.NET Format Style Fixes

This commit is contained in:
refringe
2025-06-18 17:09:20 +00:00
committed by Format Bot
parent ca0a7d6345
commit 6e01428b2b
774 changed files with 23507 additions and 40003 deletions
@@ -36,7 +36,9 @@ public class BotWeaponGenerator(
{
protected const string _modMagazineSlotId = "mod_magazine";
protected BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
protected IEnumerable<IInventoryMagGen> _inventoryMagGenComponents = MagGenSetUp(inventoryMagGenComponents);
protected IEnumerable<IInventoryMagGen> _inventoryMagGenComponents = MagGenSetUp(
inventoryMagGenComponents
);
protected PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
protected RepairConfig _repairConfig = _configServer.GetConfig<RepairConfig>();
@@ -59,8 +61,16 @@ public class BotWeaponGenerator(
/// <param name="isPmc">Is weapon generated for a pmc</param>
/// <param name="botLevel"></param>
/// <returns>GenerateWeaponResult object</returns>
public GenerateWeaponResult GenerateRandomWeapon(string sessionId, string equipmentSlot, BotTypeInventory botTemplateInventory, string weaponParentId,
Dictionary<string, double> modChances, string botRole, bool isPmc, int botLevel)
public GenerateWeaponResult GenerateRandomWeapon(
string sessionId,
string equipmentSlot,
BotTypeInventory botTemplateInventory,
string weaponParentId,
Dictionary<string, double> modChances,
string botRole,
bool isPmc,
int botLevel
)
{
var weaponTpl = PickWeightedWeaponTemplateFromPool(equipmentSlot, botTemplateInventory);
return GenerateWeaponByTpl(
@@ -82,7 +92,10 @@ public class BotWeaponGenerator(
/// <param name="equipmentSlot">Primary/secondary/holster</param>
/// <param name="botTemplateInventory">e.g. assault.json</param>
/// <returns>Weapon template</returns>
public string PickWeightedWeaponTemplateFromPool(string equipmentSlot, BotTypeInventory botTemplateInventory)
public string PickWeightedWeaponTemplateFromPool(
string equipmentSlot,
BotTypeInventory botTemplateInventory
)
{
if (!Enum.TryParse(equipmentSlot, out EquipmentSlots key))
{
@@ -106,8 +119,17 @@ public class BotWeaponGenerator(
/// <param name="isPmc">Is weapon being generated for a PMC.</param>
/// <param name="botLevel">The level of the bot.</param>
/// <returns>GenerateWeaponResult object.</returns>
public GenerateWeaponResult? GenerateWeaponByTpl(string sessionId, string weaponTpl, string slotName, BotTypeInventory botTemplateInventory,
string weaponParentId, Dictionary<string, double> modChances, string botRole, bool isPmc, int botLevel)
public GenerateWeaponResult? GenerateWeaponByTpl(
string sessionId,
string weaponTpl,
string slotName,
BotTypeInventory botTemplateInventory,
string weaponParentId,
Dictionary<string, double> modChances,
string botRole,
bool isPmc,
int botLevel
)
{
var modPool = botTemplateInventory.Mods;
var weaponItemTemplate = _itemHelper.GetItem(weaponTpl).Value;
@@ -140,7 +162,7 @@ public class BotWeaponGenerator(
// Chance to add randomised weapon enhancement
if (isPmc && _randomUtil.GetChance100(_pmcConfig.WeaponHasEnhancementChancePercent))
// Add buff to weapon root
// Add buff to weapon root
{
_repairService.AddBuff(_repairConfig.RepairKit.Weapon, weaponWithModsArray[0]);
}
@@ -166,11 +188,11 @@ public class BotWeaponGenerator(
{
Role = botRole,
Level = botLevel,
EquipmentRole = botEquipmentRole
EquipmentRole = botEquipmentRole,
},
ModLimits = modLimits,
WeaponStats = new WeaponStats(),
