.NET Format Style Fixes

This commit is contained in:
refringe
2025-06-18 17:09:20 +00:00
committed by Format Bot
parent ca0a7d6345
commit 6e01428b2b
774 changed files with 23507 additions and 40003 deletions
@@ -1,6 +1,6 @@
using System.Collections.Frozen;
using SPTarkov.Server.Core.Constants;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Constants;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Bots;
@@ -24,18 +24,19 @@ public class BotGeneratorHelper(
ProfileActivityService _profileActivityService,
LocalisationService _localisationService,
ConfigServer _configServer
)
)
{
// Equipment slot ids that do not conflict with other slots
private static readonly FrozenSet<string> _slotsWithNoCompatIssues = [
private static readonly FrozenSet<string> _slotsWithNoCompatIssues =
[
EquipmentSlots.Scabbard.ToString(),
EquipmentSlots.Backpack.ToString(),
EquipmentSlots.SecuredContainer.ToString(),
EquipmentSlots.Holster.ToString(),
EquipmentSlots.ArmBand.ToString()
EquipmentSlots.ArmBand.ToString(),
];
private static readonly string[] _pmcTypes = [ Sides.PmcBear.ToLower(), Sides.PmcUsec.ToLower() ];
private static readonly string[] _pmcTypes = [Sides.PmcBear.ToLower(), Sides.PmcUsec.ToLower()];
private readonly BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
@@ -49,62 +50,66 @@ public class BotGeneratorHelper(
public Upd GenerateExtraPropertiesForItem(TemplateItem? itemTemplate, string? botRole = null)
{
// Get raid settings, if no raid, default to day
var raidSettings = _profileActivityService.GetFirstProfileActivityRaidData()?.RaidConfiguration;
var raidSettings = _profileActivityService
.GetFirstProfileActivityRaidData()
?.RaidConfiguration;
RandomisedResourceDetails randomisationSettings = null;
if (botRole is not null)
{
_botConfig.LootItemResourceRandomization.TryGetValue(botRole, out randomisationSettings);
_botConfig.LootItemResourceRandomization.TryGetValue(
botRole,
out randomisationSettings
);
}
Upd itemProperties = new();
var hasProperties = false;
if (itemTemplate?.Properties?.MaxDurability is not null && itemTemplate.Properties.MaxDurability > 0)
if (
itemTemplate?.Properties?.MaxDurability is not null
&& itemTemplate.Properties.MaxDurability > 0
)
{
if (itemTemplate.Properties.WeapClass is not null)
{
// Is weapon
itemProperties.Repairable = GenerateWeaponRepairableProperties(itemTemplate, botRole);
itemProperties.Repairable = GenerateWeaponRepairableProperties(
itemTemplate,
botRole
);
hasProperties = true;
}
else if (itemTemplate.Properties.ArmorClass is not null)
{
// Is armor
itemProperties.Repairable = GenerateArmorRepairableProperties(itemTemplate, botRole);
itemProperties.Repairable = GenerateArmorRepairableProperties(
itemTemplate,
botRole
);
hasProperties = true;
}
}
if (itemTemplate?.Properties?.HasHinge ?? false)
{
itemProperties.Togglable = new UpdTogglable
{
On = true
};
itemProperties.Togglable = new UpdTogglable { On = true };
hasProperties = true;
}
if (itemTemplate?.Properties?.Foldable ?? false)
{
itemProperties.Foldable = new UpdFoldable
{
Folded = false
};
itemProperties.Foldable = new UpdFoldable { Folded = false };
hasProperties = true;
}
if (itemTemplate?.Properties?.WeapFireType?.Count == 0)
{
itemProperties.FireMode = itemTemplate.Properties.WeapFireType.Contains("fullauto")
? new UpdFireMode
{
FireMode = "fullauto"
}
? new UpdFireMode { FireMode = "fullauto" }
: new UpdFireMode
{
FireMode = _randomUtil.GetArrayValue(itemTemplate.Properties.WeapFireType)
