From 667fd9befb3d9f3bcaf696fe2daa68d3139b426c Mon Sep 17 00:00:00 2001 From: Chomp Date: Tue, 4 Feb 2025 19:41:31 +0000 Subject: [PATCH] Renamed variable --- Libraries/Core/Generators/RepeatableQuestGenerator.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Libraries/Core/Generators/RepeatableQuestGenerator.cs b/Libraries/Core/Generators/RepeatableQuestGenerator.cs index 51f8991c..f6c78303 100644 --- a/Libraries/Core/Generators/RepeatableQuestGenerator.cs +++ b/Libraries/Core/Generators/RepeatableQuestGenerator.cs @@ -257,22 +257,22 @@ public class RepeatableQuestGenerator( // Filter out close range weapons from far distance requirement if (distance > 50) { - List weaponTypes = ["Shotgun", "Pistol"]; + List weaponTypeBlacklist = ["Shotgun", "Pistol"]; weaponCategoryRequirementConfig = (ProbabilityObjectArray>)weaponCategoryRequirementConfig .Where( - category => weaponTypes + category => weaponTypeBlacklist .Contains(category.Key) ); } else if (distance < 20) { - List weaponTypes = ["MarksmanRifle", "DMR"]; + List weaponTypeBlacklist = ["MarksmanRifle", "DMR"]; // Filter out far range weapons from close distance requirement weaponCategoryRequirementConfig = (ProbabilityObjectArray>)weaponCategoryRequirementConfig .Where( - category => weaponTypes + category => weaponTypeBlacklist .Contains(category.Key) ); }