eft.Common.Tables;
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using System.Text.Json.Serialization;
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namespace Core.Models.Eft.Common.Tables;
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public class BotCore
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{
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[JsonPropertyName("SAVAGE_KILL_DIST")]
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public double SavageKillDistance { get; set; }
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[JsonPropertyName("SOUND_DOOR_BREACH_METERS")]
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public double SoundDoorBreachMeters { get; set; }
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[JsonPropertyName("SOUND_DOOR_OPEN_METERS")]
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public double SoundDoorOpenMeters { get; set; }
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[JsonPropertyName("STEP_NOISE_DELTA")]
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public double StepNoiseDelta { get; set; }
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[JsonPropertyName("JUMP_NOISE_DELTA")]
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public double JumpNoiseDelta { get; set; }
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[JsonPropertyName("GUNSHOT_SPREAD")]
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public double GunshotSpread { get; set; }
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[JsonPropertyName("GUNSHOT_SPREAD_SILENCE")]
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public double GunshotSpreadSilence { get; set; }
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[JsonPropertyName("BASE_WALK_SPEREAD2")]
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public double BaseWalkSpread2 { get; set; }
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[JsonPropertyName("MOVE_SPEED_COEF_MAX")]
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public double MoveSpeedCoefficientMax { get; set; }
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[JsonPropertyName("SPEED_SERV_SOUND_COEF_A")]
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public double SpeedServiceSoundCoefficientA { get; set; }
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[JsonPropertyName("SPEED_SERV_SOUND_COEF_B")]
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public double SpeedServiceSoundCoefficientB { get; set; }
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[JsonPropertyName("G")]
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public double Gravity { get; set; }
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[JsonPropertyName("STAY_COEF")]
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public double StayCoefficient { get; set; }
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[JsonPropertyName("SIT_COEF")]
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public double SitCoefficient { get; set; }
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[JsonPropertyName("LAY_COEF")]
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public double LayCoefficient { get; set; }
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[JsonPropertyName("MAX_ITERATIONS")]
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public double MaxIterations { get; set; }
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[JsonPropertyName("START_DIST_TO_COV")]
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public double StartDistanceToCover { get; set; }
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[JsonPropertyName("MAX_DIST_TO_COV")]
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public double MaxDistanceToCover { get; set; }
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[JsonPropertyName("STAY_HEIGHT")]
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public double StayHeight { get; set; }
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[JsonPropertyName("CLOSE_POINTS")]
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public double ClosePoints { get; set; }
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[JsonPropertyName("COUNT_TURNS")]
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public double CountTurns { get; set; }
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[JsonPropertyName("SIMPLE_POINT_LIFE_TIME_SEC")]
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public double SimplePointLifetimeSeconds { get; set; }
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[JsonPropertyName("DANGER_POINT_LIFE_TIME_SEC")]
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public double DangerPointLifetimeSeconds { get; set; }
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[JsonPropertyName("DANGER_POWER")]
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public double DangerPower { get; set; }
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[JsonPropertyName("COVER_DIST_CLOSE")]
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public double CoverDistanceClose { get; set; }
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[JsonPropertyName("GOOD_DIST_TO_POINT")]
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public double GoodDistanceToPoint { get; set; }
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[JsonPropertyName("COVER_TOOFAR_FROM_BOSS")]
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public double CoverTooFarFromBoss { get; set; }
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[JsonPropertyName("COVER_TOOFAR_FROM_BOSS_SQRT")]
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public double CoverTooFarFromBossSqrt { get; set; }
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[JsonPropertyName("MAX_Y_DIFF_TO_PROTECT")]
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public double MaxYDifferenceToProtect { get; set; }
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[JsonPropertyName("FLARE_POWER")]
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public double FlarePower { get; set; }
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[JsonPropertyName("MOVE_COEF")]
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public double MoveCoefficient { get; set; }
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[JsonPropertyName("PRONE_POSE")]
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public double PronePose { get; set; }
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[JsonPropertyName("LOWER_POSE")]
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public double LowerPose { get; set; }
