initial change of nullables and few more generators
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@@ -6,26 +6,26 @@ namespace Core.Models.Eft.Match;
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public class StartLocalRaidRequestData
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{
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[JsonPropertyName("serverId")]
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public string ServerId { get; set; }
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public string? ServerId { get; set; }
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[JsonPropertyName("location")]
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public string Location { get; set; }
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public string? Location { get; set; }
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[JsonPropertyName("timeVariant")]
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public string TimeVariant { get; set; }
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public string? TimeVariant { get; set; }
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[JsonPropertyName("mode")]
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public string Mode { get; set; }
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public string? Mode { get; set; }
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[JsonPropertyName("playerSide")]
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public string PlayerSide { get; set; }
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public string? PlayerSide { get; set; }
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[JsonPropertyName("transitionType")]
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public TransitionType TransitionType { get; set; }
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public TransitionType? TransitionType { get; set; }
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[JsonPropertyName("transition")]
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public Transition Transition { get; set; }
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public Transition? Transition { get; set; }
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/** Should loot generation be skipped, default false */
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[JsonPropertyName("sptSkipLootGeneration")]
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public bool? ShouldSkipLootGeneration { get; set; }
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