ConflictingItemTpls = new HashSet<string>()
ConflictingItemTpls = new HashSet<string>(),
};
weaponWithModsArray = _botEquipmentModGenerator.GenerateModsForWeapon(
sessionId,
@@ -180,7 +202,7 @@ public class BotWeaponGenerator(
// Use weapon preset from globals.json if weapon isn't valid
if (!IsWeaponValid(weaponWithModsArray, botRole))
// Weapon is bad, fall back to weapons preset
// Weapon is bad, fall back to weapons preset
{
weaponWithModsArray = GetPresetWeaponMods(
weaponTpl,
@@ -191,7 +213,9 @@ public class BotWeaponGenerator(
);
}
var tempList = _cloner.Clone(weaponWithModsArray.Where(item => item.SlotId == _modMagazineSlotId));
var tempList = _cloner.Clone(
weaponWithModsArray.Where(item => item.SlotId == _modMagazineSlotId)
);
// Fill existing magazines to full and sync ammo type
foreach (var magazine in tempList)
{
@@ -199,11 +223,18 @@ public class BotWeaponGenerator(
}
// Add cartridge(s) to gun chamber(s)
if (weaponItemTemplate.Properties?.Chambers?.Count > 0 &&
weaponItemTemplate.Properties.Chambers.FirstOrDefault().Props.Filters.FirstOrDefault().Filter.Contains(ammoTpl))
if (
weaponItemTemplate.Properties?.Chambers?.Count > 0
&& weaponItemTemplate
.Properties.Chambers.FirstOrDefault()
.Props.Filters.FirstOrDefault()
.Filter.Contains(ammoTpl)
)
{
// Guns have variety of possible Chamber ids, patron_in_weapon/patron_in_weapon_000/patron_in_weapon_001
var chamberSlotNames = weaponItemTemplate.Properties.Chambers.Select(chamberSlot => chamberSlot.Name);
var chamberSlotNames = weaponItemTemplate.Properties.Chambers.Select(chamberSlot =>
chamberSlot.Name
);
AddCartridgeToChamber(weaponWithModsArray, ammoTpl, chamberSlotNames.ToList());
}
@@ -228,7 +259,7 @@ public class BotWeaponGenerator(
ChosenAmmoTemplate = ammoTpl,
ChosenUbglAmmoTemplate = ubglAmmoTpl,
WeaponMods = modPool,
WeaponTemplate = weaponItemTemplate
WeaponTemplate = weaponItemTemplate,
};
}
@@ -239,7 +270,11 @@ public class BotWeaponGenerator(
/// <param name="weaponWithModsList">Weapon and mods</param>
/// <param name="ammoTemplate">Cartridge to add to weapon</param>
/// <param name="chamberSlotIds">Name of slots to create or add ammo to</param>
protected void AddCartridgeToChamber(List<Item> weaponWithModsList, string ammoTemplate, List<string> chamberSlotIds)
protected void AddCartridgeToChamber(
List<Item> weaponWithModsList,
string ammoTemplate,
List<string> chamberSlotIds
)
{
foreach (var slotId in chamberSlotIds)
{
@@ -254,10 +289,7 @@ public class BotWeaponGenerator(
Template = ammoTemplate,
ParentId = weaponWithModsList[0].Id,
SlotId = slotId,
Upd = new Upd
{
StackObjectsCount = 1
}
Upd = new Upd { StackObjectsCount = 1 },
}
);
}
@@ -265,10 +297,7 @@ public class BotWeaponGenerator(
{
// Already exists, update values
existingItemWithSlot.Template = ammoTemplate;
existingItemWithSlot.Upd = new Upd
{
StackObjectsCount = 1
};
existingItemWithSlot.Upd = new Upd { StackObjectsCount = 1 };
}
}
}
@@ -283,8 +312,13 @@ public class BotWeaponGenerator(
/// <param name="weaponItemTemplate">Database template for weapon</param>
/// <param name="botRole">For durability values</param>
/// <returns>Base weapon item in a list</returns>
protected List<Item> ConstructWeaponBaseList(string weaponTemplate, string weaponParentId, string equipmentSlot, TemplateItem weaponItemTemplate,
string botRole)
protected List<Item> ConstructWeaponBaseList(
string weaponTemplate,
string weaponParentId,
