.NET Format Style Fixes

This commit is contained in:
refringe
2025-06-18 17:09:20 +00:00
committed by Format Bot
parent ca0a7d6345
commit 6e01428b2b
774 changed files with 23507 additions and 40003 deletions
@@ -6,73 +6,37 @@ namespace SPTarkov.Server.Core.Models.Spt.Config;
public record RepairConfig : BaseConfig
{
[JsonPropertyName("kind")]
public override string Kind
{
get;
set;
} = "spt-repair";
public override string Kind { get; set; } = "spt-repair";
[JsonPropertyName("priceMultiplier")]
public double PriceMultiplier
{
get;
set;
}
public double PriceMultiplier { get; set; }
[JsonPropertyName("applyRandomizeDurabilityLoss")]
public bool ApplyRandomizeDurabilityLoss
{
get;
set;
}
public bool ApplyRandomizeDurabilityLoss { get; set; }
[JsonPropertyName("weaponSkillRepairGain")]
public double WeaponSkillRepairGain
{
get;
set;
}
public double WeaponSkillRepairGain { get; set; }
[JsonPropertyName("armorKitSkillPointGainPerRepairPointMultiplier")]
public double ArmorKitSkillPointGainPerRepairPointMultiplier
{
get;
set;
}
public double ArmorKitSkillPointGainPerRepairPointMultiplier { get; set; }
/// <summary>
/// INT gain multiplier per repaired item type
/// </summary>
[JsonPropertyName("repairKitIntellectGainMultiplier")]
public required IntellectGainValues RepairKitIntellectGainMultiplier
{
get;
set;
}
public required IntellectGainValues RepairKitIntellectGainMultiplier { get; set; }
/// <summary>
/// How much INT can be given to player per repair action
/// </summary>
[JsonPropertyName("maxIntellectGainPerRepair")]
public required MaxIntellectGainValues MaxIntellectGainPerRepair
{
get;
set;
}
public required MaxIntellectGainValues MaxIntellectGainPerRepair { get; set; }
[JsonPropertyName("weaponTreatment")]
public required WeaponTreatmentRepairValues WeaponTreatment
{
get;
set;
}
public required WeaponTreatmentRepairValues WeaponTreatment { get; set; }
[JsonPropertyName("repairKit")]
public required RepairKit RepairKit
{
get;
set;
}
public required RepairKit RepairKit { get; set; }
}
public record IntellectGainValues
@@ -81,18 +45,10 @@ public record IntellectGainValues
public Dictionary<string, object> ExtensionData { get; set; }
[JsonPropertyName("weapon")]
public double Weapon
{
get;
set;
}
public double Weapon { get; set; }
[JsonPropertyName("armor")]
public double Armor
{
get;
set;
}
public double Armor { get; set; }
}
public record MaxIntellectGainValues
@@ -101,18 +57,10 @@ public record MaxIntellectGainValues
public Dictionary<string, object> ExtensionData { get; set; }
[JsonPropertyName("kit")]
public double Kit
{
get;
set;
}
public double Kit { get; set; }
[JsonPropertyName("trader")]
public double Trader
{
get;
set;
}
public double Trader { get; set; }
}
public record WeaponTreatmentRepairValues
@@ -124,45 +72,25 @@ public record WeaponTreatmentRepairValues
/// The chance to gain more weapon maintenance skill
/// </summary>
[JsonPropertyName("critSuccessChance")]
public double CritSuccessChance
{
get;
set;
}
public double CritSuccessChance { get; set; }
[JsonPropertyName("critSuccessAmount")]
public double CritSuccessAmount
{
get;
set;
}
public double CritSuccessAmount { get; set; }
/// <summary>
/// The chance to gain less weapon maintenance skill
/// </summary>
[JsonPropertyName("critFailureChance")]
public double CritFailureChance
{
get;
set;
}
public double CritFailureChance { get; set; }
[JsonPropertyName("critFailureAmount")]
public double CritFailureAmount
{
get;
set;
}
public double CritFailureAmount { get; set; }
/// <summary>
/// The multiplier used for calculating weapon maintenance XP
/// </summary>
[JsonPropertyName("pointGainMultiplier")]
public double PointGainMultiplier
{
get;
set;
}
public double PointGainMultiplier { get; set; }
}
public record RepairKit
@@ -171,32 +99,16 @@ public record RepairKit
public Dictionary<string, object> ExtensionData { get; set; }
[JsonPropertyName("armor")]
public required BonusSettings Armor
{
get;
set;
}
public required BonusSettings Armor { get; set; }
[JsonPropertyName("weapon")]
public required BonusSettings Weapon
{
get;
set;
}
public required BonusSettings Weapon { get; set; }
[JsonPropertyName("vest")]
public required BonusSettings Vest
{
get;
set;
}
public required BonusSettings Vest { get; set; }
[JsonPropertyName("headwear")]
public required BonusSettings Headwear
{
get;
set;
}
public required BonusSettings Headwear { get; set; }
}
public record BonusSettings
@@ -205,32 +117,16 @@ public record BonusSettings
public Dictionary<string, object> ExtensionData { get; set; }
[JsonPropertyName("rarityWeight")]
public required Dictionary<string, double> RarityWeight
{
get;
set;
}
public required Dictionary<string, double> RarityWeight { get; set; }
[JsonPropertyName("bonusTypeWeight")]
public required Dictionary<string, double> BonusTypeWeight
{
get;
set;
}
public required Dictionary<string, double> BonusTypeWeight { get; set; }
[JsonPropertyName("Common")]
public required Dictionary<string, BonusValues> Common
{
get;
set;
}
public required Dictionary<string, BonusValues> Common { get; set; }
[JsonPropertyName("Rare")]
public required Dictionary<string, BonusValues> Rare
{
get;
set;
}
public required Dictionary<string, BonusValues> Rare { get; set; }
}
public record BonusValues
@@ -239,19 +135,11 @@ public record BonusValues
public Dictionary<string, object> ExtensionData { get; set; }
[JsonPropertyName("valuesMinMax")]
public required MinMax<double> ValuesMinMax
{
get;
set;
}
public required MinMax<double> ValuesMinMax { get; set; }
/// <summary>
/// What dura is buff active between (min max of current max)
/// </summary>
[JsonPropertyName("activeDurabilityPercentMinMax")]
public required MinMax<int> ActiveDurabilityPercentMinMax
{
get;
set;
}
public required MinMax<int> ActiveDurabilityPercentMinMax { get; set; }
}