.NET Format Style Fixes

This commit is contained in:
chompDev
2025-06-22 19:51:53 +00:00
committed by Format Bot
parent 811791f7d3
commit 6820d7b8be
4 changed files with 51 additions and 33 deletions
@@ -17,13 +17,13 @@ public class CompletionQuestGenerator(
RepeatableQuestHelper repeatableQuestHelper,
RepeatableQuestRewardGenerator repeatableQuestRewardGenerator,
DatabaseService databaseService,
SeasonalEventService seasonalEventService,
SeasonalEventService seasonalEventService,
LocalisationService localisationService,
RandomUtil randomUtil,
MathUtil mathUtil,
HashUtil hashUtil,
ItemHelper itemHelper
)
)
{
protected const int MaxRandomNumberAttempts = 6;
@@ -43,7 +43,7 @@ public class CompletionQuestGenerator(
int pmcLevel,
string traderId,
RepeatableQuestConfig repeatableConfig
)
)
{
var completionConfig = repeatableConfig.QuestConfig.Completion;
var levelsConfig = repeatableConfig.RewardScaling.Levels;
@@ -58,7 +58,9 @@ public class CompletionQuestGenerator(
if (quest is null)
{
logger.Error("Quest template null when attempting to create completion operational task.");
logger.Error(
"Quest template null when attempting to create completion operational task."
);
return null;
}
@@ -69,7 +71,12 @@ public class CompletionQuestGenerator(
);
// Filter items within our budget
var (hashSet, budget) = GetItemsWithinBudget(pmcLevel, levelsConfig, roublesConfig, itemsToRetrievePool);
var (hashSet, budget) = GetItemsWithinBudget(
pmcLevel,
levelsConfig,
roublesConfig,
itemsToRetrievePool
);
itemsToRetrievePool = hashSet;
// We also have the option to use whitelist and/or blacklist which is defined in repeatableQuests.json as
@@ -96,10 +103,13 @@ public class CompletionQuestGenerator(
return null;
}
var selectedItems = GenerateAvailableForFinish(
quest, completionConfig, repeatableConfig, itemsToRetrievePool.ToList(), budget
);
quest,
completionConfig,
repeatableConfig,
itemsToRetrievePool.ToList(),
budget
);
quest.Rewards = repeatableQuestRewardGenerator.GenerateReward(
pmcLevel,
@@ -167,7 +177,8 @@ public class CompletionQuestGenerator(
int pmcLevel,
List<double> levelsConfig,
List<double> roublesConfig,
HashSet<string> itemsToRetrievePool)
HashSet<string> itemsToRetrievePool
)
{
// Be fair, don't value the items be more expensive than the reward
var multiplier = randomUtil.GetDouble(0.5, 1);
@@ -179,9 +190,11 @@ public class CompletionQuestGenerator(
roublesBudget = Math.Max(roublesBudget, 5000d);
return (
itemsToRetrievePool.Where(itemTpl => itemHelper.GetItemPrice(itemTpl) < roublesBudget).ToHashSet(),
itemsToRetrievePool
.Where(itemTpl => itemHelper.GetItemPrice(itemTpl) < roublesBudget)
.ToHashSet(),
roublesBudget
);
);
}
/// <summary>
@@ -190,7 +203,10 @@ public class CompletionQuestGenerator(
/// <param name="itemSelection">Item selection to filter</param>
/// <param name="pmcLevel">Level of pmc</param>
/// <returns>Filtered selection, or original if null or empty</returns>
protected HashSet<string> GetWhitelistedItemSelection(HashSet<string> itemSelection, int pmcLevel)
protected HashSet<string> GetWhitelistedItemSelection(
HashSet<string> itemSelection,
int pmcLevel
)
{
var itemWhitelist = databaseService
.GetTemplates()
@@ -213,7 +229,7 @@ public class CompletionQuestGenerator(
{
// Whitelist can contain item tpls and item base type ids
return itemIdsWhitelisted.Any(v => itemHelper.IsOfBaseclass(x, v))
|| itemIdsWhitelisted.Contains(x);
|| itemIdsWhitelisted.Contains(x);
})
.ToHashSet();
@@ -230,7 +246,10 @@ public class CompletionQuestGenerator(
/// <param name="itemSelection">Item selection to filter</param>
/// <param name="pmcLevel">Level of pmc</param>
/// <returns>Filtered selection, or original if null or empty</returns>
protected HashSet<string> GetBlacklistedItemSelection(HashSet<string> itemSelection, int pmcLevel)
protected HashSet<string> GetBlacklistedItemSelection(
HashSet<string> itemSelection,
int pmcLevel
)
{
var itemBlacklist = databaseService
.GetTemplates()
@@ -252,7 +271,7 @@ public class CompletionQuestGenerator(
.Where(x =>
{
return itemIdsBlacklisted.All(v => !itemHelper.IsOfBaseclass(x, v))
|| !itemIdsBlacklisted.Contains(x);
|| !itemIdsBlacklisted.Contains(x);
})
.ToHashSet();
@@ -274,7 +293,7 @@ public class CompletionQuestGenerator(
RepeatableQuestConfig repeatableConfig,
List<string> itemSelection,
double roublesBudget
)
)
{
// Store the indexes of items we are asking player to supply
var distinctItemsToRetrieveCount = randomUtil.GetInt(1, completionConfig.UniqueItemCount);
@@ -336,11 +355,7 @@ public class CompletionQuestGenerator(
// Push a CompletionCondition with the item and the amount of the item into quest
chosenRequirementItemsTpls.Add(tplChosen);
quest.Conditions.AvailableForFinish.Add(
GenerateCondition(
tplChosen,
value,
repeatableConfig.QuestConfig.Completion
)
GenerateCondition(tplChosen, value, repeatableConfig.QuestConfig.Completion)
);
// Is there budget left for more items
@@ -85,7 +85,9 @@ public class RepeatableQuestGenerator(
if (traderId is null)
{
// TODO: Localize me!
_logger.Error("Could not draw traderId from whitelist during repeatable quest generation");
_logger.Error(
"Could not draw traderId from whitelist during repeatable quest generation"
);
return null;
}