string equipmentSlot,
TemplateItem weaponItemTemplate,
string botRole
)
{
return
[
@@ -294,8 +328,11 @@ public class BotWeaponGenerator(
Template = weaponTemplate,
ParentId = weaponParentId,
SlotId = equipmentSlot,
Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(weaponItemTemplate, botRole)
}
Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(
weaponItemTemplate,
botRole
),
},
];
}
@@ -308,10 +345,21 @@ public class BotWeaponGenerator(
/// <param name="itemTemplate">Item template</param>
/// <param name="botRole">Bot role</param>
/// <returns>List of weapon mods</returns>
protected List<Item> GetPresetWeaponMods(string weaponTemplate, string equipmentSlot, string weaponParentId, TemplateItem itemTemplate, string botRole)
protected List<Item> GetPresetWeaponMods(
string weaponTemplate,
string equipmentSlot,
string weaponParentId,
TemplateItem itemTemplate,
string botRole
)
{
// Invalid weapon generated, fallback to preset
_logger.Warning(_localisationService.GetText("bot-weapon_generated_incorrect_using_default", $"{weaponTemplate} - {itemTemplate.Name}"));
_logger.Warning(
_localisationService.GetText(
"bot-weapon_generated_incorrect_using_default",
$"{weaponTemplate} - {itemTemplate.Name}"
)
);
List<Item> weaponMods = [];
// TODO: Preset weapons trigger a lot of warnings regarding missing ammo in magazines & such
@@ -331,13 +379,18 @@ public class BotWeaponGenerator(
var parentItem = preset.Items[0];
parentItem.ParentId = weaponParentId;
parentItem.SlotId = equipmentSlot;
parentItem.Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(itemTemplate, botRole);
parentItem.Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(
itemTemplate,
botRole
);
preset.Items[0] = parentItem;
weaponMods.AddRange(preset.Items);
}
else
{
_logger.Error(_localisationService.GetText("bot-missing_weapon_preset", weaponTemplate));
_logger.Error(
_localisationService.GetText("bot-missing_weapon_preset", weaponTemplate)
);
}
return weaponMods;
@@ -360,10 +413,16 @@ public class BotWeaponGenerator(
}
// Iterate over required slots in db item, check mod exists for that slot
foreach (var modSlotTemplate in modTemplate.Properties.Slots?.Where(slot => slot.Required.GetValueOrDefault(false)) ?? [])
foreach (
var modSlotTemplate in modTemplate.Properties.Slots?.Where(slot =>
slot.Required.GetValueOrDefault(false)
) ?? []
)
{
var slotName = modSlotTemplate.Name;
var hasWeaponSlotItem = weaponItemList.Any(weaponItem => weaponItem.ParentId == mod.Id && weaponItem.SlotId == slotName);
var hasWeaponSlotItem = weaponItemList.Any(weaponItem =>
weaponItem.ParentId == mod.Id && weaponItem.SlotId == slotName
);
if (!hasWeaponSlotItem)
{
_logger.Warning(
@@ -374,7 +433,7 @@ public class BotWeaponGenerator(
modSlot = modSlotTemplate.Name,
modName = modTemplate.Name,
slotId = mod.SlotId,
botRole
botRole,
}
)
);
@@ -395,16 +454,27 @@ public class BotWeaponGenerator(
/// <param name="magWeights">Magazine weights for count to add to inventory</param>
/// <param name="inventory">Inventory to add magazines to</param>
/// <param name="botRole">The bot type we're generating extra mags for</param>
public void AddExtraMagazinesToInventory(GenerateWeaponResult generatedWeaponResult, GenerationData magWeights, BotBaseInventory inventory, string botRole)
public void AddExtraMagazinesToInventory(
GenerateWeaponResult generatedWeaponResult,
GenerationData magWeights,
BotBaseInventory inventory,
string botRole
