Updated class param formatting

This commit is contained in:
Chomp
2025-08-11 21:08:55 +01:00
parent f66a982f09
commit 4a081a7ac3
23 changed files with 355 additions and 358 deletions
@@ -13,12 +13,12 @@ namespace HideoutCraftQuestIdGenerator;
[Injectable]
public class HideoutCraftQuestIdGenerator(
ISptLogger<HideoutCraftQuestIdGenerator> _logger,
FileUtil _fileUtil,
JsonUtil _jsonUtil,
DatabaseServer _databaseServer,
ItemHelper _itemHelper,
DatabaseImporter _databaseImporter
ISptLogger<HideoutCraftQuestIdGenerator> logger,
FileUtil fileUtil,
JsonUtil jsonUtil,
DatabaseServer databaseServer,
ItemHelper itemHelper,
DatabaseImporter databaseImporter
)
{
private static readonly HashSet<MongoId> _blacklistedProductions =
@@ -41,7 +41,7 @@ public class HideoutCraftQuestIdGenerator(
public async Task Run()
{
await _databaseImporter.OnLoad();
await databaseImporter.OnLoad();
// Build up our dataset
BuildQuestProductionList();
@@ -52,14 +52,14 @@ public class HideoutCraftQuestIdGenerator(
const string productionPath = "Libraries\\SPTarkov.Server.Assets\\SPT_Data\\database\\hideout\\production.json";
var productionFilePath = Path.Combine(projectDir.FullName, productionPath);
var updatedProductionJson = _jsonUtil.Serialize(_databaseServer.GetTables().Hideout.Production, true);
await _fileUtil.WriteFileAsync(productionFilePath, updatedProductionJson);
var updatedProductionJson = jsonUtil.Serialize(databaseServer.GetTables().Hideout.Production, true);
await fileUtil.WriteFileAsync(productionFilePath, updatedProductionJson);
}
// Build a list of all quests and what production they unlock
private void BuildQuestProductionList()
{
foreach (var (questId, quest) in _databaseServer.GetTables().Templates.Quests)
foreach (var (questId, quest) in databaseServer.GetTables().Templates.Quests)
{
var combinedRewards = CombineRewards(quest.Rewards).Where(x => x.Type == RewardType.ProductionScheme).ToList();
foreach (var reward in combinedRewards)
@@ -78,7 +78,7 @@ public class HideoutCraftQuestIdGenerator(
{
if (item.Template != output.ItemTemplate)
{
_logger.Error($"Production scheme has multiple output items. " + $"{output.ItemTemplate} != {item.Template}");
logger.Error($"Production scheme has multiple output items. " + $"{output.ItemTemplate} != {item.Template}");
continue;
}
@@ -94,12 +94,12 @@ public class HideoutCraftQuestIdGenerator(
private void UpdateProductionQuests()
{
// Loop through all productions, and try to associate any with a `QuestComplete` type with its quest
foreach (var production in _databaseServer.GetTables().Hideout.Production.Recipes)
foreach (var production in databaseServer.GetTables().Hideout.Production.Recipes)
{
// Skip blacklisted productions
if (_blacklistedProductions.Contains(production.Id))
{
_logger.Debug($"Skipped blacklisted production: {production.Id}");
logger.Debug($"Skipped blacklisted production: {production.Id}");
continue;
}
@@ -113,7 +113,7 @@ public class HideoutCraftQuestIdGenerator(
if (questCompleteRequirements.Count > 1)
{
_logger.Error($"Error, prodId: {production.Id} contains multiple QuestComplete requirements");
logger.Error($"Error, prodId: {production.Id} contains multiple QuestComplete requirements");
// Production has no multiple quest requirements
continue;
@@ -122,11 +122,11 @@ public class HideoutCraftQuestIdGenerator(
// Check for forced ids
if (_forcedQuestToProductionAssociations.TryGetValue(production.Id, out var associatedQuestIdToComplete))
{
var enLocale = _databaseServer.GetTables().Locales.Global["en"].Value;
var enLocale = databaseServer.GetTables().Locales.Global["en"].Value;
var questName = enLocale[$"{associatedQuestIdToComplete} name"];
// Found one, move to next production
_logger.Success(
$"FORCED - Updated: prodId: {production.Id} endProd: {production.EndProduct} ({_itemHelper.GetItemName(production.EndProduct)}) with quantity: {production.Count} to quest: {associatedQuestIdToComplete} {questName}"
logger.Success(
$"FORCED - Updated: prodId: {production.Id} endProd: {production.EndProduct} ({itemHelper.GetItemName(production.EndProduct)}) with quantity: {production.Count} to quest: {associatedQuestIdToComplete} {questName}"
);
questCompleteRequirements[0].QuestId = associatedQuestIdToComplete;
@@ -147,7 +147,7 @@ public class HideoutCraftQuestIdGenerator(
// Update the production quest ID
_questProductionMap[questProductionOutputs[0].QuestId] = production.Id;
questCompleteRequirements[0].QuestId = questProductionOutputs[0].QuestId;
_logger.Success(
logger.Success(
$"Updated prodId: {production.Id}, endProd: {production.EndProduct} quantity: {production.Count} to quest: {questProductionOutputs[0].QuestId} {questProductionOutputs[0].QuestName}"
);
}
@@ -162,8 +162,8 @@ public class HideoutCraftQuestIdGenerator(
// A lot of error handling for edge cases
if (!questProductionOutputs.Any())
{
_logger.Error(
$"Error: Unable to find matching quest for prodId: {production.Id}, endProduct: {production.EndProduct} ({_itemHelper.GetItemName(production.EndProduct)}) quantity: {production.Count}. Potential new or removed quest?"
logger.Error(
$"Error: Unable to find matching quest for prodId: {production.Id}, endProduct: {production.EndProduct} ({itemHelper.GetItemName(production.EndProduct)}) quantity: {production.Count}. Potential new or removed quest?"
);
return false;
}
@@ -171,7 +171,7 @@ public class HideoutCraftQuestIdGenerator(
if (questProductionOutputs.Count > 1)
{
var questNamesCSV = string.Join(",", questProductionOutputs.Select(x => x.QuestName));
_logger.Error(
logger.Error(
$"Error: Multiple quests match prodId: {production.Id}, endProduct: {production.EndProduct} with quantity: {production.Count}, quests: {questNamesCSV}"
);
return false;
@@ -179,7 +179,7 @@ public class HideoutCraftQuestIdGenerator(
if (questComplete.QuestId is not null && questComplete.QuestId != questProductionOutputs[0].QuestId)
{
_logger.Error(
logger.Error(
$"Error: Multiple productions match quest. EndProduct: {production.EndProduct} with quantity {production.Count}, existing quest: {questComplete.QuestId} {questProductionOutputs[0].QuestName}"
);
@@ -188,11 +188,11 @@ public class HideoutCraftQuestIdGenerator(
if (_questProductionMap.ContainsKey(questProductionOutputs[0].QuestId))
{
var recipies = _databaseServer.GetTables().Hideout.Production.Recipes;
var recipies = databaseServer.GetTables().Hideout.Production.Recipes;
var prodId = _questProductionMap[questProductionOutputs[0].QuestId];
var prod = recipies.FirstOrDefault(x => x.Id == prodId);
var prodItemName = _itemHelper.GetItemName(prod.EndProduct);
_logger.Warning(
var prodItemName = itemHelper.GetItemName(prod.EndProduct);
logger.Warning(
$"Error: Quest {questProductionOutputs[0].QuestId} {questProductionOutputs[0].QuestName} already associated with production: {prodId} {prodItemName}. Potential conflict"
);
}