Simplified .Contains/.Add use

This commit is contained in:
Chomp
2025-07-25 20:19:29 +01:00
parent ef50c3fea1
commit 6209f55baf
2 changed files with 3 additions and 9 deletions
@@ -58,7 +58,7 @@ public class BackupService
}
_backupIntervalTimer = new Timer(
async _ =>
async void (_) =>
{
try
{
@@ -210,13 +210,10 @@ public class LocationLifecycleService(
if (configHostilityChanges.AdditionalEnemyTypes is not null)
{
foreach (var enemyTypeToAdd in configHostilityChanges.AdditionalEnemyTypes)
{
if (!locationBotHostilityDetails.AlwaysEnemies.Contains(enemyTypeToAdd))
{
locationBotHostilityDetails.AlwaysEnemies.Add(enemyTypeToAdd);
}
}
}
// Add/edit chance settings
if (configHostilityChanges.ChancedEnemies is not null)
@@ -246,13 +243,10 @@ public class LocationLifecycleService(
{
locationBotHostilityDetails.AlwaysFriends = [];
foreach (var friendlyTypeToAdd in configHostilityChanges.AdditionalFriendlyTypes)
{
if (!locationBotHostilityDetails.AlwaysFriends.Contains(friendlyTypeToAdd))
{
locationBotHostilityDetails.AlwaysFriends.Add(friendlyTypeToAdd);
}
}
}
// Adjust vs bear hostility chance
if (configHostilityChanges.BearEnemyChance is not null)