Updated values to be consts where possible
This commit is contained in:
@@ -542,7 +542,7 @@ public class InsuranceController(
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/// <returns>Attachment count to remove</returns>
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protected double GetAttachmentCountToRemove(Dictionary<string, double> weightedAttachmentByPrice, string? traderId)
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{
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var removeCount = 0;
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const int removeCount = 0;
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if (_randomUtil.GetChance100(_insuranceConfig.ChanceNoAttachmentsTakenPercent))
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{
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@@ -313,9 +313,9 @@ public class BotEquipmentModGenerator(
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// Get lowest and highest plate classes available for this armor
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var minMaxArmorPlateClass = GetMinMaxArmorPlateClass(platesFromDb.ToList());
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// Increment plate class level in attempt to get useable plate
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// Increment plate class level in attempt to get usable plate
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var findCompatiblePlateAttempts = 0;
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var maxAttempts = 3;
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const int maxAttempts = 3;
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for (var i = 0; i < maxAttempts; i++)
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{
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var chosenArmorPlateLevelDouble = int.Parse(chosenArmorPlateLevelString) + 1;
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@@ -832,16 +832,16 @@ public class BotEquipmentModGenerator(
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var isMount = _itemHelper.IsOfBaseclass(itemTplWithKeysToSort, BaseClasses.MOUNT);
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HashSet<string> sortedKeys = [];
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var modRecieverKey = "mod_reciever";
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var modMount001Key = "mod_mount_001";
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var modGasBlockKey = "mod_gas_block";
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var modPistolGrip = "mod_pistol_grip";
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var modStockKey = "mod_stock";
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var modBarrelKey = "mod_barrel";
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var modHandguardKey = "mod_handguard";
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var modMountKey = "mod_mount";
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var modScopeKey = "mod_scope";
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var modScope000Key = "mod_scope_000";
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const string modRecieverKey = "mod_reciever";
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const string modMount001Key = "mod_mount_001";
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const string modGasBlockKey = "mod_gas_block";
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const string modPistolGrip = "mod_pistol_grip";
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const string modStockKey = "mod_stock";
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const string modBarrelKey = "mod_barrel";
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const string modHandguardKey = "mod_handguard";
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const string modMountKey = "mod_mount";
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const string modScopeKey = "mod_scope";
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const string modScope000Key = "mod_scope_000";
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// Mounts are a special case, they need scopes first before more mounts
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if (isMount)
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@@ -216,7 +216,7 @@ public class PlayerScavGenerator(
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/// <returns>IBotType object</returns>
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protected BotType ConstructBotBaseTemplate(string botTypeForLoot)
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{
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var baseScavType = "assault";
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const string baseScavType = "assault";
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var asssaultBase = _cloner.Clone(_botHelper.GetBotTemplate(baseScavType));
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// Loot bot is same as base bot, return base with no modification
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@@ -133,7 +133,7 @@ public class RepeatableQuestGenerator(
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var maxBodyPartsDifficulty = eliminationConfig.MinKills / bodyPartsConfig.MinProbability();
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// maxDistDifficulty is defined by 2, this could be a tuning parameter if we don't like the reward generation
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var maxDistDifficulty = 2;
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const int maxDistDifficulty = 2;
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var maxKillDifficulty = eliminationConfig.MaxKills;
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@@ -70,7 +70,7 @@ public class BotHelper(
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/// <param name="typeToAdd">bot type to add to friendly list</param>
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public void AddBotToFriendlyList(DifficultyCategories difficultySettings, string typeToAdd)
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{
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var friendlyBotTypesKey = "FRIENDLY_BOT_TYPES";
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const string friendlyBotTypesKey = "FRIENDLY_BOT_TYPES";
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// Null guard
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if (difficultySettings.Mind[friendlyBotTypesKey] is null)
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@@ -88,7 +88,7 @@ public class BotHelper(
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/// <param name="typesToAdd">bot type to add to revenge list</param>
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public void AddBotToRevengeList(DifficultyCategories difficultySettings, string[] typesToAdd)
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{
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var revengePropKey = "REVENGE_BOT_TYPES";
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const string revengePropKey = "REVENGE_BOT_TYPES";
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// Nothing to add
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if (typesToAdd is null)
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@@ -98,7 +98,7 @@ public class HandbookHelper(
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var handbookItem = _databaseService.GetHandbook().Items?.FirstOrDefault(item => item.Id == tpl);
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if (handbookItem is null)
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{
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var newValue = 0;
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const int newValue = 0;
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if (!_handbookPriceCache.Items.ById.TryAdd(tpl, newValue))
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{