)
{
var weaponAndMods = generatedWeaponResult.Weapon;
var weaponTemplate = generatedWeaponResult.WeaponTemplate;
var magazineTpl = GetMagazineTemplateFromWeaponTemplate(weaponAndMods, weaponTemplate, botRole);
var magazineTpl = GetMagazineTemplateFromWeaponTemplate(
weaponAndMods,
weaponTemplate,
botRole
);
var magTemplate = _itemHelper.GetItem(magazineTpl).Value;
if (magTemplate is null)
{
_logger.Error(_localisationService.GetText("bot-unable_to_find_magazine_item", magazineTpl));
_logger.Error(
_localisationService.GetText("bot-unable_to_find_magazine_item", magazineTpl)
);
return;
}
@@ -414,7 +484,10 @@ public class BotWeaponGenerator(
if (!ammoTemplate.Key)
{
_logger.Error(
_localisationService.GetText("bot-unable_to_find_ammo_item", generatedWeaponResult.ChosenAmmoTemplate)
_localisationService.GetText(
"bot-unable_to_find_ammo_item",
generatedWeaponResult.ChosenAmmoTemplate
)
);
return;
@@ -434,7 +507,8 @@ public class BotWeaponGenerator(
inventory
);
_inventoryMagGenComponents.FirstOrDefault(v => v.CanHandleInventoryMagGen(inventoryMagGenModel))
_inventoryMagGenComponents
.FirstOrDefault(v => v.CanHandleInventoryMagGen(inventoryMagGenModel))
.Process(inventoryMagGenModel);
// Add x stacks of bullets to SecuredContainer (bots use a magic mag packing skill to reload instantly)
@@ -452,7 +526,11 @@ public class BotWeaponGenerator(
/// <param name="weaponMods">Weapon list with mods</param>
/// <param name="generatedWeaponResult">Result of weapon generation</param>
/// <param name="inventory">Bot inventory to add grenades to</param>
protected void AddUbglGrenadesToBotInventory(List<Item> weaponMods, GenerateWeaponResult generatedWeaponResult, BotBaseInventory inventory)
protected void AddUbglGrenadesToBotInventory(
List<Item> weaponMods,
GenerateWeaponResult generatedWeaponResult,
BotBaseInventory inventory
)
{
// Find ubgl mod item + get details of it from db
var ubglMod = weaponMods.FirstOrDefault(x => x.SlotId == "mod_launcher");
@@ -461,16 +539,14 @@ public class BotWeaponGenerator(
// Define min/max of how many grenades bot will have
GenerationData ubglMinMax = new()
{
Weights = new Dictionary<double, double>
{
{ 1, 1 },
{ 2, 1 }
},
Whitelist = new Dictionary<string, double>()
Weights = new Dictionary<double, double> { { 1, 1 }, { 2, 1 } },
Whitelist = new Dictionary<string, double>(),
};
// get ammo template from db
var ubglAmmoDbTemplate = _itemHelper.GetItem(generatedWeaponResult.ChosenUbglAmmoTemplate).Value;
var ubglAmmoDbTemplate = _itemHelper
.GetItem(generatedWeaponResult.ChosenUbglAmmoTemplate)
.Value;
// Add greandes to bot inventory
var ubglAmmoGenModel = new InventoryMagGen(
@@ -495,16 +571,18 @@ public class BotWeaponGenerator(
/// <param name="ammoTpl">Ammo type to add.</param>
/// <param name="stackSize">Size of the ammo stack to add.</param>
/// <param name="inventory">Player inventory.</param>
protected void AddAmmoToSecureContainer(int stackCount, string ammoTpl, int stackSize, BotBaseInventory inventory)
protected void AddAmmoToSecureContainer(
int stackCount,
string ammoTpl,
int stackSize,
BotBaseInventory inventory
)
{
for (var i = 0; i < stackCount; i++)
{
var id = _hashUtil.Generate();
_botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
new HashSet<EquipmentSlots>
{
EquipmentSlots.SecuredContainer
},
new HashSet<EquipmentSlots> { EquipmentSlots.SecuredContainer },
id,
ammoTpl,
new List<Item>
