Various micro-optimisations
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@@ -197,7 +197,8 @@ public class BotEquipmentModGenerator(
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);
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switch (plateSlotFilteringOutcome.Result)
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{
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case Result.UNKNOWN_FAILURE or Result.NO_DEFAULT_FILTER:
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case Result.UNKNOWN_FAILURE
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or Result.NO_DEFAULT_FILTER:
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if (logger.IsLogEnabled(LogLevel.Debug))
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{
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logger.Debug(
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@@ -421,9 +422,9 @@ public class BotEquipmentModGenerator(
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var defaultPlate = armorItem.GetDefaultPlateTpl(modSlot);
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if (defaultPlate is not null)
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{
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// Return Default Plates cause couldn't get lowest level available from original selection
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// Return Default Plates cause couldn't get the lowest level available from original selection
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result.Result = Result.SUCCESS;
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result.PlateModTemplates = [defaultPlate];
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result.PlateModTemplates = [defaultPlate.Value];
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return result;
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}
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