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[JsonPropertyName("MAX_POSE")]
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public double MaxPose { get; set; }
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[JsonPropertyName("FLARE_TIME")]
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public double FlareTime { get; set; }
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[JsonPropertyName("MAX_REQUESTS__PER_GROUP")]
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public double MaxRequestsPerGroup { get; set; }
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[JsonPropertyName("UPDATE_GOAL_TIMER_SEC")]
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public double UpdateGoalTimerSeconds { get; set; }
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[JsonPropertyName("DIST_NOT_TO_GROUP")]
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public double DistanceNotToGroup { get; set; }
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[JsonPropertyName("DIST_NOT_TO_GROUP_SQR")]
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public double DistanceNotToGroupSquared { get; set; }
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[JsonPropertyName("LAST_SEEN_POS_LIFETIME")]
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public double LastSeenPositionLifetime { get; set; }
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[JsonPropertyName("DELTA_GRENADE_START_TIME")]
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public double DeltaGrenadeStartTime { get; set; }
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[JsonPropertyName("DELTA_GRENADE_END_TIME")]
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public double DeltaGrenadeEndTime { get; set; }
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[JsonPropertyName("DELTA_GRENADE_RUN_DIST")]
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public double DeltaGrenadeRunDistance { get; set; }
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[JsonPropertyName("DELTA_GRENADE_RUN_DIST_SQRT")]
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public double DeltaGrenadeRunDistanceSqrt { get; set; }
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[JsonPropertyName("PATROL_MIN_LIGHT_DIST")]
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public double PatrolMinimumLightDistance { get; set; }
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[JsonPropertyName("HOLD_MIN_LIGHT_DIST")]
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public double HoldMinimumLightDistance { get; set; }
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[JsonPropertyName("STANDART_BOT_PAUSE_DOOR")]
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public double StandardBotPauseDoor { get; set; }
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[JsonPropertyName("ARMOR_CLASS_COEF")]
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public double ArmorClassCoefficient { get; set; }
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[JsonPropertyName("SHOTGUN_POWER")]
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public double ShotgunPower { get; set; }
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[JsonPropertyName("RIFLE_POWER")]
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public double RiflePower { get; set; }
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[JsonPropertyName("PISTOL_POWER")]
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public double PistolPower { get; set; }
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[JsonPropertyName("SMG_POWER")]
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public double SMGPower { get; set; }
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[JsonPropertyName("SNIPE_POWER")]
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public double SniperPower { get; set; }
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[JsonPropertyName("GESTUS_PERIOD_SEC")]
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public double GestusPeriodSeconds { get; set; }
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[JsonPropertyName("GESTUS_AIMING_DELAY")]
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public double GestusAimingDelay { get; set; }
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[JsonPropertyName("GESTUS_REQUEST_LIFETIME")]
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public double GestusRequestLifetime { get; set; }
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[JsonPropertyName("GESTUS_FIRST_STAGE_MAX_TIME")]
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public double GestusFirstStageMaxTime { get; set; }
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[JsonPropertyName("GESTUS_SECOND_STAGE_MAX_TIME")]
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public double GestusSecondStageMaxTime { get; set; }
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[JsonPropertyName("GESTUS_MAX_ANSWERS")]
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public double GestusMaxAnswers { get; set; }
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[JsonPropertyName("GESTUS_FUCK_TO_SHOOT")]
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public double GestusFuckToShoot { get; set; }
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[JsonPropertyName("GESTUS_DIST_ANSWERS")]
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public double GestusDistanceAnswers { get; set; }
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[JsonPropertyName("GESTUS_DIST_ANSWERS_SQRT")]
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public double GestusDistanceAnswersSqrt { get; set; }
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[JsonPropertyName("GESTUS_ANYWAY_CHANCE")]
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public double GestusAnywayChance { get; set; }
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[JsonPropertyName("TALK_DELAY")]
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public double TalkDelay { get; set; }
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[JsonPropertyName("CAN_SHOOT_TO_HEAD")]
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public bool CanShootToHead { get; set; }
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[JsonPropertyName("CAN_TILT")]
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public bool CanTilt { get; set; }
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[JsonPropertyName("TILT_CHANCE")]
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public double TiltChance { get; set; }
