diff --git a/Libraries/Core/Controllers/PrestigeController.cs b/Libraries/Core/Controllers/PrestigeController.cs index b208d7bf..bee92817 100644 --- a/Libraries/Core/Controllers/PrestigeController.cs +++ b/Libraries/Core/Controllers/PrestigeController.cs @@ -47,45 +47,40 @@ public class PrestigeController( } /// - /// Handle /client/prestige/obtain + /// Handle /client/prestige/obtain + /// Going to Prestige 1 grants the below + /// + /// 5% of skills should be transfered over + /// 5% of mastering should be transfered over + /// Earned achievements should be transfered over + /// Profile stats should be transfered over + /// Prestige progress should be transfered over + /// Items and rewards for Prestige 1 + /// + /// Going to Prestige 2 grants the below + /// + /// 10% of skills should be transfered over + /// 10% of mastering should be transfered over + /// Earned achievements should be transfered over + /// Profile stats should be transfered over + /// Prestige progress should be transfered over + /// Items and rewards for Prestige 2 + /// Keeping additional dailies and weeklies from prestige 1 + /// + /// Each time reseting the below + /// + /// Trader standing + /// Task progress + /// Character level + /// Stash + /// Hideout progress + /// /// - /// - /// /// public void ObtainPrestige( string sessionId, ObtainPrestigeRequestList request) { - // Going to prestige 1 - - // transfer - // 5% of skills should be transfered over - // 5% of mastering should be transfered over - // earned achievements should be transfered over - // profile stats should be transfered over - // prestige progress should be transfered over - - // reset - // trader standing - // task progress - // character level - // stash - // hideout progress - - // going to prestige 2 - // 10% of skills should be transfered over - // 10% of mastering should be transfered over - // earned achievements should be transfered over - // profile stats should be transfered over - // prestige progress should be transfered over - - // reset - // trader standing - // task progress - // character level - // stash - // hideout progress - // Clone existing profile, create a new one var prePrestigeProfileClone = _cloner.Clone(_profileHelper.GetFullProfile(sessionId)); var prePrestigePmc = prePrestigeProfileClone.CharacterData.PmcData;