diff --git a/Core/Helpers/BotGeneratorHelper.cs b/Core/Helpers/BotGeneratorHelper.cs
index d316beff..cd3b4a26 100644
--- a/Core/Helpers/BotGeneratorHelper.cs
+++ b/Core/Helpers/BotGeneratorHelper.cs
@@ -325,7 +325,158 @@ public class BotGeneratorHelper
/// false if no incompatibilities, also has incompatibility reason
public ChooseRandomCompatibleModResult IsItemIncompatibleWithCurrentItems(List- itemsEquipped, string tplToCheck, string equipmentSlot)
{
- throw new NotImplementedException();
+ // Skip slots that have no incompatibilities
+ List slotsToCheck = ["Scabbard", "Backpack", "SecureContainer", "Holster", "ArmBand"];
+ if (slotsToCheck.Contains(equipmentSlot))
+ {
+ return new() { Incompatible = false, Found = false, Reason = "" };
+ }
+
+ // TODO: Can probably be optimized to cache itemTemplates as items are added to inventory
+ var equippedItemsDb = itemsEquipped.Select((equippedItem) => _itemHelper.GetItem(equippedItem.Template).Value);
+ var itemToEquipDb = _itemHelper.GetItem(tplToCheck);
+ var itemToEquip = itemToEquipDb.Value;
+
+ if (!itemToEquipDb.Key)
+ {
+ _logger.Warning(
+ _localisationService.GetText(
+ "bot-invalid_item_compatibility_check",
+ new
+ {
+ itemTpl = tplToCheck,
+ slot = equipmentSlot,
+ }
+ )
+ );
+
+ return new() { Incompatible = true, Found = false, Reason = $"item: {tplToCheck} does not exist in the database" };
+ }
+
+ if (itemToEquip.Properties is null)
+ {
+ _logger.Warning(
+ _localisationService.GetText(
+ "bot-compatibility_check_missing_props",
+ new
+ {
+ id = itemToEquip.Id,
+ name = itemToEquip.Name,
+ slot = equipmentSlot,
+ }
+ )
+ );
+
+ return new() { Incompatible = true, Found = false, Reason = $"item: {tplToCheck} does not have a _props field" };
+ }
+
+ // Does an equipped item have a property that blocks the desired item - check for prop "BlocksX" .e.g BlocksEarpiece / BlocksFaceCover
+ var blockingItem = equippedItemsDb.FirstOrDefault(
+ (item) => item.Properties.GetType().GetProperties().FirstOrDefault(x => x.Name.ToLower() == $"blocks{equipmentSlot}").GetValue(item) is not null
+ );
+ if (blockingItem is not null)
+ {
+ // this.logger.warning(`1 incompatibility found between - ${itemToEquip[1]._name} and ${blockingItem._name} - ${equipmentSlot}`);
+
+ return new()
+ {
+ Incompatible = true, Found = false,
+ Reason = $"{tplToCheck} {itemToEquip.Name} in slot: {equipmentSlot} blocked by: {blockingItem.Id} {blockingItem.Name}", SlotBlocked = true
+ };
+ }
+
+ // Check if any of the current inventory templates have the incoming item defined as incompatible
+ blockingItem = equippedItemsDb.FirstOrDefault((x) => x.Properties.ConflictingItems?.Contains(tplToCheck) ?? false);
+ if (blockingItem is not null)
+ {
+ // this.logger.warning(`2 incompatibility found between - ${itemToEquip[1]._name} and ${blockingItem._props.Name} - ${equipmentSlot}`);
+ return new()
+ {
+ Incompatible = true,
+ Found = false,
+ Reason = $"{tplToCheck} {itemToEquip.Name} in slot: {equipmentSlot} blocked by: {blockingItem.Id} {blockingItem.Name}",
+ SlotBlocked = true
+ };
+ }
+
+ // Does item being checked get blocked/block existing item
+ if (itemToEquip.Properties.BlocksHeadwear ?? false)
+ {
+ var existingHeadwear = itemsEquipped.FirstOrDefault((x) => x.SlotId == "Headwear");
+ if (existingHeadwear is not null)
+ {
+ return new()
+ {
+ Incompatible = true,
+ Found = false,
+ Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingHeadwear.Template} in slot: {existingHeadwear.SlotId}",
+ SlotBlocked = true
+ };
+ }
+ }
+
+ // Does item being checked get blocked/block existing item
+ if (itemToEquip.Properties.BlocksFaceCover ?? false)
+ {
+ var existingFaceCover = itemsEquipped.FirstOrDefault((item) => item.SlotId == "FaceCover");
+ if (existingFaceCover is not null)
+ {
+ return new()
+ {
+ Incompatible = true,
+ Found = false,
+ Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingFaceCover.Template} in slot: {existingFaceCover.SlotId}",
+ SlotBlocked = true,
+ };
+ }
+ }
+
+ // Does item being checked get blocked/block existing item
+ if (itemToEquip.Properties.BlocksEarpiece ?? false)
+ {