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[JsonPropertyName("MIN_BLOCK_DIST")]
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public double MinimumBlockDistance { get; set; }
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[JsonPropertyName("MIN_BLOCK_TIME")]
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public double MinimumBlockTime { get; set; }
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[JsonPropertyName("COVER_SECONDS_AFTER_LOSE_VISION")]
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public double CoverSecondsAfterLoseVision { get; set; }
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[JsonPropertyName("MIN_ARG_COEF")]
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public double MinimumArgumentCoefficient { get; set; }
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[JsonPropertyName("MAX_ARG_COEF")]
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public double MaximumArgumentCoefficient { get; set; }
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[JsonPropertyName("DEAD_AGR_DIST")]
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public double DeadAgrDistance { get; set; }
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[JsonPropertyName("MAX_DANGER_CARE_DIST_SQRT")]
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public double MaxDangerCareDistanceSqrt { get; set; }
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[JsonPropertyName("MAX_DANGER_CARE_DIST")]
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public double MaxDangerCareDistance { get; set; }
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[JsonPropertyName("MIN_MAX_PERSON_SEARCH")]
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public double MinimumMaximumPersonSearch { get; set; }
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[JsonPropertyName("PERCENT_PERSON_SEARCH")]
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public double PercentPersonSearch { get; set; }
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[JsonPropertyName("LOOK_ANYSIDE_BY_WALL_SEC_OF_ENEMY")]
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public double LookAnySideByWallSecondsOfEnemy { get; set; }
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[JsonPropertyName("CLOSE_TO_WALL_ROTATE_BY_WALL_SQRT")]
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public double CloseToWallRotateByWallSqrt { get; set; }
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[JsonPropertyName("SHOOT_TO_CHANGE_RND_PART_MIN")]
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public double ShootToChangeRandomPartMinimum { get; set; }
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[JsonPropertyName("SHOOT_TO_CHANGE_RND_PART_MAX")]
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public double ShootToChangeRandomPartMaximum { get; set; }
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[JsonPropertyName("SHOOT_TO_CHANGE_RND_PART_DELTA")]
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public double ShootToChangeRandomPartDelta { get; set; }
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[JsonPropertyName("FORMUL_COEF_DELTA_DIST")]
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public double FormulaCoefficientDeltaDistance { get; set; }
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[JsonPropertyName("FORMUL_COEF_DELTA_SHOOT")]
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public double FormulaCoefficientDeltaShoot { get; set; }
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[JsonPropertyName("FORMUL_COEF_DELTA_FRIEND_COVER")]
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public double FormulaCoefficientDeltaFriendCover { get; set; }
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[JsonPropertyName("SUSPETION_POINT_DIST_CHECK")]
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public double SuspicionPointDistanceCheck { get; set; }
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[JsonPropertyName("MAX_BASE_REQUESTS_PER_PLAYER")]
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public double MaxBaseRequestsPerPlayer { get; set; }
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[JsonPropertyName("MAX_HOLD_REQUESTS_PER_PLAYER")]
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public double MaxHoldRequestsPerPlayer { get; set; }
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[JsonPropertyName("MAX_GO_TO_REQUESTS_PER_PLAYER")]
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public double MaxGoToRequestsPerPlayer { get; set; }
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[JsonPropertyName("MAX_COME_WITH_ME_REQUESTS_PER_PLAYER")]
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public double MaxComeWithMeRequestsPerPlayer { get; set; }
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[JsonPropertyName("CORE_POINT_MAX_VALUE")]
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public double CorePointMaxValue { get; set; }
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[JsonPropertyName("CORE_POINTS_MAX")]
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public double CorePointsMax { get; set; }
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[JsonPropertyName("CORE_POINTS_MIN")]
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public double CorePointsMin { get; set; }
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[JsonPropertyName("BORN_POISTS_FREE_ONLY_FAREST_BOT")]
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public bool BornPointsFreeOnlyFarthestBot { get; set; }
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[JsonPropertyName("BORN_POINSTS_FREE_ONLY_FAREST_PLAYER")]
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public bool BornPointsFreeOnlyFarthestPlayer { get; set; }
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[JsonPropertyName("SCAV_GROUPS_TOGETHER")]
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public bool ScavGroupsTogether { get; set; }
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[JsonPropertyName("LAY_DOWN_ANG_SHOOT")]
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public double LayDownAngleShoot { get; set; }
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[JsonPropertyName("HOLD_REQUEST_TIME_SEC")]
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public double HoldRequestTimeSeconds { get; set; }
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[JsonPropertyName("TRIGGERS_DOWN_TO_RUN_WHEN_MOVE")]
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public double TriggersDownToRunWhenMove { get; set; }