@@ -513,11 +591,8 @@ public class BotWeaponGenerator(
{
Id = id,
Template = ammoTpl,
Upd = new Upd
{
StackObjectsCount = stackSize
}
}
Upd = new Upd { StackObjectsCount = stackSize },
},
},
inventory
);
@@ -531,7 +606,11 @@ public class BotWeaponGenerator(
/// <param name="weaponTemplate">Weapon to get magazine template for.</param>
/// <param name="botRole">The bot type we are getting the magazine for.</param>
/// <returns>Magazine template string.</returns>
protected string GetMagazineTemplateFromWeaponTemplate(List<Item> weaponMods, TemplateItem weaponTemplate, string botRole)
protected string GetMagazineTemplateFromWeaponTemplate(
List<Item> weaponMods,
TemplateItem weaponTemplate,
string botRole
)
{
var magazine = weaponMods.FirstOrDefault(m => m.SlotId == _modMagazineSlotId);
if (magazine is null)
@@ -545,21 +624,19 @@ public class BotWeaponGenerator(
// log error if no magazine AND not a chamber loaded weapon (e.g. shotgun revolver)
if (!weaponTemplate.Properties.IsChamberLoad ?? false)
// Shouldn't happen
// Shouldn't happen
{
_logger.Warning(
_localisationService.GetText(
"bot-weapon_missing_magazine_or_chamber",
new
{
weaponId = weaponTemplate.Id,
botRole
}
new { weaponId = weaponTemplate.Id, botRole }
)
);
}
var defaultMagTplId = _botWeaponGeneratorHelper.GetWeaponsDefaultMagazineTpl(weaponTemplate);
var defaultMagTplId = _botWeaponGeneratorHelper.GetWeaponsDefaultMagazineTpl(
weaponTemplate
);
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
@@ -579,10 +656,16 @@ public class BotWeaponGenerator(
/// <param name="cartridgePool">Dictionary of all cartridges keyed by type e.g. Caliber556x45NATO</param>
/// <param name="weaponTemplate">Weapon details from database we want to pick ammo for</param>
/// <returns>Ammo template that works with the desired gun</returns>
protected string? GetWeightedCompatibleAmmo(Dictionary<string, Dictionary<string, double>> cartridgePool, TemplateItem weaponTemplate)
protected string? GetWeightedCompatibleAmmo(
Dictionary<string, Dictionary<string, double>> cartridgePool,
TemplateItem weaponTemplate
)
{
var desiredCaliber = GetWeaponCaliber(weaponTemplate);
if (!cartridgePool.TryGetValue(desiredCaliber, out var cartridgePoolForWeapon) || cartridgePoolForWeapon?.Count == 0)
if (
!cartridgePool.TryGetValue(desiredCaliber, out var cartridgePoolForWeapon)
|| cartridgePoolForWeapon?.Count == 0
)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
@@ -593,7 +676,7 @@ public class BotWeaponGenerator(
{
weaponId = weaponTemplate.Id,
weaponName = weaponTemplate.Name,
defaultAmmo = weaponTemplate.Properties.DefAmmo
defaultAmmo = weaponTemplate.Properties.DefAmmo,
}
)
);
@@ -605,9 +688,11 @@ public class BotWeaponGenerator(
}
// Get cartridges the weapons first chamber allow
var compatibleCartridgesInTemplate = GetCompatibleCartridgesFromWeaponTemplate(weaponTemplate);
var compatibleCartridgesInTemplate = GetCompatibleCartridgesFromWeaponTemplate(
weaponTemplate
);
if (compatibleCartridgesInTemplate.Count == 0)
// No chamber data found in weapon, send default
// No chamber data found in weapon, send default
{
return weaponTemplate.Properties.DefAmmo;
}
@@ -626,7 +711,9 @@ public class BotWeaponGenerator(
if (!compatibleCartridges.Any())
{
// Get cartridges from the weapons first magazine in filters
var compatibleCartridgesInMagazine = GetCompatibleCartridgesFromMagazineTemplate(weaponTemplate);
var compatibleCartridgesInMagazine = GetCompatibleCartridgesFromMagazineTemplate(