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@@ -913,7 +913,7 @@ public class HideoutHelper(
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var globalSkillsDb = _databaseService.GetGlobals().Configuration.SkillsSettings;
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// 100 resources last 8 hrs 20 min, 100/8.33/60/60 = 0.00333
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var filterDrainRate = 0.00333;
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const double filterDrainRate = 0.00333d;
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var hideoutManagementConsumptionBonus = GetSkillBonusMultipliedBySkillLevel(
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pmcData,
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@@ -1028,7 +1028,7 @@ public class QuestHelper(
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var clientQuestsClone =
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_cloner.Clone(GetClientQuests(sessionID)); // Must be gathered prior to applyQuestReward() & failQuests()
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var newQuestState = QuestStatusEnum.Success;
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const QuestStatusEnum newQuestState = QuestStatusEnum.Success;
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UpdateQuestState(pmcData, newQuestState, completedQuestId);
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var questRewards = _questRewardHelper.ApplyQuestReward(
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pmcData,
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@@ -275,7 +275,7 @@ public class TradeHelper(
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IncrementCirculateSoldToTraderCounter(profileWithItemsToSell, profileToReceiveMoney, sellRequest);
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}
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var pattern = @"\s+";
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const string pattern = @"\s+";
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// Find item in inventory and remove it
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foreach (var itemToBeRemoved in sellRequest.Items)
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@@ -320,7 +320,7 @@ public class TradeHelper(
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ProcessSellTradeRequestData sellRequest
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)
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{
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var circulateQuestId = "6663149f1d3ec95634095e75";
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const string circulateQuestId = "6663149f1d3ec95634095e75";
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var activeCirculateQuest = profileToReceiveMoney.Quests.FirstOrDefault(
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quest => quest.QId == circulateQuestId && quest.Status == QuestStatusEnum.Started
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);
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@@ -63,7 +63,7 @@ public class ConfigServer
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}
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// Get all filepaths
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var filepath = "./Assets/configs/";
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const string filepath = "./Assets/configs/";
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var files = _fileUtil.GetFiles(filepath);
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// Add file content to result
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@@ -550,7 +550,7 @@ public class LocationLifecycleService
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pmcData.CarExtractCounts[extractName]
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);
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var fenceId = Traders.FENCE;
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const string fenceId = Traders.FENCE;
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pmcData.TradersInfo[fenceId].Standing = newFenceStanding;
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// Check if new standing has leveled up trader
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@@ -583,7 +583,7 @@ public class LocationLifecycleService
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pmcData.CoopExtractCounts[extractName]
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);
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var fenceId = Traders.FENCE;
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const string fenceId = Traders.FENCE;
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pmcData.TradersInfo[fenceId].Standing = newFenceStanding;
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// Check if new standing has leveled up trader
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@@ -607,7 +607,7 @@ public class LocationLifecycleService
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*/
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protected double GetFenceStandingAfterExtract(PmcData pmcData, double baseGain, double extractCount)
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{
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var fenceId = Traders.FENCE;
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const string fenceId = Traders.FENCE;
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var fenceStanding = pmcData.TradersInfo[fenceId].Standing;
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// get standing after taking extract x times, x.xx format, gain from extract can be no smaller than 0.01
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@@ -823,7 +823,7 @@ public class LocationLifecycleService
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// Must occur AFTER experience is set and stats copied over
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pmcProfile.Stats.Eft.TotalSessionExperience = 0;
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var fenceId = Traders.FENCE;
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const string fenceId = Traders.FENCE;
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// Clamp fence standing
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var currentFenceStanding = postRaidProfile.TradersInfo[fenceId].Standing;
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@@ -53,7 +53,7 @@ public class HideoutCraftQuestIdGenerator(
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// Figure out our source and target directories
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var projectDir = Directory.GetParent("./").Parent.Parent.Parent.Parent.Parent;
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var productionPath = "Libraries\\SPTarkov.Server.Assets\\Assets\\database\\hideout\\production.json";
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const string productionPath = "Libraries\\SPTarkov.Server.Assets\\Assets\\database\\hideout\\production.json";
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var productionFilePath = Path.Combine(projectDir.FullName, productionPath);
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var updatedProductionJson = _jsonUtil.Serialize(_databaseServer.GetTables().Hideout.Production, true);
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@@ -304,7 +304,7 @@ public class ItemTplGenerator(
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private bool IsValidItem(TemplateItem item)
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{
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var shrapnelId = "5943d9c186f7745a13413ac9";
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const string shrapnelId = "5943d9c186f7745a13413ac9";
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if (item.Type != "Item")
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{
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