diff --git a/Libraries/SPTarkov.Server.Core/Controllers/RepeatableQuestController.cs b/Libraries/SPTarkov.Server.Core/Controllers/RepeatableQuestController.cs index 8dbbe4fb..99a5b5d0 100644 --- a/Libraries/SPTarkov.Server.Core/Controllers/RepeatableQuestController.cs +++ b/Libraries/SPTarkov.Server.Core/Controllers/RepeatableQuestController.cs @@ -549,7 +549,9 @@ public class RepeatableQuestController( if (questType is null) { - logger.Error("index `i` is out of range for valid quest types, this should never be hit, report it."); + logger.Error( + $"Repeatable index: `{i}` is out of range for valid quest types, this should never be hit, report it." + ); continue; } diff --git a/Libraries/SPTarkov.Server.Core/Helpers/RewardHelper.cs b/Libraries/SPTarkov.Server.Core/Helpers/RewardHelper.cs index 34f4d9b8..c95bca29 100644 --- a/Libraries/SPTarkov.Server.Core/Helpers/RewardHelper.cs +++ b/Libraries/SPTarkov.Server.Core/Helpers/RewardHelper.cs @@ -409,7 +409,7 @@ public class RewardHelper( return; } - logger.Warning("Unable to find default preset for armor {originalRewardRootItem._tpl}, adding mods manually"); + logger.Warning($"Unable to find default preset for armor: {originalRewardRootItem.Template}, adding mods manually"); var itemDbData = itemHelper.GetItem(originalRewardRootItem.Template).Value; // Hydrate reward with only 'required' mods - necessary for things like helmets otherwise you end up with nvgs/visors etc