+ var existingEarpiece = itemsEquipped.FirstOrDefault((item) => item.SlotId == "Earpiece");
+ if (existingEarpiece is not null)
+ {
+ return new()
+ {
+ Incompatible = true,
+ Found = false,
+ Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingEarpiece.Template} in slot: {existingEarpiece.SlotId}",
+ SlotBlocked = true,
+ };
+ }
+ }
+
+ // Does item being checked get blocked/block existing item
+ if (itemToEquip.Properties.BlocksArmorVest is not null)
+ {
+ var existingArmorVest = itemsEquipped.FirstOrDefault((item) => item.SlotId == "ArmorVest");
+ if (existingArmorVest is not null)
+ {
+ return new()
+ {
+ Incompatible = true,
+ Found = false,
+ Reason = $"{tplToCheck} {itemToEquip.Name} is blocked by: {existingArmorVest.Template} in slot: {existingArmorVest.SlotId}",
+ SlotBlocked = true,
+ };
+ }
+ }
+
+ // Check if the incoming item has any inventory items defined as incompatible
+ var blockingInventoryItem = itemsEquipped.FirstOrDefault((x) => itemToEquip.Properties.ConflictingItems?.Contains(x.Template) ?? false);
+ if (blockingInventoryItem is not null)
+ {
+ // this.logger.warning(`3 incompatibility found between - ${itemToEquip[1]._name} and ${blockingInventoryItem._tpl} - ${equipmentSlot}`)
+ return new()
+ {
+ Incompatible = true,
+ Found = false,
+ Reason = $"{tplToCheck} blocks existing item {blockingInventoryItem.Template} in slot {blockingInventoryItem.SlotId}",
+ };
+ }
+
+ return new() { Incompatible = false, Reason = "" };
}
///
@@ -360,7 +511,143 @@ public class BotGeneratorHelper
BotBaseInventory inventory,
HashSet containersIdFull = null)
{
- throw new NotImplementedException();
+ /** Track how many containers are unable to be found */
+ var missingContainerCount = 0;
+ foreach (var equipmentSlotId in equipmentSlots)
+ {
+ if (containersIdFull?.Contains(equipmentSlotId) ?? false)
+ {
+ continue;
+ }
+
+ // Get container to put item into
+ var container = inventory.Items.FirstOrDefault((item) => item.SlotId == equipmentSlotId);
+ if (container is null)
+ {
+ missingContainerCount++;
+ if (missingContainerCount == equipmentSlots.Count)
+ {
+ // Bot doesnt have any containers we want to add item to
+ _logger.Debug(
+ $"Unable to add item: {itemWithChildren[0].Template} to bot as it lacks the following containers: {string.Join(",", equipmentSlots)}"
+ );
+
+ return ItemAddedResult.NO_CONTAINERS;
+ }
+
+ // No container of desired type found, skip to next container type
+ continue;
+ }
+
+ // Get container details from db
+ var containerTemplate = _itemHelper.GetItem(container.Template);
+ if (!containerTemplate.Key)
+ {
+ _logger.Warning(_localisationService.GetText("bot-missing_container_with_tpl", container.Template));
+
+ // Bad item, skip
+ continue;
+ }
+
+ if (!containerTemplate.Value.Properties.Grids?.Any() ?? false)
+ {
+ // Container has no slots to hold items
+ continue;
+ }
+
+ // Get x/y grid size of item
+ var itemSize = _inventoryHelper.GetItemSize(rootItemTplId, rootItemId, itemWithChildren);
+
+ // Iterate over each grid in the container and look for a big enough space for the item to be placed in
+ var currentGridCount = 1;
+ var totalSlotGridCount = containerTemplate.Value.Properties.Grids.Count;
+ foreach (var slotGrid in containerTemplate.Value.Properties.Grids)
+ {
+ // Grid is empty, skip or item size is bigger than grid
+ if (slotGrid.Props.CellsH == 0 || slotGrid.Props.CellsV == 0 || itemSize[0] * itemSize[1] > slotGrid.Props.CellsV * slotGrid.Props.CellsH)
+ continue;
+
+ // Can't put item type in grid, skip all grids as we're assuming they have the same rules
+ if (!ItemAllowedInContainer(slotGrid, rootItemTplId))
+ {
+ // Multiple containers, maybe next one allows item, only break out of loop for this containers grids
+ break;
+ }
+
+ // Get all root items in found container
+ var existingContainerItems = inventory.Items.Where(
+ (item) => item.ParentId == container.Id && item.SlotId == slotGrid.Name
+ )
+ .ToList();
+
+ // Get root items in container we can iterate over to find out what space is free
+ var containerItemsToCheck = existingContainerItems.Where((x) => x.SlotId == slotGrid.Name);