FireMode = _randomUtil.GetArrayValue(itemTemplate.Properties.WeapFireType),
};
hasProperties = true;
}
@@ -116,19 +121,22 @@ public class BotGeneratorHelper(
HpResource = GetRandomizedResourceValue(
itemTemplate.Properties.MaxHpResource ?? 0,
randomisationSettings?.Meds
)
),
};
hasProperties = true;
}
if (itemTemplate?.Properties?.MaxResource is not null && itemTemplate.Properties?.FoodUseTime is not null)
if (
itemTemplate?.Properties?.MaxResource is not null
&& itemTemplate.Properties?.FoodUseTime is not null
)
{
itemProperties.FoodDrink = new UpdFoodDrink
{
HpPercent = GetRandomizedResourceValue(
itemTemplate.Properties.MaxResource ?? 0,
randomisationSettings?.Food
)
),
};
hasProperties = true;
}
@@ -136,13 +144,22 @@ public class BotGeneratorHelper(
if (itemTemplate?.Parent == BaseClasses.FLASHLIGHT)
{
// Get chance from botconfig for bot type
var lightLaserActiveChance = raidSettings?.IsNightRaid ?? false
? GetBotEquipmentSettingFromConfig(botRole, "lightIsActiveNightChancePercent", 50)
: GetBotEquipmentSettingFromConfig(botRole, "lightIsActiveDayChancePercent", 25);
var lightLaserActiveChance =
raidSettings?.IsNightRaid ?? false
? GetBotEquipmentSettingFromConfig(
botRole,
"lightIsActiveNightChancePercent",
50
)
: GetBotEquipmentSettingFromConfig(
botRole,
"lightIsActiveDayChancePercent",
25
);
itemProperties.Light = new UpdLight
{
IsActive = _randomUtil.GetChance100(lightLaserActiveChance),
SelectedMode = 0
SelectedMode = 0,
};
hasProperties = true;
}
@@ -157,7 +174,7 @@ public class BotGeneratorHelper(
itemProperties.Light = new UpdLight
{
IsActive = _randomUtil.GetChance100(lightLaserActiveChance),
SelectedMode = 0
SelectedMode = 0,
};
hasProperties = true;
}
@@ -165,18 +182,22 @@ public class BotGeneratorHelper(
if (itemTemplate?.Parent == BaseClasses.NIGHTVISION)
{
// Get chance from botconfig for bot type
var nvgActiveChance = raidSettings?.IsNightRaid ?? false
? GetBotEquipmentSettingFromConfig(botRole, "nvgIsActiveChanceNightPercent", 90)
: GetBotEquipmentSettingFromConfig(botRole, "nvgIsActiveChanceDayPercent", 15);
var nvgActiveChance =
raidSettings?.IsNightRaid ?? false
? GetBotEquipmentSettingFromConfig(botRole, "nvgIsActiveChanceNightPercent", 90)
: GetBotEquipmentSettingFromConfig(botRole, "nvgIsActiveChanceDayPercent", 15);
itemProperties.Togglable = new UpdTogglable
{
On = _randomUtil.GetChance100(nvgActiveChance)
On = _randomUtil.GetChance100(nvgActiveChance),
};
hasProperties = true;
}
// Togglable face shield
if ((itemTemplate?.Properties?.HasHinge ?? false) && (itemTemplate.Properties.FaceShieldComponent ?? false))
if (
(itemTemplate?.Properties?.HasHinge ?? false)
&& (itemTemplate.Properties.FaceShieldComponent ?? false)
)
{
var faceShieldActiveChance = GetBotEquipmentSettingFromConfig(
botRole,
@@ -185,7 +206,7 @@ public class BotGeneratorHelper(
);
itemProperties.Togglable = new UpdTogglable
{
On = _randomUtil.GetChance100(faceShieldActiveChance)
On = _randomUtil.GetChance100(faceShieldActiveChance),
};
hasProperties = true;
}
@@ -200,7 +221,10 @@ public class BotGeneratorHelper(
/// <param name="maxResource">Max resource value of medical items</param>
/// <param name="randomizationValues">Value provided from config</param>
/// <returns>Randomized value from maxHpResource</returns>
protected double GetRandomizedResourceValue(double maxResource, RandomisedResourceValues? randomizationValues)
protected double GetRandomizedResourceValue(
