.NET Format Style Fixes
This commit is contained in:
@@ -12,18 +12,31 @@ public class BotEquipmentModPoolService(
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ISptLogger<BotEquipmentModPoolService> logger,
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ItemHelper itemHelper,
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DatabaseService databaseService,
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LocalisationService localisationService)
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LocalisationService localisationService
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)
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{
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private readonly Lock _lockObject = new();
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private ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>>? _gearModPool;
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protected ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>> GearModPool
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private ConcurrentDictionary<
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string,
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ConcurrentDictionary<string, HashSet<string>>
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>? _gearModPool;
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protected ConcurrentDictionary<
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string,
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ConcurrentDictionary<string, HashSet<string>>
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> GearModPool
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{
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get { return _gearModPool ??= GenerateGearPool(); }
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}
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private ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>>? _weaponModPool;
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protected ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>> WeaponModPool
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private ConcurrentDictionary<
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string,
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ConcurrentDictionary<string, HashSet<string>>
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>? _weaponModPool;
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protected ConcurrentDictionary<
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string,
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ConcurrentDictionary<string, HashSet<string>>
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> WeaponModPool
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{
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get { return _weaponModPool ??= GenerateWeaponPool(); }
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}
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@@ -33,16 +46,22 @@ public class BotEquipmentModPoolService(
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/// </summary>
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/// <param name="inputItems"> Items to find related mods and store in modPool </param>
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/// <param name="poolType"> Mod pool to choose from e.g. "weapon" for weaponModPool </param>
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protected ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>> GeneratePool(IEnumerable<TemplateItem>? inputItems, string poolType)
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protected ConcurrentDictionary<
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string,
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ConcurrentDictionary<string, HashSet<string>>
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> GeneratePool(IEnumerable<TemplateItem>? inputItems, string poolType)
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{
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if (inputItems is null || !inputItems.Any())
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{
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logger.Error(localisationService.GetText("bot-unable_to_generate_item_pool_no_items", poolType));
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logger.Error(
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localisationService.GetText("bot-unable_to_generate_item_pool_no_items", poolType)
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);
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return [];
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}
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var pool = new ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>>();
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var pool =
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new ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>>();
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foreach (var item in inputItems)
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{
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if (item.Properties is null)
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@@ -50,11 +69,7 @@ public class BotEquipmentModPoolService(
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logger.Error(
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localisationService.GetText(
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"bot-item_missing_props_property",
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new
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{
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itemTpl = item.Id,
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name = item.Name
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}
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new { itemTpl = item.Id, name = item.Name }
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)
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);
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@@ -86,7 +101,7 @@ public class BotEquipmentModPoolService(
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// Does tpl exist inside mod_slots hashset
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if (!SetContainsTpl(itemModPool[slot.Name], itemToAddTpl))
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// Keyed by mod slot
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// Keyed by mod slot
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{
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AddTplToSet(itemModPool[slot.Name], itemToAddTpl);
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}
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@@ -94,7 +109,7 @@ public class BotEquipmentModPoolService(
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var subItemDetails = itemHelper.GetItem(itemToAddTpl).Value;
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var hasSubItemsToAdd = (subItemDetails?.Properties?.Slots?.Count ?? 0) > 0;
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if (hasSubItemsToAdd && !pool.ContainsKey(subItemDetails.Id))
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// Recursive call
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// Recursive call
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{
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GeneratePool([subItemDetails], poolType);
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}
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@@ -121,7 +136,10 @@ public class BotEquipmentModPoolService(
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}
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}
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private bool InitSetInDict(ConcurrentDictionary<string, HashSet<string>> dictionary, string slotName)
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private bool InitSetInDict(
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ConcurrentDictionary<string, HashSet<string>> dictionary,
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string slotName
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)
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{
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lock (_lockObject)
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{
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@@ -145,7 +163,7 @@ public class BotEquipmentModPoolService(
