Simplified .Contains/.Add use
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@@ -58,7 +58,7 @@ public class BackupService
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}
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_backupIntervalTimer = new Timer(
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async _ =>
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async void (_) =>
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{
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try
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{
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@@ -210,13 +210,10 @@ public class LocationLifecycleService(
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if (configHostilityChanges.AdditionalEnemyTypes is not null)
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{
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foreach (var enemyTypeToAdd in configHostilityChanges.AdditionalEnemyTypes)
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{
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if (!locationBotHostilityDetails.AlwaysEnemies.Contains(enemyTypeToAdd))
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{
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locationBotHostilityDetails.AlwaysEnemies.Add(enemyTypeToAdd);
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}
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}
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}
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// Add/edit chance settings
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if (configHostilityChanges.ChancedEnemies is not null)
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@@ -246,13 +243,10 @@ public class LocationLifecycleService(
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{
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locationBotHostilityDetails.AlwaysFriends = [];
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foreach (var friendlyTypeToAdd in configHostilityChanges.AdditionalFriendlyTypes)
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{
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if (!locationBotHostilityDetails.AlwaysFriends.Contains(friendlyTypeToAdd))
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{
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locationBotHostilityDetails.AlwaysFriends.Add(friendlyTypeToAdd);
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}
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}
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}
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// Adjust vs bear hostility chance
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if (configHostilityChanges.BearEnemyChance is not null)
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