diff --git a/Libraries/Core/Generators/RepeatableQuestGenerator.cs b/Libraries/Core/Generators/RepeatableQuestGenerator.cs index 51f8991c..f6c78303 100644 --- a/Libraries/Core/Generators/RepeatableQuestGenerator.cs +++ b/Libraries/Core/Generators/RepeatableQuestGenerator.cs @@ -257,22 +257,22 @@ public class RepeatableQuestGenerator( // Filter out close range weapons from far distance requirement if (distance > 50) { - List weaponTypes = ["Shotgun", "Pistol"]; + List weaponTypeBlacklist = ["Shotgun", "Pistol"]; weaponCategoryRequirementConfig = (ProbabilityObjectArray>)weaponCategoryRequirementConfig .Where( - category => weaponTypes + category => weaponTypeBlacklist .Contains(category.Key) ); } else if (distance < 20) { - List weaponTypes = ["MarksmanRifle", "DMR"]; + List weaponTypeBlacklist = ["MarksmanRifle", "DMR"]; // Filter out far range weapons from close distance requirement weaponCategoryRequirementConfig = (ProbabilityObjectArray>)weaponCategoryRequirementConfig .Where( - category => weaponTypes + category => weaponTypeBlacklist .Contains(category.Key) ); }