double maxResource,
RandomisedResourceValues? randomizationValues
)
{
if (randomizationValues is null)
{
@@ -225,7 +249,11 @@ public class BotGeneratorHelper(
/// <param name="setting">the setting of the weapon attachment/helmet equipment to be activated</param>
/// <param name="defaultValue">default value for the chance of activation if the botrole or bot equipment role is undefined</param>
/// <returns>Percent chance to be active</returns>
protected double? GetBotEquipmentSettingFromConfig(string? botRole, string setting, double defaultValue)
protected double? GetBotEquipmentSettingFromConfig(
string? botRole,
string setting,
double defaultValue
)
{
if (botRole is null)
{
@@ -242,7 +270,7 @@ public class BotGeneratorHelper(
{
botRole,
setting,
defaultValue
defaultValue,
}
)
);
@@ -251,8 +279,12 @@ public class BotGeneratorHelper(
}
var props = botEquipmentSettings.GetType().GetProperties();
var propValue = (double?) props.FirstOrDefault(x => string.Equals(x.Name, setting, StringComparison.CurrentCultureIgnoreCase))
?.GetValue(botEquipmentSettings);
var propValue = (double?)
props
.FirstOrDefault(x =>
string.Equals(x.Name, setting, StringComparison.CurrentCultureIgnoreCase)
)
?.GetValue(botEquipmentSettings);
if (propValue is not null)
{
@@ -266,7 +298,7 @@ public class BotGeneratorHelper(
{
botRole,
setting,
defaultValue
defaultValue,
}
)
);
@@ -280,9 +312,15 @@ public class BotGeneratorHelper(
/// <param name="itemTemplate">weapon object being generated for</param>
/// <param name="botRole">type of bot being generated for</param>
/// <returns>Repairable object</returns>
protected UpdRepairable GenerateWeaponRepairableProperties(TemplateItem itemTemplate, string? botRole = null)
protected UpdRepairable GenerateWeaponRepairableProperties(
TemplateItem itemTemplate,
string? botRole = null
)
{
var maxDurability = _durabilityLimitsHelper.GetRandomizedMaxWeaponDurability(itemTemplate, botRole);
var maxDurability = _durabilityLimitsHelper.GetRandomizedMaxWeaponDurability(
itemTemplate,
botRole
);
var currentDurability = _durabilityLimitsHelper.GetRandomizedWeaponDurability(
itemTemplate,
botRole,
@@ -292,7 +330,7 @@ public class BotGeneratorHelper(
return new UpdRepairable
{
Durability = Math.Round(currentDurability, 5),
MaxDurability = Math.Round(maxDurability, 5)
MaxDurability = Math.Round(maxDurability, 5),
};
}
@@ -302,7 +340,10 @@ public class BotGeneratorHelper(
/// <param name="itemTemplate">weapon object being generated for</param>
/// <param name="botRole">type of bot being generated for</param>
/// <returns>Repairable object</returns>
protected UpdRepairable GenerateArmorRepairableProperties(TemplateItem itemTemplate, string? botRole = null)
protected UpdRepairable GenerateArmorRepairableProperties(
TemplateItem itemTemplate,
string? botRole = null
)
{
double maxDurability;
double currentDurability;
@@ -313,7 +354,10 @@ public class BotGeneratorHelper(
}
else
{
maxDurability = _durabilityLimitsHelper.GetRandomizedMaxArmorDurability(itemTemplate, botRole);
maxDurability = _durabilityLimitsHelper.GetRandomizedMaxArmorDurability(
itemTemplate,
botRole
);
currentDurability = _durabilityLimitsHelper.GetRandomizedArmorDurability(
itemTemplate,
botRole,
@@ -324,7 +368,7 @@ public class BotGeneratorHelper(
return new UpdRepairable
{
Durability = Math.Round(currentDurability, 5),
MaxDurability = Math.Round(maxDurability, 5)
MaxDurability = Math.Round(maxDurability, 5),
