Implement loading metadata from the assembly
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@@ -478,7 +478,7 @@ public class GameController(
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{
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if (
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fullProfile.SptData.Mods.Any(m =>
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m.Author == mod.PackageJson.Author && m.Version == mod.PackageJson.Version && m.Name == mod.PackageJson.Name
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m.Author == mod.ModMetadata.Author && m.Version == mod.ModMetadata.Version && m.Name == mod.ModMetadata.Name
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)
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)
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{
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@@ -489,10 +489,10 @@ public class GameController(
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fullProfile.SptData.Mods.Add(
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new ModDetails
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{
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Author = mod.PackageJson.Author,
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Version = mod.PackageJson.Version,
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Name = mod.PackageJson.Name,
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Url = mod.PackageJson.Url,
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Author = mod.ModMetadata.Author,
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Version = mod.ModMetadata.Version,
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Name = mod.ModMetadata.Name,
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Url = mod.ModMetadata.Url,
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DateAdded = _timeUtil.GetTimeStamp()
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}
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);
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