Implemented more of BotLootCacheService and related areas
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@@ -5,43 +5,43 @@ namespace Core.Models.Spt.Bots;
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public class BotLootCache
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{
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[JsonPropertyName("backpackLoot")]
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public Dictionary<string, int>? BackpackLoot { get; set; }
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public Dictionary<string, double>? BackpackLoot { get; set; }
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[JsonPropertyName("pocketLoot")]
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public Dictionary<string, int>? PocketLoot { get; set; }
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public Dictionary<string, double>? PocketLoot { get; set; }
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[JsonPropertyName("vestLoot")]
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public Dictionary<string, int>? VestLoot { get; set; }
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public Dictionary<string, double>? VestLoot { get; set; }
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[JsonPropertyName("secureLoot")]
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public Dictionary<string, int>? SecureLoot { get; set; }
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public Dictionary<string, double>? SecureLoot { get; set; }
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[JsonPropertyName("combinedPoolLoot")]
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public Dictionary<string, int>? CombinedPoolLoot { get; set; }
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public Dictionary<string, double>? CombinedPoolLoot { get; set; }
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[JsonPropertyName("specialItems")]
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public Dictionary<string, int>? SpecialItems { get; set; }
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public Dictionary<string, double>? SpecialItems { get; set; }
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[JsonPropertyName("healingItems")]
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public Dictionary<string, int>? HealingItems { get; set; }
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public Dictionary<string, double>? HealingItems { get; set; }
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[JsonPropertyName("drugItems")]
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public Dictionary<string, int>? DrugItems { get; set; }
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public Dictionary<string, double>? DrugItems { get; set; }
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[JsonPropertyName("foodItems")]
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public Dictionary<string, int>? FoodItems { get; set; }
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public Dictionary<string, double>? FoodItems { get; set; }
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[JsonPropertyName("drinkItems")]
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public Dictionary<string, int>? DrinkItems { get; set; }
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public Dictionary<string, double>? DrinkItems { get; set; }
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[JsonPropertyName("currencyItems")]
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public Dictionary<string, int>? CurrencyItems { get; set; }
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public Dictionary<string, double>? CurrencyItems { get; set; }
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[JsonPropertyName("stimItems")]
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public Dictionary<string, int>? StimItems { get; set; }
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public Dictionary<string, double>? StimItems { get; set; }
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[JsonPropertyName("grenadeItems")]
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public Dictionary<string, int>? GrenadeItems { get; set; }
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public Dictionary<string, double>? GrenadeItems { get; set; }
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}
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public class LootCacheType
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