BIG BOI FORMATTING
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@@ -1,4 +1,3 @@
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using Core.Callbacks;
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using Core.DI;
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using Core.Helpers;
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using Core.Models.Eft.Common.Tables;
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@@ -24,9 +23,6 @@ public class HideoutCraftQuestIdGenerator(
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IEnumerable<OnLoad> _onLoadComponents
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)
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{
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private readonly List<QuestProductionOutput> _questProductionOutputList = [];
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private readonly Dictionary<string, string> _questProductionMap = new();
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private readonly HashSet<string> _blacklistedProductions =
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[
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"6617cdb6b24b0ea24505f618", // Old event quest production "Radio Repeater" alt recipe
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@@ -42,6 +38,9 @@ public class HideoutCraftQuestIdGenerator(
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{ "63a571802116d261d2336cd1", "625d6ffaf7308432be1d44c5" } // Network Provider - Part 2
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};
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private readonly Dictionary<string, string> _questProductionMap = new();
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private readonly List<QuestProductionOutput> _questProductionOutputList = [];
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public async Task Run()
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{
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// We only need the DB for this, other OnLoad events alter the data
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@@ -129,7 +128,8 @@ public class HideoutCraftQuestIdGenerator(
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if (_forcedQuestToProductionAssociations.TryGetValue(production.Id, out var associatedQuestIdToComplete))
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{
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// Found one, move to next production
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_logger.Success($"FORCED - Updated: {production.Id} {production.EndProduct} ({_itemHelper.GetItemName(production.EndProduct)}) with quantity: {production.Count} to target quest: {associatedQuestIdToComplete}"
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_logger.Success(
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$"FORCED - Updated: {production.Id} {production.EndProduct} ({_itemHelper.GetItemName(production.EndProduct)}) with quantity: {production.Count} to target quest: {associatedQuestIdToComplete}"
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);
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questCompleteRequirements[0].QuestId = associatedQuestIdToComplete;
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@@ -214,7 +214,21 @@ public class HideoutCraftQuestIdGenerator(
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public class QuestProductionOutput
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{
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public string QuestId { get; set; }
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public string ItemTemplate { get; set; }
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public double Quantity { get; set; }
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public string QuestId
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{
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get;
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set;
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}
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public string ItemTemplate
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{
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get;
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set;
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}
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public double Quantity
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{
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get;
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set;
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}
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}
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