};
}
@@ -335,7 +379,11 @@ public class BotGeneratorHelper(
/// <param name="tplToCheck">Tpl of the item to check for incompatibilities</param>
/// <param name="equipmentSlot">Slot the item will be placed into</param>
/// <returns>false if no incompatibilities, also has incompatibility reason</returns>
public ChooseRandomCompatibleModResult IsItemIncompatibleWithCurrentItems(List<Item> itemsEquipped, string tplToCheck, string equipmentSlot)
public ChooseRandomCompatibleModResult IsItemIncompatibleWithCurrentItems(
List<Item> itemsEquipped,
string tplToCheck,
string equipmentSlot
)
{
// Skip slots that have no incompatibilities
if (_slotsWithNoCompatIssues.Contains(equipmentSlot))
@@ -344,12 +392,14 @@ public class BotGeneratorHelper(
{
Incompatible = false,
Found = false,
Reason = ""
Reason = "",
};
}
// TODO: Can probably be optimized to cache itemTemplates as items are added to inventory
var equippedItemsDb = itemsEquipped.Select(equippedItem => _itemHelper.GetItem(equippedItem.Template).Value).ToList();
var equippedItemsDb = itemsEquipped
.Select(equippedItem => _itemHelper.GetItem(equippedItem.Template).Value)
.ToList();
var (itemIsValid, itemToEquip) = _itemHelper.GetItem(tplToCheck);
if (!itemIsValid)
@@ -357,11 +407,7 @@ public class BotGeneratorHelper(
_logger.Warning(
_localisationService.GetText(
"bot-invalid_item_compatibility_check",
new
{
itemTpl = tplToCheck,
slot = equipmentSlot
}
new { itemTpl = tplToCheck, slot = equipmentSlot }
)
);
@@ -369,7 +415,7 @@ public class BotGeneratorHelper(
{
Incompatible = true,
Found = false,
Reason = $"item: {tplToCheck} does not exist in the database"
Reason = $"item: {tplToCheck} does not exist in the database",
};
}
@@ -382,7 +428,7 @@ public class BotGeneratorHelper(
{
id = itemToEquip?.Id,
name = itemToEquip?.Name,
slot = equipmentSlot
slot = equipmentSlot,
}
)
);
@@ -391,51 +437,60 @@ public class BotGeneratorHelper(
{
Incompatible = true,
Found = false,
Reason = $"item: {tplToCheck} does not have a _props field"
Reason = $"item: {tplToCheck} does not have a _props field",
};
}
// Does an equipped item have a property that blocks the desired item - check for prop "BlocksX" .e.g BlocksEarpiece / BlocksFaceCover
var templateItems = equippedItemsDb.ToList();
var blockingItem = templateItems.FirstOrDefault(item => HasBlockingProperty(item, equipmentSlot));
var blockingItem = templateItems.FirstOrDefault(item =>
HasBlockingProperty(item, equipmentSlot)
);
if (blockingItem is not null)
// this.logger.warning(`1 incompatibility found between - {itemToEquip[1]._name} and {blockingItem._name} - {equipmentSlot}`);
// this.logger.warning(`1 incompatibility found between - {itemToEquip[1]._name} and {blockingItem._name} - {equipmentSlot}`);
{
return new ChooseRandomCompatibleModResult
{
Incompatible = true,
Found = false,
Reason = $"{tplToCheck} {itemToEquip.Name} in slot: {equipmentSlot} blocked by: {blockingItem.Id} {blockingItem.Name}",
SlotBlocked = true
Reason =
$"{tplToCheck} {itemToEquip.Name} in slot: {equipmentSlot} blocked by: {blockingItem.Id} {blockingItem.Name}",
SlotBlocked = true,
};
}
// Check if any of the current inventory templates have the incoming item defined as incompatible
blockingItem = templateItems.FirstOrDefault(x => x?.Properties?.ConflictingItems?.Contains(tplToCheck) ?? false);
blockingItem = templateItems.FirstOrDefault(x =>
x?.Properties?.ConflictingItems?.Contains(tplToCheck) ?? false