weaponTemplate
);
if (compatibleCartridgesInMagazine.Count == 0)
{
// No compatible cartridges found in magazine, use default
@@ -634,7 +721,9 @@ public class BotWeaponGenerator(
}
// Get the caliber data from the first compatible round in the magazine
var magazineCaliberData = _itemHelper.GetItem(compatibleCartridgesInMagazine.FirstOrDefault()).Value.Properties.Caliber;
var magazineCaliberData = _itemHelper
.GetItem(compatibleCartridgesInMagazine.FirstOrDefault())
.Value.Properties.Caliber;
cartridgePoolForWeapon = cartridgePool[magazineCaliberData];
foreach (var cartridgeKvP in cartridgePoolForWeapon)
@@ -664,7 +753,9 @@ public class BotWeaponGenerator(
{
ArgumentNullException.ThrowIfNull(weaponTemplate);
var cartridges = weaponTemplate.Properties?.Chambers?.FirstOrDefault()?.Props?.Filters?[0].Filter;
var cartridges = weaponTemplate
.Properties?.Chambers?.FirstOrDefault()
?.Props?.Filters?[0].Filter;
if (cartridges is not null)
{
return cartridges;
@@ -680,26 +771,39 @@ public class BotWeaponGenerator(
/// <param name="weaponTemplate">Weapon db template to get magazine cartridges for</param>
/// <returns>Hashset of cartridge tpls</returns>
/// <exception cref="ArgumentNullException">Thrown when weaponTemplate is null.</exception>
protected HashSet<string> GetCompatibleCartridgesFromMagazineTemplate(TemplateItem weaponTemplate)
protected HashSet<string> GetCompatibleCartridgesFromMagazineTemplate(
TemplateItem weaponTemplate
)
{
ArgumentNullException.ThrowIfNull(weaponTemplate);
// Get the first magazine's template from the weapon
var magazineSlot = weaponTemplate.Properties.Slots?.FirstOrDefault(slot => slot.Name == "mod_magazine");
var magazineSlot = weaponTemplate.Properties.Slots?.FirstOrDefault(slot =>
slot.Name == "mod_magazine"
);
if (magazineSlot is null)
{
return [];
}
var magazineTemplate = _itemHelper.GetItem(magazineSlot.Props?.Filters.FirstOrDefault()?.Filter?.FirstOrDefault());
var magazineTemplate = _itemHelper.GetItem(
magazineSlot.Props?.Filters.FirstOrDefault()?.Filter?.FirstOrDefault()
);
if (!magazineTemplate.Key)
{
return [];
}
// Try to get cartridges from slots array first, if none found, try Cartridges array
var cartridges = magazineTemplate.Value.Properties.Slots.FirstOrDefault()?.Props?.Filters.FirstOrDefault()?.Filter
?? magazineTemplate.Value.Properties.Cartridges.FirstOrDefault()?.Props?.Filters.FirstOrDefault()?.Filter;
var cartridges =
magazineTemplate
.Value.Properties.Slots.FirstOrDefault()
?.Props?.Filters.FirstOrDefault()
?.Filter
?? magazineTemplate
.Value.Properties.Cartridges.FirstOrDefault()
?.Props?.Filters.FirstOrDefault()
?.Filter;
return cartridges ?? [];
}
@@ -717,7 +821,7 @@ public class BotWeaponGenerator(
}
if (!string.IsNullOrEmpty(weaponTemplate.Properties.AmmoCaliber))
// 9x18pmm has a typo, should be Caliber9x18PM
// 9x18pmm has a typo, should be Caliber9x18PM
{
return weaponTemplate.Properties.AmmoCaliber == "Caliber9x18PMM"
? "Caliber9x18PM"
@@ -729,9 +833,7 @@ public class BotWeaponGenerator(
var ammoInChamber = _itemHelper.GetItem(
weaponTemplate.Properties.Chambers[0].Props.Filters[0].Filter.FirstOrDefault()
);
return !ammoInChamber.Key
? null
: ammoInChamber.Value.Properties.Caliber;
return !ammoInChamber.Key ? null : ammoInChamber.Value.Properties.Caliber;
}
return null;
@@ -743,12 +845,18 @@ public class BotWeaponGenerator(
/// <param name="weaponMods">Weapon with children</param>
