Add more types
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using System.Text.Json.Serialization;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Spt.Config;
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namespace Core.Models.Spt.Bots;
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public class ModToSpawnRequest
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{
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/// <summary>
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/// Slot mod will fit into
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/// </summary>
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[JsonPropertyName("modSlot")]
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public string ModSlot { get; set; }
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/// <summary>
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/// Will generate a randomised mod pool if true
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/// </summary>
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[JsonPropertyName("isRandomisableSlot")]
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public bool IsRandomisableSlot { get; set; }
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[JsonPropertyName("randomisationSettings")]
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public RandomisationDetails RandomisationSettings { get; set; }
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/// <summary>
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/// Parent slot the item will be a part of
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/// </summary>
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[JsonPropertyName("botWeaponSightWhitelist")]
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public Dictionary<string, List<string>> BotWeaponSightWhitelist { get; set; }
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/// <summary>
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/// Blacklist to prevent mods from being picked
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/// </summary>
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[JsonPropertyName("botEquipBlacklist")]
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public EquipmentFilterDetails BotEquipBlacklist { get; set; }
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/// <summary>
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/// Pool of items to pick from
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/// </summary>
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[JsonPropertyName("itemModPool")]
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public Dictionary<string, List<string>> ItemModPool { get; set; }
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/// <summary>
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/// List with only weapon tpl in it, ready for mods to be added
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/// </summary>
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[JsonPropertyName("weapon")]
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public List<Item> Weapon { get; set; }
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/// <summary>
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/// Ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
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/// </summary>
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[JsonPropertyName("ammoTpl")]
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public string AmmoTpl { get; set; }
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/// <summary>
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/// Parent item the mod will go into
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/// </summary>
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[JsonPropertyName("parentTemplate")]
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public TemplateItem ParentTemplate { get; set; }
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/// <summary>
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/// Should mod be spawned/skipped/use default
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/// </summary>
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[JsonPropertyName("modSpawnResult")]
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public ModSpawn ModSpawnResult { get; set; }
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/// <summary>
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/// Weapon stats for weapon being generated
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/// </summary>
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[JsonPropertyName("weaponStats")]
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public WeaponStats WeaponStats { get; set; }
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/// <summary>
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/// List of item tpls the weapon does not support
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/// </summary>
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[JsonPropertyName("conflictingItemTpls")]
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public HashSet<string> ConflictingItemTpls { get; set; }
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[JsonPropertyName("botData")]
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public BotData BotData { get; set; }
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}
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