added a few more converters, Repeatables need testing
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@@ -430,7 +430,7 @@ public class RepeatableQuestGenerator(
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{
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Id = _hashUtil.Generate(),
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DynamicLocale = true,
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Target = location,
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Target = new ListOrT<string>(location, null),
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ConditionType = "Location"
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};
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}
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@@ -456,7 +456,7 @@ public class RepeatableQuestGenerator(
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{
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Id = _hashUtil.Generate(),
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DynamicLocale = true,
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Target = target, // e,g, "AnyPmc"
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Target = new ListOrT<string>(null, target), // e,g, "AnyPmc"
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Value = 1,
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ResetOnSessionEnd = false,
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EnemyHealthEffects = [],
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@@ -470,7 +470,7 @@ public class RepeatableQuestGenerator(
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if (target.StartsWith("boss"))
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{
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killConditionProps.Target = "Savage";
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killConditionProps.Target = new ListOrT<string>(null, "Savage");
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killConditionProps.SavageRole = [target];
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}
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@@ -812,7 +812,7 @@ public class RepeatableQuestGenerator(
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{
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Id = _hashUtil.Generate(),
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DynamicLocale = true,
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Target = locationTarget,
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Target = new ListOrT<string>(locationTarget, null),
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ConditionType = "Location"
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};
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