This commit is contained in:
CWX
2025-01-06 19:05:53 +00:00
2 changed files with 396 additions and 1 deletions
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<ItemGroup>
<Folder Include="Helpers\" />
<Folder Include="Models\Spt\Hideout\" />
</ItemGroup>
</Project>
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namespace Core.Models.Eft.Common.Tables;
using System.Text.Json.Serialization;
namespace Core.Models.Eft.Common.Tables;
public class BotCore
{
[JsonPropertyName("SAVAGE_KILL_DIST")]
public double SavageKillDistance { get; set; }
[JsonPropertyName("SOUND_DOOR_BREACH_METERS")]
public double SoundDoorBreachMeters { get; set; }
[JsonPropertyName("SOUND_DOOR_OPEN_METERS")]
public double SoundDoorOpenMeters { get; set; }
[JsonPropertyName("STEP_NOISE_DELTA")]
public double StepNoiseDelta { get; set; }
[JsonPropertyName("JUMP_NOISE_DELTA")]
public double JumpNoiseDelta { get; set; }
[JsonPropertyName("GUNSHOT_SPREAD")]
public double GunshotSpread { get; set; }
[JsonPropertyName("GUNSHOT_SPREAD_SILENCE")]
public double GunshotSpreadSilence { get; set; }
[JsonPropertyName("BASE_WALK_SPEREAD2")]
public double BaseWalkSpread2 { get; set; }
[JsonPropertyName("MOVE_SPEED_COEF_MAX")]
public double MoveSpeedCoefficientMax { get; set; }
[JsonPropertyName("SPEED_SERV_SOUND_COEF_A")]
public double SpeedServiceSoundCoefficientA { get; set; }
[JsonPropertyName("SPEED_SERV_SOUND_COEF_B")]
public double SpeedServiceSoundCoefficientB { get; set; }
[JsonPropertyName("G")]
public double Gravity { get; set; }
[JsonPropertyName("STAY_COEF")]
public double StayCoefficient { get; set; }
[JsonPropertyName("SIT_COEF")]
public double SitCoefficient { get; set; }
[JsonPropertyName("LAY_COEF")]
public double LayCoefficient { get; set; }
[JsonPropertyName("MAX_ITERATIONS")]
public double MaxIterations { get; set; }
[JsonPropertyName("START_DIST_TO_COV")]
public double StartDistanceToCover { get; set; }
[JsonPropertyName("MAX_DIST_TO_COV")]
public double MaxDistanceToCover { get; set; }
[JsonPropertyName("STAY_HEIGHT")]
public double StayHeight { get; set; }
[JsonPropertyName("CLOSE_POINTS")]
public double ClosePoints { get; set; }
[JsonPropertyName("COUNT_TURNS")]
public double CountTurns { get; set; }
[JsonPropertyName("SIMPLE_POINT_LIFE_TIME_SEC")]
public double SimplePointLifetimeSeconds { get; set; }
[JsonPropertyName("DANGER_POINT_LIFE_TIME_SEC")]
public double DangerPointLifetimeSeconds { get; set; }
[JsonPropertyName("DANGER_POWER")]
public double DangerPower { get; set; }
[JsonPropertyName("COVER_DIST_CLOSE")]
public double CoverDistanceClose { get; set; }
[JsonPropertyName("GOOD_DIST_TO_POINT")]
public double GoodDistanceToPoint { get; set; }
[JsonPropertyName("COVER_TOOFAR_FROM_BOSS")]
public double CoverTooFarFromBoss { get; set; }
[JsonPropertyName("COVER_TOOFAR_FROM_BOSS_SQRT")]
public double CoverTooFarFromBossSqrt { get; set; }
[JsonPropertyName("MAX_Y_DIFF_TO_PROTECT")]
public double MaxYDifferenceToProtect { get; set; }
[JsonPropertyName("FLARE_POWER")]
public double FlarePower { get; set; }
[JsonPropertyName("MOVE_COEF")]
public double MoveCoefficient { get; set; }
