finish off example 21, updated temp dll's with fixes
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using Core.Helpers.Dialog.Commando;
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using Core.Models.Eft.Dialog;
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using Core.Models.Eft.Profile;
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using Core.Servers;
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using Core.Services;
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namespace _21CustomCommandoCommand;
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public class CustomCommandoCommand : IChatCommand
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{
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private DatabaseServer _databaseServer;
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private MailSendService _mailSendService;
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public CustomCommandoCommand(
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DatabaseServer databaseServer,
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MailSendService mailSendService
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)
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{
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_databaseServer = databaseServer;
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_mailSendService = mailSendService;
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}
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public string GetCommandPrefix()
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{
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return "test";
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}
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public string? GetCommandHelp(string command)
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{
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if (command == "talk")
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{
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return "Usage: test talk";
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}
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return null;
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}
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public List<string> GetCommands()
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{
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return ["talk"];
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}
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// spelling of sessionId is fixed in server
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public string? Handle(string command, UserDialogInfo commandHandler, string sessionId, SendMessageRequest request)
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{
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if (command == "talk")
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{
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_mailSendService.SendUserMessageToPlayer(sessionId, commandHandler, $"IM TALKING! OKAY?!\nHere's the walk speed X config from the DB: {_databaseServer.GetTables().Globals.Configuration.WalkSpeed.X}");
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return request.DialogId;
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}
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return null;
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}
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}
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