Various code linting changes

This commit is contained in:
Chomp
2025-01-18 11:49:21 +00:00
parent e926379b4a
commit 566deba507
23 changed files with 213 additions and 198 deletions
@@ -92,8 +92,13 @@ namespace Core.Generators
* @param rewardTplBlacklist OPTIONAL: list of tpls to NOT use when picking a reward
* @returns IQuestRewards
*/
public QuestRewards GenerateReward(int pmcLevel, double difficulty, string traderId, RepeatableQuestConfig repeatableConfig,
EliminationConfig eliminationConfig, BaseQuestConfig baseQuestConfig, List<string>? rewardTplBlacklist = null)
public QuestRewards GenerateReward(
int pmcLevel,
double difficulty,
string traderId,
RepeatableQuestConfig repeatableConfig,
EliminationConfig eliminationConfig,
List<string>? rewardTplBlacklist = null)
{
// Get vars to configure rewards with
var rewardParams = GetQuestRewardValues(repeatableConfig.RewardScaling, difficulty, pmcLevel);
@@ -208,7 +213,7 @@ namespace Core.Generators
// Chance of adding skill reward
if (_randomUtil.GetChance100((double)rewardParams.SkillRewardChance * 100))
{
var targetSkill = _randomUtil.GetArrayValue(baseQuestConfig.PossibleSkillRewards);
var targetSkill = _randomUtil.GetArrayValue(eliminationConfig.PossibleSkillRewards);
Reward reward = new()
{
Id = _hashUtil.Generate(),