[JsonPropertyName("PRONE_POSE")]
public double PronePose { get; set; }
[JsonPropertyName("LOWER_POSE")]
public double LowerPose { get; set; }
[JsonPropertyName("MAX_POSE")]
public double MaxPose { get; set; }
[JsonPropertyName("FLARE_TIME")]
public double FlareTime { get; set; }
[JsonPropertyName("MAX_REQUESTS__PER_GROUP")]
public double MaxRequestsPerGroup { get; set; }
[JsonPropertyName("UPDATE_GOAL_TIMER_SEC")]
public double UpdateGoalTimerSeconds { get; set; }
[JsonPropertyName("DIST_NOT_TO_GROUP")]
public double DistanceNotToGroup { get; set; }
[JsonPropertyName("DIST_NOT_TO_GROUP_SQR")]
public double DistanceNotToGroupSquared { get; set; }
[JsonPropertyName("LAST_SEEN_POS_LIFETIME")]
public double LastSeenPositionLifetime { get; set; }
[JsonPropertyName("DELTA_GRENADE_START_TIME")]
public double DeltaGrenadeStartTime { get; set; }
[JsonPropertyName("DELTA_GRENADE_END_TIME")]
public double DeltaGrenadeEndTime { get; set; }
[JsonPropertyName("DELTA_GRENADE_RUN_DIST")]
public double DeltaGrenadeRunDistance { get; set; }
[JsonPropertyName("DELTA_GRENADE_RUN_DIST_SQRT")]
public double DeltaGrenadeRunDistanceSqrt { get; set; }
[JsonPropertyName("PATROL_MIN_LIGHT_DIST")]
public double PatrolMinimumLightDistance { get; set; }
[JsonPropertyName("HOLD_MIN_LIGHT_DIST")]
public double HoldMinimumLightDistance { get; set; }
[JsonPropertyName("STANDART_BOT_PAUSE_DOOR")]
public double StandardBotPauseDoor { get; set; }
[JsonPropertyName("ARMOR_CLASS_COEF")]
public double ArmorClassCoefficient { get; set; }
[JsonPropertyName("SHOTGUN_POWER")]
public double ShotgunPower { get; set; }
[JsonPropertyName("RIFLE_POWER")]
public double RiflePower { get; set; }
[JsonPropertyName("PISTOL_POWER")]
public double PistolPower { get; set; }
[JsonPropertyName("SMG_POWER")]
public double SMGPower { get; set; }
[JsonPropertyName("SNIPE_POWER")]
public double SniperPower { get; set; }
[JsonPropertyName("GESTUS_PERIOD_SEC")]
public double GestusPeriodSeconds { get; set; }
[JsonPropertyName("GESTUS_AIMING_DELAY")]
public double GestusAimingDelay { get; set; }
[JsonPropertyName("GESTUS_REQUEST_LIFETIME")]
public double GestusRequestLifetime { get; set; }
[JsonPropertyName("GESTUS_FIRST_STAGE_MAX_TIME")]
public double GestusFirstStageMaxTime { get; set; }
[JsonPropertyName("GESTUS_SECOND_STAGE_MAX_TIME")]
public double GestusSecondStageMaxTime { get; set; }
[JsonPropertyName("GESTUS_MAX_ANSWERS")]
public double GestusMaxAnswers { get; set; }
[JsonPropertyName("GESTUS_FUCK_TO_SHOOT")]
public double GestusFuckToShoot { get; set; }
[JsonPropertyName("GESTUS_DIST_ANSWERS")]
public double GestusDistanceAnswers { get; set; }
[JsonPropertyName("GESTUS_DIST_ANSWERS_SQRT")]
public double GestusDistanceAnswersSqrt { get; set; }
[JsonPropertyName("GESTUS_ANYWAY_CHANCE")]
public double GestusAnywayChance { get; set; }
[JsonPropertyName("TALK_DELAY")]
public double TalkDelay { get; set; }
[JsonPropertyName("CAN_SHOOT_TO_HEAD")]
public bool CanShootToHead { get; set; }
[JsonPropertyName("CAN_TILT")]
public bool CanTilt { get; set; }
[JsonPropertyName("TILT_CHANCE")]
public double TiltChance { get; set; }