);
if (blockingItem is not null)
// this.logger.warning(`2 incompatibility found between - {itemToEquip[1]._name} and {blockingItem._props.Name} - {equipmentSlot}`);
// this.logger.warning(`2 incompatibility found between - {itemToEquip[1]._name} and {blockingItem._props.Name} - {equipmentSlot}`);
{
return new ChooseRandomCompatibleModResult
{
Incompatible = true,
Found = false,
Reason = $"{tplToCheck} {itemToEquip.Name} in slot: {equipmentSlot} blocked by: {blockingItem.Id} {blockingItem.Name}",
SlotBlocked = true
Reason =
$"{tplToCheck} {itemToEquip.Name} in slot: {equipmentSlot} blocked by: {blockingItem.Id} {blockingItem.Name}",
SlotBlocked = true,
};
}
// Does item being checked get blocked/block existing item
if (itemToEquip.Properties.BlocksHeadwear ?? false)
{
var existingHeadwear = itemsEquipped.FirstOrDefault(x => x.SlotId == Containers.Headwear);
var existingHeadwear = itemsEquipped.FirstOrDefault(x =>
x.SlotId == Containers.Headwear
);
if (existingHeadwear is not null)
{
return new ChooseRandomCompatibleModResult
{
Incompatible = true,
Found = false,
Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingHeadwear.Template} in slot: {existingHeadwear.SlotId}",
SlotBlocked = true
Reason =
$"{tplToCheck} {itemToEquip.Name} is blocked by: {existingHeadwear.Template} in slot: {existingHeadwear.SlotId}",
SlotBlocked = true,
};
}
}
@@ -443,15 +498,18 @@ public class BotGeneratorHelper(
// Does item being checked get blocked/block existing item
if (itemToEquip.Properties.BlocksFaceCover.GetValueOrDefault(false))
{
var existingFaceCover = itemsEquipped.FirstOrDefault(item => item.SlotId == Containers.FaceCover);
var existingFaceCover = itemsEquipped.FirstOrDefault(item =>
item.SlotId == Containers.FaceCover
);
if (existingFaceCover is not null)
{
return new ChooseRandomCompatibleModResult
{
Incompatible = true,
Found = false,
Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingFaceCover.Template} in slot: {existingFaceCover.SlotId}",
SlotBlocked = true
Reason =
$"{tplToCheck} {itemToEquip.Name} is blocked by: {existingFaceCover.Template} in slot: {existingFaceCover.SlotId}",
SlotBlocked = true,
};
}
}
@@ -459,15 +517,18 @@ public class BotGeneratorHelper(
// Does item being checked get blocked/block existing item
if (itemToEquip.Properties.BlocksEarpiece.GetValueOrDefault(false))
{
var existingEarpiece = itemsEquipped.FirstOrDefault(item => item.SlotId == Containers.Earpiece);
var existingEarpiece = itemsEquipped.FirstOrDefault(item =>
item.SlotId == Containers.Earpiece
);
if (existingEarpiece is not null)
{
return new ChooseRandomCompatibleModResult
{
Incompatible = true,
Found = false,
Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingEarpiece.Template} in slot: {existingEarpiece.SlotId}",
SlotBlocked = true
Reason =
$"{tplToCheck} {itemToEquip.Name} is blocked by: {existingEarpiece.Template} in slot: {existingEarpiece.SlotId}",
SlotBlocked = true,
};
}
}
@@ -475,42 +536,46 @@ public class BotGeneratorHelper(
// Does item being checked get blocked/block existing item
if (itemToEquip.Properties.BlocksArmorVest.GetValueOrDefault(false))
{
var existingArmorVest = itemsEquipped.FirstOrDefault(item => item.SlotId == Containers.ArmorVest);
var existingArmorVest = itemsEquipped.FirstOrDefault(item =>
item.SlotId == Containers.ArmorVest
);
if (existingArmorVest is not null)
{
return new ChooseRandomCompatibleModResult
{
Incompatible = true,
Found = false,
Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingArmorVest.Template} in slot: {existingArmorVest.SlotId}",
SlotBlocked = true
Reason =
$"{tplToCheck} {itemToEquip.Name} is blocked by: {existingArmorVest.Template} in slot: {existingArmorVest.SlotId}",
SlotBlocked = true,
};
}
}
// Check if the incoming item has any inventory items defined as incompatible
var blockingInventoryItem = itemsEquipped.FirstOrDefault(x => itemToEquip.Properties.ConflictingItems?.Contains(x.Template) ?? false);
var blockingInventoryItem = itemsEquipped.FirstOrDefault(x =>
itemToEquip.Properties.ConflictingItems?.Contains(x.Template) ?? false
);
if (blockingInventoryItem is not null)
// this.logger.warning(`3 incompatibility found between - {itemToEquip[1]._name} and {blockingInventoryItem._tpl} - {equipmentSlot}`)
// this.logger.warning(`3 incompatibility found between - {itemToEquip[1]._name} and {blockingInventoryItem._tpl} - {equipmentSlot}`)
{
return new ChooseRandomCompatibleModResult
{
Incompatible = true,
Found = false,
Reason = $"{tplToCheck} blocks existing item {blockingInventoryItem.Template} in slot {blockingInventoryItem.SlotId}"
Reason =
$"{tplToCheck} blocks existing item {blockingInventoryItem.Template} in slot {blockingInventoryItem.SlotId}",
};
}
return new ChooseRandomCompatibleModResult
{
Incompatible = false,
Reason = ""
};
return new ChooseRandomCompatibleModResult { Incompatible = false, Reason = "" };
}
protected bool HasBlockingProperty(TemplateItem? item, string blockingPropertyName)
{
return item != null && item.Blocks.TryGetValue(blockingPropertyName, out var blocks) && blocks;
return item != null
&& item.Blocks.TryGetValue(blockingPropertyName, out var blocks)
&& blocks;
}
/// <summary>
@@ -541,7 +606,8 @@ public class BotGeneratorHelper(
string? rootItemTplId,
List<Item> itemWithChildren,
BotBaseInventory inventory,
HashSet<string>? containersIdFull = null)
HashSet<string>? containersIdFull = null
)
{
// Track how many containers are unable to be found
var missingContainerCount = 0;
@@ -553,7 +619,9 @@ public class BotGeneratorHelper(
}
// Get container to put item into
var container = inventory.Items.FirstOrDefault(item => item.SlotId == equipmentSlotId.ToString());
var container = inventory.Items.FirstOrDefault(item =>
item.SlotId == equipmentSlotId.ToString()
);
if (container is null)
{
missingContainerCount++;
@@ -578,20 +646,29 @@ public class BotGeneratorHelper(
var (key, value) = _itemHelper.GetItem(container.Template);
if (!key)
{
_logger.Warning(_localisationService.GetText("bot-missing_container_with_tpl", container.Template));
_logger.Warning(
_localisationService.GetText(
"bot-missing_container_with_tpl",
container.Template
)
);
// Bad item, skip
continue;
}
if (value?.Properties?.Grids?.Count == 0)
// Container has no slots to hold items
// Container has no slots to hold items
{
continue;
}
// Get x/y grid size of item
var itemSize = _inventoryHelper.GetItemSize(rootItemTplId, rootItemId, itemWithChildren);
var itemSize = _inventoryHelper.GetItemSize(
rootItemTplId,
rootItemId,
itemWithChildren
);
// Iterate over each grid in the container and look for a big enough space for the item to be placed in
var currentGridCount = 1;
@@ -599,27 +676,35 @@ public class BotGeneratorHelper(
foreach (var slotGrid in value?.Properties?.Grids ?? [])
{
// Grid is empty, skip or item size is bigger than grid
if (slotGrid.Props?.CellsH == 0 ||
slotGrid.Props?.CellsV == 0 ||