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/// <returns> Hashset of tpls that fit the slot </returns>
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public HashSet<string> GetCompatibleModsForWeaponSlot(string itemTpl, string slotName)
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{
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if(WeaponModPool.TryGetValue(itemTpl, out var value))
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if (WeaponModPool.TryGetValue(itemTpl, out var value))
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{
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if (value.TryGetValue(slotName, out var tplsForSlotHashSet))
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{
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@@ -164,9 +182,7 @@ public class BotEquipmentModPoolService(
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/// <returns> Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value </returns>
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public ConcurrentDictionary<string, HashSet<string>> GetModsForGearSlot(string itemTpl)
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{
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return GearModPool.TryGetValue(itemTpl, out var value)
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? value
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: [];
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return GearModPool.TryGetValue(itemTpl, out var value) ? value : [];
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}
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/// <summary>
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@@ -176,9 +192,7 @@ public class BotEquipmentModPoolService(
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/// <returns> Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value </returns>
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public ConcurrentDictionary<string, HashSet<string>> GetModsForWeaponSlot(string itemTpl)
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{
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return WeaponModPool.TryGetValue(itemTpl, out var value)
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? value
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: [];
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return WeaponModPool.TryGetValue(itemTpl, out var value) ? value : [];
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}
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/// <summary>
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@@ -193,9 +207,13 @@ public class BotEquipmentModPoolService(
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// Get item from db
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var itemDb = itemHelper.GetItem(itemTpl).Value;
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if (itemDb.Properties.Slots is not null)
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// Loop over slots flagged as 'required'
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// Loop over slots flagged as 'required'
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{
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foreach (var slot in itemDb.Properties.Slots.Where(slot => slot.Required.GetValueOrDefault(false)))
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foreach (
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var slot in itemDb.Properties.Slots.Where(slot =>
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slot.Required.GetValueOrDefault(false)
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)
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)
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{
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// Create dict entry for mod slot
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result.TryAdd(slot.Name, []);
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@@ -214,11 +232,16 @@ public class BotEquipmentModPoolService(
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/// <summary>
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/// Create weapon mod pool and set generated flag to true
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/// </summary>
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protected ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>> GenerateWeaponPool()
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protected ConcurrentDictionary<
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string,
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ConcurrentDictionary<string, HashSet<string>>
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> GenerateWeaponPool()
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{
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var weapons = databaseService.GetItems()
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.Values.Where(item => string.Equals(item.Type, "Item", StringComparison.OrdinalIgnoreCase) &&
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itemHelper.IsOfBaseclass(item.Id, BaseClasses.WEAPON)
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var weapons = databaseService
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.GetItems()
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.Values.Where(item =>
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string.Equals(item.Type, "Item", StringComparison.OrdinalIgnoreCase)
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&& itemHelper.IsOfBaseclass(item.Id, BaseClasses.WEAPON)
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);
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return GeneratePool(weapons, "weapon");
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@@ -227,19 +250,24 @@ public class BotEquipmentModPoolService(
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/// <summary>
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/// Create gear mod pool and set generated flag to true
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/// </summary>
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protected ConcurrentDictionary<string, ConcurrentDictionary<string, HashSet<string>>> GenerateGearPool()
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protected ConcurrentDictionary<
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string,
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ConcurrentDictionary<string, HashSet<string>>
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> GenerateGearPool()
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{
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var gear = databaseService.GetItems()
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.Values.Where(item => string.Equals(item.Type, "Item", StringComparison.OrdinalIgnoreCase) &&
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itemHelper.IsOfBaseclasses(
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item.Id,
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[
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BaseClasses.ARMORED_EQUIPMENT,
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BaseClasses.VEST,
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BaseClasses.ARMOR,
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BaseClasses.HEADWEAR
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]
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)
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var gear = databaseService
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.GetItems()
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.Values.Where(item =>
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string.Equals(item.Type, "Item", StringComparison.OrdinalIgnoreCase)
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&& itemHelper.IsOfBaseclasses(
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item.Id,
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[
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BaseClasses.ARMORED_EQUIPMENT,
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BaseClasses.VEST,
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BaseClasses.ARMOR,
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BaseClasses.HEADWEAR,
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]
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)
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);
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return GeneratePool(gear, "gear");
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