[JsonPropertyName("MIN_BLOCK_DIST")]
public double MinimumBlockDistance { get; set; }
[JsonPropertyName("MIN_BLOCK_TIME")]
public double MinimumBlockTime { get; set; }
[JsonPropertyName("COVER_SECONDS_AFTER_LOSE_VISION")]
public double CoverSecondsAfterLoseVision { get; set; }
[JsonPropertyName("MIN_ARG_COEF")]
public double MinimumArgumentCoefficient { get; set; }
[JsonPropertyName("MAX_ARG_COEF")]
public double MaximumArgumentCoefficient { get; set; }
[JsonPropertyName("DEAD_AGR_DIST")]
public double DeadAgrDistance { get; set; }
[JsonPropertyName("MAX_DANGER_CARE_DIST_SQRT")]
public double MaxDangerCareDistanceSqrt { get; set; }
[JsonPropertyName("MAX_DANGER_CARE_DIST")]
public double MaxDangerCareDistance { get; set; }
[JsonPropertyName("MIN_MAX_PERSON_SEARCH")]
public double MinimumMaximumPersonSearch { get; set; }
[JsonPropertyName("PERCENT_PERSON_SEARCH")]
public double PercentPersonSearch { get; set; }
[JsonPropertyName("LOOK_ANYSIDE_BY_WALL_SEC_OF_ENEMY")]
public double LookAnySideByWallSecondsOfEnemy { get; set; }
[JsonPropertyName("CLOSE_TO_WALL_ROTATE_BY_WALL_SQRT")]
public double CloseToWallRotateByWallSqrt { get; set; }
[JsonPropertyName("SHOOT_TO_CHANGE_RND_PART_MIN")]
public double ShootToChangeRandomPartMinimum { get; set; }
[JsonPropertyName("SHOOT_TO_CHANGE_RND_PART_MAX")]
public double ShootToChangeRandomPartMaximum { get; set; }
[JsonPropertyName("SHOOT_TO_CHANGE_RND_PART_DELTA")]
public double ShootToChangeRandomPartDelta { get; set; }
[JsonPropertyName("FORMUL_COEF_DELTA_DIST")]
public double FormulaCoefficientDeltaDistance { get; set; }
[JsonPropertyName("FORMUL_COEF_DELTA_SHOOT")]
public double FormulaCoefficientDeltaShoot { get; set; }
[JsonPropertyName("FORMUL_COEF_DELTA_FRIEND_COVER")]
public double FormulaCoefficientDeltaFriendCover { get; set; }
[JsonPropertyName("SUSPETION_POINT_DIST_CHECK")]
public double SuspicionPointDistanceCheck { get; set; }
[JsonPropertyName("MAX_BASE_REQUESTS_PER_PLAYER")]
public double MaxBaseRequestsPerPlayer { get; set; }
[JsonPropertyName("MAX_HOLD_REQUESTS_PER_PLAYER")]
public double MaxHoldRequestsPerPlayer { get; set; }
[JsonPropertyName("MAX_GO_TO_REQUESTS_PER_PLAYER")]
public double MaxGoToRequestsPerPlayer { get; set; }
[JsonPropertyName("MAX_COME_WITH_ME_REQUESTS_PER_PLAYER")]
public double MaxComeWithMeRequestsPerPlayer { get; set; }
[JsonPropertyName("CORE_POINT_MAX_VALUE")]
public double CorePointMaxValue { get; set; }
[JsonPropertyName("CORE_POINTS_MAX")]
public double CorePointsMax { get; set; }
[JsonPropertyName("CORE_POINTS_MIN")]
public double CorePointsMin { get; set; }
[JsonPropertyName("BORN_POISTS_FREE_ONLY_FAREST_BOT")]
public bool BornPointsFreeOnlyFarthestBot { get; set; }
[JsonPropertyName("BORN_POINSTS_FREE_ONLY_FAREST_PLAYER")]
public bool BornPointsFreeOnlyFarthestPlayer { get; set; }
[JsonPropertyName("SCAV_GROUPS_TOGETHER")]
public bool ScavGroupsTogether { get; set; }
[JsonPropertyName("LAY_DOWN_ANG_SHOOT")]
public double LayDownAngleShoot { get; set; }
[JsonPropertyName("HOLD_REQUEST_TIME_SEC")]
public double HoldRequestTimeSeconds { get; set; }
[JsonPropertyName("TRIGGERS_DOWN_TO_RUN_WHEN_MOVE")]