itemSize[0] * itemSize[1] > slotGrid.Props?.CellsV * slotGrid.Props?.CellsH)
if (
slotGrid.Props?.CellsH == 0
|| slotGrid.Props?.CellsV == 0
|| itemSize[0] * itemSize[1] > slotGrid.Props?.CellsV * slotGrid.Props?.CellsH
)
{
continue;
}
// Can't put item type in grid, skip all grids as we're assuming they have the same rules
if (!ItemAllowedInContainer(slotGrid, rootItemTplId))
// Multiple containers, maybe next one allows item, only break out of loop for the containers grids
// Multiple containers, maybe next one allows item, only break out of loop for the containers grids
{
break;
}
// Get all root items in found container
var existingContainerItems = (inventory.Items ?? []).Where(item => item.ParentId == container.Id && item.SlotId == slotGrid.Name
var existingContainerItems = (inventory.Items ?? []).Where(item =>
item.ParentId == container.Id && item.SlotId == slotGrid.Name
);
// Get root items in container we can iterate over to find out what space is free
var containerItemsToCheck = existingContainerItems.Where(x => x.SlotId == slotGrid.Name);
var containerItemsWithChildren = GetContainerItemsWithChildren(containerItemsToCheck, inventory.Items);
var containerItemsToCheck = existingContainerItems.Where(x =>
x.SlotId == slotGrid.Name
);
var containerItemsWithChildren = GetContainerItemsWithChildren(
containerItemsToCheck,
inventory.Items
);
if (slotGrid.Props is not null)
{
@@ -632,7 +717,11 @@ public class BotGeneratorHelper(
);
// Try to fit item into grid
var findSlotResult = _containerHelper.FindSlotForItem(slotGridMap, itemSize[0], itemSize[1]);
var findSlotResult = _containerHelper.FindSlotForItem(
slotGridMap,
itemSize[0],
itemSize[1]
);
// Free slot found, add item
if (findSlotResult.Success ?? false)
@@ -645,12 +734,14 @@ public class BotGeneratorHelper(
parentItem.ParentId = container.Id;
parentItem.SlotId = slotGrid.Name;
parentItem.Location = new ItemLocation
{
X = findSlotResult.X,
Y = findSlotResult.Y,
R = findSlotResult.Rotation ?? false ? ItemRotation.Vertical : ItemRotation.Horizontal
}
;
{
X = findSlotResult.X,
Y = findSlotResult.Y,
R =
findSlotResult.Rotation ?? false
? ItemRotation.Vertical
: ItemRotation.Horizontal,
};
}
(inventory.Items ?? []).AddRange(itemWithChildren);
@@ -691,7 +782,10 @@ public class BotGeneratorHelper(
/// <param name="containerRootItems"></param>
/// <param name="inventoryItems"></param>
/// <returns></returns>
protected List<Item> GetContainerItemsWithChildren(IEnumerable<Item> containerRootItems, List<Item> inventoryItems)
protected List<Item> GetContainerItemsWithChildren(
IEnumerable<Item> containerRootItems,
List<Item> inventoryItems
)
{
var result = new List<Item>();
if (!containerRootItems.Any())
@@ -706,7 +800,10 @@ public class BotGeneratorHelper(
{
// Check item in container for children, store for later insertion into `containerItemsToCheck`
// (used later when figuring out how much space weapon takes up)
var itemWithChildItems = _itemHelper.FindAndReturnChildrenAsItems(itemsWithoutLocation, rootItem.Id);
var itemWithChildItems = _itemHelper.FindAndReturnChildrenAsItems(
itemsWithoutLocation,
rootItem.Id
);
// Item had children, replace existing data with item + its children
result.Add(rootItem);
@@ -729,7 +826,7 @@ public class BotGeneratorHelper(
var filter = propFilters?.FirstOrDefault()?.Filter ?? [];
if (propFilters?.Count == 0)
// no filters, item is fine to add
// no filters, item is fine to add
{
return true;
}