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[JsonPropertyName("MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING")]
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public double MinimumDistanceToRunWhileAttackingMoving { get; set; }
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[JsonPropertyName("MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING_OTHER_ENEMIS")]
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public double MinimumDistanceToRunWhileAttackingMovingOtherEnemies { get; set; }
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[JsonPropertyName("MIN_DIST_TO_STOP_RUN")]
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public double MinimumDistanceToStopRunning { get; set; }
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[JsonPropertyName("JUMP_SPREAD_DIST")]
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public double JumpSpreadDistance { get; set; }
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[JsonPropertyName("LOOK_TIMES_TO_KILL")]
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public double LookTimesToKill { get; set; }
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[JsonPropertyName("COME_INSIDE_TIMES")]
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public double ComeInsideTimes { get; set; }
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[JsonPropertyName("TOTAL_TIME_KILL")]
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public double TotalTimeKill { get; set; }
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[JsonPropertyName("TOTAL_TIME_KILL_AFTER_WARN")]
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public double TotalTimeKillAfterWarning { get; set; }
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[JsonPropertyName("MOVING_AIM_COEF")]
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public double MovingAimCoefficient { get; set; }
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[JsonPropertyName("VERTICAL_DIST_TO_IGNORE_SOUND")]
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public double VerticalDistanceToIgnoreSound { get; set; }
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[JsonPropertyName("DEFENCE_LEVEL_SHIFT")]
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public double DefenseLevelShift { get; set; }
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[JsonPropertyName("MIN_DIST_CLOSE_DEF")]
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public double MinimumDistanceCloseDefense { get; set; }
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[JsonPropertyName("USE_ID_PRIOR_WHO_GO")]
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public bool UseIdPriorWhoGoes { get; set; }
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[JsonPropertyName("SMOKE_GRENADE_RADIUS_COEF")]
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public double SmokeGrenadeRadiusCoefficient { get; set; }
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[JsonPropertyName("GRENADE_PRECISION")]
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public double GrenadePrecision { get; set; }
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[JsonPropertyName("MAX_WARNS_BEFORE_KILL")]
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public double MaxWarningsBeforeKill { get; set; }
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[JsonPropertyName("CARE_ENEMY_ONLY_TIME")]
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public double CareEnemyOnlyTime { get; set; }
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[JsonPropertyName("MIDDLE_POINT_COEF")]
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public double MiddlePointCoefficient { get; set; }
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[JsonPropertyName("MAIN_TACTIC_ONLY_ATTACK")]
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public bool MainTacticOnlyAttack { get; set; }
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[JsonPropertyName("LAST_DAMAGE_ACTIVE")]
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public double LastDamageActive { get; set; }
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[JsonPropertyName("SHALL_DIE_IF_NOT_INITED")]
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public bool ShallDieIfNotInitialized { get; set; }
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[JsonPropertyName("CHECK_BOT_INIT_TIME_SEC")]
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public double CheckBotInitializationTimeSeconds { get; set; }
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[JsonPropertyName("WEAPON_ROOT_Y_OFFSET")]
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public double WeaponRootYOffset { get; set; }
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[JsonPropertyName("DELTA_SUPRESS_DISTANCE_SQRT")]
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public double DeltaSuppressDistanceSqrt { get; set; }
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[JsonPropertyName("DELTA_SUPRESS_DISTANCE")]
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public double DeltaSuppressDistance { get; set; }
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[JsonPropertyName("WAVE_COEF_LOW")]
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public double WaveCoefficientLow { get; set; }
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[JsonPropertyName("WAVE_COEF_MID")]
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public double WaveCoefficientMid { get; set; }
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[JsonPropertyName("WAVE_COEF_HIGH")]
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public double WaveCoefficientHigh { get; set; }
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[JsonPropertyName("WAVE_COEF_HORDE")]
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public double WaveCoefficientHorde { get; set; }
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[JsonPropertyName("WAVE_ONLY_AS_ONLINE")]
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public bool WaveOnlyAsOnline { get; set; }
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[JsonPropertyName("LOCAL_BOTS_COUNT")]
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public double LocalBotsCount { get; set; }
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[JsonPropertyName("AXE_MAN_KILLS_END")]
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public double AxeManKillsEnd { get; set; }
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}
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Reference in New Issue
Block a user