+ foreach (var item in containerItemsToCheck)
+ {
+ // Look for children on items, insert into array if found
+ // (used later when figuring out how much space weapon takes up)
+ var itemWithChildrens = _itemHelper.FindAndReturnChildrenAsItems(inventory.Items, item.Id);
+ if (itemWithChildrens.Count > 1)
+ {
+ existingContainerItems.Remove(item);
+ existingContainerItems.AddRange(itemWithChildrens);
+ }
+ }
+
+ // Get rid of items free/used spots in current grid
+ var slotGridMap = _inventoryHelper.GetContainerMap(
+ slotGrid.Props.CellsH.GetValueOrDefault(),
+ slotGrid.Props.CellsV.GetValueOrDefault(),
+ existingContainerItems,
+ container.Id
+ );
+
+ // Try to fit item into grid
+ var findSlotResult = _containerHelper.FindSlotForItem(slotGridMap, itemSize[0], itemSize[1]);
+
+ // Open slot found, add item to inventory
+ if (findSlotResult.Success ?? false)
+ {
+ var parentItem = itemWithChildren.FirstOrDefault((i) => i.Id == rootItemId);
+
+ // Set items parent to container id
+ parentItem.ParentId = container.Id;
+ parentItem.SlotId = slotGrid.Name;
+ parentItem.Location = new ItemLocation()
+ {
+ X = findSlotResult.X,
+ Y = findSlotResult.Y,
+ R = (findSlotResult.Rotation ?? false) ? 1 : 0,
+ }
+ ;
+
+ inventory.Items.AddRange(itemWithChildren);
+
+ return ItemAddedResult.SUCCESS;
+ }
+
+ // If we've checked all grids in container and reached this point, there's no space for item
+ if (currentGridCount >= totalSlotGridCount)
+ {
+ break;
+ }
+
+ currentGridCount++;
+ // No space in this grid, move to next container grid and try again
+ }
+
+ // if we got to this point, the item couldnt be placed on the container
+ if (containersIdFull is not null)
+ {
+ // if the item was a one by one, we know it must be full. Or if the maps cant find a slot for a one by one
+ if (itemSize[0] == 1 && itemSize[1] == 1)
+ {
+ containersIdFull.Add(equipmentSlotId);
+ }
+ }
+ }
+
+ return ItemAddedResult.NO_SPACE;
}
///
@@ -371,6 +658,40 @@ public class BotGeneratorHelper
/// True if allowed
protected bool ItemAllowedInContainer(Grid slotGrid, string itemTpl)
{
- throw new NotImplementedException();
+ var propFilters = slotGrid.Props.Filters;
+ var excludedFilter = propFilters[0]?.ExcludedFilter ?? [];
+ var filter = propFilters[0]?.Filter ?? [];
+
+ if (propFilters.Count == 0)
+ {
+ // no filters, item is fine to add
+ return true;
+ }
+
+ // Check if item base type is excluded
+ if (excludedFilter is not null || filter is not null)
+ {
+ var itemDetails = _itemHelper.GetItem(itemTpl).Value;
+
+ // if item to add is found in exclude filter, not allowed
+ if (excludedFilter?.Contains(itemDetails.Parent) ?? false)
+ {
+ return false;
+ }
+
+ // If Filter array only contains 1 filter and its for basetype 'item', allow it
+ if (filter?.Count == 1 && filter.Contains(BaseClasses.ITEM))
+ {
+ return true;
+ }
+
+ // If allowed filter has something in it + filter doesnt have basetype 'item', not allowed
+ if (filter?.Count > 0 && !filter.Contains(itemDetails.Parent))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
}
diff --git a/Core/Helpers/InventoryHelper.cs b/Core/Helpers/InventoryHelper.cs
index f728f2cb..6724b9f1 100644
--- a/Core/Helpers/InventoryHelper.cs
+++ b/Core/Helpers/InventoryHelper.cs
@@ -215,7 +215,7 @@ public class InventoryHelper
/// Players inventory items
/// Id of the container
/// Two-dimensional representation of container
- public List
> GetContainerMap(int containerH, int containerV, List- itemList, string containerId)
+ public List
> GetContainerMap(double containerH, double containerV, List- itemList, string containerId)
{
throw new NotImplementedException();
}
diff --git a/Core/Models/Eft/Common/Tables/Item.cs b/Core/Models/Eft/Common/Tables/Item.cs
index 4eb0ea60..6688a0d5 100644
--- a/Core/Models/Eft/Common/Tables/Item.cs
+++ b/Core/Models/Eft/Common/Tables/Item.cs
@@ -28,8 +28,8 @@ public class Item
public class ItemLocation
{
- public float? X { get; set; }
- public float? Y { get; set; }
+ public double? X { get; set; }
+ public double? Y { get; set; }
public object? R { get; set; } // TODO: Can be string or number
public bool? IsSearched { get; set; }