Added logging around cult circle reward handling
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@@ -303,7 +303,7 @@ public class InventoryHelper(
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/// <param name="itemWithChildren">Item to add to grid</param>
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/// <param name="containerId">Id of the container we're fitting item into</param>
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/// <param name="desiredSlotId">Slot id value to use, default is "hideout"</param>
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public void PlaceItemInContainer(
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public FindSlotResult PlaceItemInContainer(
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int[,] containerFS2D,
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List<Item> itemWithChildren,
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string containerId,
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@@ -338,7 +338,7 @@ public class InventoryHelper(
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serverLocalisationService.GetText("inventory-fill_container_failed", ex.Message)
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);
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return;
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return findSlotResult;
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}
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// Store details for object, including container item will be placed in
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@@ -354,8 +354,10 @@ public class InventoryHelper(
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Rotation = findSlotResult.Rotation,
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};
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// Success! exit
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// Success!
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}
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return findSlotResult;
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}
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/// <summary>
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@@ -1041,7 +1043,7 @@ public class InventoryHelper(
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/// </summary>
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/// <param name="containerTpl">Container to get data for</param>
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/// <returns>blank two-dimensional array</returns>
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public int[,] GetContainerSlotMap(string containerTpl)
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public int[,] GetContainerSlotMap(MongoId containerTpl)
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{
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var containerTemplate = itemHelper.GetItem(containerTpl).Value;
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