Store data passed back from SaveDialogueState call (#568)

* Store data passed back from SaveDialogueState call
This makes the rest area game playable, though variables still don't save

* Woops, bad casing

---------

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
This commit is contained in:
DrakiaXYZ
2025-08-24 00:58:08 -07:00
committed by GitHub
parent dce403c10e
commit 18aca7d514
5 changed files with 27 additions and 5 deletions
@@ -5,17 +5,17 @@ namespace SPTarkov.Server.Core.Models.Eft.Inventory;
public record SaveDialogueStateRequest : InventoryBaseActionRequestData
{
[JsonPropertyName("nodePathTraveled")]
public List<NodePathTraveled> NodePathTraveled { get; set; }
public List<NodePathTraveled>? DialogueProgress { get; set; }
}
public class NodePathTraveled
{
[JsonPropertyName("traderId")]
public string TraderId { get; set; }
public string? TraderId { get; set; }
[JsonPropertyName("dialogueId")]
public string DialogueId { get; set; }
public string? DialogueId { get; set; }
[JsonPropertyName("nodeId")]
public string NodeId { get; set; }
public string? NodeId { get; set; }
}
@@ -2,6 +2,7 @@ using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Inventory;
using SPTarkov.Server.Core.Models.Eft.Prestige;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Dialog;
@@ -58,6 +59,12 @@ public record SptProfile
/// </summary>
[JsonPropertyName("customisationUnlocks")]
public List<CustomisationStorage>? CustomisationUnlocks { get; set; }
/// <summary>
/// Stores the most recently sent dialog progress result from the client
/// </summary>
[JsonPropertyName("dialogueProgress")]
public List<NodePathTraveled>? DialogueProgress { get; set; }
}
public record TraderPurchaseData