public double TriggersDownToRunWhenMove { get; set; }
[JsonPropertyName("MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING")]
public double MinimumDistanceToRunWhileAttackingMoving { get; set; }
[JsonPropertyName("MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING_OTHER_ENEMIS")]
public double MinimumDistanceToRunWhileAttackingMovingOtherEnemies { get; set; }
[JsonPropertyName("MIN_DIST_TO_STOP_RUN")]
public double MinimumDistanceToStopRunning { get; set; }
[JsonPropertyName("JUMP_SPREAD_DIST")]
public double JumpSpreadDistance { get; set; }
[JsonPropertyName("LOOK_TIMES_TO_KILL")]
public double LookTimesToKill { get; set; }
[JsonPropertyName("COME_INSIDE_TIMES")]
public double ComeInsideTimes { get; set; }
[JsonPropertyName("TOTAL_TIME_KILL")]
public double TotalTimeKill { get; set; }
[JsonPropertyName("TOTAL_TIME_KILL_AFTER_WARN")]
public double TotalTimeKillAfterWarning { get; set; }
[JsonPropertyName("MOVING_AIM_COEF")]
public double MovingAimCoefficient { get; set; }
[JsonPropertyName("VERTICAL_DIST_TO_IGNORE_SOUND")]
public double VerticalDistanceToIgnoreSound { get; set; }
[JsonPropertyName("DEFENCE_LEVEL_SHIFT")]
public double DefenseLevelShift { get; set; }
[JsonPropertyName("MIN_DIST_CLOSE_DEF")]
public double MinimumDistanceCloseDefense { get; set; }
[JsonPropertyName("USE_ID_PRIOR_WHO_GO")]
public bool UseIdPriorWhoGoes { get; set; }
[JsonPropertyName("SMOKE_GRENADE_RADIUS_COEF")]
public double SmokeGrenadeRadiusCoefficient { get; set; }
[JsonPropertyName("GRENADE_PRECISION")]
public double GrenadePrecision { get; set; }
[JsonPropertyName("MAX_WARNS_BEFORE_KILL")]
public double MaxWarningsBeforeKill { get; set; }
[JsonPropertyName("CARE_ENEMY_ONLY_TIME")]
public double CareEnemyOnlyTime { get; set; }
[JsonPropertyName("MIDDLE_POINT_COEF")]
public double MiddlePointCoefficient { get; set; }
[JsonPropertyName("MAIN_TACTIC_ONLY_ATTACK")]
public bool MainTacticOnlyAttack { get; set; }
[JsonPropertyName("LAST_DAMAGE_ACTIVE")]
public double LastDamageActive { get; set; }
[JsonPropertyName("SHALL_DIE_IF_NOT_INITED")]
public bool ShallDieIfNotInitialized { get; set; }
[JsonPropertyName("CHECK_BOT_INIT_TIME_SEC")]
public double CheckBotInitializationTimeSeconds { get; set; }
[JsonPropertyName("WEAPON_ROOT_Y_OFFSET")]
public double WeaponRootYOffset { get; set; }
[JsonPropertyName("DELTA_SUPRESS_DISTANCE_SQRT")]
public double DeltaSuppressDistanceSqrt { get; set; }
[JsonPropertyName("DELTA_SUPRESS_DISTANCE")]
public double DeltaSuppressDistance { get; set; }
[JsonPropertyName("WAVE_COEF_LOW")]
public double WaveCoefficientLow { get; set; }
[JsonPropertyName("WAVE_COEF_MID")]
public double WaveCoefficientMid { get; set; }
[JsonPropertyName("WAVE_COEF_HIGH")]
public double WaveCoefficientHigh { get; set; }
[JsonPropertyName("WAVE_COEF_HORDE")]
public double WaveCoefficientHorde { get; set; }
[JsonPropertyName("WAVE_ONLY_AS_ONLINE")]
public bool WaveOnlyAsOnline { get; set; }
[JsonPropertyName("LOCAL_BOTS_COUNT")]
public double LocalBotsCount { get; set; }
[JsonPropertyName("AXE_MAN_KILLS_END")]
public double AxeManKillsEnd { get; set; }
}