/// <param name="magazine">Magazine item</param>
/// <param name="cartridgeTemplate">Cartridge to insert into magazine</param>
protected void FillExistingMagazines(List<Item> weaponMods, Item magazine, string cartridgeTemplate)
protected void FillExistingMagazines(
List<Item> weaponMods,
Item magazine,
string cartridgeTemplate
)
{
var magazineTemplate = _itemHelper.GetItem(magazine.Template).Value;
if (magazineTemplate is null)
{
_logger.Error(_localisationService.GetText("bot-unable_to_find_magazine_item", magazine.Template));
_logger.Error(
_localisationService.GetText("bot-unable_to_find_magazine_item", magazine.Template)
);
return;
}
@@ -765,7 +873,12 @@ public class BotWeaponGenerator(
}
else
{
AddOrUpdateMagazinesChildWithAmmo(weaponMods, magazine, cartridgeTemplate, magazineTemplate);
AddOrUpdateMagazinesChildWithAmmo(
weaponMods,
magazine,
cartridgeTemplate,
magazineTemplate
);
}
}
@@ -784,10 +897,7 @@ public class BotWeaponGenerator(
Template = ubglAmmoTpl,
ParentId = ubglMod.Id,
SlotId = "patron_in_weapon",
Upd = new Upd
{
StackObjectsCount = 1
}
Upd = new Upd { StackObjectsCount = 1 },
}
);
}
@@ -799,9 +909,15 @@ public class BotWeaponGenerator(
/// <param name="magazine">Magazine item details we're adding cartridges to</param>
/// <param name="chosenAmmoTpl">Cartridge to put into the magazine</param>
/// <param name="magazineTemplate">Magazines db template</param>
protected void AddOrUpdateMagazinesChildWithAmmo(List<Item> weaponWithMods, Item magazine, string chosenAmmoTpl, TemplateItem magazineTemplate)
protected void AddOrUpdateMagazinesChildWithAmmo(
List<Item> weaponWithMods,
Item magazine,
string chosenAmmoTpl,
TemplateItem magazineTemplate
)
{
var magazineCartridgeChildItem = weaponWithMods.FirstOrDefault(m => m.ParentId == magazine.Id && m.SlotId == "cartridges"
var magazineCartridgeChildItem = weaponWithMods.FirstOrDefault(m =>
m.ParentId == magazine.Id && m.SlotId == "cartridges"
);
if (magazineCartridgeChildItem is not null)
{
@@ -813,13 +929,20 @@ public class BotWeaponGenerator(
List<Item> magazineWithCartridges = [magazine];
// Add cartridges as children to above mag array
_itemHelper.FillMagazineWithCartridge(magazineWithCartridges, magazineTemplate, chosenAmmoTpl, 1);
_itemHelper.FillMagazineWithCartridge(
magazineWithCartridges,
magazineTemplate,
chosenAmmoTpl,
1
);
// Replace existing magazine with above array of mag + cartridge stacks
var magazineIndex = weaponWithMods.FindIndex(i => i.Id == magazine.Id); // magazineWithCartridges
if (magazineIndex == -1)
{
_logger.Error($"Unable to add cartridges: {chosenAmmoTpl} to magazine: {magazine.Id} as none found");
_logger.Error(
$"Unable to add cartridges: {chosenAmmoTpl} to magazine: {magazine.Id} as none found"
);
return;
}
@@ -842,7 +965,9 @@ public class BotWeaponGenerator(
// This might not be necessary since we already filled the camoras with a random whitelisted and compatible ammo type,
// but I'm not sure whether this is also used elsewhere
var camoras = weaponMods
.Where(x => x.ParentId == magazineId && x.SlotId.StartsWith("camora", StringComparison.Ordinal))
.Where(x =>
x.ParentId == magazineId && x.SlotId.StartsWith("camora", StringComparison.Ordinal)
)
.ToList();
if (camoras.Count == 0)
@@ -859,10 +984,7 @@ public class BotWeaponGenerator(
}
else
{
camora.Upd = new Upd
{
StackObjectsCount = 1
};
camora.Upd = new Upd { StackObjectsCount = 1 };
}
}
}